Buffer.cpp 3.5 KB

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  1. /*
  2. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  3. * Copyright (c) 2022, cflip <cflip@cflip.net>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibGL/GLContext.h>
  8. namespace GL {
  9. void GLContext::gl_bind_buffer(GLenum target, GLuint buffer)
  10. {
  11. RETURN_WITH_ERROR_IF(target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER, GL_INVALID_ENUM);
  12. RETURN_WITH_ERROR_IF(!m_buffer_name_allocator.has_allocated_name(buffer), GL_INVALID_VALUE);
  13. auto& target_buffer = target == GL_ELEMENT_ARRAY_BUFFER ? m_element_array_buffer : m_array_buffer;
  14. target_buffer = nullptr;
  15. if (buffer != 0) {
  16. auto it = m_allocated_buffers.find(buffer);
  17. if (it != m_allocated_buffers.end()) {
  18. auto buffer_object = it->value;
  19. if (!buffer_object.is_null()) {
  20. target_buffer = buffer_object;
  21. }
  22. }
  23. if (!target_buffer) {
  24. target_buffer = adopt_ref(*new Buffer());
  25. m_allocated_buffers.set(buffer, target_buffer);
  26. }
  27. }
  28. }
  29. void GLContext::gl_buffer_data(GLenum target, GLsizeiptr size, void const* data, GLenum usage)
  30. {
  31. RETURN_WITH_ERROR_IF(usage != GL_STREAM_DRAW
  32. && usage != GL_STREAM_READ
  33. && usage != GL_STREAM_COPY
  34. && usage != GL_STATIC_DRAW
  35. && usage != GL_STATIC_READ
  36. && usage != GL_STATIC_COPY
  37. && usage != GL_DYNAMIC_DRAW
  38. && usage != GL_DYNAMIC_READ
  39. && usage != GL_DYNAMIC_COPY,
  40. GL_INVALID_ENUM);
  41. RETURN_WITH_ERROR_IF(target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER, GL_INVALID_ENUM);
  42. auto& target_buffer = target == GL_ELEMENT_ARRAY_BUFFER ? m_element_array_buffer : m_array_buffer;
  43. RETURN_WITH_ERROR_IF(!target_buffer, GL_INVALID_OPERATION);
  44. RETURN_WITH_ERROR_IF(target_buffer->set_data(data, size).is_error(), GL_OUT_OF_MEMORY);
  45. }
  46. void GLContext::gl_buffer_sub_data(GLenum target, GLintptr offset, GLsizeiptr size, void const* data)
  47. {
  48. RETURN_WITH_ERROR_IF(target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER, GL_INVALID_ENUM);
  49. RETURN_WITH_ERROR_IF(offset < 0, GL_INVALID_VALUE);
  50. // FIXME: Support buffer storage mutability flags.
  51. auto& target_buffer = target == GL_ELEMENT_ARRAY_BUFFER ? m_element_array_buffer : m_array_buffer;
  52. RETURN_WITH_ERROR_IF(!target_buffer, GL_INVALID_OPERATION);
  53. RETURN_WITH_ERROR_IF(static_cast<size_t>(offset + size) > target_buffer->size(), GL_INVALID_VALUE);
  54. target_buffer->replace_data(data, offset, size);
  55. }
  56. void GLContext::gl_delete_buffers(GLsizei n, GLuint const* buffers)
  57. {
  58. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  59. for (auto i = 0; i < n; i++) {
  60. GLuint name = buffers[i];
  61. if (name == 0)
  62. continue;
  63. auto buffer_object = m_allocated_buffers.find(name);
  64. if (buffer_object == m_allocated_buffers.end() || buffer_object->value.is_null())
  65. continue;
  66. Buffer* buffer = buffer_object->value;
  67. if (m_array_buffer == buffer)
  68. m_array_buffer = nullptr;
  69. if (m_element_array_buffer == buffer)
  70. m_element_array_buffer = nullptr;
  71. m_buffer_name_allocator.free(name);
  72. m_allocated_buffers.remove(name);
  73. }
  74. }
  75. void GLContext::gl_gen_buffers(GLsizei n, GLuint* buffers)
  76. {
  77. RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
  78. m_buffer_name_allocator.allocate(n, buffers);
  79. // Initialize all buffer names with a nullptr
  80. for (auto i = 0; i < n; ++i) {
  81. GLuint name = buffers[i];
  82. m_allocated_buffers.set(name, nullptr);
  83. }
  84. }
  85. }