mattsc
932e9eafaf
Liberty::The_Raid: Use Messenger Micro AI for wolf rider side
...
This also requires some rebalancing of the scenario: changing starting
positions of some units and modifying 3 hexes of the map.
2013-09-27 07:27:21 -07:00
mattsc
dbc3bffdef
Liberty::The_Raid: strip trailing spaces in map file
2013-09-27 07:27:21 -07:00
Fabian Müller
14b7666307
A wmllint lift run.
2012-08-25 09:42:47 +00:00
Fabian Müller
91139b26c7
Converted maps back to the old format.
2012-08-25 06:57:00 +00:00
Simon Forsyth
20b2a0480f
use core campfire in Liberty
...
incidentally converts maps to new format
2012-03-10 19:46:52 +00:00
Fabian Müller
4523b9a369
Liberty: Map overhauls.
2010-10-07 19:40:25 +00:00
Lari Nieminen
698847e9a7
Replaced the regular chasm with the earthy one in a few outdoors maps.
2010-08-25 11:18:07 +00:00
J.W. Bjerk
d561b53f7e
applying new terrains to tSG and Liberty.
2010-08-16 01:08:42 +00:00
J.W. Bjerk
9c59a24d40
converted all campaign maps from Ggf to Gg^Efm
...
i.e. to the new overlay flower..
2010-08-14 23:09:48 +00:00
Steven Panek
e6b8f43ab8
Normalized the filenames, ids, et cetera of maps and scenarios in Liberty.
2010-06-17 01:48:57 +00:00
J.W. Bjerk
3e91379c7b
enhancements to Liberty and tHoT map...
...
...to use new terrain tiles and features. As usual no gameplay
change.
2010-05-31 22:59:10 +00:00
Fabian Müller
a5bc338ed9
L: Fixed the borders of a map.
2009-09-11 19:51:58 +00:00
Lari Nieminen
5301003959
Oops, fixing usage of fall forests in wrong places.
2009-03-01 18:53:11 +00:00
Lari Nieminen
1b2277c6d2
Added deciduous and mixed forests to Liberty maps.
2009-03-01 17:32:35 +00:00
Lari Nieminen
f22e353be8
Turned a chasm pit into impassable mountains instead.
2009-03-01 16:50:39 +00:00
Eric S. Raymond
d07cf2d20d
Use red-roof village graphics for two large cities.
2008-08-18 00:59:34 +00:00
Gunter Labes
1b8d44e84d
revert 2008-04-23T19:07:49Z!esr@thyrsus.com
2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07
revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there...
2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88
Back out my previous commit; I misunderstood the spec for the name change.
2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048
campaigns -> add-ons.
...
This has been tested with the game, but the campaign-server client may
need work.
2008-04-23 19:07:49 +00:00
Eric S. Raymond
a9bc27c52d
Cosmetic map tweaks and scenery-image scattering for Liberty.
2008-02-17 06:42:01 +00:00
Lari Nieminen
404dd5313b
Rework how the guards in Hide and Seek work:
...
...now if they see the player, all nearby guards are woken up to
pursue the player (and go to sleep again if the player disappears from
sight). Also, removed the starting encampment and made the player
unable to accumulate any gold.
2008-02-14 15:47:54 +00:00
Lari Nieminen
84e7f537d9
Fix bug #11051 .
2008-02-14 11:14:28 +00:00
Lari Nieminen
ed56744566
Map change to prevent recalling in Hide and Seek.
2008-02-11 20:34:30 +00:00
Lari Nieminen
c73c030086
Some more AI tweaks, and repositioned Dommel on the east side instead.
2008-01-20 11:10:54 +00:00
Mark de Wever
134e0780dc
Fix a small border glitch
2008-01-20 09:42:19 +00:00
Lari Nieminen
b0b48e7f17
Rewrote 'Hide and Seek', now having a wider map with randomly placed guards.
2007-12-06 16:05:13 +00:00
Lari Nieminen
d948af3d56
Fixes bug #10308 (and some other little cosmetic changes).
2007-11-17 22:44:39 +00:00
Lari Nieminen
37be8a4778
Oops, I had broken Liberty.
2007-11-08 07:45:25 +00:00
Lari Nieminen
d0c58a5f82
In the first scenario, the peasants you start with...
...
(except for Baldras and Harper) are now non-loyal and you also get an
early finish bonus.
2007-11-07 21:16:54 +00:00
Eric S. Raymond
8ea801f8ed
Second try at border conversion for all mainline maps.
2007-10-28 17:52:04 +00:00
Mark de Wever
bdab825b22
Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
...
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
db7fb6b7c4
map border change part2, uploading the result of wmllint --maplist data/
2007-10-26 16:11:48 +00:00
Lari Nieminen
3322b812b2
Some music, starting village and AI changes
...
(and slight tweaks to the Glory map).
2007-10-02 08:07:46 +00:00
Lari Nieminen
3127479d79
A number of beautification fixes to Hide and Seek.
...
Will need to playtest this a bit more though.
2007-09-01 23:34:51 +00:00
Lari Nieminen
c9b37f561f
Some heavy beautification edits on the map of Civil Disobedience
...
(also used some haystacks and scarecrows as decoration).
2007-08-31 17:10:19 +00:00
Lari Nieminen
d0302c969b
Changed some desert back to sand in a few places.
2007-08-25 09:47:52 +00:00
Lari Nieminen
9edea9c795
Some Liberty tweaks to the last two scenarios.
2007-08-10 13:02:58 +00:00
Lari Nieminen
39b713e78e
A bunch of various little tweaks and fixes to Liberty.
...
Also moved bonestack.png and burial.png to core images.
2007-08-09 13:26:07 +00:00
Lari Nieminen
2ee06f38dc
A few beautification fixes to Liberty.
...
Also added a new small Boat unit (only used once in Liberty for now)
as a fake unit alternative to the galleons.
2007-08-07 11:04:04 +00:00
Lari Nieminen
958c522662
Removed the redundant player encampment and keep from Liberty::1.
2007-08-02 11:13:41 +00:00
Lari Nieminen
a5590e0300
Various fixes and changes to Liberty.
2007-07-23 21:42:37 +00:00
Lari Nieminen
4e0b7269eb
Various fixes to Liberty.
2007-07-22 16:34:03 +00:00
Lari Nieminen
8bd14fec7d
Liberty fixes.
2007-07-22 09:45:07 +00:00
Eric S. Raymond
6d2507df9b
Initial checking of Liberty campaign.
2007-07-21 21:13:58 +00:00