Added unit to test the UI to the test scenario.

This commit is contained in:
fendrin 2013-11-27 02:09:14 +01:00
parent d788be99b6
commit 88986a2480

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@ -45,6 +45,8 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
current_tod=3
victory_music="loyalists.ogg,underground.ogg,revelation.ogg"
defeat_music="sad.ogg"
@ -83,6 +85,160 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
[village]
x,y=7,7
[/village]
[unit]
alignment=lawful
x,y=8,11
type=Elvish Outrider
max_hitpoints=12000
hitpoints=12000
max_experience=9999
experience=9000
#moves=120
max_moves=120
vision=120
name= "UI testing Outrider called Isor"
[status]
#dehydrated=yes
#entangled=yes
poisoned=yes
#entangled=yes
slowed=yes
[/status]
[+modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
{TRAIT_DEXTROUS}
[object]
silent=yes
[effect]
apply_to=remove_attacks
[/effect]
[effect]
apply_to=new_attack
name=sword
#textdomain wesnoth-units
description=_"sword"
#textdomain wesnoth
icon=attacks/greatsword-elven.png
type=blade
[specials]
[drains]
id=life_vortex
name="Life Vortex"
description="Each successful strike in a battle involving this attack causes the attacker to gain the health that his attack removed from the target. This has no effect against nonliving targets."
value=0
add=100
apply_to=both
[/drains]
[heal_on_hit]
id=entropy
name="Entropy"
description="Each successful strike in a battle involving this attack causes the attacker to lose 4 HP. This has no effect against nonliving targets."
[filter_opponent]
[not]
[filter_wml]
[status]
not_living="yes"
[/status]
[/filter_wml]
[/not]
[/filter_opponent]
sub=4
apply_to=both
[/heal_on_hit]
[/specials]
range=melee
damage=9
number=5
[/effect]
[effect]
apply_to=new_attack
name=bow
#textdomain wesnoth-units
description=_"bow"
#textdomain wesnoth
icon=attacks/bow-elven.png
type=pierce
[specials]
[drains]
id=empathic_weapon
name="Empathic Weapon"
description="All damage dealt by this attack to a living target is dealt to the user as well"
multiply=-2
[/drains]
[heal_on_hit]
id=rejuvenating_weapon
name="Rejuvenating Weapon (10)"
description="Each successful strike with this weapon heals the user for 10 HP"
value=10
[/heal_on_hit]
[/specials]
range=ranged
damage=9
number=3
[/effect]
[effect]
apply_to=new_attack
name=longbow
#textdomain wesnoth-units
description=_"longbow"
#textdomain wesnoth
icon=attacks/bow-elven-magic.png
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[drains]
id=drains
name="drains 20%"
description="This unit drains health from living units, healing itself for 20% of the amount of damage it deals (rounded down)."
value=20
[/drains]
[heal_on_hit]
id=drains
name="sacrifice 5"
description="Each successful attack costs this unit 5 HP."
sub=5
[/heal_on_hit]
[/specials]
range=ranged
damage=10
number=5
[/effect]
[effect]
apply_to=new_attack
name=life bomb
description="life bomb"
type=impact
[specials]
[heal_on_hit]
id=drains
name="life copy 20"
description="When this attack hits a living unit, the user is healed for 20 HP."
[filter_opponent]
[not]
[filter_wml]
[status]
not_living="yes"
[/status]
[/filter_wml]
[/not]
[/filter_opponent]
value=20
[/heal_on_hit]
[/specials]
damage=3
number=2
range=ranged
[/effect]
[/object]
[/modifications]
[abilities]
{ABILITY_SKIRMISHER}
{ABILITY_ILLUMINATES}
[/abilities]
[/unit]
[unit]
x,y=9,7
type="Silver Mage"
@ -1311,6 +1467,13 @@ My best advancement costs $next_cost gold and Im $experience|% there."
x= 0-14
y=13-20
[/time_area]
[time_area]
x,y=8,11
id=jaja
{DEFAULT_SCHEDULE_24H}
current_tod=12
current_time=13
[/time_area]
[/event]
[event]