This forwards all drag-and-drop events from the UI to the WebContent
process. If the page accepts the events, the UI does not handle them.
Otherwise, we will open the dropped files as file:// URLs.
This forwards all drag-and-drop events from the UI to the WebContent
process. If the page accepts the events, the UI does not handle them.
Otherwise, we will open the dropped files as file:// URLs.
This factory forced callers to make a list of GC-allocated FileAPI::File
objects. This isn't safe - this opens a window for these files to be
garbage collected before the FileList object stores / visits the list.
Instead, only allow creating an empty FileList and incrementally adding
files to that list.
The drag-and-drop processing model allows for users to drag around
either elements within the DOM or objects completely outside the DOM.
This drag event can either end without action (via cancellation or user
input), or in a drop event, where the dragged object is dropped onto
another element within the DOM.
The processing model is rather large. This implements enough of it to
allow the UI process to specifically handle dragging objects outside of
the DOM onto the DOM. For example, dragging an image from the OS file
manager onto a file-upload input element. This does not implement the
ability to drag DOM elements.
We can get away with using the forward declaration of EditEventHandler
in the header file (and avoid ~1k rebuilt files when EditEventHandler is
modified).
There will be an upcoming DragAndDropEventHandler class, so this patch
just sets things up so that the edit and drag-and-drop event handlers
are stored the same way in EventHandler.
Just to sanity check that we can import the library, and that it at
least interprets the generated enumeration values properly, let's
do some simple testing of the swift integration.
When using a configuration without a swift compiler, we need to no-op
the swift annotations. Other, cleverer solutions beyond the has include
all fell flat in the face of the clang modules implementation used by
swift to parse-once use-everywhere each module.
The PageClient for SVGDecodedImageData needs to actually have the
definition of PageClient available in order to inherit from it. This
fixes importing this header from Objective-C or Swift.
The identifier "Protocol" is claimed by Objective-C and Swift for use
by the language's built-in protocol conformance feature, which is
similar to Rust traits or Java interfaces.
Rename LibProtocol -> LibRequests, and its namespace from Protocol to
Requests to accomodate this.
The values of attribute selectors are now compared case insensitively
by default if the attribute's document is not a HTML document, or the
element is not in the HTML namespace.
The `ThreadPoolLooper` should increment `m_busy_count` before attempting
to access the global queue. Otherwise, there exists a possible race
condition where `wait_for_all` checks the exit conditions before the
looper increments `m_busy_count` but after it empties the `ThreadPool`
queue.
Next, incrementing / decrementing `m_busy_count` is moved to be the
responsibility of `ThreadPoolLooper`. Otherwise, it is possible that
decrementing `m_busy_count` in the caller of `Looper::next` causes
`m_busy_count` to underflow if the call to `Looper::next` returns
before incrementing `m_busy_count`.
When adding tests for `ThreadPool` a handful of deadlocks can be
observed when worker threads wait on `m_work_available`.
The first deadlock is in the destruction of `ThreadPool` where it
is possible for a worker thread to be in the process of acquiring
`m_mutex` when the broadcast to `m_work_available` in the
destructor happens. This causes the destructor to hang on joining the
thread which is now perpetually waiting on `m_work_available`. This is
solved by repeatedly broadcasting on `m_work_available` until the thread
to join exits.
The second deadlock occurs when the final signal to `m_work_done` is
missed by the wait in `wait_for_all`. At this point all workers are in
the hot loop of attempting to get work from the work queue, however
since there is no work remaining all workers end up waiting on
`m_work_available`. At this point the `wait_for_all` call is also
waiting on `m_work_done`, which will never be signalled again as all
workers are waiting on `m_work_available`.
This requires 2 changes to fix, the first is that workers will signal
`m_done_work` before waiting on `m_work_available`. The second change is
to acquire `m_mutex` before checking the wait conditions as done when
using `wait_while`.
This allows us to use HeapFunction all of the way down, allowing us
to remove the Handle usage in after_session_callback for
create_new_child_navigable.
...For the completion steps. This is quite nice, as we can simply
capture this in the heap function where it is used instead of
needing to establish a new root.
Note that with these changes, to represent 'an empty algorithm', we now
use a null HeapFunction and do not invoke the steps.
This requires pulling in some of the STL, but the result is that our
iterator is now STL Approved ™️ and our containers can be
auto-conformed to Swift protocols.