If a unit is passed as the last argument to this function, the returned hex is supposed to be passable for that unit. Hexes on the map border need to be excluded in this case.
This specifically also fixes a bug in the Messenger Escort Micro AI. Previously, waypoints right at the map border could sometimes lead to the AI showing an on-screen error message and becoming inactive.
The algorithm used in this CA is too simple to work reliably in a general setting, it tends to send whole groups of units toward small numbers of villages, or even individual ones. In its current version, it should not be used at all, not even in the Experimental AI. The recommended way to emphasize village hunting is to set the village_value aspect to a larger-than-default value and let the move-to-targets CA take care of it.
An updated version of this CA's code is, however, left in place for potential future work as an external CA in Wesnoth 1.15.
The old method is very slightly faster in some circumstances (e.g. for
simple filters and when all units have moves/attacks/etc. left), but we
are talking fractions of micro seconds. By contrast, depending on the
filter used, the new method can save large amounts of evaluation time
once some units have move or attacked.
This removes the Lua deprecation_message function in favour of exposing the C++ variant to Lua instead.
It also moves all deprecation messages to a separate logdomain, making them easily enabled en masse.
When the AI moves a unit out of the way for another unit’s move, it is
occasionally possible for the former unit to use up all its movement
points (e.g. if it has few MP or on narrow crowded maps). If that unit
is on the list to be moved later during the same sequence, this caused
ai_helper.robust_move_and_attack() to return nil, which then made the
Fast Micro AI produce an error message.
(as proposed by @DeFender1031)
All existing deprecation messages in the Lua code have been changed to
use the new deprecation system.
The goal is to eventually use an equivalent system for ALL areas of the API.
This covers all the main higher-order functions included in WFL, except zip.
The two already implemented in ai_helper have been replaced with redirection stubs.
Otherwise it is too easy to exploit this by baiting the AI leader to
run into a trap, and it is too difficult for what it's worth to make
sure the attack location is safe. If only the side leader is left to do
such an attack, it's more often than not not a good idea to do so
anyway.
This function is supposed to be able to deal with all kinds of rare and
weird events without throwing errors, but it should still return a
status table describing what happened. The vast majority of situations
will simply return the move_result tables. For all the strange stuff
that could also happen due to WML events etc., we set up dummy tables
with the same structure and (somewhat) descriptive error messages
instead.