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LibGL: Split up GLContext implementation into logical units
This allows for faster rebuilds when the implementation changes.
This commit is contained in:
parent
4ace97c550
commit
365fb36108
Notes:
sideshowbarker
2024-07-17 11:18:22 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/365fb36108 Pull-request: https://github.com/SerenityOS/serenity/pull/13859 Reviewed-by: https://github.com/sunverwerth ✅
10 changed files with 2614 additions and 2513 deletions
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@ -1,8 +1,15 @@
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set(SOURCES
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ContextParameter.cpp
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GLAPI.cpp
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GLContext.cpp
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Matrix.cpp
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Lighting.cpp
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Lists.cpp
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Stencil.cpp
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Tex/NameAllocator.cpp
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Tex/Texture2D.cpp
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Textures.cpp
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Vertex.cpp
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)
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serenity_lib(LibGL gl)
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535
Userland/Libraries/LibGL/ContextParameter.cpp
Normal file
535
Userland/Libraries/LibGL/ContextParameter.cpp
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@ -0,0 +1,535 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <LibGL/GLContext.h>
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namespace GL {
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Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
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{
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switch (name) {
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case GL_ALPHA_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_ALPHA_TEST:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_alpha_test_enabled } };
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case GL_BLEND:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_blend_enabled } };
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case GL_BLEND_DST_ALPHA:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
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case GL_BLEND_SRC_ALPHA:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };
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case GL_BLUE_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_COLOR_MATERIAL:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_color_material_enabled } };
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case GL_COLOR_MATERIAL_FACE:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_face) } };
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case GL_COLOR_MATERIAL_MODE:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_mode) } };
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case GL_CULL_FACE:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
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case GL_DEPTH_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_DEPTH_TEST:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_test_enabled } };
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case GL_DITHER:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_dither_enabled } };
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case GL_DOUBLEBUFFER:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = true } };
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case GL_FOG: {
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auto fog_enabled = m_rasterizer->options().fog_enabled;
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = fog_enabled } };
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}
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case GL_GREEN_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_LIGHTING:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
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case GL_MAX_LIGHTS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
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case GL_MAX_MODELVIEW_STACK_DEPTH:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
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case GL_MAX_PROJECTION_STACK_DEPTH:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = PROJECTION_MATRIX_STACK_LIMIT } };
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case GL_MAX_TEXTURE_SIZE:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = 4096 } };
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case GL_MAX_TEXTURE_STACK_DEPTH:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
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case GL_MAX_TEXTURE_UNITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
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case GL_NORMALIZE:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
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case GL_PACK_ALIGNMENT:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = m_pack_alignment } };
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case GL_PACK_IMAGE_HEIGHT:
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return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
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case GL_PACK_LSB_FIRST:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
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case GL_PACK_ROW_LENGTH:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
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case GL_PACK_SKIP_PIXELS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
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case GL_PACK_SKIP_ROWS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
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case GL_PACK_SWAP_BYTES:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
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case GL_POLYGON_OFFSET_FILL:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_offset_enabled } };
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case GL_RED_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
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case GL_SCISSOR_BOX: {
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auto scissor_box = m_rasterizer->options().scissor_box;
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return ContextParameter {
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.type = GL_INT,
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.count = 4,
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.value = {
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.integer_list = {
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scissor_box.x(),
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scissor_box.y(),
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scissor_box.width(),
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scissor_box.height(),
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} }
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};
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} break;
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case GL_SCISSOR_TEST: {
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auto scissor_enabled = m_rasterizer->options().scissor_enabled;
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = scissor_enabled } };
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}
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case GL_STENCIL_BITS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = m_device_info.stencil_bits } };
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case GL_STENCIL_CLEAR_VALUE:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = m_clear_stencil } };
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case GL_STENCIL_TEST:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_stencil_test_enabled } };
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case GL_TEXTURE_1D:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_1d_enabled() } };
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case GL_TEXTURE_2D:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_2d_enabled() } };
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case GL_TEXTURE_3D:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_3d_enabled() } };
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case GL_TEXTURE_CUBE_MAP:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_cube_map_enabled() } };
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T: {
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auto generation_enabled = texture_coordinate_generation(m_active_texture_unit_index, name).enabled;
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = generation_enabled } };
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}
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case GL_UNPACK_ALIGNMENT:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_alignment } };
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case GL_UNPACK_IMAGE_HEIGHT:
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return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
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case GL_UNPACK_LSB_FIRST:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
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case GL_UNPACK_ROW_LENGTH:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_row_length } };
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case GL_UNPACK_SKIP_PIXELS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
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case GL_UNPACK_SKIP_ROWS:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
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case GL_UNPACK_SWAP_BYTES:
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return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
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case GL_VIEWPORT:
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return ContextParameter {
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.type = GL_INT,
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.count = 4,
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.value = {
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.integer_list = {
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m_viewport.x(),
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m_viewport.y(),
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m_viewport.width(),
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m_viewport.height(),
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} }
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};
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default:
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dbgln_if(GL_DEBUG, "get_context_parameter({:#x}): unknown context parameter", name);
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return {};
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}
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}
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void GLContext::gl_disable(GLenum capability)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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auto rasterizer_options = m_rasterizer->options();
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bool update_rasterizer_options = false;
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switch (capability) {
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case GL_COLOR_MATERIAL:
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m_color_material_enabled = false;
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break;
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case GL_CULL_FACE:
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m_cull_faces = false;
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rasterizer_options.enable_culling = false;
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update_rasterizer_options = true;
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break;
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case GL_DEPTH_TEST:
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m_depth_test_enabled = false;
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rasterizer_options.enable_depth_test = false;
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update_rasterizer_options = true;
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break;
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case GL_BLEND:
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m_blend_enabled = false;
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rasterizer_options.enable_blending = false;
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update_rasterizer_options = true;
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break;
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case GL_ALPHA_TEST:
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m_alpha_test_enabled = false;
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rasterizer_options.enable_alpha_test = false;
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update_rasterizer_options = true;
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break;
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case GL_DITHER:
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m_dither_enabled = false;
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break;
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case GL_FOG:
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rasterizer_options.fog_enabled = false;
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update_rasterizer_options = true;
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break;
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case GL_LIGHTING:
