Remove some more ability/special names from descriptions (see r55595).

This commit is contained in:
JaMiT 2013-06-25 21:03:51 -05:00
parent 56013ccfdc
commit 08ef91bf6a
3 changed files with 15 additions and 30 deletions

View file

@ -14,10 +14,8 @@
id=invisible
name= _ "invisible"
name_inactive= _ "invisible"
description= _ "invisible:
Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
description_inactive= _ "invisible:
Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
description= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
description_inactive= _ "Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent."
affect_self=yes
[/hides]
[/abilities]

View file

@ -72,8 +72,7 @@
value=6
affect_self="yes"
name = _ "dust recuperation"
description= _ "Dust Recuperation:
The unit will heal itself 6 HP per turn on sand or dirt terrain."
description= _ "The unit will heal itself 6 HP per turn on sand or dirt terrain."
[/regenerate]
[/abilities]
[advancement]

View file

@ -208,8 +208,7 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
[heal_on_hit]
id=sacrifice
name="Sacrifice"
description="Sacrifice:
This unit sacrifices its own life in order to make more attacks."
description="This unit sacrifices its own life in order to make more attacks."
value=-5
[/heal_on_hit]
[/set_specials]
@ -223,8 +222,7 @@ This unit sacrifices its own life in order to make more attacks."
[heal_on_hit]
id=sacrifice
name="Greater Sacrifice"
description="Greater Sacrifice:
This unit sacrifices its own life in order to make more attacks."
description="This unit sacrifices its own life in order to make more attacks."
value=-6
[/heal_on_hit]
[/set_specials]
@ -256,8 +254,7 @@ This unit sacrifices its own life in order to make more attacks."
[drains]
id=life_vortex
name="Life Vortex"
description="Life Vortex:
Each successful strike in a battle involving this attack causes the attacker to gain the health that his attack removed from the target. This has no effect against nonliving targets."
description="Each successful strike in a battle involving this attack causes the attacker to gain the health that his attack removed from the target. This has no effect against nonliving targets."
value=0
add=100
apply_to=both
@ -265,8 +262,7 @@ Each successful strike in a battle involving this attack causes the attacker to
[heal_on_hit]
id=entropy
name="Entropy"
description="Entropy:
Each successful strike in a battle involving this attack causes the attacker to lose 4 HP. This has no effect against nonliving targets."
description="Each successful strike in a battle involving this attack causes the attacker to lose 4 HP. This has no effect against nonliving targets."
[filter_opponent]
[not]
[filter_wml]
@ -296,15 +292,13 @@ Each successful strike in a battle involving this attack causes the attacker to
[drains]
id=empathic_weapon
name="Empathic Weapon"
description="Empathic Weapon:
All damage dealt by this attack to a living target is dealt to the user as well"
description="All damage dealt by this attack to a living target is dealt to the user as well"
multiply=-2
[/drains]
[heal_on_hit]
id=rejuvenating_weapon
name="Rejuvenating Weapon (10)"
description="Rejuvenating Weapon (10):
Each successful strike with this weapon heals the user for 10 HP"
description="Each successful strike with this weapon heals the user for 10 HP"
value=10
[/heal_on_hit]
[/specials]
@ -325,15 +319,13 @@ Each successful strike with this weapon heals the user for 10 HP"
[drains]
id=drains
name="drains 20%"
description="Drain 20%:
This unit drains health from living units, healing itself for 20% of the amount of damage it deals (rounded down)."
description="This unit drains health from living units, healing itself for 20% of the amount of damage it deals (rounded down)."
value=20
[/drains]
[heal_on_hit]
id=drains
name="sacrifice 5"
description="Sacrifice 5:
Each successful attack costs this unit 5 HP."
description="Each successful attack costs this unit 5 HP."
sub=5
[/heal_on_hit]
[/specials]
@ -350,8 +342,7 @@ Each successful attack costs this unit 5 HP."
[heal_on_hit]
id=drains
name="life copy 20"
description="Life copy 20:
When this attack hits a living unit, the user is healed for 20 HP."
description="When this attack hits a living unit, the user is healed for 20 HP."
[filter_opponent]
[not]
[filter_wml]
@ -754,10 +745,8 @@ When this attack hits a living unit, the user is healed for 20 HP."
id=fiery
name="fiery 4"
name_inactive="fiery 4"
description="Fiery 4:
A successful hit against this unit costs the opponent 4 HP."
description_inactive="Fiery 4:
A successful hit against this unit costs the opponent 4 HP."
description="A successful hit against this unit costs the opponent 4 HP."
description_inactive="A successful hit against this unit costs the opponent 4 HP."
sub=4
apply_to=opponent
[/heal_on_hit]
@ -774,8 +763,7 @@ A successful hit against this unit costs the opponent 4 HP."
[drains]
id=drains
name="drains 100%"
description="Drain 100%:
This unit drains health from living units, healing itself for 100% of the amount of damage it deals (rounded down)."
description="This unit drains health from living units, healing itself for 100% of the amount of damage it deals (rounded down)."
value=100
[/drains]
[/specials]