GLContext.cpp 36 KB

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. * Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/Debug.h>
  9. #include <AK/StringBuilder.h>
  10. #include <AK/Vector.h>
  11. #include <LibGL/GLContext.h>
  12. #include <LibGL/Image.h>
  13. #include <LibGPU/Device.h>
  14. #include <LibGPU/Enums.h>
  15. #include <LibGPU/ImageDataLayout.h>
  16. #include <LibGPU/ImageFormat.h>
  17. #include <LibGfx/Bitmap.h>
  18. __attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
  19. namespace GL {
  20. GLContext::GLContext(RefPtr<GPU::Driver> driver, NonnullOwnPtr<GPU::Device> device, Gfx::Bitmap& frontbuffer)
  21. : m_driver { driver }
  22. , m_rasterizer { move(device) }
  23. , m_device_info { m_rasterizer->info() }
  24. , m_viewport { frontbuffer.rect() }
  25. , m_frontbuffer { frontbuffer }
  26. {
  27. m_texture_units.resize(m_device_info.num_texture_units);
  28. m_active_texture_unit = &m_texture_units[0];
  29. // All texture units are initialized with default textures for all targets; these
  30. // can be referenced later on with texture name 0 in operations like glBindTexture().
  31. auto default_texture_2d = adopt_ref(*new Texture2D());
  32. m_default_textures.set(GL_TEXTURE_2D, default_texture_2d);
  33. for (auto& texture_unit : m_texture_units)
  34. texture_unit.set_texture_2d_target_texture(default_texture_2d);
  35. // Query the number lights from the device and set set up their state
  36. // locally in the GL
  37. m_light_states.resize(m_device_info.num_lights);
  38. // Set-up light0's state, as it has a different default state
  39. // to the other lights, as per the OpenGL 1.5 spec
  40. auto& light0 = m_light_states.at(0);
  41. light0.diffuse_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  42. light0.specular_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
  43. m_light_state_is_dirty = true;
  44. m_client_side_texture_coord_array_enabled.resize(m_device_info.num_texture_units);
  45. m_client_tex_coord_pointer.resize(m_device_info.num_texture_units);
  46. m_current_vertex_tex_coord.resize(m_device_info.num_texture_units);
  47. for (auto& tex_coord : m_current_vertex_tex_coord)
  48. tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
  49. // Initialize the texture coordinate generation coefficients
  50. // Indices 0,1,2,3 refer to the S,T,R and Q coordinate of the respective texture
  51. // coordinate generation config.
  52. m_texture_coordinate_generation.resize(m_device_info.num_texture_units);
  53. for (auto& texture_coordinate_generation : m_texture_coordinate_generation) {
  54. texture_coordinate_generation[0].object_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
  55. texture_coordinate_generation[0].eye_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
  56. texture_coordinate_generation[1].object_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
  57. texture_coordinate_generation[1].eye_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
  58. texture_coordinate_generation[2].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  59. texture_coordinate_generation[2].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  60. texture_coordinate_generation[3].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  61. texture_coordinate_generation[3].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
  62. }
  63. m_extensions = build_extension_string().release_value_but_fixme_should_propagate_errors();
  64. }
  65. GLContext::~GLContext()
  66. {
  67. dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
  68. if (g_gl_context == this)
  69. make_context_current(nullptr);
  70. }
  71. void GLContext::gl_begin(GLenum mode)
  72. {
  73. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
  74. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  75. RETURN_WITH_ERROR_IF(mode > GL_POLYGON, GL_INVALID_ENUM);
  76. m_current_draw_mode = mode;
  77. m_in_draw_state = true; // Certain commands will now generate an error
  78. }
  79. void GLContext::gl_clear(GLbitfield mask)
  80. {
  81. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
  82. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  83. RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT), GL_INVALID_ENUM);
  84. if (mask & GL_COLOR_BUFFER_BIT)
  85. m_rasterizer->clear_color(m_clear_color);
  86. if (mask & GL_DEPTH_BUFFER_BIT)
  87. m_rasterizer->clear_depth(m_clear_depth);
  88. if (mask & GL_STENCIL_BUFFER_BIT)
  89. m_rasterizer->clear_stencil(m_clear_stencil);
  90. }
  91. void GLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  92. {
  93. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
  94. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  95. m_clear_color = { red, green, blue, alpha };
  96. m_clear_color.clamp(0.f, 1.f);
  97. }
  98. void GLContext::gl_clear_depth(GLfloat depth)
  99. {
  100. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
  101. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  102. m_clear_depth = clamp(depth, 0.f, 1.f);
  103. }
  104. void GLContext::gl_end()
  105. {
  106. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
  107. // Make sure we had a `glBegin` before this call...