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m_lighting_enabled = false;
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rasterizer_options.lighting_enabled = false;
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update_rasterizer_options = true;
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break;
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case GL_LIGHT0:
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case GL_LIGHT1:
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case GL_LIGHT2:
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case GL_LIGHT3:
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case GL_LIGHT4:
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case GL_LIGHT5:
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case GL_LIGHT6:
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case GL_LIGHT7:
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m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
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m_light_state_is_dirty = true;
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break;
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case GL_NORMALIZE:
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m_normalize = false;
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rasterizer_options.normalization_enabled = false;
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update_rasterizer_options = true;
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break;
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case GL_POLYGON_OFFSET_FILL:
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m_depth_offset_enabled = false;
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rasterizer_options.depth_offset_enabled = false;
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update_rasterizer_options = true;
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break;
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case GL_SCISSOR_TEST:
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rasterizer_options.scissor_enabled = false;
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update_rasterizer_options = true;
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break;
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case GL_STENCIL_TEST:
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m_stencil_test_enabled = false;
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rasterizer_options.enable_stencil_test = false;
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update_rasterizer_options = true;
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break;
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case GL_TEXTURE_1D:
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m_active_texture_unit->set_texture_1d_enabled(false);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_2D:
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m_active_texture_unit->set_texture_2d_enabled(false);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_3D:
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m_active_texture_unit->set_texture_3d_enabled(false);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_CUBE_MAP:
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m_active_texture_unit->set_texture_cube_map_enabled(false);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T:
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texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = false;
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m_texcoord_generation_dirty = true;
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break;
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default:
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dbgln_if(GL_DEBUG, "gl_disable({:#x}): unknown parameter", capability);
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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}
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if (update_rasterizer_options)
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m_rasterizer->set_options(rasterizer_options);
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}
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void GLContext::gl_disable_client_state(GLenum cap)
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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switch (cap) {
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case GL_COLOR_ARRAY:
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m_client_side_color_array_enabled = false;
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break;
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case GL_NORMAL_ARRAY:
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m_client_side_normal_array_enabled = false;
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break;
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case GL_TEXTURE_COORD_ARRAY:
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m_client_side_texture_coord_array_enabled[m_client_active_texture] = false;
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break;
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case GL_VERTEX_ARRAY:
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m_client_side_vertex_array_enabled = false;
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break;
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default:
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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}
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}
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void GLContext::gl_enable(GLenum capability)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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auto rasterizer_options = m_rasterizer->options();
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bool update_rasterizer_options = false;
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switch (capability) {
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case GL_COLOR_MATERIAL:
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m_color_material_enabled = true;
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break;
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case GL_CULL_FACE:
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m_cull_faces = true;
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rasterizer_options.enable_culling = true;
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update_rasterizer_options = true;
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break;
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case GL_DEPTH_TEST:
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m_depth_test_enabled = true;
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rasterizer_options.enable_depth_test = true;
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update_rasterizer_options = true;
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break;
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case GL_BLEND:
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m_blend_enabled = true;
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rasterizer_options.enable_blending = true;
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update_rasterizer_options = true;
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break;
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case GL_ALPHA_TEST:
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m_alpha_test_enabled = true;
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rasterizer_options.enable_alpha_test = true;
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update_rasterizer_options = true;
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break;
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case GL_DITHER:
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m_dither_enabled = true;
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break;
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case GL_FOG:
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rasterizer_options.fog_enabled = true;
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update_rasterizer_options = true;
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break;
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case GL_LIGHTING:
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m_lighting_enabled = true;
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rasterizer_options.lighting_enabled = true;
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update_rasterizer_options = true;
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break;
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case GL_NORMALIZE:
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m_normalize = true;
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rasterizer_options.normalization_enabled = true;
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update_rasterizer_options = true;
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break;
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case GL_POLYGON_OFFSET_FILL:
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m_depth_offset_enabled = true;
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rasterizer_options.depth_offset_enabled = true;
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update_rasterizer_options = true;
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break;
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case GL_SCISSOR_TEST:
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rasterizer_options.scissor_enabled = true;
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update_rasterizer_options = true;
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break;
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case GL_STENCIL_TEST:
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m_stencil_test_enabled = true;
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rasterizer_options.enable_stencil_test = true;
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update_rasterizer_options = true;
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break;
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case GL_TEXTURE_1D:
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m_active_texture_unit->set_texture_1d_enabled(true);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_2D:
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m_active_texture_unit->set_texture_2d_enabled(true);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_3D:
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m_active_texture_unit->set_texture_3d_enabled(true);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_CUBE_MAP:
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m_active_texture_unit->set_texture_cube_map_enabled(true);
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m_sampler_config_is_dirty = true;
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break;
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case GL_LIGHT0:
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case GL_LIGHT1:
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case GL_LIGHT2:
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case GL_LIGHT3:
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case GL_LIGHT4:
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case GL_LIGHT5:
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case GL_LIGHT6:
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case GL_LIGHT7:
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m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
|
||||
m_light_state_is_dirty = true;
|
||||
break;
|
||||
case GL_TEXTURE_GEN_Q:
|
||||
case GL_TEXTURE_GEN_R:
|
||||
case GL_TEXTURE_GEN_S:
|
||||
case GL_TEXTURE_GEN_T:
|
||||
texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = true;
|
||||
m_texcoord_generation_dirty = true;
|
||||
break;
|
||||
default:
|
||||
dbgln_if(GL_DEBUG, "gl_enable({:#x}): unknown parameter", capability);
|
||||
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
||||
}
|
||||
|
||||
if (update_rasterizer_options)
|
||||
m_rasterizer->set_options(rasterizer_options);
|
||||
}
|
||||
|
||||
void GLContext::gl_enable_client_state(GLenum cap)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
switch (cap) {
|
||||
case GL_COLOR_ARRAY:
|
||||
m_client_side_color_array_enabled = true;
|
||||
break;
|
||||
case GL_NORMAL_ARRAY:
|
||||
m_client_side_normal_array_enabled = true;
|
||||
break;
|
||||
case GL_TEXTURE_COORD_ARRAY:
|
||||
m_client_side_texture_coord_array_enabled[m_client_active_texture] = true;
|
||||
break;
|
||||
case GL_VERTEX_ARRAY:
|
||||
m_client_side_vertex_array_enabled = true;
|
||||
break;
|
||||
default:
|
||||
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
auto optional_parameter = get_context_parameter(pname);
|
||||
RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
|
||||
auto parameter = optional_parameter.release_value();
|
||||
|
||||
switch (parameter.type) {
|
||||
case GL_BOOL:
|
||||
*data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
*data = (parameter.value.double_value == 0.0) ? GL_FALSE : GL_TRUE;
|
||||
break;
|
||||
case GL_INT:
|
||||
*data = (parameter.value.integer_value == 0) ? GL_FALSE : GL_TRUE;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_get_doublev(GLenum pname, GLdouble* params)
|
||||
{
|
||||
get_floating_point(pname, params);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void GLContext::get_floating_point(GLenum pname, T* params)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// Handle matrix retrieval first
|
||||
auto flatten_and_assign_matrix = [¶ms](FloatMatrix4x4 const& matrix) {
|
||||
auto elements = matrix.elements();
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
for (size_t j = 0; j < 4; ++j) {
|
||||
// Return transposed matrix since OpenGL defines them as column-major
|
||||
params[i * 4 + j] = static_cast<T>(elements[j][i]);
|
||||
}
|
||||
}
|
||||
};
|
||||
switch (pname) {
|
||||
case GL_MODELVIEW_MATRIX:
|
||||
flatten_and_assign_matrix(m_model_view_matrix);
|
||||
return;
|
||||
case GL_PROJECTION_MATRIX:
|
||||
flatten_and_assign_matrix(m_projection_matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
