A number of beautification fixes to Hide and Seek.

Will need to playtest this a bit more though.
This commit is contained in:
Lari Nieminen 2007-09-01 23:34:51 +00:00
parent 681344e706
commit 3127479d79
2 changed files with 76 additions and 26 deletions

View file

@ -39,8 +39,8 @@ Ch , Gg , Gg , Rr , Rr , Gg
Gg , Gg , Rr , Gg , Gg^Vh , Hh , Hh , Hh , Gg , Rr , Rr , Rr , Rr , Rr , Rr , Gg^Vh , Gg , Ch , Hh , Hh , Gg
Gg , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Gg , Gg^Vh , Rr , Gg , Gg , Gg , Ch , Gs^Fp , Hh , Gg
Rr , Gg , Rr , Ch , Gg , Rr , Rr , Rr , Gg , Rr , Gg , Gg , Gg , Gg , Rr , Gg , Gg , Ch , Gs^Fp , Mm , Gg
Gg^Vh , Gg , Ch , 2 Kh , Ch , Rr , Gg^Vh , Rr , Rr , Gg , Rr , Rr , Gg^Vh , Gg , Rr , Gg , Ch , Wo , Mm , Hh , Gg
Rr , Rr , Ch , Ch , Ch , Rr , Gg , Gg , Gg , Hh , Gg , Gg , Rr , Gg , Rr , Rr , Ch , Mm , 3 Hh , Gs^Fp , Gg
Gg , Gg^Vh , Rr , Rr , Gg , Gg^Vh , Rr , Rr , Gg , Gg^Vh , Gg , Gg , Rr , Gg , Gg , Gg , Ch , Gs^Fp , Hh , Gg , Gg
Rr , Rr , Rr , Gg , Gg , Gg , Gg , Rr , Rr , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Gg , Gg , Rd , Gg
Gg , Rr , Gg , Hh , Hh , Gg , Rr , Gg , Gg , Gg , Rr , Gg , Gg , Ch , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Rd , Gs^Fp
Gg^Vh , Gg , Ch , 2 Kh , Ch , Rr , Gg^Vh , Gg , Rr , Gg , Rr , Rr , Gg^Vh , Gg , Rr , Gg , Ch , Wo , Mm , Hh , Gg
Rr , Rr , Ch , Ch , Ch , Rr , Gg , Re , Gg , Re , Gg , Gg , Rr , Gg , Rr , Rr , Ch , Mm , 3 Hh , Gs^Fp , Gg
Gg , Gg^Vh , Rr , Rr , Gg , Re , Re , Re , Re , Re , Re , Gg , Rr , Gg , Gg , Gg , Ch , Gs^Fp , Hh , Gg , Gg
Rr , Rr , Rr , Gg , Gg , Re , Re , Re , Re , Re , Gg , Rr , Rr , Gg , Gg , Gg , Ch , Gg , Gg , Rd , Gg
Gg , Rr , Gg , Hh , Hh , Gg , Re , Gg , Re , Gg , Rr , Gg , Gg , Ch , Gg , Gs^Fp , Gg , Gs^Fp , Gs^Fp , Rd , Gs^Fp

