Commit graph

37783 commits

Author SHA1 Message Date
Linus Groh
0c65624a32 LibJS: Add AsyncGenerator / AsyncGeneratorPrototype
Not implementing any prototype functions yet, but stubbing out async
generator infrastructure will allow us to make some progress in that
direction.
2022-05-05 22:40:57 +02:00
Linus Groh
2c68ec9097 LibJS: Use Object* for 'manual' GlobalObject::foo_prototype() getters
Not doing so only leads to problems down the line, e.g. not being able
to pass them as function pointers to ordinary_create_from_constructor().
2022-05-05 22:40:57 +02:00
networkException
f3f19f8321 Browser: Consolidate StorageWidget tabs into a single gml file
This patch removes the separate CookiesTab.gml file used to define the
layout of the cookies and local storage tabs and moves those defintions
into the StorageWidget.gml file.
2022-05-05 21:57:39 +02:00
Linus Groh
e5196c8e3d WindowServer: Take vertical menu offset into account when adjusting pos
Unconditionally adding the item height offset to the adjusted vertical
position of a menu leads to an incorrect position if we previously
clamped the translation offset so the menu doesn't go off-screen.

Also add some comments to this coordinate math. Always add comments to
coordinate math.
2022-05-05 21:54:53 +02:00
Rafał Babiarz
ac991b0a89 Browser: Set all cookies at once instead adding them separately 2022-05-05 21:54:38 +02:00
Rafał Babiarz
dc66d16dc2 Browser: Rename "on_want_cookies" to match local storage equivalent 2022-05-05 21:54:38 +02:00
Liav A
969e5fa163 Kernel/Console: Use 8x16 character font bitmap instead of old 8x8 bitmap
This in turn makes the built-in kernel console much more nicer to look
into, so let's remove the support for 8x8 bitmap and instead add 8x16
font bitmap.
2022-05-05 21:51:57 +02:00
Andreas Kling
3a2118cc7d LibGfx: Fix Clang build failulres in VectorN
Clang didn't accept the friend declaration here, as the class has a
requires clause attached to it, and I couldn't immediately figure
out what it wants instead.

Add accessors for VectorN::m_data and use those where needed instead
for now.
2022-05-05 21:46:42 +02:00
Luke Wilde
caf652799f SystemMonitor: Consistently use u64 for ValueFormat::text_formatter
ValueFormat::text_formatter is called with a u64 retrieved from
GraphWidget::m_values. However, the function pointer definition used
size_t and all the users of text_formatter used int.  If bytes was over
~2 billion, we would interpret bytes to be negative. We then pass this
into `human_readable_size` which converts it to a u64, making it out to
be about 15.9 EiB.

This is fixed by making everything in the path take a u64.
2022-05-05 21:25:04 +02:00
Liav A
b96b2fb9be Kernel/Graphics: Simplify the GenericGraphicsAdapter class
The old methods are already can be considered deprecated, and now after
we removed framebuffer devices entirely, we can safely remove these
methods too, which simplfies the GenericGraphicsAdapter class a lot.
2022-05-05 20:55:57 +02:00
Liav A
d49a35df31 Kernel/Graphics: Simplify the feature level of the Graphics subsystem
Instead of letting the user to determine whether framebuffer devices
will be created (which is useless because they are gone by now), let's
simplify the flow by allowing the user to choose between full, limited
or disabled functionality. The determination happens only once, so, if
the user decided to disable graphics support, the initialize method
exits immediately. If limited functionality is chosen, then a generic
DisplayConnector is initialized with the preset framebuffer resolution,
if present, and then the initialize method exits. As a default, the code
proceeds to initialize all drivers as usual.
2022-05-05 20:55:57 +02:00
Liav A
e301af8352 Everywhere: Purge all support and usage of framebuffer devices
Long live the DisplayConnector object!
2022-05-05 20:55:57 +02:00
Liav A
aad968cc5e Everywhere: Rename fb prefix function names => graphics_connector 2022-05-05 20:55:57 +02:00
Liav A
10adc27eda Everywhere: Rename FB prefix structure names => Graphics 2022-05-05 20:55:57 +02:00
Liav A
d2e93ec50a Everywhere: Rename FB prefix name ioctls => GRAPHICS 2022-05-05 20:55:57 +02:00
Liav A
f15b93c9a1 Kernel/Graphics: Use DisplayConnector design with generic framebuffers 2022-05-05 20:55:57 +02:00
Liav A
c27c414ed1 Kernel/Graphics: Apply DisplayConnector design on the VirtIO driver 2022-05-05 20:55:57 +02:00
Liav A
4ff6150f1b WindowServer: Use FB_IOCTL_FLUSH_HEAD to flush a framebuffer if possible
This ioctl is more appropriate when the hardware supports flushing of
the entire framebuffer, so we use that instead of the previous default
FB_IOCTL_FLUSH_HEAD_BUFFERS ioctl.
2022-05-05 20:55:57 +02:00
Liav A
41283a2de6 Kernel/Graphics: Use VirtIO GPU3DDevice constructor indirectly
We shouldn't expose the VirtIO GPU3DDevice constructor as public method,
so instead, let's use the usual pattern of a static construction method
that uses the constructor within the method.
2022-05-05 20:55:57 +02:00
Liav A
728358c599 Kernel/Graphics: Migrate Intel driver to use the DisplayConnector design 2022-05-05 20:55:57 +02:00
Liav A
e9a74cbefb Kernel/Graphics: Use DisplayConnector design for the Bochs driver 2022-05-05 20:55:57 +02:00
Liav A
6d7e2596e0 WindowServer: Implement mechanism to restore safe mode setting
Such mechanism will be used by the Intel Graphics driver, because we
lack support of changing the resolution on this driver currently, so,
when WindowServer will try to mode-set the display then it will fail,
and will use the safe mode-setting call instead to be able to show
something on screen.
2022-05-05 20:55:57 +02:00
Liav A
d9a2706079 DisplaySettings+WindowServer: Add support for display connector devices 2022-05-05 20:55:57 +02:00
Liav A
e6ebf9e5c1 Kernel/Memory: Add TypedMapping base_address method
This method will be used to ease usage with the structure when we need
to do virtual pointer arithmetics.
2022-05-05 20:55:57 +02:00
Liav A
3a3700f95e LibEDID: Export common structures into a header file
This will be used later in the kernel code to simplify the EDID handling
code.
2022-05-05 20:55:57 +02:00
Liav A
9f0b5b04ff Kernel/Graphics: Export Bochs definitions to a header file
These definitions will be used later when applying the DisplayConnector
design on the Bochs driver.
2022-05-05 20:55:57 +02:00
Liav A
b401f278ad Userland: Re-organize /dev GPU nodes 2022-05-05 20:55:57 +02:00
Liav A
912b8ab965 Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-05-05 20:55:57 +02:00
Liav A
ebf7225728 Kernel/Graphics: Declare BochsGraphicsAdapter::get_edid private method 2022-05-05 20:55:57 +02:00
Jelle Raaijmakers
a699e0a9d7 LibSoftGPU: Remove initial fog factor value from Device
This value was always overwritten. No functional changes.
2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
526390ec06 LibSoftGPU: Move back to i32-based subpixels
Our move to floating point precision has eradicated the pixel artifacts
in Quake 1, but introduced new and not so subtle rendering glitches in
games like Tux Racer. This commit changes three things to get the best
of both worlds:

