Made a bunch of strings in the test scenario untranslatable;...
...moved 'sword', 'bow', and 'longbow' out of the wesnoth domain.
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1 changed files with 38 additions and 32 deletions
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@ -245,14 +245,16 @@ This unit sacrifices its own life in order to make more attacks."
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[effect]
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apply_to=new_attack
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name=sword
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#textdomain wesnoth-units
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description=_"sword"
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#textdomain wesnoth
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icon=attacks/greatsword-elven.png
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type=blade
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[specials]
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[drains]
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id=life_vortex
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name= _ "Life Vortex"
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description= _ "Life Vortex:
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name="Life Vortex"
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description="Life Vortex:
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Each successful strike in a battle involving this attack causes the attacker to gain the health that his attack removed from the target. This has no effect against nonliving targets."
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value=0
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add=100
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@ -260,8 +262,8 @@ Each successful strike in a battle involving this attack causes the attacker to
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[/drains]
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[heal_on_hit]
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id=entropy
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name= _ "Entropy"
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description= _ "Entropy:
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name="Entropy"
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description="Entropy:
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Each successful strike in a battle involving this attack causes the attacker to lose 4 HP. This has no effect against nonliving targets."
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[filter_opponent]
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[not]
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@ -283,21 +285,23 @@ Each successful strike in a battle involving this attack causes the attacker to
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[effect]
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apply_to=new_attack
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name=bow
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#textdomain wesnoth-units
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description=_"bow"
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#textdomain wesnoth
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icon=attacks/bow-elven.png
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type=pierce
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[specials]
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[drains]
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id=empathic_weapon
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name= _ "Empathic Weapon"
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description= _ "Empathic Weapon:
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name="Empathic Weapon"
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description="Empathic Weapon:
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All damage dealt by this attack to a living target is dealt to the user as well"
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multiply=-2
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[/drains]
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[heal_on_hit]
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id=rejuvenating_weapon
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name= _ "Rejuvenating Weapon (10)"
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description= _ "Rejuvenating Weapon (10):
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name="Rejuvenating Weapon (10)"
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description="Rejuvenating Weapon (10):
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Each successful strike with this weapon heals the user for 10 HP"
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value=10
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[/heal_on_hit]
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@ -309,22 +313,24 @@ Each successful strike with this weapon heals the user for 10 HP"
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[effect]
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apply_to=new_attack
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name=longbow
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#textdomain wesnoth-units
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description=_"longbow"
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#textdomain wesnoth
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icon=attacks/bow-elven-magic.png
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type=pierce
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[specials]
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{WEAPON_SPECIAL_MARKSMAN}
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[drains]
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id=drains
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name= _ "drains 20%"
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description= _ "Drain 20%:
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name="drains 20%"
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description="Drain 20%:
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This unit drains health from living units, healing itself for 20% of the amount of damage it deals (rounded down)."
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value=20
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[/drains]
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[heal_on_hit]
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id=drains
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name= _ "sacrifice 5"
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description= _ "Sacrifice 5:
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name="sacrifice 5"
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description="Sacrifice 5:
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Each successful attack costs this unit 5 HP."
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sub=5
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[/heal_on_hit]
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@ -336,13 +342,13 @@ Each successful attack costs this unit 5 HP."
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[effect]
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apply_to=new_attack
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name=life bomb
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description=_"life bomb"
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description="life bomb"
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type=impact
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[specials]
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[heal_on_hit]
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id=drains
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name= _ "life copy 20"
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description= _ "Life copy 20:
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name="life copy 20"
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description="Life copy 20:
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When this attack hits a living unit, the user is healed for 20 HP."
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[filter_opponent]
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[not]
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@ -367,7 +373,7 @@ When this attack hits a living unit, the user is healed for 20 HP."
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[label]
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x,y=14,10
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text=_"Vision Test"
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text="Vision Test"
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[/label]
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[event]
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name=moveto
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@ -378,7 +384,7 @@ When this attack hits a living unit, the user is healed for 20 HP."
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"Checking visibility of (8,15)..."
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message="Checking visibility of (8,15)..."
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[/message]
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[if]
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[have_location]
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@ -402,14 +408,14 @@ When this attack hits a living unit, the user is healed for 20 HP."
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"HORRORS FILTERS ARE ALL TRUE!"
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message="HORRORS FILTERS ARE ALL TRUE!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"You can see it, can't you?"
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message="You can see it, can't you?"
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[/message]
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[if]
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[have_location]
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@ -431,14 +437,14 @@ When this attack hits a living unit, the user is healed for 20 HP."
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"HORRORS FILTERS ARE ALL TRUE!"
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message="HORRORS FILTERS ARE ALL TRUE!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"Clear sailing!"
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message="Clear sailing!"
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[/message]
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[/else]
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[/if]
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@ -456,14 +462,14 @@ When this attack hits a living unit, the user is healed for 20 HP."
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"But the fog, it blinds you!"
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message="But the fog, it blinds you!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"HORRORS FILTERS ARE ALL FALSE!"
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message="HORRORS FILTERS ARE ALL FALSE!"
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[/message]
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[/else]
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[/if]
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@ -485,14 +491,14 @@ When this attack hits a living unit, the user is healed for 20 HP."
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"It is invisible!"
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message="It is invisible!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=narrator
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icon=wesnoth-icon.png
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message=_"HORRORS FILTERS ARE ALL FALSE!"
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message="HORRORS FILTERS ARE ALL FALSE!"
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[/message]
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[/else]
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[/if]
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@ -689,11 +695,11 @@ When this attack hits a living unit, the user is healed for 20 HP."
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mode=append
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[heal_on_hit]
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id=fiery
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name= _ "fiery 4"
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name_inactive= _ "fiery 4"
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description= _ "Fiery 4:
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name="fiery 4"
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name_inactive="fiery 4"
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description="Fiery 4:
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A successful hit against this unit costs the opponent 4 HP."
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description_inactive= _ "Fiery 4:
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description_inactive="Fiery 4:
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A successful hit against this unit costs the opponent 4 HP."
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sub=4
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apply_to=opponent
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@ -703,15 +709,15 @@ A successful hit against this unit costs the opponent 4 HP."
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[effect]
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apply_to=new_attack
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name=lifebow
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description=_"lifebow"
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description="lifebow"
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icon=attacks/bow-elven-magic.png
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type=pierce
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[specials]
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{WEAPON_SPECIAL_MARKSMAN}
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[drains]
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id=drains
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name= _ "drains 100%"
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description= _ "Drain 100%:
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name="drains 100%"
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description="Drain 100%:
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This unit drains health from living units, healing itself for 100% of the amount of damage it deals (rounded down)."
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value=100
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[/drains]
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