// Regular parameters
|
||||
auto optional_parameter = get_context_parameter(pname);
|
||||
RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
|
||||
auto parameter = optional_parameter.release_value();
|
||||
|
||||
switch (parameter.type) {
|
||||
case GL_BOOL:
|
||||
*params = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
for (size_t i = 0; i < parameter.count; ++i)
|
||||
params[i] = parameter.value.double_list[i];
|
||||
break;
|
||||
case GL_INT:
|
||||
for (size_t i = 0; i < parameter.count; ++i)
|
||||
params[i] = parameter.value.integer_list[i];
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_get_floatv(GLenum pname, GLfloat* params)
|
||||
{
|
||||
get_floating_point(pname, params);
|
||||
}
|
||||
|
||||
void GLContext::gl_get_integerv(GLenum pname, GLint* data)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
auto optional_parameter = get_context_parameter(pname);
|
||||
RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
|
||||
auto parameter = optional_parameter.release_value();
|
||||
|
||||
switch (parameter.type) {
|
||||
case GL_BOOL:
|
||||
*data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_DOUBLE: {
|
||||
double const int_range = static_cast<double>(NumericLimits<GLint>::max()) - NumericLimits<GLint>::min();
|
||||
for (size_t i = 0; i < parameter.count; ++i) {
|
||||
double const result_factor = (clamp(parameter.value.double_list[i], -1.0, 1.0) + 1.0) / 2.0;
|
||||
data[i] = static_cast<GLint>(NumericLimits<GLint>::min() + result_factor * int_range);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_INT:
|
||||
for (size_t i = 0; i < parameter.count; ++i)
|
||||
data[i] = parameter.value.integer_list[i];
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean GLContext::gl_is_enabled(GLenum capability)
|
||||
{
|
||||
RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
|
||||
|
||||
auto optional_parameter = get_context_parameter(capability);
|
||||
RETURN_VALUE_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM, 0);
|
||||
|
||||
auto parameter = optional_parameter.release_value();
|
||||
RETURN_VALUE_WITH_ERROR_IF(!parameter.is_capability, GL_INVALID_ENUM, 0);
|
||||
|
||||
return parameter.value.boolean_value;
|
||||
}
|
||||
|
||||
}
|
File diff suppressed because it is too large
Load diff
|
@ -30,6 +30,41 @@
|
|||
|
||||
namespace GL {
|
||||
|
||||
#define APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(name, ...) \
|
||||
if (should_append_to_listing()) { \
|
||||
append_to_listing<&GLContext::name>(__VA_ARGS__); \
|
||||
if (!should_execute_after_appending_to_listing()) \
|
||||
return; \
|
||||
}
|
||||
|
||||
#define APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(name, arg) \
|
||||
if (should_append_to_listing()) { \
|
||||
auto ptr = store_in_listing(arg); \
|
||||
append_to_listing<&GLContext::name>(*ptr); \
|
||||
if (!should_execute_after_appending_to_listing()) \
|
||||
return; \
|
||||
}
|
||||
|
||||
#define RETURN_WITH_ERROR_IF(condition, error) \
|
||||
if (condition) { \
|
||||
dbgln_if(GL_DEBUG, "{}(): error {:#x}", __func__, error); \
|
||||
if (m_error == GL_NO_ERROR) \
|
||||
m_error = error; \
|
||||
return; \
|
||||
}
|
||||
|
||||
#define RETURN_VALUE_WITH_ERROR_IF(condition, error, return_value) \
|
||||
if (condition) { \
|
||||
dbgln_if(GL_DEBUG, "{}(): error {:#x}", __func__, error); \
|
||||
if (m_error == GL_NO_ERROR) \
|
||||
m_error = error; \
|
||||
return return_value; \
|
||||
}
|
||||
|
||||
constexpr size_t MODELVIEW_MATRIX_STACK_LIMIT = 64;
|
||||
constexpr size_t PROJECTION_MATRIX_STACK_LIMIT = 8;
|
||||
constexpr size_t TEXTURE_MATRIX_STACK_LIMIT = 8;
|
||||
|
||||
struct ContextParameter {
|
||||
GLenum type;
|
||||
bool is_capability { false };
|
||||
|
|
539
Userland/Libraries/LibGL/Lighting.cpp
Normal file
539
Userland/Libraries/LibGL/Lighting.cpp
Normal file
|
@ -0,0 +1,539 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
|
||||
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <AK/Debug.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
template<typename T>
|
||||
void GLContext::get_light_param(GLenum light, GLenum pname, T* params)
|
||||
{
|
||||
auto const& light_state = m_light_states[light - GL_LIGHT0];
|
||||
switch (pname) {
|
||||
case GL_AMBIENT:
|
||||
params[0] = light_state.ambient_intensity.x();
|
||||
params[1] = light_state.ambient_intensity.y();
|
||||
params[2] = light_state.ambient_intensity.z();
|
||||
params[3] = light_state.ambient_intensity.w();
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
params[0] = light_state.diffuse_intensity.x();
|
||||
params[1] = light_state.diffuse_intensity.y();
|
||||
params[2] = light_state.diffuse_intensity.z();
|
||||
params[3] = light_state.diffuse_intensity.w();
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
params[0] = light_state.specular_intensity.x();
|
||||
params[1] = light_state.specular_intensity.y();
|
||||
params[2] = light_state.specular_intensity.z();
|
||||
params[3] = light_state.specular_intensity.w();
|
||||
break;
|
||||
case GL_SPOT_DIRECTION:
|
||||
params[0] = light_state.spotlight_direction.x();
|
||||
params[1] = light_state.spotlight_direction.y();
|
||||
params[2] = light_state.spotlight_direction.z();
|
||||
break;
|
||||
case GL_SPOT_EXPONENT:
|
||||
*params = light_state.spotlight_exponent;
|
||||
break;
|
||||
case GL_SPOT_CUTOFF:
|
||||
*params = light_state.spotlight_cutoff_angle;
|
||||
break;
|
||||
case GL_CONSTANT_ATTENUATION:
|
||||
*params = light_state.constant_attenuation;
|
||||
break;
|
||||
case GL_LINEAR_ATTENUATION:
|
||||
*params = light_state.linear_attenuation;
|
||||
break;
|
||||
case GL_QUADRATIC_ATTENUATION:
|
||||
*params = light_state.quadratic_attenuation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void GLContext::get_material_param(Face face, GLenum pname, T* params)
|
||||
{
|
||||
auto const& material = m_material_states[face];
|
||||
switch (pname) {
|
||||
case GL_AMBIENT:
|
||||
params[0] = static_cast<T>(material.ambient.x());
|
||||
params[1] = static_cast<T>(material.ambient.y());
|
||||
params[2] = static_cast<T>(material.ambient.z());
|
||||
params[3] = static_cast<T>(material.ambient.w());
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
params[0] = static_cast<T>(material.diffuse.x());
|
||||
params[1] = static_cast<T>(material.diffuse.y());
|
||||
params[2] = static_cast<T>(material.diffuse.z());
|
||||
params[3] = static_cast<T>(material.diffuse.w());
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
params[0] = static_cast<T>(material.specular.x());
|
||||
params[1] = static_cast<T>(material.specular.y());
|
||||
params[2] = static_cast<T>(material.specular.z());
|
||||
params[3] = static_cast<T>(material.specular.w());
|
||||
break;
|
||||
case GL_EMISSION:
|
||||
params[0] = static_cast<T>(material.emissive.x());
|
||||
params[1] = static_cast<T>(material.emissive.y());
|
||||
params[2] = static_cast<T>(material.emissive.z());
|
||||
params[3] = static_cast<T>(material.emissive.w());
|
||||
break;
|
||||
case GL_SHININESS:
|
||||
*params = material.shininess;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_color_material(GLenum face, GLenum mode)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color_material, face, mode);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
RETURN_WITH_ERROR_IF(face != GL_FRONT
|
||||
&& face != GL_BACK
|
||||
&& face != GL_FRONT_AND_BACK,
|
||||
GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(mode != GL_EMISSION
|
||||
&& mode != GL_AMBIENT
|
||||
&& mode != GL_DIFFUSE
|
||||
&& mode != GL_SPECULAR
|
||||
&& mode != GL_AMBIENT_AND_DIFFUSE,
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
m_color_material_face = face;
|
||||
m_color_material_mode = mode;
|
||||
|
||||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_get_light(GLenum light, GLenum pname, void* params, GLenum type)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_light, light, pname, params, type);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light > GL_LIGHT0 + m_device_info.num_lights, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_SPOT_DIRECTION || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_CUTOFF || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION), GL_INVALID_ENUM);
|
||||
|
||||
if (type == GL_FLOAT)
|
||||
get_light_param<GLfloat>(light, pname, static_cast<GLfloat*>(params));
|
||||
else if (type == GL_INT)
|
||||
get_light_param<GLint>(light, pname, static_cast<GLint*>(params));
|
||||
else
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
void GLContext::gl_get_material(GLenum face, GLenum pname, void* params, GLenum type)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_material, face, pname, params, type);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK), GL_INVALID_ENUM);
|
||||
|
||||
Face material_face = Front;
|
||||
switch (face) {
|
||||
case GL_FRONT:
|
||||
material_face = Front;
|
||||
break;
|
||||
case GL_BACK:
|
||||
material_face = Back;
|
||||
break;
|
||||
}
|
||||
|
||||
if (type == GL_FLOAT)
|
||||
get_material_param<GLfloat>(material_face, pname, static_cast<GLfloat*>(params));
|
||||
else if (type == GL_INT)
|
||||
get_material_param<GLint>(material_face, pname, static_cast<GLint*>(params));
|
||||
else
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
void GLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
|
||||
|
||||
RETURN_WITH_ERROR_IF(pname != GL_LIGHT_MODEL_AMBIENT
|
||||
&& pname != GL_LIGHT_MODEL_COLOR_CONTROL
|
||||
&& pname != GL_LIGHT_MODEL_LOCAL_VIEWER
|
||||
&& pname != GL_LIGHT_MODEL_TWO_SIDE,
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
auto lighting_params = m_rasterizer->light_model();
|
||||
|
||||
switch (pname) {
|
||||
case GL_LIGHT_MODEL_AMBIENT:
|
||||
lighting_params.scene_ambient_color = { x, y, z, w };
|
||||
break;
|
||||
case GL_LIGHT_MODEL_COLOR_CONTROL: {
|
||||
GLenum color_control = static_cast<GLenum>(x);
|
||||
RETURN_WITH_ERROR_IF(color_control != GL_SINGLE_COLOR && color_control != GL_SEPARATE_SPECULAR_COLOR, GL_INVALID_ENUM);
|
||||
lighting_params.color_control = (color_control == GL_SINGLE_COLOR) ? GPU::ColorControl::SingleColor : GPU::ColorControl::SeparateSpecularColor;
|
||||
break;
|
||||
}
|
||||
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
||||
// 0 means the viewer is at infinity
|
||||
// 1 means they're in local (eye) space
|
||||
lighting_params.viewer_at_infinity = (x != 1.0f);
|
||||
break;
|
||||
case GL_LIGHT_MODEL_TWO_SIDE:
|
||||
VERIFY(y == 0.0f && z == 0.0f && w == 0.0f);
|
||||
lighting_params.two_sided_lighting = x;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_rasterizer->set_light_model_params(lighting_params);
|
||||
}
|
||||
|
||||
void GLContext::gl_lightf(GLenum light, GLenum pname, GLfloat param)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightf, light, pname, param);
|
||||
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname != GL_SPOT_EXPONENT || pname != GL_SPOT_CUTOFF), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(param < 0.f, GL_INVALID_VALUE);
|
||||
|
||||
auto& light_state = m_light_states.at(light - GL_LIGHT0);
|
||||
|
||||
switch (pname) {
|
||||
case GL_CONSTANT_ATTENUATION:
|
||||
light_state.constant_attenuation = param;
|
||||
break;
|
||||
case GL_LINEAR_ATTENUATION:
|
||||
light_state.linear_attenuation = param;
|
||||
break;
|
||||
case GL_QUADRATIC_ATTENUATION:
|
||||
light_state.quadratic_attenuation = param;
|
||||
break;
|
||||
case GL_SPOT_EXPONENT:
|
||||
RETURN_WITH_ERROR_IF(param > 128.f, GL_INVALID_VALUE);
|
||||
light_state.spotlight_exponent = param;
|
||||
break;
|
||||
case GL_SPOT_CUTOFF:
|
||||
RETURN_WITH_ERROR_IF(param > 90.f && param != 180.f, GL_INVALID_VALUE);
|
||||
light_state.spotlight_cutoff_angle = param;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_lightfv(GLenum light, GLenum pname, GLfloat const* params)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightfv, light, pname, params);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_POSITION || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname == GL_SPOT_CUTOFF || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_DIRECTION), GL_INVALID_ENUM);
|
||||
|
||||
auto& light_state = m_light_states.at(light - GL_LIGHT0);
|
||||
|
||||
switch (pname) {
|
||||
case GL_AMBIENT:
|
||||
light_state.ambient_intensity = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
light_state.diffuse_intensity = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
light_state.specular_intensity = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_POSITION:
|
||||
light_state.position = { params[0], params[1], params[2], params[3] };
|
||||
light_state.position = m_model_view_matrix * light_state.position;
|
||||
break;
|
||||
case GL_CONSTANT_ATTENUATION:
|
||||
RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
|
||||
light_state.constant_attenuation = params[0];
|
||||
break;
|
||||
case GL_LINEAR_ATTENUATION:
|
||||
RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
|
||||
light_state.linear_attenuation = params[0];
|
||||
break;
|
||||
case GL_QUADRATIC_ATTENUATION:
|
||||
RETURN_WITH_ERROR_IF(params[0] < 0.f, GL_INVALID_VALUE);
|
||||
light_state.quadratic_attenuation = params[0];
|
||||
break;
|
||||
case GL_SPOT_EXPONENT: {
|
||||
auto exponent = params[0];
|
||||
RETURN_WITH_ERROR_IF(exponent < 0.f || exponent > 128.f, GL_INVALID_VALUE);
|
||||
light_state.spotlight_exponent = exponent;
|
||||
break;
|
||||
}
|
||||
case GL_SPOT_CUTOFF: {
|
||||
auto cutoff = params[0];
|
||||
RETURN_WITH_ERROR_IF((cutoff < 0.f || cutoff > 90.f) && cutoff != 180.f, GL_INVALID_VALUE);
|
||||
light_state.spotlight_cutoff_angle = cutoff;
|
||||
break;
|
||||
}
|
||||
case GL_SPOT_DIRECTION: {
|
||||
FloatVector4 direction_vector = { params[0], params[1], params[2], 0.f };
|
||||
direction_vector = m_model_view_matrix * direction_vector;
|
||||
light_state.spotlight_direction = direction_vector.xyz();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_lightiv(GLenum light, GLenum pname, GLint const* params)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_lightiv, light, pname, params);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light >= (GL_LIGHT0 + m_device_info.num_lights), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_POSITION || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION || pname == GL_SPOT_CUTOFF || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_DIRECTION), GL_INVALID_ENUM);
