Commit graph

376 commits

Author SHA1 Message Date
Celtic Minstrel
8a7c950ac2 Suppress end turn confirmation in all interactive test scenarios
# Conflicts:
#	data/ai/scenarios/scenario-formula.cfg
#	data/ai/scenarios/scenario-lua_ai.cfg
#	data/ai/scenarios/scenario-lua_ai_old_syntax.cfg
#	data/ai/scenarios/scenario-poisoning.cfg
2016-05-07 20:13:29 -04:00
Ignacio R. Morelle
54d542033b Rephrase a bit of unwieldy Lua that causes issues with my text editor 2015-09-07 20:23:19 -03:00
Ignacio R. Morelle
27c817a46d Add test case for bug #22443/PR #275 2014-10-07 21:42:57 -03:00
Ignacio R. Morelle
5e9b82199f Fix missing images in the test scenario context menu
Both instances refer to the "All" editor palette's icon in 1.10.x, moved
and redrawn during 1.11.x so it doesn't really fit in this menu anymore.
So my logic is, why not put the BLEND() IPF to test?
2014-06-28 21:51:22 -04:00
Ignacio R. Morelle
75a575c2ea Add a test case for bug #22215 2014-06-27 22:03:08 -04:00
fendrin
9008b16755 Add a testcase for units with level >9. 2014-03-01 08:13:50 +01:00
Alexander van Gessel
1c528a7a37 Make 'none' a special case for [unit_type]ellipse (bug #21724) 2014-02-28 20:59:22 +01:00
Ignacio R. Morelle
3486ad75d5 Strip optional whitespace in the test scenario's terrain map 2014-02-13 22:31:33 -03:00
Alexander van Gessel
ab965f03ce Add testcase for bug #21488 2014-01-19 01:22:47 +01:00
fendrin
99a7e282fa The test scenario no longer depends on wesnoth-utbs package installed. 2013-12-22 08:03:19 +01:00
Ignacio R. Morelle
060c35d82c wmlindent pass on mainline 2013-12-21 23:06:43 -03:00
fendrin
91b5a57449 Renamed "current_tod" attribute of [time_area] to match the global one.
"current_tod" and "current_time" served the same purpose, one at
scenario toplevel, the other inside of [time_area].

For the sake of consistency and for enabling the usage of the same
schedule macros in both cases, they are now both called "current_time".
2013-12-20 04:45:18 +01:00
fendrin
f979609ccf area= SLF attribute support for filtering by [time_area]s. 2013-12-20 02:27:44 +01:00
fendrin
67d82e757e Added test cases for "jamming". 2013-11-30 08:35:45 +01:00
fendrin
88986a2480 Added unit to test the UI to the test scenario. 2013-11-27 02:16:17 +01:00
JaMiT
d17b926b9e Clean up the messsages testing WMI hotkeys. 2013-10-27 12:13:46 -05:00
JaMiT
ddd0bc34e9 Convert 8-space indents to 4-space indents for consistency. 2013-10-27 12:13:46 -05:00
Alexander van Gessel
1bb0e94d87 Add WMI hotkey testcases 2013-09-29 15:45:31 +02:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c make reindent minus some wmlindent issues 2013-08-04 23:22:56 +02:00
JaMiT
08ef91bf6a Remove some more ability/special names from descriptions (see r55595). 2013-06-25 21:03:51 -05:00
Alexander van Gessel
6bc3de7663 Use hero ellipse alongside hero crown 2013-06-11 16:50:13 +02:00
upthorn
8cd86671ac Add persistent variable subnamespace usage into scenario-test, for testing persistent variable subnamespace behavior. 2013-04-13 12:21:51 -03:00
Ignacio R. Morelle
f880557b5d ui: Scale down unit frames larger than 72x72 in the Recruit and Recall dialogs
This is necessary to prevent all list items from being enlarged to fit
the larger units. It is a very common occurrence in campaigns featuring
the Ghost line nowadays thanks to the oversized Spectre baseframe.

