mirror of
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Demos: Remove VirGLDemo
All interesting code from the demo now lives in LibVirtGPU.
This commit is contained in:
parent
07053d32dd
commit
60c9e3bfc6
Notes:
sideshowbarker
2024-07-18 05:01:22 +09:00
Author: https://github.com/sunverwerth Commit: https://github.com/SerenityOS/serenity/commit/60c9e3bfc6 Pull-request: https://github.com/SerenityOS/serenity/pull/16590 Reviewed-by: https://github.com/ADKaster Reviewed-by: https://github.com/ccapitalK Reviewed-by: https://github.com/gmta ✅ Reviewed-by: https://github.com/supercomputer7 ✅
8 changed files with 0 additions and 975 deletions
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@ -10,5 +10,4 @@ add_subdirectory(Mouse)
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add_subdirectory(Screensaver)
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add_subdirectory(Starfield)
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add_subdirectory(Tubes)
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add_subdirectory(VirGLDemo)
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add_subdirectory(WidgetGallery)
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@ -1,13 +0,0 @@
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serenity_component(
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VirGLDemo
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TARGETS VirGLDemo
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)
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set(SOURCES
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CommandBufferBuilder.cpp
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VirGLDemo.cpp
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Widget.cpp
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)
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serenity_app(VirGLDemo ICON app-cube)
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target_link_libraries(VirGLDemo PRIVATE LibCore LibMain LibGfx LibGUI)
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@ -1,293 +0,0 @@
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/*
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* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StringView.h>
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#include <Kernel/API/VirGL.h>
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#include <sys/ioctl_numbers.h>
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#include "CommandBufferBuilder.h"
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#include "VirGLProtocol.h"
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#include "Widget.h"
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static u32 encode_command(u32 length, u32 mid, Protocol::VirGLCommand command)
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{
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u32 command_value = to_underlying(command);
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return (length << 16) | ((mid & 0xff) << 8) | (command_value & 0xff);
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};
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class CommandBuilder {
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public:
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CommandBuilder() = delete;
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CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, u32 mid)
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: m_buffer(buffer)
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, m_start_offset(buffer.size())
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, m_command(command)
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, m_command_mid(mid)
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{
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m_buffer.append(0);
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}
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void appendu32(u32 value)
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{
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VERIFY(!m_finalized);
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m_buffer.append(value);
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}
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void appendf32(float value)
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{
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VERIFY(!m_finalized);
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m_buffer.append(bit_cast<u32>(value));
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}
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void appendf64(double value)
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{
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VERIFY(!m_finalized);
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m_buffer.append(0);
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m_buffer.append(0);
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auto* depth = (u64*)(&m_buffer[m_buffer.size() - 2]);
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*depth = bit_cast<u64>(value);
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}
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void append_string_null_padded(StringView string)
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{
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VERIFY(!m_finalized);
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// Remember to have at least one null terminator byte
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auto length = string.length() + 1;
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auto num_required_words = (length + sizeof(u32) - 1) / sizeof(u32);
