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@@ -32,13 +32,13 @@ public:
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private:
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bool m_link_status { false };
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- Vector<NonnullRefPtr<Shader>> m_vertex_shaders;
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- Vector<NonnullRefPtr<Shader>> m_fragment_shaders;
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+ Vector<NonnullRefPtr<Shader const>> m_vertex_shaders;
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+ Vector<NonnullRefPtr<Shader const>> m_fragment_shaders;
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Optional<String> m_info_log;
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OwnPtr<GLSL::LinkedShader> m_linked_vertex_shader;
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OwnPtr<GLSL::LinkedShader> m_linked_fragment_shader;
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- RefPtr<GPU::Shader> m_gpu_vertex_shader;
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- RefPtr<GPU::Shader> m_gpu_fragment_shader;
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+ RefPtr<GPU::Shader const> m_gpu_vertex_shader;
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+ RefPtr<GPU::Shader const> m_gpu_fragment_shader;
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};
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}
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