There was a bug when dealing with a carry when the addition
result for the current word was UINT32_MAX.
This commit also adds a regression test for the bug.
A ConsoleMessage is a struct cointaining:
* AK::String text; represents the text of the message sent
to the console.
* ConsoleMessageKind kind; represents the kind of JS `console` function
from which the message was sent.
Now, Javascript `console` functions only send a ConsoleMessage to the
Interpreter's Console instead of printing text directly to stdout.
The Console then stores the recived ConsoleMessage in
Console::m_messages; the Console does not print to stdout by default.
You can set Console::on_new_message to a void(ConsoleMessage&); this
function will get call everytime a new message is added to the Console's
messages and can be used, for example, to print ConsoleMessages to
stdout or to color the output based on the kind of ConsoleMessage.
In this patch, I also:
* Re-implement all the previously implemented functions in the
JavaScript ConsoleObject, as wrappers around Console functions
that add new message to the Console.
* Implement console.clear() like so:
- m_messages get cleared;
- a new_message with kind set ConsoleMessageKind::Clear gets added
to m_messages, its text is an empty AK::String;
* Give credit to linusg in Console.cpp since I used his
console.trace() algorithm in Console::trace().
I think that having this abstration will help us in the implementation
of a browser console or a JS debugger. We could also add more MetaData
to ConsoleMessage, e.g. Object IDs of the arguments passed to console
functions in order to make hyperlinks, Timestamps, ecc.; which could be
interesting to see.
This will also help in implementing a `/bin/js` option to make, for
example, return a ConsoleMessageWrapper to console functions instead of
undefined. This will be useful to make tests for functions like
console.count() and console.countClear(). :^)
If a window has child windows when it's destroyed, WindowServer will
now automatically tear down all of its children as well.
This is communicated to the client program through a vector of window
ID's included with the response to WindowServer::DestroyWindow.
This does feel a little bit awkward, but managing it on the client side
also seems a bit awkward.
This is much better than the hack we had of making them Tooltip windows
since frameless windows end up at the right layer in the window stack
automatically, and always get yanked above the parent window simply by
being child windows.
When moving a window, we will now move any child windows by the same
position delta as the parent. This makes ComboBox popup list windows
follow the window they were opened by, which looks nice. :^)
If a window has another window in its Core::Object ancestor chain,
we now communicate that relationship to WindowServer so that it can
act with awareness of parent/child windows.
When dealing with png data that has less than 8 bits per pixel, round
up to the next byte when allocating per row buffers and streamers. This
fixes decoding odd sized PNGs with less than 8 bits per pixel.
Also added a test page with some odd sized palleted PNGs.
You can now do:
touch a.txt b.txt c.txt d.txt
Also now you can't do:
touch --test # This created a "./--test" file
Also adds ArgsParser to the mix to better handle arguments :)