  108. RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
  109. m_in_draw_state = false;
  110. sync_device_config();
  111. GPU::PrimitiveType primitive_type;
  112. switch (m_current_draw_mode) {
  113. case GL_LINE_LOOP:
  114. primitive_type = GPU::PrimitiveType::LineLoop;
  115. break;
  116. case GL_LINE_STRIP:
  117. primitive_type = GPU::PrimitiveType::LineStrip;
  118. break;
  119. case GL_LINES:
  120. primitive_type = GPU::PrimitiveType::Lines;
  121. break;
  122. case GL_POINTS:
  123. primitive_type = GPU::PrimitiveType::Points;
  124. break;
  125. case GL_TRIANGLES:
  126. primitive_type = GPU::PrimitiveType::Triangles;
  127. break;
  128. case GL_TRIANGLE_STRIP:
  129. case GL_QUAD_STRIP:
  130. primitive_type = GPU::PrimitiveType::TriangleStrip;
  131. break;
  132. case GL_TRIANGLE_FAN:
  133. case GL_POLYGON:
  134. primitive_type = GPU::PrimitiveType::TriangleFan;
  135. break;
  136. case GL_QUADS:
  137. primitive_type = GPU::PrimitiveType::Quads;
  138. break;
  139. default:
  140. VERIFY_NOT_REACHED();
  141. }
  142. m_rasterizer->draw_primitives(primitive_type, m_vertex_list);
  143. m_vertex_list.clear_with_capacity();
  144. }
  145. GLenum GLContext::gl_get_error()
  146. {
  147. if (m_in_draw_state)
  148. return GL_INVALID_OPERATION;
  149. auto last_error = m_error;
  150. m_error = GL_NO_ERROR;
  151. return last_error;
  152. }
  153. GLubyte const* GLContext::gl_get_string(GLenum name)
  154. {
  155. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
  156. switch (name) {
  157. case GL_VENDOR:
  158. return reinterpret_cast<GLubyte const*>(m_device_info.vendor_name.characters());
  159. case GL_RENDERER:
  160. return reinterpret_cast<GLubyte const*>(m_device_info.device_name.characters());
  161. case GL_VERSION:
  162. return reinterpret_cast<GLubyte const*>("1.5");
  163. case GL_EXTENSIONS:
  164. return reinterpret_cast<GLubyte const*>(m_extensions.data());
  165. case GL_SHADING_LANGUAGE_VERSION:
  166. return reinterpret_cast<GLubyte const*>("0.0");
  167. default:
  168. dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
  169. break;
  170. }
  171. RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
  172. }
  173. void GLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  174. {
  175. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
  176. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  177. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  178. m_viewport = { x, y, width, height };
  179. auto rasterizer_options = m_rasterizer->options();
  180. rasterizer_options.viewport = m_viewport;
  181. m_rasterizer->set_options(rasterizer_options);
  182. }
  183. void GLContext::gl_front_face(GLenum face)
  184. {
  185. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
  186. RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
  187. m_front_face = face;
  188. auto rasterizer_options = m_rasterizer->options();
  189. rasterizer_options.front_face = (face == GL_CW) ? GPU::WindingOrder::Clockwise : GPU::WindingOrder::CounterClockwise;
  190. m_rasterizer->set_options(rasterizer_options);
  191. }
  192. void GLContext::gl_cull_face(GLenum cull_mode)
  193. {
  194. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
  195. RETURN_WITH_ERROR_IF(cull_mode != GL_FRONT && cull_mode != GL_BACK && cull_mode != GL_FRONT_AND_BACK, GL_INVALID_ENUM);
  196. m_culled_sides = cull_mode;
  197. auto rasterizer_options = m_rasterizer->options();
  198. rasterizer_options.cull_back = cull_mode == GL_BACK || cull_mode == GL_FRONT_AND_BACK;
  199. rasterizer_options.cull_front = cull_mode == GL_FRONT || cull_mode == GL_FRONT_AND_BACK;
  200. m_rasterizer->set_options(rasterizer_options);
  201. }
  202. void GLContext::gl_flush()
  203. {
  204. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  205. // No-op since GLContext is completely synchronous at the moment
  206. }
