This avoids the O(n) walk of element attributes, although there is still
a huge space for improvement here if we start keeping a lookup cache for
elements-by-ID.
The old name was pretty confusing, since it had nothing to do with the
common "id" content attribute.
This makes way for using id() to return the "id" attribute instead. :^)
We were trying to stringify the stack trace without the last element,
leading to a loop bound of (size_t)(0 - 1) and accessing m_traceback[0]
out-of-bounds.
Instead, just return an empty string in that case.
Fixes#21747
We don't need to make a list of the target node's ancestors before
iterating over them, since nothing happens while iterating them that
can disturb the list anyway (no arbitrary JS execution etc).
The incessant construction and destruction of handles here was showing
up in profiles of basically every website that uses JavaScript to build
some or all of their DOM tree.
In the upcoming changes, Painter will be used to store the state of
OpenGL context. For example, if Painter is aware of the shader that
have already been loaded, it will be possible to reuse them across
repaints. Also, it would be possible to manage state of loaded textures
and add/remove them depending on which ones are present in the next
sequence of painting commands.
The previous implementation was calling `backtrace()` for every
function call, which is quite slow.
Instead, this implementation provides VM::stack_trace() which unwinds
the native stack, maps it through NativeExecutable::get_source_range
and combines it with source ranges from interpreted call frames.
Flip the order from save-registers,enter and leave,restore-registers
to enter,save-register and restore-registers,leave.
This way the return address is next to the saved frame pointer like
unwinding routines expect.
Previously these handlers duplicated code and used formats that
were different from the one Error.prototype.stack uses.
Now they use the same Error::stack_string function, which accepts
a new parameter for compacting stack traces with repeating frames.
I added some spec comments, and implementation notices, this should not
change behavior in a significant way.
The previous code was quite unwieldy and repetitive.
The long `if(next_is('X'))` chain is now a smaller `switch`.
I also reinstated the fast path for long sequences of literal
characters, which was broken in 0aad21fff2
This follows the pattern for the other services spawned by WebContent.
The notable quirk about this service is that it's actually spawned by
the ImageCodecPlugin rather than in main.cpp in the non-Android port.
As a result we needed to do some ifdef surgery to get all the pieces
in place. But we can now load images in the Android port again :^).
Instead of relying on AK_OS_LINUX, actually use the more accurate
HAS_ACCELERATED_GRAPHICS define to figure out if we should try to use
the generic LibAccelGfx GPU painter.
CalRGBColorSpace::color() converts into a flat xyz space,
which already takes input whitepoint into account.
It shouldn't be taken into account again when converting from
the flat color space to D65.
https://adobe-type-tools.github.io/font-tech-notes/pdfs/T1_SPEC.pdf,
8.4 First Four Subrs Entries:
"""If Flex or hint replacement is used in a Type 1 font program, the
first four entries in the Subrs array in the Private dictionary must be
assigned charstrings that correspond to the following code sequences. If
neither Flex nor hint replacement is used in the font program, then this
requirement is removed, and the first Subrs entry may be a normal
charstring subroutine sequence. The first four Subrs entries contain:
Subrs entry number 0:
3 0 callothersubr pop pop setcurrentpoint return
"""
othersubr handler 0 gets three arguments:
* The flex height (the distance after which the bezier splines
are replaced with just straight lines)
* The current position after the flex
It pushes that position on the postscript stack, where predefined subr
handler number 0 then pops it from. It then passes it to
setcurrentpoint.
In theory, we now correctly do that setcurrentpoint call, which we
previously weren't.
In practice, that setcurrentpoint call always receives the last point of
the flex -- and our path api apparently gets confused when move_to() is
called on it when the current point is already at that same location.
So tweak the SetCurrentPoint handler to not set the current point on
the path if it's already the path's current point, with a FIXME to
figure out what exactly is happening in Gfx::Path.
No big behavior change if flex is used, but this is more correct if it
isn't.
(This only works because our `return` handler is empty, else we would
have to make the callothersubr handler start a call frame.)
https://adobe-type-tools.github.io/font-tech-notes/pdfs/T1_SPEC.pdf,
8.4 First Four Subrs Entries:
"""If Flex or hint replacement is used in a Type 1 font program, the
first four entries in the Subrs array in the Private dictionary must be
assigned charstrings that correspond to the following code sequences. If
neither Flex nor hint replacement is used in the font program, then this
requirement is removed, and the first Subrs entry may be a normal
charstring subroutine sequence. The first four Subrs entries contain:
[...]
Subrs entry number 1:
0 1 callothersubr return
Subrs entry number 2:
0 2 callothersubr return
"""
So subr entry numbers 1 and 2 just call othersubr 1 and and 2, which
means we can just move the handling code over.
No behavior change if flex is used, but more correct if it isn't.
(This only works because our `return` handler is empty, else we would
have to make the callothersubr handler start a call frame.)
Consider the following:
JsonValue value { JsonValue::Type::Object };
value.as_object().set("foo"sv, "bar"sv);
The JsonValue(Type) constructor does not initialize the underlying union
that stores its value. Thus JsonValue::as_object() will A) refer to an
uninitialized union member, B) deference that member.
This constructor only has 2 users, both of which initialize the type to
Type::Null. Rather than implementing unused functionality here, replace
those uses with the default JsonValue constructor, and remove the faulty
constructor.
When running build while having unsaved changes in HackStudio, it asks
whether you want to save the unsaved files with a separate dialog. When
you click "Yes" to saving the files, but deny the save-file dialog,
HackStudio would crash, since we were expecting there to be a file
to save to. Now, we check whether a file was picked, and if not, we
abort the build.
Previously we would display the score rounded to the nearest integer,
but save the high score by using a static_cast<u32>, which would
always round the score down. This could lead to the final score being
higher than the new high score, when they should be equal.
Now we always round the score to the nearest integer.
The fun pattern of `union { struct { u32 a : 1; u64 b : 7; }; u8 x; }`
produces complete garbage on windows, this commit fixes the two
instances of those that exist in AK.
This commit also makes sure that the generated unions have the correct
size (whereas FloatExtractor<f32> previously did not!) by adding some
nice static_asserts.
This patch updates various parts of the script fetching implementation
to match the current specification.
Notably, the implementation of changes to the import assertions /
attributes proposal are not part of this patch(series).