View file

@ -58,6 +58,8 @@
shroud=yes
fog=yes
[/side]
{STARTING_VILLAGES 2 99}
[side]
type=Rogue
@ -66,6 +68,7 @@
side=3
canrecruit=1
controller=ai
facing=sw
[ai]
passive_leader=yes
[/ai]
@ -101,6 +104,15 @@
condition=lose
[/objective]
[/objectives]
[store_unit]
[filter]
description=Baldras
[/filter]
kill=yes
variable=stored_Baldras
[/store_unit]
[remove_shroud]
side=1
@ -112,6 +124,16 @@
{PLACE_IMAGE scenery/signpost.png 20 45}
#some various city props
{PLACE_IMAGE scenery/well.png 10 35}
{PLACE_IMAGE items/scarecrow.png 15 22}
{PLACE_IMAGE items/straw-bale1.png 1 21}
{PLACE_IMAGE "items/straw-bale2.png~FL(horiz)" 2 21}
{PLACE_IMAGE "items/straw-bale1.png~FL(horiz)" 1 22}
{PLACE_IMAGE "items/archery-target-right.png~FL(horiz)" 10 43}
{PLACE_IMAGE "items/archery-target-right.png~FL(horiz)" 11 44}
{PLACE_IMAGE "items/archery-target-right.png~FL(horiz)" 8 43}
#place the hiders...
[unit]
@ -120,16 +142,18 @@
x,y=16,5
random_traits=yes
description=Amman
generate_description= _ "Amman"
user_description= _ "Amman"
facing=sw
ai_special=guardian
[/unit]
[unit]
type=Thief
side=3
x,y=17,16
x,y=18,16
random_traits=yes
description=Link
generate_description= _ "Link"
user_description= _ "Link"
facing=sw
ai_special=guardian
[/unit]
[unit]
@ -138,7 +162,7 @@
x,y=1,28
random_traits=yes
description=Porus
generate_description= _ "Porus"
user_description= _ "Porus"
ai_special=guardian
[/unit]
@ -156,37 +180,38 @@
#guarding the woods
{SEEKER 5 13 Halberdier}
{SEEKER 7 12 (Shock Trooper)}
{SEEKER 7 14 (Shock Trooper)}
{SEEKER 7 12 (Pikeman)}
{SEEKER 7 14 (Heavy Infantryman)}
{SEEKER 1 12 (Shock Trooper)}
{SEEKER 20 11 (Heavy Infantryman)}
#main gate
{SEEKER 8 25 (Shock Trooper)}
{SEEKER 12 25 Halberdier}
{SEEKER 9 30 (Shock Trooper)}
{SEEKER 9 30 (Pikeman)}
{SEEKER 10 30 (Iron Mauler)}
{SEEKER 11 30 (Shock Trooper)}
#east gate
{SEEKER 17 34 (Iron Mauler)}
{SEEKER 15 33 (Iron Mauler)}
{SEEKER 18 34 (Shock Trooper)}
{SEEKER 16 29 (Shock Trooper)}
{SEEKER 16 29 (Heavy Infantryman)}
#guarding the LT
{SEEKER 3 42 (Iron Mauler)}
{SEEKER 3 42 (Pikeman)}
{SEEKER 5 42 (Shock Trooper)}
{SEEKER 6 41 (Iron Mauler)}
#ifdef EASY
{SEEKER 7 43 (Shock Trooper)}
{SEEKER 9 44 (Shock Trooper)}
{SEEKER 7 42 (Bowman)}
{SEEKER 9 45 (Bowman)}
#endif
#ifdef NORMAL
{SEEKER 7 42 (Shock Trooper)}
{SEEKER 9 44 (Shock Trooper)}
{SEEKER 7 42 (Bowman)}
{SEEKER 9 45 (Bowman)}
#endif
#ifdef HARD
{SEEKER 7 42 (Iron Mauler)}
{SEEKER 9 44 (Iron Mauler)}
{SEEKER 7 42 (Bowman)}
{SEEKER 9 45 (Bowman)}
#endif
[/event]
@ -195,11 +220,7 @@
#
[event]
name=start
[recall]
description=Harper
x,y=7,5
[/recall]
[message]
speaker=narrator
message= _ "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and his men traveled unseen along the swampy banks of the Great River to the city of Carcyn."
@ -210,6 +231,35 @@
message= _ "They hid until nightfall, then crept out to find the help Lord Maddock hinted was here."
image="wesnoth-icon.png"
[/message]
[move_unit_fake]
side=1
type=Boat
x=1,6
y=4,4
[/move_unit_fake]
[item]
x,y=6,4
image=units/transport/boat.png
[/item]
[move_unit_fake]
side=1
type=$stored_Baldras.type
x=6,6
y=4,5
[/move_unit_fake]
[unstore_unit]
variable=stored_Baldras
[/unstore_unit]
[recall]
description=Harper
x,y=7,5
[/recall]
[message]
description=Baldras
message= _ "I'm not sure where we're supposed to go now. If we go into town we can start asking around for information."