be1a5bf3f7
A ConsoleMessage is a struct cointaining: * AK::String text; represents the text of the message sent to the console. * ConsoleMessageKind kind; represents the kind of JS `console` function from which the message was sent. Now, Javascript `console` functions only send a ConsoleMessage to the Interpreter's Console instead of printing text directly to stdout. The Console then stores the recived ConsoleMessage in Console::m_messages; the Console does not print to stdout by default. You can set Console::on_new_message to a void(ConsoleMessage&); this function will get call everytime a new message is added to the Console's messages and can be used, for example, to print ConsoleMessages to stdout or to color the output based on the kind of ConsoleMessage. In this patch, I also: * Re-implement all the previously implemented functions in the JavaScript ConsoleObject, as wrappers around Console functions that add new message to the Console. * Implement console.clear() like so: - m_messages get cleared; - a new_message with kind set ConsoleMessageKind::Clear gets added to m_messages, its text is an empty AK::String; * Give credit to linusg in Console.cpp since I used his console.trace() algorithm in Console::trace(). I think that having this abstration will help us in the implementation of a browser console or a JS debugger. We could also add more MetaData to ConsoleMessage, e.g. Object IDs of the arguments passed to console functions in order to make hyperlinks, Timestamps, ecc.; which could be interesting to see. This will also help in implementing a `/bin/js` option to make, for example, return a ConsoleMessageWrapper to console functions instead of undefined. This will be useful to make tests for functions like console.count() and console.countClear(). :^) |
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Kernel | ||
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Meta | ||
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ReadMe.md |
SerenityOS
Graphical Unix-like operating system for x86 computers.
About
SerenityOS is a love letter to '90s user interfaces with a custom Unix-like core. It flatters with sincerity by stealing beautiful ideas from various other systems.
Roughly speaking, the goal is a marriage between the aesthetic of late-1990s productivity software and the power-user accessibility of late-2000s *nix. This is a system by us, for us, based on the things we like.
I (Andreas) regularly post raw hacking sessions and demos on my YouTube channel.
Sometimes I write about the system on my github.io blog.
I'm also on Patreon and GitHub Sponsors if you would like to show some support that way.
Screenshot
Kernel features
- x86 (32-bit) kernel with pre-emptive multi-threading
- Hardware protections (SMEP, SMAP, UMIP, NX, WP, TSD, ...)
- IPv4 stack with ARP, TCP, UDP and ICMP protocols
- ext2 filesystem
- POSIX signals
- Purgeable memory
- /proc filesystem
- Pseudoterminals (with /dev/pts filesystem)
- Filesystem notifications
- CPU and memory profiling
- SoundBlaster 16 driver
- VMWare/QEMU mouse integration
System services
- Launch/session daemon (SystemServer)
- Compositing window server (WindowServer)
- Text console manager (TTYServer)
- DNS client (LookupServer)
- Network protocols server (ProtocolServer)
- Software-mixing sound daemon (AudioServer)
- Desktop notifications (NotificationServer)
- HTTP server (WebServer)
- Telnet server (TelnetServer)
Libraries
- C++ templates and containers (AK)
- Event loop and utilities (LibCore)
- 2D graphics library (LibGfx)
- GUI toolkit (LibGUI)
- Cross-process communication library (LibIPC)
- HTML/CSS engine (LibWeb)
- JavaScript engine (LibJS)
- Markdown (LibMarkdown)
- Audio (LibAudio)
- PCI database (LibPCIDB)
- Terminal emulation (LibVT)
- Network protocols (HTTP) (LibProtocol)
- Mathematical functions (LibM)
- ELF file handing (LibELF)
- POSIX threading (LibPthread)
- Higher-level threading (LibThread)
Userland features
- Unix-like libc and userland
- Shell with pipes and I/O redirection
- On-line help system (both terminal and GUI variants)
- Web browser (Browser)
- C++ IDE (HackStudio)
- IRC client
- Desktop synthesizer (Piano)
- Various desktop apps & games
- Color themes
How do I build and run this?
See the SerenityOS build instructions
Wanna chat?
Come hang out with us in #serenityos
on the Freenode IRC network.
Author
- Andreas Kling - awesomekling
Contributors
- Robin Burchell - rburchell
- Conrad Pankoff - deoxxa
- Sergey Bugaev - bugaevc
- Liav A - supercomputer7
(And many more!) Feel free to append yourself here if you've made some sweet contributions. :)
License
SerenityOS is licensed under a 2-clause BSD license.