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m_buffer.resize(m_buffer.size() + num_required_words);
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char* dest = (char*)&m_buffer[m_buffer.size() - num_required_words];
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memcpy(dest, string.characters_without_null_termination(), string.length());
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// Pad end with null bytes
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memset(&dest[string.length()], 0, 4 * num_required_words - string.length());
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}
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void finalize()
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{
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if (!m_finalized) {
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m_finalized = true;
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size_t num_elems = m_buffer.size() - m_start_offset - 1;
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m_buffer[m_start_offset] = encode_command(num_elems, m_command_mid, m_command);
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}
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}
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~CommandBuilder()
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{
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if (!m_finalized)
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finalize();
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}
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private:
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Vector<u32>& m_buffer;
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size_t m_start_offset;
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Protocol::VirGLCommand m_command;
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u32 m_command_mid;
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bool m_finalized { false };
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};
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void CommandBufferBuilder::append_set_tweaks(u32 id, u32 value)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, 0);
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builder.appendu32(id);
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builder.appendu32(value);
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}
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void CommandBufferBuilder::append_transfer3d(ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, 0);
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builder.appendu32(resource.value()); // res_handle
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builder.appendu32(0); // level
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builder.appendu32(242); // usage
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builder.appendu32(0); // stride
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builder.appendu32(0); // layer_stride
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builder.appendu32(0); // x
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builder.appendu32(0); // y
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builder.appendu32(0); // z
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builder.appendu32(width); // width
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builder.appendu32(height); // height
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builder.appendu32(depth); // depth
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builder.appendu32(0); // data_offset
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builder.appendu32(direction); // direction
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}
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void CommandBufferBuilder::append_end_transfers_3d()
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, 0);
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}
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void CommandBufferBuilder::append_draw_vbo(u32 count)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, 0);
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builder.appendu32(0); // start
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builder.appendu32(count); // count
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builder.appendu32(to_underlying(Protocol::PipePrimitiveTypes::TRIANGLES)); // mode
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builder.appendu32(0); // indexed
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builder.appendu32(1); // instance_count
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builder.appendu32(0); // index_bias
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builder.appendu32(0); // start_instance
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builder.appendu32(0); // primitive_restart
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builder.appendu32(0); // restart_index
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builder.appendu32(0); // min_index
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builder.appendu32(0xffffffff); // max_index
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builder.appendu32(0); // cso
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}
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void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, 0);
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Protocol::ClearType clear_flags {};
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clear_flags.flags.depth = 1;
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clear_flags.flags.color0 = 1;
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builder.appendu32(clear_flags.value);