|
||||
|
||||
auto& light_state = m_light_states[light - GL_LIGHT0];
|
||||
|
||||
auto const to_float_vector = [](GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
||||
return FloatVector4(x, y, z, w);
|
||||
};
|
||||
|
||||
switch (pname) {
|
||||
case GL_AMBIENT:
|
||||
light_state.ambient_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
light_state.diffuse_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
light_state.specular_intensity = to_float_vector(params[0], params[1], params[2], params[3]);
|
||||
break;
|
||||
case GL_POSITION:
|
||||
light_state.position = to_float_vector(params[0], params[1], params[2], params[3]);
|
||||
light_state.position = m_model_view_matrix * light_state.position;
|
||||
break;
|
||||
case GL_CONSTANT_ATTENUATION:
|
||||
RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
|
||||
light_state.constant_attenuation = static_cast<float>(params[0]);
|
||||
break;
|
||||
case GL_LINEAR_ATTENUATION:
|
||||
RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
|
||||
light_state.linear_attenuation = static_cast<float>(params[0]);
|
||||
break;
|
||||
case GL_QUADRATIC_ATTENUATION:
|
||||
RETURN_WITH_ERROR_IF(params[0] < 0, GL_INVALID_VALUE);
|
||||
light_state.quadratic_attenuation = static_cast<float>(params[0]);
|
||||
break;
|
||||
case GL_SPOT_EXPONENT: {
|
||||
auto exponent = static_cast<float>(params[0]);
|
||||
RETURN_WITH_ERROR_IF(exponent < 0.f || exponent > 128.f, GL_INVALID_VALUE);
|
||||
light_state.spotlight_exponent = exponent;
|
||||
break;
|
||||
}
|
||||
case GL_SPOT_CUTOFF: {
|
||||
auto cutoff = static_cast<float>(params[0]);
|
||||
RETURN_WITH_ERROR_IF((cutoff < 0.f || cutoff > 90.f) && cutoff != 180.f, GL_INVALID_VALUE);
|
||||
light_state.spotlight_cutoff_angle = cutoff;
|
||||
break;
|
||||
}
|
||||
case GL_SPOT_DIRECTION: {
|
||||
auto direction_vector = to_float_vector(params[0], params[1], params[2], 0.0f);
|
||||
direction_vector = m_model_view_matrix * direction_vector;
|
||||
light_state.spotlight_direction = direction_vector.xyz();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_materialf(GLenum face, GLenum pname, GLfloat param)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialf, face, pname, param);
|
||||
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(pname != GL_SHININESS, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(param > 128.0f, GL_INVALID_VALUE);
|
||||
|
||||
switch (face) {
|
||||
case GL_FRONT:
|
||||
m_material_states[Face::Front].shininess = param;
|
||||
break;
|
||||
case GL_BACK:
|
||||
m_material_states[Face::Back].shininess = param;
|
||||
break;
|
||||
case GL_FRONT_AND_BACK:
|
||||
m_material_states[Face::Front].shininess = param;
|
||||
m_material_states[Face::Back].shininess = param;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_materialfv(GLenum face, GLenum pname, GLfloat const* params)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialfv, face, pname, params);
|
||||
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION || pname == GL_SHININESS || pname == GL_AMBIENT_AND_DIFFUSE), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF((pname == GL_SHININESS && *params > 128.0f), GL_INVALID_VALUE);
|
||||
|
||||
auto update_material = [](GPU::Material& material, GLenum pname, GLfloat const* params) {
|
||||
switch (pname) {
|
||||
case GL_AMBIENT:
|
||||
material.ambient = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
material.diffuse = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
material.specular = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_EMISSION:
|
||||
material.emissive = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_SHININESS:
|
||||
material.shininess = *params;
|
||||
break;
|
||||
case GL_AMBIENT_AND_DIFFUSE:
|
||||
material.ambient = { params[0], params[1], params[2], params[3] };
|
||||
material.diffuse = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
switch (face) {
|
||||
case GL_FRONT:
|
||||
update_material(m_material_states[Face::Front], pname, params);
|
||||
break;
|
||||
case GL_BACK:
|
||||
update_material(m_material_states[Face::Back], pname, params);
|
||||
break;
|
||||
case GL_FRONT_AND_BACK:
|
||||
update_material(m_material_states[Face::Front], pname, params);
|
||||
update_material(m_material_states[Face::Back], pname, params);
|
||||
break;
|
||||
}
|
||||
|
||||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_materialiv(GLenum face, GLenum pname, GLint const* params)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialiv, face, pname, params);
|
||||
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_EMISSION || pname == GL_SHININESS || pname == GL_AMBIENT_AND_DIFFUSE), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF((pname == GL_SHININESS && *params > 128), GL_INVALID_VALUE);
|
||||
|
||||
auto update_material = [](GPU::Material& material, GLenum pname, GLint const* params) {
|
||||
switch (pname) {
|
||||
case GL_AMBIENT:
|
||||
material.ambient = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
material.diffuse = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
material.specular = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
|
||||
break;
|
||||
case GL_EMISSION:
|
||||
material.emissive = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
|
||||
break;
|
||||
case GL_SHININESS:
|
||||
material.shininess = static_cast<float>(params[0]);
|
||||
break;
|
||||
case GL_AMBIENT_AND_DIFFUSE:
|
||||
material.ambient = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
|
||||
material.diffuse = { static_cast<float>(params[0]), static_cast<float>(params[1]), static_cast<float>(params[2]), static_cast<float>(params[3]) };
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
switch (face) {
|
||||
case GL_FRONT:
|
||||
update_material(m_material_states[Face::Front], pname, params);
|
||||
break;
|
||||
case GL_BACK:
|
||||
update_material(m_material_states[Face::Back], pname, params);
|
||||
break;
|
||||
case GL_FRONT_AND_BACK:
|
||||
update_material(m_material_states[Face::Front], pname, params);
|
||||
update_material(m_material_states[Face::Back], pname, params);
|
||||
break;
|
||||
}
|
||||
|
||||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_shade_model(GLenum mode)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_shade_model, mode);
|
||||
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(mode != GL_FLAT && mode != GL_SMOOTH, GL_INVALID_ENUM);
|
||||
|
||||
auto options = m_rasterizer->options();
|
||||
options.shade_smooth = (mode == GL_SMOOTH);
|
||||
m_rasterizer->set_options(options);
|
||||
}
|
||||
|
||||
void GLContext::sync_light_state()
|
||||
{
|
||||
if (!m_light_state_is_dirty)
|
||||
return;
|
||||
|
||||
m_light_state_is_dirty = false;
|
||||
|
||||
auto options = m_rasterizer->options();
|
||||
options.color_material_enabled = m_color_material_enabled;
|
||||
switch (m_color_material_face) {
|
||||
case GL_BACK:
|
||||
options.color_material_face = GPU::ColorMaterialFace::Back;
|
||||
break;
|
||||
case GL_FRONT:
|
||||
options.color_material_face = GPU::ColorMaterialFace::Front;
|
||||
break;
|
||||
case GL_FRONT_AND_BACK:
|
||||
options.color_material_face = GPU::ColorMaterialFace::FrontAndBack;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
switch (m_color_material_mode) {
|
||||
case GL_AMBIENT:
|
||||
options.color_material_mode = GPU::ColorMaterialMode::Ambient;
|
||||
break;
|
||||
case GL_AMBIENT_AND_DIFFUSE:
|
||||
options.color_material_mode = GPU::ColorMaterialMode::Ambient;
|
||||
options.color_material_mode = GPU::ColorMaterialMode::Diffuse;
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
options.color_material_mode = GPU::ColorMaterialMode::Diffuse;
|
||||
break;
|
||||
case GL_EMISSION:
|
||||
options.color_material_mode = GPU::ColorMaterialMode::Emissive;
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
options.color_material_mode = GPU::ColorMaterialMode::Specular;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
m_rasterizer->set_options(options);
|
||||
|
||||
for (auto light_id = 0u; light_id < m_device_info.num_lights; light_id++) {
|
||||
auto const& current_light_state = m_light_states.at(light_id);
|
||||
m_rasterizer->set_light_state(light_id, current_light_state);
|
||||
}
|
||||
|
||||
m_rasterizer->set_material_state(GPU::Face::Front, m_material_states[Face::Front]);
|
||||
m_rasterizer->set_material_state(GPU::Face::Back, m_material_states[Face::Back]);
|
||||
}
|
||||
|
||||
}
|
164
Userland/Libraries/LibGL/Lists.cpp
Normal file
164
Userland/Libraries/LibGL/Lists.cpp
Normal file
|
@ -0,0 +1,164 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
|
||||
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <AK/Debug.h>
|
||||
#include <AK/TemporaryChange.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
void GLContext::gl_call_list(GLuint list)
|
||||
{
|
||||
if (m_gl_call_depth > max_allowed_gl_call_depth)
|
||||
return;
|
||||
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_list, list);
|
||||
|
||||
if (m_listings.size() < list)
|
||||
return;
|
||||
|
||||
TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
|
||||
|
||||
invoke_list(list);
|
||||
}
|
||||
|
||||
void GLContext::gl_call_lists(GLsizei n, GLenum type, void const* lists)
|
||||
{
|
||||
if (m_gl_call_depth > max_allowed_gl_call_depth)
|
||||
return;
|
||||
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_lists, n, type, lists);
|
||||
|
||||
RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(!(type == GL_BYTE
|
||||
|| type == GL_UNSIGNED_BYTE
|
||||
|| type == GL_SHORT
|
||||
|| type == GL_UNSIGNED_SHORT
|
||||
|| type == GL_INT
|
||||
|| type == GL_UNSIGNED_INT
|
||||
|| type == GL_FLOAT
|
||||
|| type == GL_2_BYTES
|
||||
|| type == GL_3_BYTES
|
||||
|| type == GL_4_BYTES),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
|
||||
|
||||
auto invoke_all_lists = [&]<typename T>(T const* lists) {
|
||||
for (int i = 0; i < n; ++i) {
|
||||
auto list = static_cast<size_t>(lists[i]);
|
||||
invoke_list(m_list_base + list);
|
||||
}
|
||||
};
|
||||
switch (type) {
|
||||
case GL_BYTE:
|
||||
invoke_all_lists(static_cast<GLbyte const*>(lists));
|
||||
break;
|
||||
case GL_UNSIGNED_BYTE:
|
||||
invoke_all_lists(static_cast<GLubyte const*>(lists));
|
||||
break;
|
||||
case GL_SHORT:
|
||||
invoke_all_lists(static_cast<GLshort const*>(lists));
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
invoke_all_lists(static_cast<GLushort const*>(lists));
|
||||
break;
|
||||
case GL_INT:
|
||||
invoke_all_lists(static_cast<GLint const*>(lists));
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
invoke_all_lists(static_cast<GLuint const*>(lists));
|
||||
break;
|
||||
case GL_FLOAT:
|
||||
invoke_all_lists(static_cast<GLfloat const*>(lists));
|
||||
break;
|
||||
case GL_2_BYTES:
|
||||
case GL_3_BYTES:
|
||||
case GL_4_BYTES:
|
||||
dbgln("GLContext FIXME: unimplemented glCallLists() with type {}", type);
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_delete_lists(GLuint list, GLsizei range)
|
||||
{
|
||||
if (m_listings.size() < list || m_listings.size() <= list + range)
|
||||
return;
|
||||
|
||||
for (auto& entry : m_listings.span().slice(list - 1, range))
|
||||
entry.entries.clear_with_capacity();
|
||||
}
|
||||
|
||||
void GLContext::gl_end_list()
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(!m_current_listing_index.has_value(), GL_INVALID_OPERATION);
|
||||
|
||||
m_listings[m_current_listing_index->index] = move(m_current_listing_index->listing);
|
||||
m_current_listing_index.clear();
|
||||
}
|
||||
|
||||
GLuint GLContext::gl_gen_lists(GLsizei range)
|
||||
{
|
||||
RETURN_VALUE_WITH_ERROR_IF(range <= 0, GL_INVALID_VALUE, 0);
|
||||
RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
|
||||
|
||||
auto initial_entry = m_listings.size();
|
||||
m_listings.resize(range + initial_entry);
|
||||
return initial_entry + 1;
|
||||
}
|
||||
|
||||
GLboolean GLContext::gl_is_list(GLuint list)
|
||||
{
|
||||
RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
|
||||
|
||||
return list < m_listings.size() ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
void GLContext::gl_list_base(GLuint base)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_list_base, base);
|
||||
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
m_list_base = base;
|
||||
}
|
||||
|
||||
void GLContext::gl_new_list(GLuint list, GLenum mode)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(list == 0, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(m_current_listing_index.has_value(), GL_INVALID_OPERATION);
|
||||
|
||||
if (m_listings.size() < list)
|
||||
return;
|
||||
|
||||
m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
|
||||
}
|
||||
|
||||
void GLContext::invoke_list(size_t list_index)
|
||||
{
|
||||
auto& listing = m_listings[list_index - 1];
|
||||
for (auto& entry : listing.entries) {
|
||||
entry.function.visit([&](auto& function) {
|
||||
entry.arguments.visit([&](auto& arguments) {
|
||||
auto apply = [&]<typename... Args>(Args&&... args) {
|
||||
if constexpr (requires { (this->*function)(forward<Args>(args)...); })
|
||||
(this->*function)(forward<Args>(args)...);
|
||||
};
|
||||
|
||||
arguments.apply_as_args(apply);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
171
Userland/Libraries/LibGL/Matrix.cpp
Normal file
171
Userland/Libraries/LibGL/Matrix.cpp
Normal file
|
@ -0,0 +1,171 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
|
||||
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <AK/Assertions.h>
|
||||
#include <AK/Debug.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
static constexpr size_t matrix_stack_limit(GLenum matrix_mode)
|
||||
{
|
||||
switch (matrix_mode) {
|
||||
case GL_MODELVIEW:
|
||||
return MODELVIEW_MATRIX_STACK_LIMIT;
|
||||
case GL_PROJECTION:
|
||||
return PROJECTION_MATRIX_STACK_LIMIT;
|
||||
case GL_TEXTURE:
|
||||
return TEXTURE_MATRIX_STACK_LIMIT;
|
||||
}
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
void GLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_frustum, left, right, bottom, top, near_val, far_val);
|
||||
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(near_val < 0 || far_val < 0, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
|
||||
|
||||
// Let's do some math!