  207. void GLContext::gl_finish()
  208. {
  209. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  210. // No-op since GLContext is completely synchronous at the moment
  211. }
  212. void GLContext::gl_blend_equation_separate(GLenum rgb_mode, GLenum alpha_mode)
  213. {
  214. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_equation_separate, rgb_mode, alpha_mode);
  215. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  216. RETURN_WITH_ERROR_IF(!(rgb_mode == GL_FUNC_ADD
  217. || rgb_mode == GL_FUNC_SUBTRACT
  218. || rgb_mode == GL_FUNC_REVERSE_SUBTRACT
  219. || rgb_mode == GL_MIN
  220. || rgb_mode == GL_MAX),
  221. GL_INVALID_ENUM);
  222. RETURN_WITH_ERROR_IF(!(alpha_mode == GL_FUNC_ADD
  223. || alpha_mode == GL_FUNC_SUBTRACT
  224. || alpha_mode == GL_FUNC_REVERSE_SUBTRACT
  225. || alpha_mode == GL_MIN
  226. || alpha_mode == GL_MAX),
  227. GL_INVALID_ENUM);
  228. m_blend_equation_rgb = rgb_mode;
  229. m_blend_equation_alpha = alpha_mode;
  230. auto map_gl_blend_equation_to_device = [](GLenum equation) constexpr {
  231. switch (equation) {
  232. case GL_FUNC_ADD:
  233. return GPU::BlendEquation::Add;
  234. case GL_FUNC_SUBTRACT:
  235. return GPU::BlendEquation::Subtract;
  236. case GL_FUNC_REVERSE_SUBTRACT:
  237. return GPU::BlendEquation::ReverseSubtract;
  238. case GL_MIN:
  239. return GPU::BlendEquation::Min;
  240. case GL_MAX:
  241. return GPU::BlendEquation::Max;
  242. default:
  243. VERIFY_NOT_REACHED();
  244. }
  245. };
  246. auto options = m_rasterizer->options();
  247. options.blend_equation_rgb = map_gl_blend_equation_to_device(m_blend_equation_rgb);
  248. options.blend_equation_alpha = map_gl_blend_equation_to_device(m_blend_equation_alpha);
  249. m_rasterizer->set_options(options);
  250. }
  251. void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
  252. {
  253. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
  254. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  255. // FIXME: The list of allowed enums differs between API versions
  256. // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
  257. RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
  258. || src_factor == GL_ONE
  259. || src_factor == GL_SRC_COLOR
  260. || src_factor == GL_ONE_MINUS_SRC_COLOR
  261. || src_factor == GL_DST_COLOR
  262. || src_factor == GL_ONE_MINUS_DST_COLOR
  263. || src_factor == GL_SRC_ALPHA
  264. || src_factor == GL_ONE_MINUS_SRC_ALPHA
  265. || src_factor == GL_DST_ALPHA
  266. || src_factor == GL_ONE_MINUS_DST_ALPHA
  267. || src_factor == GL_CONSTANT_COLOR
  268. || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
  269. || src_factor == GL_CONSTANT_ALPHA
  270. || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
  271. || src_factor == GL_SRC_ALPHA_SATURATE),
  272. GL_INVALID_ENUM);
  273. RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
  274. || dst_factor == GL_ONE
  275. || dst_factor == GL_SRC_COLOR
  276. || dst_factor == GL_ONE_MINUS_SRC_COLOR
  277. || dst_factor == GL_DST_COLOR
  278. || dst_factor == GL_ONE_MINUS_DST_COLOR
  279. || dst_factor == GL_SRC_ALPHA
  280. || dst_factor == GL_ONE_MINUS_SRC_ALPHA
  281. || dst_factor == GL_DST_ALPHA
  282. || dst_factor == GL_ONE_MINUS_DST_ALPHA
  283. || dst_factor == GL_CONSTANT_COLOR
  284. || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
  285. || dst_factor == GL_CONSTANT_ALPHA
  286. || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
  287. GL_INVALID_ENUM);
  288. m_blend_source_factor = src_factor;
  289. m_blend_destination_factor = dst_factor;
  290. auto map_gl_blend_factor_to_device = [](GLenum factor) constexpr {
  291. switch (factor) {
  292. case GL_ZERO:
  293. return GPU::BlendFactor::Zero;
  294. case GL_ONE:
  295. return GPU::BlendFactor::One;
  296. case GL_SRC_ALPHA:
  297. return GPU::BlendFactor::SrcAlpha;
  298. case GL_ONE_MINUS_SRC_ALPHA:
  299. return GPU::BlendFactor::OneMinusSrcAlpha;