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builder.appendf32(r);
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builder.appendf32(g);
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builder.appendf32(b);
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builder.appendf32(1.0f); // Alpha
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builder.appendf64(1.0); // Depth
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builder.appendu32(0); // Stencil
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}
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void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, ResourceID resource)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, 0);
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builder.appendu32(stride);
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builder.appendu32(offset);
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builder.appendu32(resource.value());
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}
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void CommandBufferBuilder::append_create_blend(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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builder.appendu32(handle.value());
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builder.appendu32(4); // Enable dither flag, and nothing else
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builder.appendu32(0);
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builder.appendu32(0x78000000); // Enable all bits of color mask for color buffer 0, and nothing else
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for (size_t i = 1; i < 8; ++i) {
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builder.appendu32(0); // Explicitly disable all flags for other color buffers
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}
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}
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void CommandBufferBuilder::append_bind_blend(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_vertex_elements(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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builder.appendu32(handle.value());
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builder.appendu32(12); // src_offset_0
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builder.appendu32(0); // instance_divisor_0
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builder.appendu32(0); // vertex_buffer_index_0
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builder.appendu32(30); // src_format_0 (PIPE_FORMAT_R32G32B32_FLOAT = 30)
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builder.appendu32(0); // src_offset_1
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builder.appendu32(0); // instance_divisor_1
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builder.appendu32(0); // vertex_buffer_index_1
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builder.appendu32(30); // src_format_1 (PIPE_FORMAT_R32G32B32_FLOAT = 30)
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}
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void CommandBufferBuilder::append_bind_vertex_elements(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_surface(ResourceID drawtarget_resource, ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SURFACE));
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builder.appendu32(drawtarget_handle.value());
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builder.appendu32(drawtarget_resource.value());
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builder.appendu32(to_underlying(format));
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builder.appendu32(0); // First element / Texture Level
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builder.appendu32(0); // Last element / Texture Element
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}
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void CommandBufferBuilder::append_set_framebuffer_state(ObjectHandle drawtarget, ObjectHandle depthbuffer)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, 0);
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builder.appendu32(1); // nr_cbufs
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builder.appendu32(depthbuffer.value()); // zsurf_handle
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builder.appendu32(drawtarget.value()); // surf_handle
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}
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void CommandBufferBuilder::append_gl_viewport()
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, 0);
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builder.appendu32(0);
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builder.appendf32(DRAWTARGET_WIDTH / 2); // scale_x
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builder.appendf32((DRAWTARGET_HEIGHT / 2)); // scale_y (flipped, due to VirGL being different from our coordinate space)
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builder.appendf32(0.5f); // scale_z
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builder.appendf32(DRAWTARGET_WIDTH / 2); // translate_x
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builder.appendf32(DRAWTARGET_HEIGHT / 2); // translate_y
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builder.appendf32(0.5f); // translate_z
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}
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void CommandBufferBuilder::append_set_framebuffer_state_no_attach()
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, 0);
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builder.appendu32((DRAWTARGET_HEIGHT << 16) | DRAWTARGET_WIDTH); // (height << 16) | width