This needs to be backported to 1.10.
2013-03-05 09:53:38 +00:00
Fabian Müller
921c415651 Test case for modifing the vision range. 2013-01-12 21:26:24 +00:00
Alexander van Gessel
d82762b87d Split the 'not_living' unit status into...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Steven Panek
02c4a7c99e Made a bunch of strings in the test scenario untranslatable;...
...moved 'sword', 'bow', and 'longbow' out of the wesnoth domain.
2012-09-04 21:26:20 +00:00
Alexander van Gessel
59c185bdaa Give Kaleh access to his movement type 2012-09-04 00:22:40 +01:00
Elvish_Hunter
18b1f5bb54 Changelog entry and test scenario modification for [effect] apply_to=halo 2012-06-23 08:15:55 +00:00
Alexander van Gessel
c9a5c32bb4 Rename [object]duration=level to [object]duration=scenario 2012-05-01 22:13:52 +01:00
Silas Brill
f806b61e80 Applied patch #1381: Configurable village support
This differs from the original patch in that the minimum village
support for multiplayer is 0, not 1.
2012-04-30 21:52:38 +00:00
Alexander van Gessel
5df94b53d7 Add testcase for bug #19165 2012-04-20 23:34:34 +01:00
Silas Brill
8418f05e8c Apply patch #3210: Add [object]duration=turn 2012-04-12 08:09:01 +00:00
Anonymissimus
bf700f45bc test cases for previous revision (patch by brilliand) 2012-03-27 19:51:54 +00:00
Alexander van Gessel
71ef9ab0a2 Apply patch #3083 by Brilliand 2012-03-09 18:13:04 +01:00
Anonymissimus
b13e6e13a7 adapt mainline lua and embedded lua to the deprecations I made...
...in 2012-02-07T23:27:51Z!anonymissimus@arcor.de

(no occurrences in other files...)
2012-02-08 21:27:45 +00:00
Ignacio R. Morelle
30790b5736 Implement ~BLEND(r,g,b,o) image path function (bug #11590)
It takes a specified RGB color and blends it with the target image by
certain opacity, specified either as a factor (e.g. 0.25) or percentage
(25%).

I chose BLEND over TINT for consistency with AnimationWML. Feel free to
discuss.
2012-02-08 02:08:11 +00:00
Steven Panek
da838f498a Some harmless capitalization fixes... 2012-01-29 23:16:45 +00:00
Fabian Müller
2b4dade6c5 Added a testcase for multiple leaders per side,
...showing that the ai is not recruiting, even with a global recruit
list.
2012-01-19 15:52:07 +00:00
Alexander van Gessel
b091953eee Add test case for bug #17961 and bug #18686 to test scenario 2011-12-11 16:56:50 +01:00
Steven Panek
a3168f89f9 Converted the remaining uses of Ggf. 2011-11-28 20:00:43 +00:00
Alexander van Gessel
210fa9f5d2 Add [unit_type]image_icon key (FR bug #15466) 2011-11-06 21:18:50 +01:00
Alexander van Gessel
865e7bad30 Some test scenario changes 2011-11-06 21:18:46 +01:00
Ignacio R. Morelle
2cb35b2a9a Remove translatable flag for a string in test scenario 2011-11-05 22:48:16 +00:00
Alexander van Gessel
3867b5292c Introduce [race]undead_variation as a default for the race's [unit_type]s 2011-11-05 17:16:24 +01:00
Ignacio R. Morelle
9e4b0f19a1 Fixed "error parsing image modifications" message...
...caused by subsequent image mod additions using the add attribute in
[effect] apply_to=image_mod
2011-10-18 01:03:25 +00:00
Alexander van Gessel
81e0a2007f Revert token t_token commits from 2011-09-08T19:15:40Z!thonsew@yahoo.com on. 2011-10-10 03:43:29 +01:00
Thonsew
e5b7d38777 Fixed transparency broken by previous...
...fix of static de-initialization of t_tokens
2011-09-22 11:31:34 +00:00
Thonsew
c3b9cfabb0 Removed duplicate transparency in png file name in custom-dialog. 2011-09-21 21:44:51 +00:00