  300. case GL_SRC_COLOR:
  301. return GPU::BlendFactor::SrcColor;
  302. case GL_ONE_MINUS_SRC_COLOR:
  303. return GPU::BlendFactor::OneMinusSrcColor;
  304. case GL_DST_ALPHA:
  305. return GPU::BlendFactor::DstAlpha;
  306. case GL_ONE_MINUS_DST_ALPHA:
  307. return GPU::BlendFactor::OneMinusDstAlpha;
  308. case GL_DST_COLOR:
  309. return GPU::BlendFactor::DstColor;
  310. case GL_ONE_MINUS_DST_COLOR:
  311. return GPU::BlendFactor::OneMinusDstColor;
  312. case GL_SRC_ALPHA_SATURATE:
  313. return GPU::BlendFactor::SrcAlphaSaturate;
  314. default:
  315. VERIFY_NOT_REACHED();
  316. }
  317. };
  318. auto options = m_rasterizer->options();
  319. options.blend_source_factor = map_gl_blend_factor_to_device(m_blend_source_factor);
  320. options.blend_destination_factor = map_gl_blend_factor_to_device(m_blend_destination_factor);
  321. m_rasterizer->set_options(options);
  322. }
  323. void GLContext::gl_alpha_func(GLenum func, GLclampf ref)
  324. {
  325. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
  326. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  327. RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
  328. m_alpha_test_func = func;
  329. m_alpha_test_ref_value = ref;
  330. auto options = m_rasterizer->options();
  331. switch (func) {
  332. case GL_NEVER:
  333. options.alpha_test_func = GPU::AlphaTestFunction::Never;
  334. break;
  335. case GL_ALWAYS:
  336. options.alpha_test_func = GPU::AlphaTestFunction::Always;
  337. break;
  338. case GL_LESS:
  339. options.alpha_test_func = GPU::AlphaTestFunction::Less;
  340. break;
  341. case GL_LEQUAL:
  342. options.alpha_test_func = GPU::AlphaTestFunction::LessOrEqual;
  343. break;
  344. case GL_EQUAL:
  345. options.alpha_test_func = GPU::AlphaTestFunction::Equal;
  346. break;
  347. case GL_NOTEQUAL:
  348. options.alpha_test_func = GPU::AlphaTestFunction::NotEqual;
  349. break;
  350. case GL_GEQUAL:
  351. options.alpha_test_func = GPU::AlphaTestFunction::GreaterOrEqual;
  352. break;
  353. case GL_GREATER:
  354. options.alpha_test_func = GPU::AlphaTestFunction::Greater;
  355. break;
  356. default:
  357. VERIFY_NOT_REACHED();
  358. }
  359. options.alpha_test_ref_value = m_alpha_test_ref_value;
  360. m_rasterizer->set_options(options);
  361. }
  362. void GLContext::gl_hint(GLenum target, GLenum mode)
  363. {
  364. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
  365. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  366. RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
  367. && target != GL_POINT_SMOOTH_HINT
  368. && target != GL_LINE_SMOOTH_HINT
  369. && target != GL_POLYGON_SMOOTH_HINT
  370. && target != GL_FOG_HINT
  371. && target != GL_GENERATE_MIPMAP_HINT
  372. && target != GL_TEXTURE_COMPRESSION_HINT,
  373. GL_INVALID_ENUM);
  374. RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
  375. && mode != GL_FASTEST
  376. && mode != GL_NICEST,
  377. GL_INVALID_ENUM);
  378. // According to the spec implementors are free to ignore glHint. So we do.
  379. }
  380. void GLContext::gl_read_buffer(GLenum mode)
  381. {
  382. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
  383. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  384. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  385. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  386. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  387. && mode != GL_FRONT_RIGHT
  388. && mode != GL_BACK_LEFT
  389. && mode != GL_BACK_RIGHT
  390. && mode != GL_FRONT
  391. && mode != GL_BACK
  392. && mode != GL_LEFT
  393. && mode != GL_RIGHT,
  394. GL_INVALID_ENUM);
  395. // FIXME: We do not currently have aux buffers, so make it an invalid
  396. // operation to select anything but front or back buffers. Also we do
  397. // not allow selecting the stereoscopic RIGHT buffers since we do not
  398. // have them configured.
