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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGL/GLContext.h>
- namespace GL {
- void GLContext::gl_clear_stencil(GLint s)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_stencil, s);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- m_clear_stencil = static_cast<u8>(s & ((1 << m_device_info.stencil_bits) - 1));
- }
- void GLContext::gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_func_separate, face, func, ref, mask);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!(func == GL_NEVER
- || func == GL_LESS
- || func == GL_LEQUAL
- || func == GL_GREATER
- || func == GL_GEQUAL
- || func == GL_EQUAL
- || func == GL_NOTEQUAL
- || func == GL_ALWAYS),
- GL_INVALID_ENUM);
- ref = clamp(ref, 0, (1 << m_device_info.stencil_bits) - 1);
- StencilFunctionOptions new_options = { func, ref, mask };
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- m_stencil_function[Face::Front] = new_options;
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- m_stencil_function[Face::Back] = new_options;
- m_stencil_configuration_dirty = true;
- }
- void GLContext::gl_stencil_mask_separate(GLenum face, GLuint mask)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_mask_separate, face, mask);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- m_stencil_operation[Face::Front].write_mask = mask;
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- m_stencil_operation[Face::Back].write_mask = mask;
- m_stencil_configuration_dirty = true;
- }
- void GLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
- {
- APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_op_separate, face, sfail, dpfail, dppass);
- RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
- RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
- auto is_valid_op = [](GLenum op) -> bool {
- return op == GL_KEEP || op == GL_ZERO || op == GL_REPLACE || op == GL_INCR || op == GL_INCR_WRAP
- || op == GL_DECR || op == GL_DECR_WRAP || op == GL_INVERT;
- };
- RETURN_WITH_ERROR_IF(!is_valid_op(sfail), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!is_valid_op(dpfail), GL_INVALID_ENUM);
- RETURN_WITH_ERROR_IF(!is_valid_op(dppass), GL_INVALID_ENUM);
- auto update_stencil_operation = [&](Face face, GLenum sfail, GLenum dpfail, GLenum dppass) {
- auto& stencil_operation = m_stencil_operation[face];
- stencil_operation.op_fail = sfail;
- stencil_operation.op_depth_fail = dpfail;
- stencil_operation.op_pass = dppass;
- };
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- update_stencil_operation(Face::Front, sfail, dpfail, dppass);
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- update_stencil_operation(Face::Back, sfail, dpfail, dppass);
- m_stencil_configuration_dirty = true;
- }
- void GLContext::sync_stencil_configuration()
- {
- if (!m_stencil_configuration_dirty)
- return;
- m_stencil_configuration_dirty = false;
- auto set_device_stencil = [&](GPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) {
- GPU::StencilConfiguration device_configuration;
- // Stencil test function
- auto map_func = [](GLenum func) -> GPU::StencilTestFunction {
- switch (func) {
- case GL_ALWAYS:
- return GPU::StencilTestFunction::Always;
- case GL_EQUAL:
- return GPU::StencilTestFunction::Equal;
- case GL_GEQUAL:
- return GPU::StencilTestFunction::GreaterOrEqual;
- case GL_GREATER:
- return GPU::StencilTestFunction::Greater;
- case GL_LESS:
- return GPU::StencilTestFunction::Less;
- case GL_LEQUAL:
- return GPU::StencilTestFunction::LessOrEqual;
- case GL_NEVER:
- return GPU::StencilTestFunction::Never;
- case GL_NOTEQUAL:
- return GPU::StencilTestFunction::NotEqual;
- }
- VERIFY_NOT_REACHED();
- };
- device_configuration.test_function = map_func(func.func);
- device_configuration.reference_value = func.reference_value;
- device_configuration.test_mask = func.mask;
- // Stencil operation
- auto map_operation = [](GLenum operation) -> GPU::StencilOperation {
- switch (operation) {
- case GL_DECR:
- return GPU::StencilOperation::Decrement;
- case GL_DECR_WRAP:
- return GPU::StencilOperation::DecrementWrap;
- case GL_INCR:
- return GPU::StencilOperation::Increment;
- case GL_INCR_WRAP:
- return GPU::StencilOperation::IncrementWrap;
- case GL_INVERT:
- return GPU::StencilOperation::Invert;
- case GL_KEEP:
- return GPU::StencilOperation::Keep;
- case GL_REPLACE:
- return GPU::StencilOperation::Replace;
- case GL_ZERO:
- return GPU::StencilOperation::Zero;
- }
- VERIFY_NOT_REACHED();
- };
- device_configuration.on_stencil_test_fail = map_operation(op.op_fail);
- device_configuration.on_depth_test_fail = map_operation(op.op_depth_fail);
- device_configuration.on_pass = map_operation(op.op_pass);
- device_configuration.write_mask = op.write_mask;
- m_rasterizer->set_stencil_configuration(face, device_configuration);
- };
- set_device_stencil(GPU::Face::Front, m_stencil_function[Face::Front], m_stencil_operation[Face::Front]);
- set_device_stencil(GPU::Face::Back, m_stencil_function[Face::Back], m_stencil_operation[Face::Back]);
- }
- }
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