|
||||
auto a = static_cast<float>((right + left) / (right - left));
|
||||
auto b = static_cast<float>((top + bottom) / (top - bottom));
|
||||
auto c = static_cast<float>(-((far_val + near_val) / (far_val - near_val)));
|
||||
auto d = static_cast<float>(-((2 * far_val * near_val) / (far_val - near_val)));
|
||||
|
||||
FloatMatrix4x4 frustum {
|
||||
static_cast<float>(2 * near_val / (right - left)), 0, a, 0,
|
||||
0, static_cast<float>(2 * near_val / (top - bottom)), b, 0,
|
||||
0, 0, c, d,
|
||||
0, 0, -1, 0
|
||||
};
|
||||
*m_current_matrix = *m_current_matrix * frustum;
|
||||
}
|
||||
|
||||
void GLContext::gl_load_identity()
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_load_identity);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
*m_current_matrix = FloatMatrix4x4::identity();
|
||||
}
|
||||
|
||||
void GLContext::gl_load_matrix(FloatMatrix4x4 const& matrix)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_load_matrix, matrix);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
*m_current_matrix = matrix;
|
||||
}
|
||||
|
||||
void GLContext::gl_matrix_mode(GLenum mode)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_matrix_mode, mode);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(mode < GL_MODELVIEW || mode > GL_TEXTURE, GL_INVALID_ENUM);
|
||||
|
||||
m_current_matrix_mode = mode;
|
||||
switch (mode) {
|
||||
case GL_MODELVIEW:
|
||||
m_current_matrix = &m_model_view_matrix;
|
||||
m_current_matrix_stack = &m_model_view_matrix_stack;
|
||||
break;
|
||||
case GL_PROJECTION:
|
||||
m_current_matrix = &m_projection_matrix;
|
||||
m_current_matrix_stack = &m_projection_matrix_stack;
|
||||
break;
|
||||
case GL_TEXTURE:
|
||||
m_current_matrix = &m_texture_matrix;
|
||||
m_current_matrix_stack = &m_texture_matrix_stack;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_mult_matrix(FloatMatrix4x4 const& matrix)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_mult_matrix, matrix);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
*m_current_matrix = *m_current_matrix * matrix;
|
||||
}
|
||||
|
||||
void GLContext::gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_ortho, left, right, bottom, top, near_val, far_val);
|
||||
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
|
||||
|
||||
auto rl = right - left;
|
||||
auto tb = top - bottom;
|
||||
auto fn = far_val - near_val;
|
||||
auto tx = -(right + left) / rl;
|
||||
auto ty = -(top + bottom) / tb;
|
||||
auto tz = -(far_val + near_val) / fn;
|
||||
|
||||
FloatMatrix4x4 projection {
|
||||
static_cast<float>(2 / rl), 0, 0, static_cast<float>(tx),
|
||||
0, static_cast<float>(2 / tb), 0, static_cast<float>(ty),
|
||||
0, 0, static_cast<float>(-2 / fn), static_cast<float>(tz),
|
||||
0, 0, 0, 1
|
||||
};
|
||||
*m_current_matrix = *m_current_matrix * projection;
|
||||
}
|
||||
|
||||
void GLContext::gl_pop_matrix()
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_matrix);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF((*m_current_matrix_stack).is_empty(), GL_STACK_UNDERFLOW);
|
||||
|
||||
*m_current_matrix = (*m_current_matrix_stack).take_last();
|
||||
}
|
||||
|
||||
void GLContext::gl_push_matrix()
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_matrix);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF((*m_current_matrix_stack).size() >= matrix_stack_limit(m_current_matrix_mode), GL_STACK_OVERFLOW);
|
||||
|
||||
(*m_current_matrix_stack).append(*m_current_matrix);
|
||||
}
|
||||
|
||||
void GLContext::gl_rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rotate, angle, x, y, z);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
FloatVector3 axis = { x, y, z };
|
||||
if (axis.length() > 0.f)
|
||||
axis.normalize();
|
||||
auto rotation_mat = Gfx::rotation_matrix(axis, angle * static_cast<float>(M_PI * 2 / 360));
|
||||
*m_current_matrix = *m_current_matrix * rotation_mat;
|
||||
}
|
||||
|
||||
void GLContext::gl_scale(GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scale, x, y, z);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
auto scale_matrix = Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
|
||||
*m_current_matrix = *m_current_matrix * scale_matrix;
|
||||
}
|
||||
|
||||
void GLContext::gl_translate(GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_translate, x, y, z);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
auto translation_matrix = Gfx::translation_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
|
||||
*m_current_matrix = *m_current_matrix * translation_matrix;
|
||||
}
|
||||
|
||||
}
|
160
Userland/Libraries/LibGL/Stencil.cpp
Normal file
160
Userland/Libraries/LibGL/Stencil.cpp
Normal file
|
@ -0,0 +1,160 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
|
||||
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <AK/Debug.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
void GLContext::gl_clear_stencil(GLint s)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_stencil, s);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
m_clear_stencil = static_cast<u8>(s & ((1 << m_device_info.stencil_bits) - 1));
|
||||
}
|
||||
|
||||
void GLContext::gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_func_separate, face, func, ref, mask);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
||||
|
||||
RETURN_WITH_ERROR_IF(!(func == GL_NEVER
|
||||
|| func == GL_LESS
|
||||
|| func == GL_LEQUAL
|
||||
|| func == GL_GREATER
|
||||
|| func == GL_GEQUAL
|
||||
|| func == GL_EQUAL
|
||||
|| func == GL_NOTEQUAL
|
||||
|| func == GL_ALWAYS),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
ref = clamp(ref, 0, (1 << m_device_info.stencil_bits) - 1);
|
||||
|
||||
StencilFunctionOptions new_options = { func, ref, mask };
|
||||
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
||||
m_stencil_function[Face::Front] = new_options;
|
||||
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
||||
m_stencil_function[Face::Back] = new_options;
|
||||
|
||||
m_stencil_configuration_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_stencil_mask_separate(GLenum face, GLuint mask)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_mask_separate, face, mask);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
||||
m_stencil_operation[Face::Front].write_mask = mask;
|
||||
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
||||
m_stencil_operation[Face::Back].write_mask = mask;
|
||||
|
||||
m_stencil_configuration_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_op_separate, face, sfail, dpfail, dppass);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
||||
|
||||
auto is_valid_op = [](GLenum op) -> bool {
|
||||
return op == GL_KEEP || op == GL_ZERO || op == GL_REPLACE || op == GL_INCR || op == GL_INCR_WRAP
|
||||
|| op == GL_DECR || op == GL_DECR_WRAP || op == GL_INVERT;
|
||||
};
|
||||
RETURN_WITH_ERROR_IF(!is_valid_op(sfail), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!is_valid_op(dpfail), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!is_valid_op(dppass), GL_INVALID_ENUM);
|
||||
|
||||
auto update_stencil_operation = [&](Face face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
auto& stencil_operation = m_stencil_operation[face];
|
||||
stencil_operation.op_fail = sfail;
|
||||
stencil_operation.op_depth_fail = dpfail;
|
||||
stencil_operation.op_pass = dppass;
|
||||
};
|
||||
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
||||
update_stencil_operation(Face::Front, sfail, dpfail, dppass);
|
||||
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
||||
update_stencil_operation(Face::Back, sfail, dpfail, dppass);
|
||||
|
||||
m_stencil_configuration_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::sync_stencil_configuration()
|
||||
{
|
||||
if (!m_stencil_configuration_dirty)
|
||||
return;
|
||||
m_stencil_configuration_dirty = false;
|
||||
|
||||
auto set_device_stencil = [&](GPU::Face face, StencilFunctionOptions func, StencilOperationOptions op) {
|
||||
GPU::StencilConfiguration device_configuration;
|
||||
|
||||
// Stencil test function
|
||||
auto map_func = [](GLenum func) -> GPU::StencilTestFunction {
|
||||
switch (func) {
|
||||
case GL_ALWAYS:
|
||||
return GPU::StencilTestFunction::Always;
|
||||
case GL_EQUAL:
|
||||
return GPU::StencilTestFunction::Equal;
|
||||
case GL_GEQUAL:
|
||||
return GPU::StencilTestFunction::GreaterOrEqual;
|
||||
case GL_GREATER:
|
||||
return GPU::StencilTestFunction::Greater;
|
||||
case GL_LESS:
|
||||
return GPU::StencilTestFunction::Less;
|
||||
case GL_LEQUAL:
|
||||
return GPU::StencilTestFunction::LessOrEqual;
|
||||
case GL_NEVER:
|
||||
return GPU::StencilTestFunction::Never;
|
||||
case GL_NOTEQUAL:
|
||||
return GPU::StencilTestFunction::NotEqual;
|
||||
}
|
||||
VERIFY_NOT_REACHED();
|
||||
};
|
||||
device_configuration.test_function = map_func(func.func);
|
||||
device_configuration.reference_value = func.reference_value;
|
||||
device_configuration.test_mask = func.mask;
|
||||
|
||||
// Stencil operation
|
||||
auto map_operation = [](GLenum operation) -> GPU::StencilOperation {
|
||||
switch (operation) {
|
||||
case GL_DECR:
|
||||
return GPU::StencilOperation::Decrement;
|
||||
case GL_DECR_WRAP:
|
||||
return GPU::StencilOperation::DecrementWrap;
|
||||
case GL_INCR:
|
||||
return GPU::StencilOperation::Increment;
|
||||
case GL_INCR_WRAP:
|
||||
return GPU::StencilOperation::IncrementWrap;
|
||||
case GL_INVERT:
|
||||
return GPU::StencilOperation::Invert;
|
||||
case GL_KEEP:
|
||||
return GPU::StencilOperation::Keep;
|
||||
case GL_REPLACE:
|
||||
return GPU::StencilOperation::Replace;
|
||||
case GL_ZERO:
|
||||
return GPU::StencilOperation::Zero;
|
||||
}
|
||||
VERIFY_NOT_REACHED();
|
||||
};
|
||||
device_configuration.on_stencil_test_fail = map_operation(op.op_fail);
|
||||
device_configuration.on_depth_test_fail = map_operation(op.op_depth_fail);
|
||||
device_configuration.on_pass = map_operation(op.op_pass);
|
||||
device_configuration.write_mask = op.write_mask;
|
||||
|
||||
m_rasterizer->set_stencil_configuration(face, device_configuration);
|
||||
};
|
||||
set_device_stencil(GPU::Face::Front, m_stencil_function[Face::Front], m_stencil_operation[Face::Front]);
|
||||
set_device_stencil(GPU::Face::Back, m_stencil_function[Face::Back], m_stencil_operation[Face::Back]);
|
||||
}
|
||||
|
||||
}
|
666
Userland/Libraries/LibGL/Textures.cpp
Normal file
666
Userland/Libraries/LibGL/Textures.cpp
Normal file
|
@ -0,0 +1,666 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
|
||||
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <AK/Debug.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
void GLContext::gl_active_texture(GLenum texture)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
|
||||
|
||||
m_active_texture_unit_index = texture - GL_TEXTURE0;
|
||||
m_active_texture_unit = &m_texture_units.at(m_active_texture_unit_index);
|
||||
}
|
||||
|
||||
void GLContext::gl_bind_texture(GLenum target, GLuint texture)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_1D
|
||||
&& target != GL_TEXTURE_2D
|
||||
&& target != GL_TEXTURE_3D
|
||||
&& target != GL_TEXTURE_1D_ARRAY
|
||||
&& target != GL_TEXTURE_2D_ARRAY
|
||||
&& target != GL_TEXTURE_CUBE_MAP,
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
// FIXME: We only support GL_TEXTURE_2D for now
|
||||
if (target != GL_TEXTURE_2D) {
|
||||
dbgln("gl_bind_texture(target = {:#x}): currently only GL_TEXTURE_2D is supported", target);
|
||||
return;
|
||||
}
|
||||
|
||||
RefPtr<Texture2D> texture_2d;
|
||||
|
||||
if (texture == 0) {
|
||||
// Texture name 0 refers to the default texture
|
||||
texture_2d = get_default_texture<Texture2D>(target);
|
||||
} else {
|
||||
// Find this texture name in our previously allocated textures
|
||||
auto it = m_allocated_textures.find(texture);
|
||||
if (it != m_allocated_textures.end()) {
|
||||
auto texture_object = it->value;
|
||||
if (!texture_object.is_null()) {
|
||||
// Texture must have been created with the same target
|
||||
RETURN_WITH_ERROR_IF(!texture_object->is_texture_2d(), GL_INVALID_OPERATION);
|
||||
texture_2d = static_cast<Texture2D*>(texture_object.ptr());
|
||||
}
|
||||
}
|
||||
|
||||
// OpenGL 1.x supports binding texture names that were not previously generated by glGenTextures.