  399. RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
  400. && mode != GL_FRONT
  401. && mode != GL_BACK_LEFT
  402. && mode != GL_BACK
  403. && mode != GL_FRONT
  404. && mode != GL_BACK
  405. && mode != GL_LEFT,
  406. GL_INVALID_OPERATION);
  407. m_current_read_buffer = mode;
  408. }
  409. void GLContext::gl_draw_buffer(GLenum buffer)
  410. {
  411. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
  412. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  413. // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
  414. // plus any aux buffer between 0 and GL_AUX_BUFFERS
  415. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  416. && buffer != GL_FRONT_LEFT
  417. && buffer != GL_FRONT_RIGHT
  418. && buffer != GL_BACK_LEFT
  419. && buffer != GL_BACK_RIGHT
  420. && buffer != GL_FRONT
  421. && buffer != GL_BACK
  422. && buffer != GL_LEFT
  423. && buffer != GL_RIGHT,
  424. GL_INVALID_ENUM);
  425. // FIXME: We do not currently have aux buffers, so make it an invalid
  426. // operation to select anything but front or back buffers. Also we do
  427. // not allow selecting the stereoscopic RIGHT buffers since we do not
  428. // have them configured.
  429. RETURN_WITH_ERROR_IF(buffer != GL_NONE
  430. && buffer != GL_FRONT_LEFT
  431. && buffer != GL_FRONT
  432. && buffer != GL_BACK_LEFT
  433. && buffer != GL_BACK
  434. && buffer != GL_FRONT
  435. && buffer != GL_BACK
  436. && buffer != GL_LEFT,
  437. GL_INVALID_OPERATION);
  438. m_current_draw_buffer = buffer;
  439. auto rasterizer_options = m_rasterizer->options();
  440. // FIXME: We only have a single draw buffer in SoftGPU at the moment,
  441. // so we simply disable color writes if GL_NONE is selected
  442. rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
  443. m_rasterizer->set_options(rasterizer_options);
  444. }
  445. void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
  446. {
  447. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  448. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  449. RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
  450. auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
  451. RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
  452. auto pixel_type = pixel_type_or_error.release_value();
  453. GPU::ImageDataLayout output_layout = {
  454. .pixel_type = pixel_type,
  455. .packing = get_packing_specification(PackingType::Pack),
  456. .dimensions = {
  457. .width = static_cast<u32>(width),
  458. .height = static_cast<u32>(height),
  459. .depth = 1,
  460. },
  461. .selection = {
  462. .width = static_cast<u32>(width),
  463. .height = static_cast<u32>(height),
  464. .depth = 1,
  465. },
  466. };
  467. if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
  468. // FIXME: This check needs to be a bit more sophisticated. Currently the buffers are
  469. // hardcoded. Once we add proper structures for them we need to correct this check
  470. // Error because only back buffer has a depth buffer
  471. RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
  472. || m_current_read_buffer == GL_FRONT_LEFT
  473. || m_current_read_buffer == GL_FRONT_RIGHT,
  474. GL_INVALID_OPERATION);
  475. m_rasterizer->blit_from_depth_buffer(pixels, { x, y }, output_layout);
  476. } else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
  477. dbgln("gl_read_pixels(): GL_STENCIL_INDEX is not yet supported");
  478. } else {
  479. m_rasterizer->blit_from_color_buffer(pixels, { x, y }, output_layout);
  480. }
  481. }
  482. void GLContext::gl_depth_mask(GLboolean flag)
  483. {
  484. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
  485. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  486. auto options = m_rasterizer->options();
  487. options.enable_depth_write = (flag != GL_FALSE);
  488. m_rasterizer->set_options(options);
  489. }
  490. void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data)
  491. {
  492. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
  493. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  494. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  495. // FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
  496. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  497. // target and the buffer object's data store is currently mapped.
  498. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  499. // target and the data would be unpacked from the buffer object such that the memory reads required would
  500. // exceed the data store size.
  501. // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
  502. // target and data is not evenly divisible into the number of bytes needed to store in memory a datum
  503. // indicated by type.