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builder.appendu32(0); // (samples << 16) | layers
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}
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void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& constant_buffer)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, 0);
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builder.appendu32(to_underlying(Gallium::ShaderType::SHADER_VERTEX));
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builder.appendu32(0); // index (currently unused according to virglrenderer source code)
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for (auto v : constant_buffer) {
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builder.appendf32(v);
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}
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}
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void CommandBufferBuilder::append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
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{
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size_t shader_len = shader_data.length() + 1; // Need to remember to copy null terminator as well if needed
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SHADER));
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builder.appendu32(handle.value()); // VIRGL_OBJ_CREATE_HANDLE
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builder.appendu32(to_underlying(shader_type));
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builder.appendu32(0); // VIRGL_OBJ_SHADER_OFFSET
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builder.appendu32(shader_len);
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builder.appendu32(0); // VIRGL_OBJ_SHADER_NUM_TOKENS
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builder.append_string_null_padded(shader_data);
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}
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void CommandBufferBuilder::append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, 0);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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builder.appendu32(to_underlying(shader_type));
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}
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void CommandBufferBuilder::append_create_rasterizer(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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builder.appendu32(handle.value()); // Handle
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builder.appendu32(0x00000002); // S0 (bitfield of state bits)
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builder.appendf32(1.0); // Point size
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builder.appendu32(0); // Sprite coord enable
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builder.appendu32(0x00000000); // S3 (bitfield of state bits)
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builder.appendf32(0.1); // Line width
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builder.appendf32(0.0); // Offset units
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builder.appendf32(0.0); // offset scale
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builder.appendf32(0.0); // Offset clamp
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}
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void CommandBufferBuilder::append_bind_rasterizer(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_dsa(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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builder.appendu32(handle.value()); // Handle
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builder.appendu32(0x00000007); // S0 (bitset: (v >> 0) & 1 = depth.enabled, (v >> 1) & 1 = depth.writemask, (v >> 2) & 7 = depth.func)
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builder.appendu32(0x00000000); // S1 (bitset for 1st stencil buffer)
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builder.appendu32(0x00000000); // S2 (bitset for 2nd stencil buffer)
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builder.appendf32(1.0); // Alpha Ref
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}
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void CommandBufferBuilder::append_bind_dsa(ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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@ -1,43 +0,0 @@
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/*
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* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StringView.h>
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#include <AK/Vector.h>
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#include <sys/ioctl_numbers.h>
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#include "VirGLProtocol.h"
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class CommandBufferBuilder {
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public:
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void append_set_tweaks(u32 id, u32 value);
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void append_transfer3d(ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST);
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void append_end_transfers_3d();
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void append_draw_vbo(u32 count);
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void append_gl_clear(float r, float g, float b);
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void append_set_vertex_buffers(u32 stride, u32 offset, ResourceID resource);