|
||||
// If there is not an allocated texture, meaning it was not previously generated by glGenTextures,
|
||||
// we can keep texture_object null to both allocate and bind the texture with the passed in texture name.
|
||||
// FIXME: Later OpenGL versions such as 4.x enforce that texture names being bound were previously generated
|
||||
// by glGenTextures.
|
||||
if (!texture_2d) {
|
||||
texture_2d = adopt_ref(*new Texture2D());
|
||||
m_allocated_textures.set(texture, texture_2d);
|
||||
}
|
||||
}
|
||||
|
||||
m_active_texture_unit->set_texture_2d_target_texture(texture_2d);
|
||||
m_sampler_config_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_client_active_texture(GLenum target)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
|
||||
|
||||
m_client_active_texture = target - GL_TEXTURE0;
|
||||
}
|
||||
|
||||
void GLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// FIXME: implement
|
||||
dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})",
|
||||
target, level, internalformat, x, y, width, height, border);
|
||||
}
|
||||
|
||||
void GLContext::gl_copy_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_sub_image_2d, target, level, xoffset, yoffset, x, y, width, height);
|
||||
RETURN_WITH_ERROR_IF(!(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D_ARRAY), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(level < 0, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// FIXME: implement
|
||||
dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_sub_image_2d({:#x}, {}, {}, {}, {}, {}, {}, {})",
|
||||
target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
void GLContext::gl_delete_textures(GLsizei n, GLuint const* textures)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
for (auto i = 0; i < n; i++) {
|
||||
GLuint name = textures[i];
|
||||
if (name == 0)
|
||||
continue;
|
||||
|
||||
m_name_allocator.free(name);
|
||||
|
||||
auto texture_object = m_allocated_textures.find(name);
|
||||
if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
|
||||
continue;
|
||||
auto texture = texture_object->value;
|
||||
|
||||
// Check all texture units
|
||||
for (auto& texture_unit : m_texture_units) {
|
||||
if (texture->is_texture_2d() && texture_unit.texture_2d_target_texture() == texture) {
|
||||
// If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture)
|
||||
texture_unit.set_texture_2d_target_texture(get_default_texture<Texture2D>(GL_TEXTURE_2D));
|
||||
}
|
||||
}
|
||||
|
||||
m_allocated_textures.remove(name);
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_gen_textures(GLsizei n, GLuint* textures)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
m_name_allocator.allocate(n, textures);
|
||||
|
||||
// Initialize all texture names with a nullptr
|
||||
for (auto i = 0; i < n; ++i) {
|
||||
GLuint name = textures[i];
|
||||
m_allocated_textures.set(name, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_get_tex_parameter_integerv(GLenum target, GLint level, GLenum pname, GLint* params)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
// FIXME: support targets other than GL_TEXTURE_2D
|
||||
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
||||
// FIXME: support other parameter names
|
||||
RETURN_WITH_ERROR_IF(pname < GL_TEXTURE_WIDTH || pname > GL_TEXTURE_HEIGHT, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
|
||||
// FIXME: GL_INVALID_VALUE is generated if target is GL_TEXTURE_BUFFER and level is not zero
|
||||
// FIXME: GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE is queried on texture images with an uncompressed internal format or on proxy targets
|
||||
|
||||
VERIFY(!m_active_texture_unit->texture_2d_target_texture().is_null());
|
||||
auto const texture_2d = m_active_texture_unit->texture_2d_target_texture();
|
||||
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_HEIGHT:
|
||||
*params = texture_2d->height_at_lod(level);
|
||||
break;
|
||||
case GL_TEXTURE_WIDTH:
|
||||
*params = texture_2d->width_at_lod(level);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean GLContext::gl_is_texture(GLuint texture)
|
||||
{
|
||||
RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
|
||||
|
||||
if (texture == 0)
|
||||
return GL_FALSE;
|
||||
|
||||
auto it = m_allocated_textures.find(texture);
|
||||
if (it == m_allocated_textures.end())
|
||||
return GL_FALSE;
|
||||
|
||||
return it->value.is_null() ? GL_FALSE : GL_TRUE;
|
||||
}
|
||||
|
||||
void GLContext::gl_multi_tex_coord(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_multi_tex_coord, target, s, t, r, q);
|
||||
|
||||
RETURN_WITH_ERROR_IF(target < GL_TEXTURE0 || target >= GL_TEXTURE0 + m_device_info.num_texture_units, GL_INVALID_ENUM);
|
||||
|
||||
m_current_vertex_tex_coord[target - GL_TEXTURE0] = { s, t, r, q };
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
|
||||
|
||||
m_current_vertex_tex_coord[0] = { s, t, r, q };
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
|
||||
|
||||
auto& tex_coord_pointer = m_client_tex_coord_pointer[m_client_active_texture];
|
||||
tex_coord_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// FIXME: We currently only support a subset of possible target values. Implement the rest!
|
||||
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_ENV, GL_INVALID_ENUM);
|
||||
|
||||
// FIXME: We currently only support a subset of possible pname values. Implement the rest!
|
||||
RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_ENV_MODE, GL_INVALID_ENUM);
|
||||
|
||||
auto param_enum = static_cast<GLenum>(param);
|
||||
|
||||
switch (param_enum) {
|
||||
case GL_MODULATE:
|
||||
case GL_REPLACE:
|
||||
case GL_DECAL:
|
||||
case GL_ADD:
|
||||
m_active_texture_unit->set_env_mode(param_enum);
|
||||
m_sampler_config_is_dirty = true;
|
||||
break;
|
||||
default:
|
||||
// FIXME: We currently only support a subset of possible param values. Implement the rest!
|
||||
dbgln_if(GL_DEBUG, "gl_tex_env({:#x}, {:#x}, {}): param unimplemented", target, pname, param);
|
||||
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
|
||||
&& param != GL_OBJECT_LINEAR
|
||||
&& param != GL_SPHERE_MAP
|
||||
&& param != GL_NORMAL_MAP
|
||||
&& param != GL_REFLECTION_MAP,
|
||||
GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
|
||||
|
||||
GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
|
||||
texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
|
||||
m_texcoord_generation_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE
|
||||
&& pname != GL_OBJECT_PLANE
|
||||
&& pname != GL_EYE_PLANE,
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
|
||||
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_GEN_MODE: {
|
||||
auto param = static_cast<GLenum>(params[0]);
|
||||
RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
|
||||
&& param != GL_OBJECT_LINEAR
|
||||
&& param != GL_SPHERE_MAP
|
||||
&& param != GL_NORMAL_MAP
|
||||
&& param != GL_REFLECTION_MAP,
|
||||
GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
|
||||
|
||||
texture_coordinate_generation(m_active_texture_unit_index, capability).generation_mode = param;
|
||||
break;
|
||||
}
|
||||
case GL_OBJECT_PLANE:
|
||||
texture_coordinate_generation(m_active_texture_unit_index, capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] };
|
||||
break;
|
||||
case GL_EYE_PLANE: {
|
||||
auto const& inverse_model_view = m_model_view_matrix.inverse();
|
||||
auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] };
|
||||
|
||||
// Note: we are allowed to store transformed coefficients here, according to the documentation on
|
||||
// `glGetTexGen`:
|
||||
//
|
||||
// "The returned values are those maintained in eye coordinates. They are not equal to the values
|
||||
// specified using glTexGen, unless the modelview matrix was identity when glTexGen was called."
|
||||
|
||||
texture_coordinate_generation(m_active_texture_unit_index, capability).eye_plane_coefficients = inverse_model_view * input_coefficients;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_texcoord_generation_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// We only support GL_TEXTURE_2D for now
|
||||
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
||||
|
||||
// Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
|
||||
if (internal_format == 1)
|
||||
internal_format = GL_ALPHA;
|
||||
else if (internal_format == 2)
|
||||
internal_format = GL_LUMINANCE_ALPHA;
|
||||
else if (internal_format == 3)
|
||||
internal_format = GL_RGB;
|
||||
else if (internal_format == 4)
|
||||
internal_format = GL_RGBA;
|
||||
|
||||
// We only support symbolic constants for now
|
||||
RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA || internal_format == GL_LUMINANCE8 || internal_format == GL_LUMINANCE8_ALPHA8), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
|
||||
// Check if width and height are a power of 2
|
||||
if (!m_device_info.supports_npot_textures) {
|
||||
RETURN_WITH_ERROR_IF(!is_power_of_two(width), GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(!is_power_of_two(height), GL_INVALID_VALUE);
|
||||
}
|
||||
RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
|
||||
|
||||
auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
|
||||
VERIFY(!texture_2d.is_null());
|
||||
|
||||
if (level == 0) {
|
||||
// FIXME: OpenGL has the concept of texture and mipmap completeness. A texture has to fulfill certain criteria to be considered complete.