  504. RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
  505. auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
  506. RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
  507. auto pixel_type = pixel_type_or_error.release_value();
  508. GPU::ImageDataLayout input_layout = {
  509. .pixel_type = pixel_type,
  510. .packing = get_packing_specification(PackingType::Unpack),
  511. .dimensions = {
  512. .width = static_cast<u32>(width),
  513. .height = static_cast<u32>(height),
  514. .depth = 1,
  515. },
  516. .selection = {
  517. .width = static_cast<u32>(width),
  518. .height = static_cast<u32>(height),
  519. .depth = 1,
  520. },
  521. };
  522. if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
  523. m_rasterizer->blit_to_depth_buffer_at_raster_position(data, input_layout);
  524. } else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
  525. dbgln("gl_draw_pixels(): GL_STENCIL_INDEX is not yet supported");
  526. } else {
  527. m_rasterizer->blit_to_color_buffer_at_raster_position(data, input_layout);
  528. }
  529. }
  530. void GLContext::gl_depth_range(GLdouble min, GLdouble max)
  531. {
  532. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
  533. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  534. auto options = m_rasterizer->options();
  535. options.depth_min = clamp<float>(min, 0.f, 1.f);
  536. options.depth_max = clamp<float>(max, 0.f, 1.f);
  537. m_rasterizer->set_options(options);
  538. }
  539. void GLContext::gl_depth_func(GLenum func)
  540. {
  541. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
  542. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  543. RETURN_WITH_ERROR_IF(!(func == GL_NEVER
  544. || func == GL_LESS
  545. || func == GL_EQUAL
  546. || func == GL_LEQUAL
  547. || func == GL_GREATER
  548. || func == GL_NOTEQUAL
  549. || func == GL_GEQUAL
  550. || func == GL_ALWAYS),
  551. GL_INVALID_ENUM);
  552. auto options = m_rasterizer->options();
  553. switch (func) {
  554. case GL_NEVER:
  555. options.depth_func = GPU::DepthTestFunction::Never;
  556. break;
  557. case GL_ALWAYS:
  558. options.depth_func = GPU::DepthTestFunction::Always;
  559. break;
  560. case GL_LESS:
  561. options.depth_func = GPU::DepthTestFunction::Less;
  562. break;
  563. case GL_LEQUAL:
  564. options.depth_func = GPU::DepthTestFunction::LessOrEqual;
  565. break;
  566. case GL_EQUAL:
  567. options.depth_func = GPU::DepthTestFunction::Equal;
  568. break;
  569. case GL_NOTEQUAL:
  570. options.depth_func = GPU::DepthTestFunction::NotEqual;
  571. break;
  572. case GL_GEQUAL:
  573. options.depth_func = GPU::DepthTestFunction::GreaterOrEqual;
  574. break;
  575. case GL_GREATER:
  576. options.depth_func = GPU::DepthTestFunction::Greater;
  577. break;
  578. default:
  579. VERIFY_NOT_REACHED();
  580. }
  581. m_rasterizer->set_options(options);
  582. }
  583. void GLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  584. {
  585. auto options = m_rasterizer->options();
  586. options.color_mask = (red == GL_TRUE ? 0xff : 0)
  587. | (green == GL_TRUE ? 0xff00 : 0)
  588. | (blue == GL_TRUE ? 0xff0000 : 0)
  589. | (alpha == GL_TRUE ? 0xff000000 : 0);
  590. m_rasterizer->set_options(options);
  591. }
  592. void GLContext::gl_polygon_mode(GLenum face, GLenum mode)
  593. {
  594. RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
  595. RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
  596. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  597. auto options = m_rasterizer->options();
  598. // FIXME: This must support different polygon modes for front- and backside
  599. if (face == GL_BACK) {
  600. dbgln_if(GL_DEBUG, "gl_polygon_mode(GL_BACK, {:#x}): unimplemented", mode);
  601. return;
  602. }
  603. auto map_mode = [](GLenum mode) -> GPU::PolygonMode {
  604. switch (mode) {
  605. case GL_FILL:
  606. return GPU::PolygonMode::Fill;
  607. case GL_LINE:
  608. return GPU::PolygonMode::Line;
  609. case GL_POINT:
  610. return GPU::PolygonMode::Point;
  611. default:
  612. VERIFY_NOT_REACHED();
  613. }
  614. };
  615. options.polygon_mode = map_mode(mode);
  616. m_rasterizer->set_options(options);
  617. }
  618. void GLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
  619. {
  620. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
  621. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  622. auto rasterizer_options = m_rasterizer->options();
  623. rasterizer_options.depth_offset_factor = factor;
  624. rasterizer_options.depth_offset_constant = units;
  625. m_rasterizer->set_options(rasterizer_options);
  626. }