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void append_create_blend(ObjectHandle handle);
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void append_bind_blend(ObjectHandle handle);
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void append_create_surface(ResourceID drawtarget_resource, ObjectHandle drawtarget_handle, Protocol::TextureFormat format);
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void append_set_framebuffer_state(ObjectHandle drawtarget, ObjectHandle depthbuffer = 0);
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void append_create_vertex_elements(ObjectHandle handle);
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void append_bind_vertex_elements(ObjectHandle handle);
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void append_gl_viewport();
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void append_set_framebuffer_state_no_attach();
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void append_set_constant_buffer(Vector<float> const& constant_buffer);
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void append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data);
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void append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type);
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void append_create_rasterizer(ObjectHandle handle);
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void append_bind_rasterizer(ObjectHandle handle);
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void append_create_dsa(ObjectHandle handle);
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void append_bind_dsa(ObjectHandle handle);
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Vector<u32> const& build() { return m_buffer; }
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private:
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Vector<u32> m_buffer;
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};
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@ -1,329 +0,0 @@
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/*
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* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Array.h>
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#include <AK/DeprecatedString.h>
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#include <AK/StringView.h>
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#include <AK/Vector.h>
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#include <Kernel/API/VirGL.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibMain/Main.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/ioctl.h>
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#include <sys/ioctl_numbers.h>
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#include <unistd.h>
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#include "CommandBufferBuilder.h"
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#include "VirGLProtocol.h"
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#include "Widget.h"
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static constexpr auto frag_shader = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], COLOR, COLOR\n"
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"DCL OUT[0], COLOR\n"
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" 0: MOV OUT[0], IN[0]\n"
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" 1: END\n"sv;
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static constexpr auto vert_shader = "VERT\n"
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"DCL IN[0]\n"
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"DCL IN[1]\n"
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"DCL OUT[0], POSITION\n"
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"DCL OUT[1], COLOR\n"
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"DCL CONST[0..3]\n"
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"DCL TEMP[0..1]\n"
|
||||
" 0: MUL TEMP[0], IN[0].xxxx, CONST[0]\n"
|
||||
" 1: MAD TEMP[1], IN[0].yyyy, CONST[1], TEMP[0]\n"
|
||||
" 2: MAD TEMP[0], IN[0].zzzz, CONST[2], TEMP[1]\n"
|
||||
" 3: MAD OUT[0], IN[0].wwww, CONST[3], TEMP[0]\n"
|
||||
" 4: MOV_SAT OUT[1], IN[1]\n"
|
||||
" 5: END\n"sv;
|
||||
|
||||
struct VertexData {
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
int gpu_fd;
|
||||
ResourceID vbo_resource_id;
|
||||
ResourceID drawtarget;
|
||||
ResourceID depthbuffer_surface;
|
||||
ObjectHandle blend_handle;
|
||||
ObjectHandle drawtarget_surface_handle;
|
||||
ObjectHandle depthbuffer_surface_handle;
|
||||
ObjectHandle ve_handle;
|
||||
ObjectHandle frag_shader_handle;
|
||||
ObjectHandle vert_shader_handle;
|
||||
ObjectHandle rasterizer_handle;
|
||||
ObjectHandle dsa_handle;
|
||||
Vector<VertexData> g_vertices;
|
||||
|
||||
static ObjectHandle allocate_handle()
|
||||
{
|
||||
static u32 last_allocated_handle = 0;
|
||||
return { ++last_allocated_handle };
|
||||
}
|
||||
|
||||
static void upload_command_buffer(Vector<u32> const& command_buffer)
|
||||
{
|
||||
VERIFY(command_buffer.size() <= NumericLimits<u32>::max());
|
||||
VirGLCommandBuffer command_buffer_descriptor {
|
||||
.data = command_buffer.data(),
|
||||
.num_elems = (u32)command_buffer.size(),
|
||||
};
|
||||
VERIFY(ioctl(gpu_fd, VIRGL_IOCTL_SUBMIT_CMD, &command_buffer_descriptor) >= 0);
|
||||
}
|
||||
|
||||
static ResourceID create_virgl_resource(VirGL3DResourceSpec& spec)
|
||||
{
|
||||
VERIFY(ioctl(gpu_fd, VIRGL_IOCTL_CREATE_RESOURCE, &spec) >= 0);
|
||||
return spec.created_resource_id;
|
||||
}
|
||||
|
||||
static Vector<VertexData> gen_vertex_data()
|
||||
{
|
||||
Vector<VertexData> data;
|
||||
static constexpr Array<VertexData, 8> vertices = {
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = -0.5, .y = -0.5, .z = -0.5 },
