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WindowServer+LibGUI: Automatically close child windows with parent
If a window has child windows when it's destroyed, WindowServer will now automatically tear down all of its children as well. This is communicated to the client program through a vector of window ID's included with the response to WindowServer::DestroyWindow. This does feel a little bit awkward, but managing it on the client side also seems a bit awkward.
This commit is contained in:
parent
a726fda546
commit
745b0b27fd
Notes:
sideshowbarker
2024-07-19 07:07:09 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/745b0b27fd0
5 changed files with 47 additions and 16 deletions
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@ -126,18 +126,29 @@ Window* Window::find_parent_window()
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return nullptr;
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}
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void Window::hide()
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void Window::server_did_destroy()
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{
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if (!is_visible())
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return;
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reified_windows->remove(m_window_id);
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WindowServerConnection::the().send_sync<Messages::WindowServer::DestroyWindow>(m_window_id);
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m_window_id = 0;
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m_visible = false;
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m_pending_paint_event_rects.clear();
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m_back_bitmap = nullptr;
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m_front_bitmap = nullptr;
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m_override_cursor = StandardCursor::None;
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}
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void Window::hide()
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{
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if (!is_visible())
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return;
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reified_windows->remove(m_window_id);
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auto response = WindowServerConnection::the().send_sync<Messages::WindowServer::DestroyWindow>(m_window_id);
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server_did_destroy();
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for (auto child_window_id : response->destroyed_window_ids()) {
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if (auto* window = Window::from_window_id(child_window_id)) {
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window->server_did_destroy();
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}
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}
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bool app_has_visible_windows = false;
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for (auto& window : *all_windows) {
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@ -191,6 +191,8 @@ protected:
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private:
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virtual bool is_window() const override final { return true; }
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void server_did_destroy();
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RefPtr<Gfx::Bitmap> create_backing_bitmap(const Gfx::Size&);
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RefPtr<Gfx::Bitmap> create_shared_bitmap(Gfx::BitmapFormat, const Gfx::Size&);
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void set_current_backing_bitmap(Gfx::Bitmap&, bool flush_immediately = false);
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@ -472,6 +472,10 @@ OwnPtr<Messages::WindowServer::CreateWindowResponse> ClientConnection::handle(co
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did_misbehave("CreateWindow with bad parent_window_id");
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return nullptr;
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}
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if (parent_window->window_id() == window_id) {
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did_misbehave("CreateWindow trying to make a window with itself as parent");
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return nullptr;
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}
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window->set_parent_window(*parent_window);
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}
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@ -497,6 +501,25 @@ OwnPtr<Messages::WindowServer::CreateWindowResponse> ClientConnection::handle(co
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return make<Messages::WindowServer::CreateWindowResponse>(window_id);
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}
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void ClientConnection::destroy_window(Window& window, Vector<i32>& destroyed_window_ids)
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{
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for (auto& child_window : window.child_windows()) {
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if (!child_window)
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continue;
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ASSERT(child_window->window_id() != window.window_id());
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destroy_window(*child_window, destroyed_window_ids);
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}
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destroyed_window_ids.append(window.window_id());
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if (window.type() == WindowType::MenuApplet)
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AppletManager::the().remove_applet(window);
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WindowManager::the().invalidate(window);
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remove_child(window);
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m_windows.remove(window.window_id());
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}
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OwnPtr<Messages::WindowServer::DestroyWindowResponse> ClientConnection::handle(const Messages::WindowServer::DestroyWindow& message)
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{
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auto it = m_windows.find(message.window_id());
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@ -505,16 +528,9 @@ OwnPtr<Messages::WindowServer::DestroyWindowResponse> ClientConnection::handle(c
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return nullptr;
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}
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auto& window = *(*it).value;
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if (window.type() == WindowType::MenuApplet)
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AppletManager::the().remove_applet(window);
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WindowManager::the().invalidate(window);
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remove_child(window);
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ASSERT(it->value.ptr() == &window);
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m_windows.remove(message.window_id());
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return make<Messages::WindowServer::DestroyWindowResponse>();
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Vector<i32> destroyed_window_ids;
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destroy_window(window, destroyed_window_ids);
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return make<Messages::WindowServer::DestroyWindowResponse>(destroyed_window_ids);
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}
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void ClientConnection::post_paint_message(Window& window, bool ignore_occlusion)
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@ -79,6 +79,8 @@ public:
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private:
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explicit ClientConnection(Core::LocalSocket&, int client_id);
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void destroy_window(Window&, Vector<i32>& destroyed_window_ids);
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virtual OwnPtr<Messages::WindowServer::GreetResponse> handle(const Messages::WindowServer::Greet&) override;
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virtual OwnPtr<Messages::WindowServer::CreateMenubarResponse> handle(const Messages::WindowServer::CreateMenubar&) override;
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virtual OwnPtr<Messages::WindowServer::DestroyMenubarResponse> handle(const Messages::WindowServer::DestroyMenubar&) override;
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@ -44,7 +44,7 @@ endpoint WindowServer = 2
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String title,
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i32 parent_window_id) => (i32 window_id)
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DestroyWindow(i32 window_id) => ()
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DestroyWindow(i32 window_id) => (Vector<i32> destroyed_window_ids)
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SetWindowTitle(i32 window_id, String title) => ()
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GetWindowTitle(i32 window_id) => (String title)
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