  627. void GLContext::gl_fogfv(GLenum pname, GLfloat const* params)
  628. {
  629. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
  630. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  631. auto options = m_rasterizer->options();
  632. switch (pname) {
  633. case GL_FOG_COLOR:
  634. options.fog_color = { params[0], params[1], params[2], params[3] };
  635. break;
  636. default:
  637. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  638. }
  639. m_rasterizer->set_options(options);
  640. }
  641. void GLContext::gl_fogf(GLenum pname, GLfloat param)
  642. {
  643. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogf, pname, param);
  644. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  645. RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
  646. auto options = m_rasterizer->options();
  647. switch (pname) {
  648. case GL_FOG_DENSITY:
  649. options.fog_density = param;
  650. break;
  651. case GL_FOG_END:
  652. options.fog_end = param;
  653. break;
  654. case GL_FOG_START:
  655. options.fog_start = param;
  656. break;
  657. default:
  658. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  659. }
  660. m_rasterizer->set_options(options);
  661. }
  662. void GLContext::gl_fogi(GLenum pname, GLint param)
  663. {
  664. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogi, pname, param);
  665. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  666. RETURN_WITH_ERROR_IF(param != GL_LINEAR && param != GL_EXP && param != GL_EXP2, GL_INVALID_ENUM);
  667. auto options = m_rasterizer->options();
  668. switch (pname) {
  669. case GL_FOG_MODE:
  670. switch (param) {
  671. case GL_LINEAR:
  672. options.fog_mode = GPU::FogMode::Linear;
  673. break;
  674. case GL_EXP:
  675. options.fog_mode = GPU::FogMode::Exp;
  676. break;
  677. case GL_EXP2:
  678. options.fog_mode = GPU::FogMode::Exp2;
  679. break;
  680. }
  681. break;
  682. default:
  683. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  684. }
  685. m_rasterizer->set_options(options);
  686. }
  687. void GLContext::gl_pixel_storei(GLenum pname, GLint param)
  688. {
  689. auto const is_packing_parameter = (pname >= GL_PACK_SWAP_BYTES && pname <= GL_PACK_ALIGNMENT)
  690. || pname == GL_PACK_SKIP_IMAGES
  691. || pname == GL_PACK_IMAGE_HEIGHT;
  692. auto& pixel_parameters = is_packing_parameter ? m_packing_parameters : m_unpacking_parameters;
  693. switch (pname) {
  694. case GL_PACK_ALIGNMENT:
  695. case GL_UNPACK_ALIGNMENT:
  696. RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
  697. pixel_parameters.pack_alignment = param;
  698. break;
  699. case GL_PACK_IMAGE_HEIGHT:
  700. case GL_UNPACK_IMAGE_HEIGHT:
  701. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  702. pixel_parameters.image_height = param;
  703. break;
  704. case GL_PACK_LSB_FIRST:
  705. case GL_UNPACK_LSB_FIRST:
  706. pixel_parameters.least_significant_bit_first = (param != 0);
  707. break;
  708. case GL_PACK_ROW_LENGTH:
  709. case GL_UNPACK_ROW_LENGTH:
  710. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  711. pixel_parameters.row_length = param;
  712. break;
  713. case GL_PACK_SKIP_IMAGES:
  714. case GL_UNPACK_SKIP_IMAGES:
  715. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  716. pixel_parameters.skip_images = param;
  717. break;
  718. case GL_PACK_SKIP_PIXELS:
  719. case GL_UNPACK_SKIP_PIXELS:
  720. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  721. pixel_parameters.skip_pixels = param;
  722. break;
  723. case GL_PACK_SKIP_ROWS:
  724. case GL_UNPACK_SKIP_ROWS:
  725. RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
  726. pixel_parameters.skip_rows = param;
  727. break;
  728. case GL_PACK_SWAP_BYTES:
  729. case GL_UNPACK_SWAP_BYTES:
  730. pixel_parameters.swap_bytes = (param != 0);
  731. break;
  732. default:
  733. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  734. }
  735. }
  736. void GLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  737. {
  738. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
  739. RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
  740. auto options = m_rasterizer->options();
  741. options.scissor_box = { x, y, width, height };
  742. m_rasterizer->set_options(options);
  743. }
  744. void GLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
  745. {
  746. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
  747. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  748. sync_matrices();
  749. m_rasterizer->set_raster_position({ x, y, z, w });
  750. }
  751. void GLContext::gl_line_width(GLfloat width)
  752. {
  753. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