|
||||
// Trying to render while an incomplete texture is bound will result in an error.
|
||||
// Here we simply create a complete device image when mipmap level 0 is attached to the texture object. This has the unfortunate side effect
|
||||
// that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
|
||||
// To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
|
||||
// All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
|
||||
texture_2d->set_device_image(m_rasterizer->create_image(GPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
|
||||
m_sampler_config_is_dirty = true;
|
||||
}
|
||||
|
||||
texture_2d->upload_texture_data(level, internal_format, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
|
||||
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
|
||||
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
||||
|
||||
// FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
|
||||
|| pname == GL_TEXTURE_MAG_FILTER
|
||||
|| pname == GL_TEXTURE_WRAP_S
|
||||
|| pname == GL_TEXTURE_WRAP_T),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
// We assume GL_TEXTURE_2D (see above)
|
||||
auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
|
||||
if (texture_2d.is_null())
|
||||
return;
|
||||
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
|
||||
|| param == GL_LINEAR
|
||||
|| param == GL_NEAREST_MIPMAP_NEAREST
|
||||
|| param == GL_LINEAR_MIPMAP_NEAREST
|
||||
|| param == GL_NEAREST_MIPMAP_LINEAR
|
||||
|| param == GL_LINEAR_MIPMAP_LINEAR),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
texture_2d->sampler().set_min_filter(param);
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
|
||||
|| param == GL_LINEAR),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
texture_2d->sampler().set_mag_filter(param);
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
|
||||
|| param == GL_CLAMP_TO_BORDER
|
||||
|| param == GL_CLAMP_TO_EDGE
|
||||
|| param == GL_MIRRORED_REPEAT
|
||||
|| param == GL_REPEAT),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
texture_2d->sampler().set_wrap_s_mode(param);
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
|
||||
|| param == GL_CLAMP_TO_BORDER
|
||||
|| param == GL_CLAMP_TO_EDGE
|
||||
|| param == GL_MIRRORED_REPEAT
|
||||
|| param == GL_REPEAT),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
texture_2d->sampler().set_wrap_t_mode(param);
|
||||
break;
|
||||
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_sampler_config_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_parameterfv(GLenum target, GLenum pname, GLfloat const* params)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameterfv, target, pname, params);
|
||||
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
|
||||
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
||||
|
||||
// FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_BORDER_COLOR), GL_INVALID_ENUM);
|
||||
|
||||
// We assume GL_TEXTURE_2D (see above)
|
||||
auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
|
||||
RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION);
|
||||
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
texture_2d->sampler().set_border_color(params[0], params[1], params[2], params[3]);
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
m_sampler_config_is_dirty = true;
|
||||
}
|
||||
|
||||
void GLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// We only support GL_TEXTURE_2D for now
|
||||
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
||||
|
||||
// We only support symbolic constants for now
|
||||
RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_RGB), GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5), GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
|
||||
|
||||
// A 2D texture array must have been defined by a previous glTexImage2D operation
|
||||
auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
|
||||
RETURN_WITH_ERROR_IF(texture_2d.is_null(), GL_INVALID_OPERATION);
|
||||
|
||||
RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture_2d->width_at_lod(level) || yoffset + height > texture_2d->height_at_lod(level), GL_INVALID_VALUE);
|
||||
|
||||
texture_2d->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
|
||||
}
|
||||
|
||||
void GLContext::sync_device_sampler_config()
|
||||
{
|
||||
if (!m_sampler_config_is_dirty)
|
||||
return;
|
||||
|
||||
m_sampler_config_is_dirty = false;
|
||||
|
||||
for (unsigned i = 0; i < m_texture_units.size(); ++i) {
|
||||
auto const& texture_unit = m_texture_units[i];
|
||||
|
||||
if (!texture_unit.texture_2d_enabled())
|
||||
continue;
|
||||
|
||||
GPU::SamplerConfig config;
|
||||
|
||||
auto texture_2d = texture_unit.texture_2d_target_texture();
|
||||
if (texture_2d.is_null()) {
|
||||
config.bound_image = nullptr;
|
||||
m_rasterizer->set_sampler_config(i, config);
|
||||
continue;
|
||||
}
|
||||
|
||||
config.bound_image = texture_2d->device_image();
|
||||
|
||||
auto const& sampler = texture_2d->sampler();
|
||||
|
||||
switch (sampler.min_filter()) {
|
||||
case GL_NEAREST:
|
||||
config.texture_min_filter = GPU::TextureFilter::Nearest;
|
||||
config.mipmap_filter = GPU::MipMapFilter::None;
|
||||
break;
|
||||
case GL_LINEAR:
|
||||
config.texture_min_filter = GPU::TextureFilter::Linear;
|
||||
config.mipmap_filter = GPU::MipMapFilter::None;
|
||||
break;
|
||||
case GL_NEAREST_MIPMAP_NEAREST:
|
||||
config.texture_min_filter = GPU::TextureFilter::Nearest;
|
||||
config.mipmap_filter = GPU::MipMapFilter::Nearest;
|
||||
break;
|
||||
case GL_LINEAR_MIPMAP_NEAREST:
|
||||
config.texture_min_filter = GPU::TextureFilter::Linear;
|
||||
config.mipmap_filter = GPU::MipMapFilter::Nearest;
|
||||
break;
|
||||
case GL_NEAREST_MIPMAP_LINEAR:
|
||||
config.texture_min_filter = GPU::TextureFilter::Nearest;
|
||||
config.mipmap_filter = GPU::MipMapFilter::Linear;
|
||||
break;
|
||||
case GL_LINEAR_MIPMAP_LINEAR:
|
||||
config.texture_min_filter = GPU::TextureFilter::Linear;
|
||||
config.mipmap_filter = GPU::MipMapFilter::Linear;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (sampler.mag_filter()) {
|
||||
case GL_NEAREST:
|
||||
config.texture_mag_filter = GPU::TextureFilter::Nearest;
|
||||
break;
|
||||
case GL_LINEAR:
|
||||
config.texture_mag_filter = GPU::TextureFilter::Linear;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (sampler.wrap_s_mode()) {
|
||||
case GL_CLAMP:
|
||||
config.texture_wrap_u = GPU::TextureWrapMode::Clamp;
|
||||
break;
|
||||
case GL_CLAMP_TO_BORDER:
|
||||
config.texture_wrap_u = GPU::TextureWrapMode::ClampToBorder;
|
||||
break;
|
||||
case GL_CLAMP_TO_EDGE:
|
||||
config.texture_wrap_u = GPU::TextureWrapMode::ClampToEdge;
|
||||
break;
|
||||
case GL_REPEAT:
|
||||
config.texture_wrap_u = GPU::TextureWrapMode::Repeat;
|
||||
break;
|
||||
case GL_MIRRORED_REPEAT:
|
||||
config.texture_wrap_u = GPU::TextureWrapMode::MirroredRepeat;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (sampler.wrap_t_mode()) {
|
||||
case GL_CLAMP:
|
||||
config.texture_wrap_v = GPU::TextureWrapMode::Clamp;
|
||||
break;
|
||||
case GL_CLAMP_TO_BORDER:
|
||||
config.texture_wrap_v = GPU::TextureWrapMode::ClampToBorder;
|
||||
break;
|
||||
case GL_CLAMP_TO_EDGE:
|
||||
config.texture_wrap_v = GPU::TextureWrapMode::ClampToEdge;
|
||||
break;
|
||||
case GL_REPEAT:
|
||||
config.texture_wrap_v = GPU::TextureWrapMode::Repeat;
|
||||
break;
|
||||
case GL_MIRRORED_REPEAT:
|
||||
config.texture_wrap_v = GPU::TextureWrapMode::MirroredRepeat;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (texture_unit.env_mode()) {
|
||||
case GL_MODULATE:
|
||||
config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Modulate;
|
||||
break;
|
||||
case GL_REPLACE:
|
||||
config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Replace;
|
||||
break;
|
||||
case GL_DECAL:
|
||||
config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Decal;
|
||||
break;
|
||||
case GL_ADD:
|
||||
config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Add;
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
config.border_color = sampler.border_color();
|
||||
m_rasterizer->set_sampler_config(i, config);
|
||||
}
|
||||
}
|
||||
|
||||
void GLContext::sync_device_texcoord_config()
|
||||
{
|
||||
if (!m_texcoord_generation_dirty)
|
||||
return;
|
||||
m_texcoord_generation_dirty = false;
|
||||
|
||||
auto options = m_rasterizer->options();
|
||||
|
||||
for (size_t i = 0; i < m_device_info.num_texture_units; ++i) {
|
||||
|
||||
u8 enabled_coordinates = GPU::TexCoordGenerationCoordinate::None;
|
||||
for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) {
|
||||
auto const context_coordinate_config = texture_coordinate_generation(i, capability);
|
||||
if (!context_coordinate_config.enabled)
|
||||
continue;
|
||||
|
||||
GPU::TexCoordGenerationConfig* texcoord_generation_config;
|
||||
switch (capability) {
|
||||
case GL_TEXTURE_GEN_S:
|
||||
enabled_coordinates |= GPU::TexCoordGenerationCoordinate::S;
|
||||
texcoord_generation_config = &options.texcoord_generation_config[i][0];
|
||||
break;
|
||||
case GL_TEXTURE_GEN_T:
|
||||
enabled_coordinates |= GPU::TexCoordGenerationCoordinate::T;
|
||||
texcoord_generation_config = &options.texcoord_generation_config[i][1];
|
||||
break;
|
||||
case GL_TEXTURE_GEN_R:
|
||||
enabled_coordinates |= GPU::TexCoordGenerationCoordinate::R;
|
||||
texcoord_generation_config = &options.texcoord_generation_config[i][2];
|
||||
break;
|
||||
case GL_TEXTURE_GEN_Q:
|
||||
enabled_coordinates |= GPU::TexCoordGenerationCoordinate::Q;
|
||||
texcoord_generation_config = &options.texcoord_generation_config[i][3];
|
||||
break;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (context_coordinate_config.generation_mode) {
|
||||
case GL_OBJECT_LINEAR:
|
||||
texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ObjectLinear;
|
||||
texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients;
|
||||
break;
|
||||
case GL_EYE_LINEAR:
|
||||
texcoord_generation_config->mode = GPU::TexCoordGenerationMode::EyeLinear;
|
||||
texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients;
|
||||
break;
|
||||
case GL_SPHERE_MAP:
|
||||
texcoord_generation_config->mode = GPU::TexCoordGenerationMode::SphereMap;
|
||||
break;
|
||||
case GL_REFLECTION_MAP:
|
||||
texcoord_generation_config->mode = GPU::TexCoordGenerationMode::ReflectionMap;
|
||||
break;
|
||||
case GL_NORMAL_MAP:
|
||||
texcoord_generation_config->mode = GPU::TexCoordGenerationMode::NormalMap;
|
||||
break;
|
||||
}
|
||||
}
|
||||
options.texcoord_generation_enabled_coordinates[i] = enabled_coordinates;
|
||||
}
|
||||
|
||||
m_rasterizer->set_options(options);
|
||||
}
|
||||
|
||||
}
|
336
Userland/Libraries/LibGL/Vertex.cpp
Normal file
336
Userland/Libraries/LibGL/Vertex.cpp
Normal file
|
@ -0,0 +1,336 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
|
||||
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
|
||||
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <AK/Assertions.h>
|
||||
#include <AK/Debug.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
|
||||
namespace GL {
|
||||
|
||||
void GLContext::gl_array_element(GLint i)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_array_element, i);
|
||||
RETURN_WITH_ERROR_IF(i < 0, GL_INVALID_VALUE);
|
||||
|
||||
// This is effectively the same as `gl_draw_elements`, except we only output a single
|
||||
// vertex (this is done between a `gl_begin/end` call) that is to be rendered.
