LibGL: Fix minor const-correctness issues

This commit is contained in:
Andreas Kling 2023-02-19 23:35:09 +01:00
parent ca44b26b2a
commit c837e7bbf3
Notes: sideshowbarker 2024-07-17 03:30:41 +09:00
2 changed files with 5 additions and 5 deletions

View file

@ -57,7 +57,7 @@ ErrorOr<void> Program::link(GPU::Device& device)
// Link vertex shader objects
Vector<GLSL::ObjectFile const*> vertex_shader_object_files;
for (auto vertex_shader : m_vertex_shaders)
for (auto const& vertex_shader : m_vertex_shaders)
vertex_shader_object_files.append(vertex_shader->object_file());
auto linked_vertex_shader_or_error = linker.link(vertex_shader_object_files);

View file

@ -32,13 +32,13 @@ public:
private:
bool m_link_status { false };
Vector<NonnullRefPtr<Shader>> m_vertex_shaders;
Vector<NonnullRefPtr<Shader>> m_fragment_shaders;
Vector<NonnullRefPtr<Shader const>> m_vertex_shaders;
Vector<NonnullRefPtr<Shader const>> m_fragment_shaders;
Optional<String> m_info_log;
OwnPtr<GLSL::LinkedShader> m_linked_vertex_shader;
OwnPtr<GLSL::LinkedShader> m_linked_fragment_shader;
RefPtr<GPU::Shader> m_gpu_vertex_shader;
RefPtr<GPU::Shader> m_gpu_fragment_shader;
RefPtr<GPU::Shader const> m_gpu_vertex_shader;
RefPtr<GPU::Shader const> m_gpu_fragment_shader;
};
}