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = 0.5, .y = -0.5, .z = -0.5 },
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = -0.5, .y = 0.5, .z = -0.5 },
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = 0.5, .y = 0.5, .z = -0.5 },
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = -0.5, .y = -0.5, .z = 0.5 },
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = 0.5, .y = -0.5, .z = 0.5 },
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = -0.5, .y = 0.5, .z = 0.5 },
|
||||
VertexData { .r = 0, .g = 0, .b = 0, .x = 0.5, .y = 0.5, .z = 0.5 },
|
||||
};
|
||||
static constexpr Array<size_t, 36> tris = {
|
||||
0, 1, 2, 1, 3, 2, // Top
|
||||
4, 0, 6, 0, 2, 6, // Left
|
||||
4, 5, 0, 5, 1, 0, // Up
|
||||
1, 5, 3, 5, 7, 3, // Right
|
||||
2, 3, 6, 3, 7, 6, // Down
|
||||
5, 4, 7, 4, 6, 7, // Bottom
|
||||
};
|
||||
for (auto index : tris) {
|
||||
data.append(vertices[index]);
|
||||
}
|
||||
// Choose random colors for each face of the cube
|
||||
for (auto i = 0; i < 6; ++i) {
|
||||
float red = (rand() % 256) / 255.f;
|
||||
float green = (rand() % 256) / 255.f;
|
||||
float blue = (rand() % 256) / 255.f;
|
||||
for (auto j = 0; j < 6; ++j) {
|
||||
auto& vertex = data[i * 6 + j];
|
||||
vertex.r = red;
|
||||
vertex.g = green;
|
||||
vertex.b = blue;
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
static void init()
|
||||
{
|
||||
// Open the device
|
||||
gpu_fd = open("/dev/gpu/render0", O_RDWR);
|
||||
VERIFY(gpu_fd >= 0);
|
||||
// Create a virgl context for this file descriptor
|
||||
VERIFY(ioctl(gpu_fd, VIRGL_IOCTL_CREATE_CONTEXT) >= 0);
|
||||
// Create a VertexElements resource
|
||||
VirGL3DResourceSpec vbo_spec {
|
||||
.target = to_underlying(Gallium::PipeTextureTarget::BUFFER), // pipe_texture_target
|
||||
.format = 45, // pipe_to_virgl_format
|
||||
.bind = VIRGL_BIND_VERTEX_BUFFER,
|
||||
.width = PAGE_SIZE,
|
||||
.height = 1,
|
||||
.depth = 1,
|
||||
.array_size = 1,
|
||||
.last_level = 0,
|
||||
.nr_samples = 0,
|
||||
.flags = 0,
|
||||
.created_resource_id = 0,
|
||||
};
|
||||
vbo_resource_id = create_virgl_resource(vbo_spec);
|
||||
// Create a texture to draw to
|
||||
VirGL3DResourceSpec drawtarget_spec {
|
||||
.target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT), // pipe_texture_target
|
||||
.format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM), // pipe_to_virgl_format
|
||||
.bind = VIRGL_BIND_RENDER_TARGET,
|
||||
.width = DRAWTARGET_WIDTH,
|
||||
.height = DRAWTARGET_HEIGHT,
|
||||
.depth = 1,
|
||||
.array_size = 1,
|
||||
.last_level = 0,
|
||||
.nr_samples = 0,
|
||||
.flags = 0,
|
||||
.created_resource_id = 0,
|
||||
};
|
||||
drawtarget = create_virgl_resource(drawtarget_spec);
|
||||
// Create a depthbuffer surface
|
||||
VirGL3DResourceSpec depthbuffer_surface_spec {
|
||||
.target = to_underlying(Gallium::PipeTextureTarget::TEXTURE_RECT), // pipe_texture_target
|
||||
.format = to_underlying(Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT), // pipe_to_virgl_format
|
||||
.bind = VIRGL_BIND_RENDER_TARGET | VIRGL_BIND_DEPTH_STENCIL,
|
||||
.width = DRAWTARGET_WIDTH,
|
||||
.height = DRAWTARGET_HEIGHT,
|
||||
.depth = 1,
|
||||
.array_size = 1,
|
||||
.last_level = 0,
|
||||
.nr_samples = 0,
|
||||
.flags = 0,
|
||||
.created_resource_id = 0,
|
||||
};
|
||||
depthbuffer_surface = create_virgl_resource(depthbuffer_surface_spec);
|
||||
|
||||
// Initialize all required state
|
||||
CommandBufferBuilder builder;
|
||||
// Create and set the blend, to control the color mask
|
||||
blend_handle = allocate_handle();
|
||||
builder.append_create_blend(blend_handle);
|
||||
builder.append_bind_blend(blend_handle);
|
||||
// Create drawtarget surface
|
||||
drawtarget_surface_handle = allocate_handle();
|
||||
builder.append_create_surface(drawtarget, drawtarget_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM);
|
||||
// Create depthbuffer surface
|
||||
depthbuffer_surface_handle = allocate_handle();
|
||||
builder.append_create_surface(depthbuffer_surface, depthbuffer_surface_handle, Protocol::TextureFormat::VIRTIO_GPU_FORMAT_Z32_FLOAT);
|
||||
// Set some framebuffer state (attached handle, framebuffer size, etc)
|
||||
builder.append_set_framebuffer_state(drawtarget_surface_handle, depthbuffer_surface_handle);
|
||||
builder.append_set_framebuffer_state_no_attach();
|
||||
// Set the vertex buffer
|
||||
builder.append_set_vertex_buffers(sizeof(VertexData), 0, vbo_resource_id);
|
||||
// Create and bind fragment shader
|
||||
frag_shader_handle = allocate_handle();
|
||||
builder.append_create_shader(frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT, frag_shader);
|
||||
builder.append_bind_shader(frag_shader_handle, Gallium::ShaderType::SHADER_FRAGMENT);
|
||||
// Create and bind vertex shader
|
||||
vert_shader_handle = allocate_handle();
|
||||
builder.append_create_shader(vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX, vert_shader);
|
||||
builder.append_bind_shader(vert_shader_handle, Gallium::ShaderType::SHADER_VERTEX);
|
||||
// Create a VertexElements object (used to specify layout of vertex data)
|
||||
ve_handle = allocate_handle();
|
||||
builder.append_create_vertex_elements(ve_handle);
|
||||
builder.append_bind_vertex_elements(ve_handle);
|
||||
// Create a DepthStencilAlpha (DSA) object
|
||||
dsa_handle = allocate_handle();
|
||||
builder.append_create_dsa(dsa_handle);
|
||||
builder.append_bind_dsa(dsa_handle);
|
||||
// Create a Rasterizer object
|
||||
rasterizer_handle = allocate_handle();
|
||||
builder.append_create_rasterizer(rasterizer_handle);
|
||||
builder.append_bind_rasterizer(rasterizer_handle);
|
||||
// Set the Viewport
|
||||
builder.append_gl_viewport();
|
||||
// Upload buffer
|
||||
upload_command_buffer(builder.build());
|
||||
|
||||
// Setup the vertex data
|
||||