1. Subpixel logic based on `i32` types was reintroduced, the number of
   bits is set to 6. This reintroduces the artifacts in Quake 1 but
   fixes rendering of Tux Racer.

2. Before triangle culling, subpixel coordinates are calculated and
   stored in `Triangle`. These coordinates are rounded, which fixes the
   Quake 1 artifacts. Tux Racer is unaffected.

3. The triangle area (actually parallelogram area) is also stored in
   `Triangle` so we don't need to recalculate it later on. In our
   previous subpixel code, there was a subtle disconnect between the
   two calculations (one with and one without subpixel precision) which
   resulted in triangles incorrectly being culled. This fixes some
   remaining Quake 1 artifacts.
2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
7db68e118c LibGfx: Add Vector::to_rounded<T>() 2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
54108263d6 LibGfx: Add IntVector2/3/4 types
The type `Vector<N, int>` is used often enough that it warrants its own
dedicated type.
2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
f5ea93edfd LibSoftGPU: Remove unused Matrix3x3.h include 2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
e70dc20650 LibSoftGPU: Replace some interpolate() calls with VectorN::dot
The dot product is effectively the same as `interpolate()`, allowing us
to use `VectorN`. No functional changes.
2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
dfb218f6a8 LibSoftGPU: East-const interpolate
No functional changes.
2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
9a1364d784 LibSoftGPU: Use FloatVector4 pixel format for Image
This increases memory usage for textures 4-fold, but allows us to
completely remove calls to `(un)pack_color` in a very hot loop.
2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
6090e79191 LibSoftGPU: Use u64 for Device statistics vars
No functional changes.
2022-05-05 20:50:46 +02:00
Jelle Raaijmakers
365fb36108 LibGL: Split up GLContext implementation into logical units
This allows for faster rebuilds when the implementation changes.
2022-05-05 20:50:14 +02:00
Jelle Raaijmakers
4ace97c550 LibGL: Put the OpenGL API wrapper in a single code unit
We were splitting these API wrappers up into different files without a
quantifiable benefit. Now, it's extremely clear where the direct API
implementation lives. :^)
2022-05-05 20:50:14 +02:00
Undefine
4054c35e9a su: Change the HOME enviroment variable on login 2022-05-05 20:49:18 +02:00
Tim Schumacher
defe7b4ecc LibC: Add IN6_IS_ADDR_MULTICAST 2022-05-05 20:47:38 +02:00
Tim Schumacher
0ce43fae9c Kernel: Add IPv4 network class masks 2022-05-05 20:47:38 +02:00
Tim Schumacher
7dd4648565 Kernel: Add IPsec ESP and AH protocol numbers 2022-05-05 20:47:38 +02:00
Tim Schumacher
098af0f846 Kernel: Properly define IOV_MAX 2022-05-05 20:47:38 +02:00
Tim Schumacher
6d59d4d3d9 Kernel: Add the remaining POSIX MADV_* constants 2022-05-05 20:47:38 +02:00
Tim Schumacher
94ab75d3df Kernel: Add O_SYNC into fcntl.h 2022-05-05 20:47:38 +02:00
Linus Groh
2fc9481bb6 LibJS: Correct SetMutableBinding fallibility bug in spec comment
This is an editorial change in the ECMA-262 spec.

See: https://github.com/tc39/ecma262/commit/656f0cf
2022-05-05 09:28:08 +02:00
Karol Kosek
272cf3cbd5 Browser: Set an icon for the 'Edit Bookmark' Dialog 2022-05-04 23:22:10 +02:00
Karol Kosek
ae28e3ff5c LibWeb: Use Unicode data for CSS text-transform property
Previously it was only transforming ASCII characters.
2022-05-04 23:21:34 +02:00