This is used during CI to verify that some manual pages are up to date
with the output of the corresponding program's --help option. UE does
not exist on x86_64 yet, so we cannot run `UE --help`. Remove it from
this list for now.
Previously any backslash and the character following it were ignored.
This commit adds a fall through to match the character following the
backslash without checking whether it is "special".
The builtin is based on the behaviour of the z-shell.
Namely it tries to resolve every argument one by one.
When resolving (in the order below) the following results can occur:
1. The argument is a shell built-in command. Then print it.
2. The argument is an alias. In this case we print the mapped value.
3. The argument was found in the `PATH` environment variable.
In this case we print the resolved absolute path
and try to find more occurences in the `PATH` environment variable.
4. None of the above. If no earlier argument got resolved,
we print the error `{argument} not found`.
If at least one argument got resolved we exit with exit code 0,
otherwise 1.
By not using Core::File to resolve the executable in the environment
but rather using a modified version of the code we print every
matching executable of the given name. This behaviour matches
up with the z-shell.
The builtin has the following flags to modify the behaviour according
to the users needs:
- `-p --path-only`: This skips the built-in and alias checks
(step 1 & 2)
- `-s --follow-symlink`: This follows the symlinks of an executable to
its symlink-free location.
- `-w --type`: This displays the type of the found object
without any additional descriptive information.
A bug was found where grid items were being drawn outside of the grid if
the item had a large span and the grid was defined as having gaps
between the rows/columns.
This was caused by an erroneous calculation of the
{row,column}_{start,span} properties.
This is necessary to allow transferring frame buffers larger than
~500x500 pixels back to user space. Until the buffer management is
improved this allows us to at least test the existing game ports.