g_vertices = gen_vertex_data();
|
||||
}
|
||||
|
||||
static Gfx::FloatMatrix4x4 get_transform_matrix(unsigned step_num)
|
||||
{
|
||||
auto mat = Gfx::FloatMatrix4x4::identity();
|
||||
float angle = step_num * 0.02;
|
||||
mat = mat * Gfx::rotation_matrix(FloatVector3(1, 0, 0), angle * 1.17356641f);
|
||||
mat = mat * Gfx::rotation_matrix(FloatVector3(0, 1, 0), angle * 0.90533273f);
|
||||
mat = mat * Gfx::rotation_matrix(FloatVector3(0, 0, 1), angle);
|
||||
return mat;
|
||||
}
|
||||
|
||||
static Vector<float> encode_constant_buffer(Gfx::FloatMatrix4x4 const& mat)
|
||||
{
|
||||
// Flip the y axis. This is done because OpenGLs coordinate space has a Y-axis of
|
||||
// Opposite direction to that of LibGfx
|
||||
Gfx::FloatMatrix4x4 flip_y = Gfx::FloatMatrix4x4::identity();
|
||||
flip_y.elements()[1][1] = -1;
|
||||
auto real_mat = mat * flip_y;
|
||||
Vector<float> values;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
values.append(real_mat.elements()[i][j]);
|
||||
}
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
static void draw_frame(unsigned step_num)
|
||||
{
|
||||
// Get model matrix
|
||||
auto model_matrix = get_transform_matrix(step_num);
|
||||
VirGLTransferDescriptor descriptor {
|
||||
.data = (void*)g_vertices.data(),
|
||||
.offset_in_region = 0,
|
||||
.num_bytes = sizeof(VertexData) * g_vertices.size(),
|
||||
.direction = VIRGL_DATA_DIR_GUEST_TO_HOST,
|
||||
};
|
||||
// Transfer data from vertices array to kernel virgl transfer region
|
||||
VERIFY(ioctl(gpu_fd, VIRGL_IOCTL_TRANSFER_DATA, &descriptor) >= 0);
|
||||
// Create command buffer
|
||||
CommandBufferBuilder builder;
|
||||
// Transfer data from kernel virgl transfer region to host resource
|
||||
builder.append_transfer3d(vbo_resource_id, sizeof(VertexData) * g_vertices.size(), 1, 1, VIRGL_DATA_DIR_GUEST_TO_HOST);
|
||||
builder.append_end_transfers_3d();
|
||||
// Set the constant buffer to the identity matrix
|
||||
builder.append_set_constant_buffer(encode_constant_buffer(model_matrix));
|
||||
// Clear the framebuffer
|
||||
builder.append_gl_clear(0, 0, 0);
|
||||
// Draw the vbo
|
||||
builder.append_draw_vbo(g_vertices.size());
|
||||
// Upload the buffer
|
||||
upload_command_buffer(builder.build());
|
||||
}
|
||||
|
||||
void update_frame(RefPtr<Gfx::Bitmap> target, unsigned num_cycles)
|
||||
{
|
||||
VERIFY(target->width() == DRAWTARGET_WIDTH);
|
||||
VERIFY(target->height() == DRAWTARGET_HEIGHT);
|
||||
// Run logic to draw the frame
|
||||
draw_frame(num_cycles);
|
||||
// Transfer data back from hypervisor to kernel transfer region
|
||||
CommandBufferBuilder builder;
|
||||
builder.append_transfer3d(drawtarget, DRAWTARGET_WIDTH, DRAWTARGET_HEIGHT, 1, VIRGL_DATA_DIR_HOST_TO_GUEST);
|
||||
builder.append_end_transfers_3d();
|
||||
upload_command_buffer(builder.build());
|
||||
// Copy from kernel transfer region to userspace
|
||||
VirGLTransferDescriptor descriptor {
|
||||
.data = (void*)target->scanline_u8(0),
|
||||
.offset_in_region = 0,
|
||||
.num_bytes = DRAWTARGET_WIDTH * DRAWTARGET_HEIGHT * sizeof(u32),
|
||||
.direction = VIRGL_DATA_DIR_HOST_TO_GUEST,
|
||||
};
|
||||
VERIFY(ioctl(gpu_fd, VIRGL_IOCTL_TRANSFER_DATA, &descriptor) >= 0);
|
||||
}
|
||||
|
||||
ErrorOr<int> serenity_main(Main::Arguments arguments)
|
||||
{
|
||||
auto app = TRY(GUI::Application::try_create(arguments));
|
||||
|
||||
auto window = TRY(GUI::Window::try_create());
|
||||
window->set_double_buffering_enabled(true);
|
||||
window->set_title("VirGLDemo");
|
||||
window->set_resizable(false);
|
||||
window->resize(DRAWTARGET_WIDTH, DRAWTARGET_HEIGHT);
|
||||
window->set_has_alpha_channel(false);
|
||||
window->set_alpha_hit_threshold(1);
|
||||
|
||||
auto demo = TRY(Demo::create());
|
||||
window->set_main_widget(demo);
|
||||
|
||||
auto app_icon = GUI::Icon::default_icon("app-cube"sv);
|
||||
window->set_icon(app_icon.bitmap_for_size(16));
|
||||
|
||||
init();
|
||||
window->show();
|
||||
|
||||
return app->exec();
|
||||
}
|
|
@ -1,210 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AK/DistinctNumeric.h>
|
||||
|
||||
AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ObjectHandle);
|
||||
AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ResourceID);
|
||||
|
||||
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
|
||||
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
|
||||
#define VIRGL_BIND_SAMPLER_VIEW (1 << 3)
|
||||
#define VIRGL_BIND_VERTEX_BUFFER (1 << 4)
|
||||
#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
|
||||
#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
|
||||
#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
|
||||
#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
|
||||
#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
|
||||
#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
|
||||
#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
|
||||
#define VIRGL_BIND_CURSOR (1 << 16)
|
||||
#define VIRGL_BIND_CUSTOM (1 << 17)
|
||||
#define VIRGL_BIND_SCANOUT (1 << 18)
|
||||
#define VIRGL_BIND_STAGING (1 << 19)
|
||||
#define VIRGL_BIND_SHARED (1 << 20)
|
||||
|
||||
namespace Protocol {
|
||||
|
||||
enum class TextureFormat : u32 {
|
||||
// RGBA Formats
|
||||
VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
|
||||
VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
|
||||
VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
|
||||
VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
|
||||
|
||||
VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
|
||||
VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
|
||||
|
||||
VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
|
||||
VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
|
||||
|
||||
// Stencil-Depth Formats
|
||||
VIRTIO_GPU_FORMAT_Z16_UNORM = 16,
|
||||
