Jelle Raaijmakers 857ab2e06d LibGL: Create symlinks for headers and shared library hai 1 ano
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Buffer 59df2e62ee LibGL: Add simple implementation of buffer objects %!s(int64=2) %!d(string=hai) anos
GL 5cff59557e LibGL: Add all `glPushAttrib` bit flags hai 1 ano
Shaders c837e7bbf3 LibGL: Fix minor const-correctness issues %!s(int64=2) %!d(string=hai) anos
Tex c911781c21 Everywhere: Remove needless trailing semi-colons after functions %!s(int64=2) %!d(string=hai) anos
Buffer.cpp 62092a329d LibGL: Make `GLsizeiptr` signed %!s(int64=2) %!d(string=hai) anos
CMakeLists.txt 857ab2e06d LibGL: Create symlinks for headers and shared library hai 1 ano
ClipPlane.cpp a55360781b LibGL: Move AK/Debug.h include to where it is used %!s(int64=2) %!d(string=hai) anos
ContextParameter.cpp aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations hai 1 ano
GLAPI.json aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations hai 1 ano
GLContext.cpp aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations hai 1 ano
GLContext.h aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations hai 1 ano
Image.cpp ea2f88a483 LibGL: Implement support for the `GL_RGB5_A1` internal image format %!s(int64=2) %!d(string=hai) anos
Image.h 84c4b66721 LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support %!s(int64=2) %!d(string=hai) anos
Lighting.cpp a55360781b LibGL: Move AK/Debug.h include to where it is used %!s(int64=2) %!d(string=hai) anos
List.cpp a55360781b LibGL: Move AK/Debug.h include to where it is used %!s(int64=2) %!d(string=hai) anos
Matrix.cpp edcb6176ce LibGL+Lib*GPU: Set model view and projection matrices separately hai 1 ano
NameAllocator.cpp cd7d2c3446 LibGL: Remove Texture note leftovers from the NameAllocator class %!s(int64=2) %!d(string=hai) anos
NameAllocator.h 892006218a LibGL: Refactor TextureNameAllocator to a more general NameAllocator %!s(int64=2) %!d(string=hai) anos
Shader.cpp a55360781b LibGL: Move AK/Debug.h include to where it is used %!s(int64=2) %!d(string=hai) anos
Stencil.cpp a55360781b LibGL: Move AK/Debug.h include to where it is used %!s(int64=2) %!d(string=hai) anos
Texture.cpp a55360781b LibGL: Move AK/Debug.h include to where it is used %!s(int64=2) %!d(string=hai) anos
Vertex.cpp c978891dda LibGL: Optimize appends in `gl_vertex` hai 1 ano