  754. RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
  755. m_line_width = width;
  756. auto options = m_rasterizer->options();
  757. options.line_width = width;
  758. m_rasterizer->set_options(options);
  759. }
  760. void GLContext::gl_push_attrib(GLbitfield mask)
  761. {
  762. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
  763. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  764. // FIXME: implement
  765. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_push_attrib({})", mask);
  766. }
  767. void GLContext::gl_pop_attrib()
  768. {
  769. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
  770. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  771. // FIXME: implement
  772. dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_pop_attrib()");
  773. }
  774. void GLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
  775. {
  776. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
  777. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  778. if (bitmap != nullptr) {
  779. // FIXME: implement
  780. dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
  781. }
  782. auto raster_position = m_rasterizer->raster_position();
  783. raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
  784. m_rasterizer->set_raster_position(raster_position);
  785. }
  786. void GLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
  787. {
  788. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
  789. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  790. gl_begin(GL_POLYGON);
  791. gl_vertex(x1, y1, 0.0, 1.0);
  792. gl_vertex(x2, y1, 0.0, 1.0);
  793. gl_vertex(x2, y2, 0.0, 1.0);
  794. gl_vertex(x1, y2, 0.0, 1.0);
  795. gl_end();
  796. }
  797. void GLContext::gl_point_size(GLfloat size)
  798. {
  799. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_point_size, size);
  800. RETURN_WITH_ERROR_IF(size <= 0.f, GL_INVALID_VALUE);
  801. m_point_size = size;
  802. auto rasterizer_options = m_rasterizer->options();
  803. rasterizer_options.point_size = size;
  804. m_rasterizer->set_options(rasterizer_options);
  805. }
  806. void GLContext::present()
  807. {
  808. m_rasterizer->blit_from_color_buffer(*m_frontbuffer);
  809. }
  810. void GLContext::sync_device_config()
  811. {
  812. sync_clip_planes();
  813. sync_device_sampler_config();
  814. sync_device_texture_units();
  815. sync_light_state();
  816. sync_matrices();
  817. sync_stencil_configuration();
  818. }
  819. ErrorOr<ByteBuffer> GLContext::build_extension_string()
  820. {
  821. Vector<StringView, 6> extensions;
  822. // FIXME: npot texture support became a required core feature starting with OpenGL 2.0 (https://www.khronos.org/opengl/wiki/NPOT_Texture)
  823. // Ideally we would verify if the selected device adheres to the requested OpenGL context version before context creation
  824. // and refuse to create a context if it doesn't.
  825. if (m_device_info.supports_npot_textures)
  826. TRY(extensions.try_append("GL_ARB_texture_non_power_of_two"sv));
  827. if (m_device_info.num_texture_units > 1)
  828. TRY(extensions.try_append("GL_ARB_multitexture"sv));
  829. if (m_device_info.supports_texture_clamp_to_edge)
  830. TRY(extensions.try_append("GL_EXT_texture_edge_clamp"sv));
  831. if (m_device_info.supports_texture_env_add) {
  832. TRY(extensions.try_append("GL_ARB_texture_env_add"sv));
  833. TRY(extensions.try_append("GL_EXT_texture_env_add"sv));
  834. }
  835. if (m_device_info.max_texture_lod_bias > 0.f)
  836. TRY(extensions.try_append("GL_EXT_texture_lod_bias"sv));
  837. StringBuilder string_builder {};
  838. TRY(string_builder.try_join(' ', extensions));
  839. // Create null-terminated string
  840. auto extensions_bytes = TRY(string_builder.to_byte_buffer());
  841. TRY(extensions_bytes.try_append(0));
  842. return extensions_bytes;
  843. }
  844. ErrorOr<NonnullOwnPtr<GLContext>> create_context(Gfx::Bitmap& bitmap)
  845. {
  846. // FIXME: Make driver selectable. This is currently hardcoded to LibSoftGPU
  847. auto driver = TRY(GPU::Driver::try_create("softgpu"sv));
  848. auto device = TRY(driver->try_create_device(bitmap.size()));
  849. auto context = make<GLContext>(driver, move(device), bitmap);
  850. dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
  851. if (!g_gl_context)
  852. make_context_current(context);
  853. return context;
  854. }
  855. void make_context_current(GLContext* context)
  856. {
  857. if (g_gl_context == context)
  858. return;
  859. dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
  860. g_gl_context = context;
  861. }
  862. }