VIRTIO_GPU_FORMAT_Z32_UNORM = 17,
|
||||
VIRTIO_GPU_FORMAT_Z32_FLOAT = 18,
|
||||
VIRTIO_GPU_FORMAT_Z24_UNORM_S8_UINT = 19,
|
||||
VIRTIO_GPU_FORMAT_S8_UINT_Z24_UNORM = 20,
|
||||
VIRTIO_GPU_FORMAT_Z24X8_UNORM = 21,
|
||||
VIRTIO_GPU_FORMAT_X8Z24_UNORM = 22,
|
||||
VIRTIO_GPU_FORMAT_S8_UINT = 23,
|
||||
VIRTIO_GPU_FORMAT_Z32_FLOAT_S8X24_UINT = 128,
|
||||
VIRTIO_GPU_FORMAT_X24S8_UINT = 136,
|
||||
VIRTIO_GPU_FORMAT_S8X24_UINT = 137,
|
||||
VIRTIO_GPU_FORMAT_X32_S8X24_UINT = 138,
|
||||
|
||||
};
|
||||
|
||||
enum class VirGLCommand : u32 {
|
||||
NOP = 0,
|
||||
CREATE_OBJECT = 1,
|
||||
BIND_OBJECT,
|
||||
DESTROY_OBJECT,
|
||||
SET_VIEWPORT_STATE,
|
||||
SET_FRAMEBUFFER_STATE,
|
||||
SET_VERTEX_BUFFERS,
|
||||
CLEAR,
|
||||
DRAW_VBO,
|
||||
RESOURCE_INLINE_WRITE,
|
||||
SET_SAMPLER_VIEWS,
|
||||
SET_INDEX_BUFFER,
|
||||
SET_CONSTANT_BUFFER,
|
||||
SET_STENCIL_REF,
|
||||
SET_BLEND_COLOR,
|
||||
SET_SCISSOR_STATE,
|
||||
BLIT,
|
||||
RESOURCE_COPY_REGION,
|
||||
BIND_SAMPLER_STATES,
|
||||
BEGIN_QUERY,
|
||||
END_QUERY,
|
||||
GET_QUERY_RESULT,
|
||||
SET_POLYGON_STIPPLE,
|
||||
SET_CLIP_STATE,
|
||||
SET_SAMPLE_MASK,
|
||||
SET_STREAMOUT_TARGETS,
|
||||
SET_RENDER_CONDITION,
|
||||
SET_UNIFORM_BUFFER,
|
||||
|
||||
SET_SUB_CTX,
|
||||
CREATE_SUB_CTX,
|
||||
DESTROY_SUB_CTX,
|
||||
BIND_SHADER,
|
||||
SET_TESS_STATE,
|
||||
SET_MIN_SAMPLES,
|
||||
SET_SHADER_BUFFERS,
|
||||
SET_SHADER_IMAGES,
|
||||
MEMORY_BARRIER,
|
||||
LAUNCH_GRID,
|
||||
SET_FRAMEBUFFER_STATE_NO_ATTACH,
|
||||
TEXTURE_BARRIER,
|
||||
SET_ATOMIC_BUFFERS,
|
||||
SET_DBG_FLAGS,
|
||||
GET_QUERY_RESULT_QBO,
|
||||
TRANSFER3D,
|
||||
END_TRANSFERS,
|
||||
COPY_TRANSFER3D,
|
||||
SET_TWEAKS,
|
||||
CLEAR_TEXTURE,
|
||||
PIPE_RESOURCE_CREATE,
|
||||
PIPE_RESOURCE_SET_TYPE,
|
||||
GET_MEMORY_INFO,
|
||||
SEND_STRING_MARKER,
|
||||
MAX_COMMANDS
|
||||
};
|
||||
|
||||
union ClearType {
|
||||
struct {
|
||||
u32 depth : 1;
|
||||
u32 stencil : 1;
|
||||
u32 color0 : 1;
|
||||
u32 color1 : 1;
|
||||
u32 color2 : 1;
|
||||
u32 color3 : 1;
|
||||
u32 color4 : 1;
|
||||
u32 color5 : 1;
|
||||
u32 color6 : 1;
|
||||
u32 color7 : 1;
|
||||
} flags;
|
||||
u32 value;
|
||||
};
|
||||
|
||||
enum class ObjectType : u32 {
|
||||
NONE,
|
||||
BLEND,
|
||||
RASTERIZER,
|
||||
DSA,
|
||||
SHADER,
|
||||
VERTEX_ELEMENTS,
|
||||
SAMPLER_VIEW,
|
||||
SAMPLER_STATE,
|
||||
SURFACE,
|
||||
QUERY,
|
||||
STREAMOUT_TARGET,
|
||||
MSAA_SURFACE,
|
||||
MAX_OBJECTS,
|
||||
};
|
||||
|
||||
enum class PipeTextureTarget : u32 {
|
||||
BUFFER = 0,
|
||||
TEXTURE_1D,
|
||||
TEXTURE_2D,
|
||||
TEXTURE_3D,
|
||||
TEXTURE_CUBE,
|
||||
TEXTURE_RECT,
|
||||
TEXTURE_1D_ARRAY,
|
||||
TEXTURE_2D_ARRAY,
|
||||
TEXTURE_CUBE_ARRAY,
|
||||
MAX
|
||||
};
|
||||
|
||||
enum class PipePrimitiveTypes : u32 {
|
||||
POINTS = 0,
|
||||
LINES,
|
||||
LINE_LOOP,
|
||||
LINE_STRIP,
|
||||
TRIANGLES,
|
||||
TRIANGLE_STRIP,
|
||||
TRIANGLE_FAN,
|
||||
QUADS,
|
||||
QUAD_STRIP,
|
||||
POLYGON,
|
||||
LINES_ADJACENCY,
|
||||
LINE_STRIP_ADJACENCY,
|
||||
TRIANGLES_ADJACENCY,
|
||||
TRIANGLE_STRIP_ADJACENCY,
|
||||
PATCHES,
|
||||
MAX
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace Gallium {
|
||||
|
||||
enum class PipeTextureTarget : u32 {
|
||||
BUFFER,
|
||||
TEXTURE_1D,
|
||||
TEXTURE_2D,
|
||||
TEXTURE_3D,
|
||||
TEXTURE_CUBE,
|
||||
TEXTURE_RECT,
|
||||
TEXTURE_1D_ARRAY,
|
||||
TEXTURE_2D_ARRAY,
|
||||
TEXTURE_CUBE_ARRAY,
|
||||
MAX_TEXTURE_TYPES,
|
||||
};
|
||||
|
||||
enum class ShaderType : u32 {
|
||||
SHADER_VERTEX = 0,
|
||||
SHADER_FRAGMENT,
|
||||
SHADER_GEOMETRY,
|
||||
SHADER_TESS_CTRL,
|
||||
SHADER_TESS_EVAL,
|
||||
SHADER_COMPUTE,
|
||||
SHADER_TYPES
|
||||
};
|
||||
|
||||
}
|
|
@ -1,44 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <LibGUI/Label.h>
|
||||
#include <LibGUI/Painter.h>
|
||||
|
||||
#include "Widget.h"
|
||||
|
||||
ErrorOr<NonnullRefPtr<Demo>> Demo::create()
|
||||
{
|
||||
auto demo = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) Demo));
|
||||
|
||||
demo->m_bitmap = TRY(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { DRAWTARGET_WIDTH, DRAWTARGET_HEIGHT }));
|
||||
demo->m_bitmap->fill(Gfx::Color::Black);
|
||||
|
||||
return demo;
|
||||
}
|
||||
|
||||
Demo::Demo()
|
||||
{
|
||||
m_cycles = 0;
|
||||
|
||||
stop_timer();
|
||||
start_timer(16);
|
||||
}
|
||||
|
||||
Demo::~Demo() { }
|
||||
|
||||
void Demo::paint_event(GUI::PaintEvent& event)
|
||||
{
|
||||
GUI::Painter painter(*this);
|
||||
painter.add_clip_rect(event.rect());
|
||||
painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect());
|
||||
}
|
||||
|
||||
void Demo::timer_event(Core::TimerEvent&)
|
||||
{
|
||||
m_cycles += 1;
|
||||
update_frame(m_bitmap, m_cycles);
|
||||
update();
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <LibGUI/Widget.h>
|
||||
|
||||
void update_frame(RefPtr<Gfx::Bitmap>, unsigned num_cycles);
|
||||
|
||||
constexpr size_t DRAWTARGET_WIDTH = 500;
|
||||
constexpr size_t DRAWTARGET_HEIGHT = 500;
|
||||
|
||||
class Demo final : public GUI::Widget {
|
||||
C_OBJECT(Demo)
|
||||
public:
|
||||
static ErrorOr<NonnullRefPtr<Demo>> create();
|
||||
virtual ~Demo() override;
|
||||
bool show_window_frame() const { return m_show_window_frame; }
|
||||
|
||||
Function<void(GUI::ContextMenuEvent&)> on_context_menu_request;
|
||||
|
||||
protected:
|
||||
virtual void context_menu_event(GUI::ContextMenuEvent& event) override
|
||||
{
|
||||
if (on_context_menu_request)
|
||||
on_context_menu_request(event);
|
||||
}
|
||||
|
||||
private:
|
||||
Demo();
|
||||
|
||||
RefPtr<Gfx::Bitmap> m_bitmap;
|
||||
|
||||
virtual void paint_event(GUI::PaintEvent&) override;
|
||||
virtual void timer_event(Core::TimerEvent&) override;
|
||||
|
||||
int m_cycles;
|
||||
bool m_show_window_frame { true };
|
||||
};
|
Loading…
Reference in a new issue