|
||||
if (!m_client_side_vertex_array_enabled)
|
||||
return;
|
||||
|
||||
if (m_client_side_color_array_enabled) {
|
||||
float color[4] { 0, 0, 0, 1 };
|
||||
read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
|
||||
gl_color(color[0], color[1], color[2], color[3]);
|
||||
}
|
||||
|
||||
for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
|
||||
if (m_client_side_texture_coord_array_enabled[t]) {
|
||||
float tex_coords[4] { 0, 0, 0, 0 };
|
||||
read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
|
||||
gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_client_side_normal_array_enabled) {
|
||||
float normal[3];
|
||||
read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
|
||||
gl_normal(normal[0], normal[1], normal[2]);
|
||||
}
|
||||
|
||||
float vertex[4] { 0, 0, 0, 1 };
|
||||
read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
|
||||
gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
|
||||
}
|
||||
|
||||
void GLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
|
||||
|
||||
m_current_vertex_color = {
|
||||
static_cast<float>(r),
|
||||
static_cast<float>(g),
|
||||
static_cast<float>(b),
|
||||
static_cast<float>(a),
|
||||
};
|
||||
}
|
||||
|
||||
void GLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(type != GL_BYTE
|
||||
&& type != GL_UNSIGNED_BYTE
|
||||
&& type != GL_SHORT
|
||||
&& type != GL_UNSIGNED_SHORT
|
||||
&& type != GL_INT
|
||||
&& type != GL_UNSIGNED_INT
|
||||
&& type != GL_FLOAT
|
||||
&& type != GL_DOUBLE,
|
||||
GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
|
||||
|
||||
m_client_color_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
|
||||
}
|
||||
|
||||
void GLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
|
||||
RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
|
||||
|| mode == GL_TRIANGLE_FAN
|
||||
|| mode == GL_TRIANGLES
|
||||
|| mode == GL_QUADS
|
||||
|| mode == GL_QUAD_STRIP
|
||||
|| mode == GL_POLYGON),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
|
||||
|
||||
// At least the vertex array needs to be enabled
|
||||
if (!m_client_side_vertex_array_enabled)
|
||||
return;
|
||||
|
||||
auto last = first + count;
|
||||
gl_begin(mode);
|
||||
for (int i = first; i < last; i++) {
|
||||
if (m_client_side_color_array_enabled) {
|
||||
float color[4] { 0, 0, 0, 1 };
|
||||
read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
|
||||
gl_color(color[0], color[1], color[2], color[3]);
|
||||
}
|
||||
|
||||
for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
|
||||
if (m_client_side_texture_coord_array_enabled[t]) {
|
||||
float tex_coords[4] { 0, 0, 0, 0 };
|
||||
read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
|
||||
gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_client_side_normal_array_enabled) {
|
||||
float normal[3];
|
||||
read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
|
||||
gl_normal(normal[0], normal[1], normal[2]);
|
||||
}
|
||||
|
||||
float vertex[4] { 0, 0, 0, 1 };
|
||||
read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
|
||||
gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
|
||||
}
|
||||
gl_end();
|
||||
}
|
||||
|
||||
void GLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, void const* indices)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
|
||||
// FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES)
|
||||
RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
|
||||
|| mode == GL_TRIANGLE_FAN
|
||||
|| mode == GL_TRIANGLES
|
||||
|| mode == GL_QUADS
|
||||
|| mode == GL_QUAD_STRIP
|
||||
|| mode == GL_POLYGON),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
|
||||
|| type == GL_UNSIGNED_SHORT
|
||||
|| type == GL_UNSIGNED_INT),
|
||||
GL_INVALID_ENUM);
|
||||
|
||||
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
|
||||
|
||||
// At least the vertex array needs to be enabled
|
||||
if (!m_client_side_vertex_array_enabled)
|
||||
return;
|
||||
|
||||
gl_begin(mode);
|
||||
for (int index = 0; index < count; index++) {
|
||||
int i = 0;
|
||||
switch (type) {
|
||||
case GL_UNSIGNED_BYTE:
|
||||
i = reinterpret_cast<GLubyte const*>(indices)[index];
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
i = reinterpret_cast<GLushort const*>(indices)[index];
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
i = reinterpret_cast<GLuint const*>(indices)[index];
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_client_side_color_array_enabled) {
|
||||
float color[4] { 0, 0, 0, 1 };
|
||||
read_from_vertex_attribute_pointer(m_client_color_pointer, i, color);
|
||||
gl_color(color[0], color[1], color[2], color[3]);
|
||||
}
|
||||
|
||||
for (size_t t = 0; t < m_client_tex_coord_pointer.size(); ++t) {
|
||||
if (m_client_side_texture_coord_array_enabled[t]) {
|
||||
float tex_coords[4] { 0, 0, 0, 0 };
|
||||
read_from_vertex_attribute_pointer(m_client_tex_coord_pointer[t], i, tex_coords);
|
||||
gl_multi_tex_coord(GL_TEXTURE0 + t, tex_coords[0], tex_coords[1], tex_coords[2], tex_coords[3]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_client_side_normal_array_enabled) {
|
||||
float normal[3];
|
||||
read_from_vertex_attribute_pointer(m_client_normal_pointer, i, normal);
|
||||
gl_normal(normal[0], normal[1], normal[2]);
|
||||
}
|
||||
|
||||
float vertex[4] { 0, 0, 0, 1 };
|
||||
read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex);
|
||||
gl_vertex(vertex[0], vertex[1], vertex[2], vertex[3]);
|
||||
}
|
||||
gl_end();
|
||||
}
|
||||
|
||||
void GLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_normal, nx, ny, nz);
|
||||
|
||||
m_current_vertex_normal = { nx, ny, nz };
|
||||
}
|
||||
|
||||
void GLContext::gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(type != GL_BYTE
|
||||
&& type != GL_SHORT
|
||||
&& type != GL_INT
|
||||
&& type != GL_FLOAT
|
||||
&& type != GL_DOUBLE,
|
||||
GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
|
||||
|
||||
m_client_normal_pointer = { .size = 3, .type = type, .stride = stride, .pointer = pointer };
|
||||
}
|
||||
|
||||
void GLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
|
||||
|
||||
GPU::Vertex vertex;
|
||||
|
||||
vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
|
||||
vertex.color = m_current_vertex_color;
|
||||
for (size_t i = 0; i < m_device_info.num_texture_units; ++i)
|
||||
vertex.tex_coords[i] = m_current_vertex_tex_coord[i];
|
||||
vertex.normal = m_current_vertex_normal;
|
||||
|
||||
m_vertex_list.append(vertex);
|
||||
}
|
||||
|
||||
void GLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
|
||||
{
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
|
||||
RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
|
||||
|
||||
m_client_vertex_pointer = { .size = size, .type = type, .stride = stride, .pointer = pointer };
|
||||
}
|
||||
|
||||
// General helper function to read arbitrary vertex attribute data into a float array
|
||||
void GLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements)
|
||||
{
|
||||
auto byte_ptr = reinterpret_cast<char const*>(attrib.pointer);
|
||||
auto normalize = attrib.normalize;
|
||||
size_t stride = attrib.stride;
|
||||
|
||||
switch (attrib.type) {
|
||||
case GL_BYTE: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLbyte) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++) {
|
||||
elements[i] = *(reinterpret_cast<GLbyte const*>(byte_ptr + stride * index) + i);
|
||||
if (normalize)
|
||||
elements[i] /= 0x80;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_UNSIGNED_BYTE: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLubyte) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++) {
|
||||
elements[i] = *(reinterpret_cast<GLubyte const*>(byte_ptr + stride * index) + i);
|
||||
if (normalize)
|
||||
elements[i] /= 0xff;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_SHORT: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLshort) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++) {
|
||||
elements[i] = *(reinterpret_cast<GLshort const*>(byte_ptr + stride * index) + i);
|
||||
if (normalize)
|
||||
elements[i] /= 0x8000;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_UNSIGNED_SHORT: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLushort) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++) {
|
||||
elements[i] = *(reinterpret_cast<GLushort const*>(byte_ptr + stride * index) + i);
|
||||
if (normalize)
|
||||
elements[i] /= 0xffff;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_INT: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLint) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++) {
|
||||
elements[i] = *(reinterpret_cast<GLint const*>(byte_ptr + stride * index) + i);
|
||||
if (normalize)
|
||||
elements[i] /= 0x80000000;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_UNSIGNED_INT: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLuint) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++) {
|
||||
elements[i] = *(reinterpret_cast<GLuint const*>(byte_ptr + stride * index) + i);
|
||||
if (normalize)
|
||||
elements[i] /= 0xffffffff;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_FLOAT: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLfloat) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++)
|
||||
elements[i] = *(reinterpret_cast<GLfloat const*>(byte_ptr + stride * index) + i);
|
||||
break;
|
||||
}
|
||||
case GL_DOUBLE: {
|
||||
if (stride == 0)
|
||||
stride = sizeof(GLdouble) * attrib.size;
|
||||
|
||||
for (int i = 0; i < attrib.size; i++)
|
||||
elements[i] = static_cast<float>(*(reinterpret_cast<GLdouble const*>(byte_ptr + stride * index) + i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue