Remove some more ability/special names from descriptions (see r55595).
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3 changed files with 15 additions and 30 deletions
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@ -14,10 +14,8 @@
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id=invisible
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name= _ "invisible"
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name_inactive= _ "invisible"
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description= _ "invisible:
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Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
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description_inactive= _ "invisible:
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Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
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description= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
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description_inactive= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
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affect_self=yes
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[/hides]
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[/abilities]
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@ -72,8 +72,7 @@
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value=6
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affect_self="yes"
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name = _ "dust recuperation"
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description= _ "Dust Recuperation:
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The unit will heal itself 6 HP per turn on sand or dirt terrain."
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description= _ "The unit will heal itself 6 HP per turn on sand or dirt terrain."
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[/regenerate]
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[/abilities]
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[advancement]
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@ -208,8 +208,7 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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[heal_on_hit]
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id=sacrifice
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name="Sacrifice"
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description="Sacrifice:
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This unit sacrifices its own life in order to make more attacks."
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description="This unit sacrifices its own life in order to make more attacks."
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value=-5
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[/heal_on_hit]
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[/set_specials]
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@ -223,8 +222,7 @@ This unit sacrifices its own life in order to make more attacks."
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[heal_on_hit]
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id=sacrifice
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name="Greater Sacrifice"
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description="Greater Sacrifice:
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This unit sacrifices its own life in order to make more attacks."
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description="This unit sacrifices its own life in order to make more attacks."
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value=-6
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[/heal_on_hit]
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[/set_specials]
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@ -256,8 +254,7 @@ This unit sacrifices its own life in order to make more attacks."
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[drains]
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id=life_vortex
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name="Life Vortex"
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description="Life Vortex:
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Each successful strike in a battle involving this attack causes the attacker to gain the health that his attack removed from the target. This has no effect against nonliving targets."
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description="Each successful strike in a battle involving this attack causes the attacker to gain the health that his attack removed from the target. This has no effect against nonliving targets."
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value=0
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add=100
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apply_to=both
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@ -265,8 +262,7 @@ Each successful strike in a battle involving this attack causes the attacker to
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[heal_on_hit]
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id=entropy
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name="Entropy"
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description="Entropy:
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Each successful strike in a battle involving this attack causes the attacker to lose 4 HP. This has no effect against nonliving targets."
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description="Each successful strike in a battle involving this attack causes the attacker to lose 4 HP. This has no effect against nonliving targets."
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[filter_opponent]
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[not]
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[filter_wml]
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@ -296,15 +292,13 @@ Each successful strike in a battle involving this attack causes the attacker to
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[drains]
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id=empathic_weapon
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name="Empathic Weapon"
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description="Empathic Weapon:
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All damage dealt by this attack to a living target is dealt to the user as well"
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description="All damage dealt by this attack to a living target is dealt to the user as well"
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multiply=-2
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[/drains]
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[heal_on_hit]
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id=rejuvenating_weapon
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name="Rejuvenating Weapon (10)"
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description="Rejuvenating Weapon (10):
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Each successful strike with this weapon heals the user for 10 HP"
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description="Each successful strike with this weapon heals the user for 10 HP"
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value=10
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[/heal_on_hit]
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[/specials]
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@ -325,15 +319,13 @@ Each successful strike with this weapon heals the user for 10 HP"
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[drains]
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id=drains
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name="drains 20%"
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description="Drain 20%:
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This unit drains health from living units, healing itself for 20% of the amount of damage it deals (rounded down)."
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description="This unit drains health from living units, healing itself for 20% of the amount of damage it deals (rounded down)."
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value=20
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[/drains]
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[heal_on_hit]
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id=drains
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name="sacrifice 5"
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description="Sacrifice 5:
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Each successful attack costs this unit 5 HP."
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description="Each successful attack costs this unit 5 HP."
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sub=5
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[/heal_on_hit]
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[/specials]
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@ -350,8 +342,7 @@ Each successful attack costs this unit 5 HP."
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[heal_on_hit]
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id=drains
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name="life copy 20"
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description="Life copy 20:
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When this attack hits a living unit, the user is healed for 20 HP."
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description="When this attack hits a living unit, the user is healed for 20 HP."
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[filter_opponent]
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[not]
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[filter_wml]
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@ -754,10 +745,8 @@ When this attack hits a living unit, the user is healed for 20 HP."
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id=fiery
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name="fiery 4"
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name_inactive="fiery 4"
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description="Fiery 4:
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A successful hit against this unit costs the opponent 4 HP."
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description_inactive="Fiery 4:
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A successful hit against this unit costs the opponent 4 HP."
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description="A successful hit against this unit costs the opponent 4 HP."
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description_inactive="A successful hit against this unit costs the opponent 4 HP."
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sub=4
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apply_to=opponent
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[/heal_on_hit]
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@ -774,8 +763,7 @@ A successful hit against this unit costs the opponent 4 HP."
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[drains]
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id=drains
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name="drains 100%"
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description="Drain 100%:
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This unit drains health from living units, healing itself for 100% of the amount of damage it deals (rounded down)."
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description="This unit drains health from living units, healing itself for 100% of the amount of damage it deals (rounded down)."
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value=100
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[/drains]
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[/specials]
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