DisplaySettings+WindowServer: Add support for display connector devices

This commit is contained in:
Liav A 2022-04-29 17:56:24 +03:00 committed by Andreas Kling
parent e6ebf9e5c1
commit d9a2706079
Notes: sideshowbarker 2024-07-18 03:35:30 +09:00
12 changed files with 308 additions and 38 deletions

View file

@ -18,11 +18,13 @@ ALWAYS_INLINE int fb_get_properties(int fd, FBProperties* info)
return ioctl(fd, FB_IOCTL_GET_PROPERTIES, info);
}
// FIXME: Remove this once framebuffer devices are removed.
ALWAYS_INLINE int fb_get_head_properties(int fd, FBHeadProperties* info)
{
return ioctl(fd, FB_IOCTL_GET_HEAD_PROPERTIES, info);
}
// FIXME: Remove this once framebuffer devices are removed.
ALWAYS_INLINE int fb_get_resolution(int fd, FBHeadResolution* info)
{
FBHeadProperties head_properties;
@ -36,6 +38,7 @@ ALWAYS_INLINE int fb_get_resolution(int fd, FBHeadResolution* info)
return 0;
}
// FIXME: Remove this once framebuffer devices are removed.
ALWAYS_INLINE int fb_set_resolution(int fd, FBHeadResolution* info)
{
return ioctl(fd, FB_IOCTL_SET_HEAD_RESOLUTION, info);
@ -56,6 +59,31 @@ ALWAYS_INLINE int fb_set_head_vertical_offset_buffer(int fd, FBHeadVerticalOffse
return ioctl(fd, FB_IOCTL_SET_HEAD_VERTICAL_OFFSET_BUFFER, vertical_offset);
}
ALWAYS_INLINE int fb_set_head_mode_setting(int fd, FBHeadModeSetting* mode_setting)
{
return ioctl(fd, FB_IOCTL_SET_HEAD_MODE_SETTING, mode_setting);
}
ALWAYS_INLINE int fb_get_head_mode_setting(int fd, FBHeadModeSetting* mode_setting)
{
FBHeadModeSetting head_mode_setting;
if (auto rc = ioctl(fd, FB_IOCTL_GET_HEAD_MODE_SETTING, &head_mode_setting); rc < 0)
return rc;
mode_setting->horizontal_stride = head_mode_setting.horizontal_stride;
mode_setting->pixel_clock_in_khz = head_mode_setting.pixel_clock_in_khz;
mode_setting->horizontal_active = head_mode_setting.horizontal_active;
mode_setting->horizontal_front_porch_pixels = head_mode_setting.horizontal_front_porch_pixels;
mode_setting->horizontal_sync_time_pixels = head_mode_setting.horizontal_sync_time_pixels;
mode_setting->horizontal_blank_pixels = head_mode_setting.horizontal_blank_pixels;
mode_setting->vertical_active = head_mode_setting.vertical_active;
mode_setting->vertical_front_porch_lines = head_mode_setting.vertical_front_porch_lines;
mode_setting->vertical_sync_time_lines = head_mode_setting.vertical_sync_time_lines;
mode_setting->vertical_blank_lines = head_mode_setting.vertical_blank_lines;
mode_setting->horizontal_offset = head_mode_setting.horizontal_offset;
mode_setting->vertical_offset = head_mode_setting.vertical_offset;
return 0;
}
ALWAYS_INLINE int fb_flush_buffers(int fd, int index, FBRect const* rects, unsigned count)
{
FBFlushRects fb_flush_rects;

View file

@ -148,7 +148,8 @@ void MonitorSettingsWidget::load_current_settings()
size_t virtual_screen_count = 0;
for (size_t i = 0; i < m_screen_layout.screens.size(); i++) {
String screen_display_name;
if (m_screen_layout.screens[i].mode == WindowServer::ScreenLayout::Screen::Mode::Device) {
if (m_screen_layout.screens[i].mode == WindowServer::ScreenLayout::Screen::Mode::Device
|| m_screen_layout.screens[i].mode == WindowServer::ScreenLayout::Screen::Mode::DisplayConnectorDevice) {
if (auto edid = EDID::Parser::from_framebuffer_device(m_screen_layout.screens[i].device.value(), 0); !edid.is_error()) { // TODO: multihead
screen_display_name = display_name_from_edid(edid.value());
m_screen_edids.append(edid.release_value());

View file

@ -26,6 +26,7 @@ struct FBProperties {
unsigned char refresh_rate_support;
};
// FIXME: Remove this once framebuffer devices are removed.
struct FBHeadProperties {
int head_index;
@ -52,6 +53,7 @@ struct FBHeadModeSetting {
int vertical_offset;
};
// FIXME: Remove this once framebuffer devices are removed.
struct FBHeadResolution {
int head_index;
int pitch;
@ -181,6 +183,9 @@ enum IOCtlNumber {
#define FB_IOCTL_GET_HEAD_VERTICAL_OFFSET_BUFFER FB_IOCTL_GET_HEAD_VERTICAL_OFFSET_BUFFER
#define FB_IOCTL_FLUSH_HEAD_BUFFERS FB_IOCTL_FLUSH_HEAD_BUFFERS
#define FB_IOCTL_FLUSH_HEAD FB_IOCTL_FLUSH_HEAD
#define FB_IOCTL_SET_HEAD_MODE_SETTING FB_IOCTL_SET_HEAD_MODE_SETTING
#define FB_IOCTL_GET_HEAD_MODE_SETTING FB_IOCTL_GET_HEAD_MODE_SETTING
#define FB_IOCTL_SET_SAFE_HEAD_MODE_SETTING FB_IOCTL_SET_SAFE_HEAD_MODE_SETTING
#define KEYBOARD_IOCTL_GET_NUM_LOCK KEYBOARD_IOCTL_GET_NUM_LOCK
#define KEYBOARD_IOCTL_SET_NUM_LOCK KEYBOARD_IOCTL_SET_NUM_LOCK
#define KEYBOARD_IOCTL_GET_CAPS_LOCK KEYBOARD_IOCTL_GET_CAPS_LOCK

View file

@ -721,6 +721,13 @@ void Compositor::flush(Screen& screen)
// now so that they can be sent to the device.
screen.flush_display(screen_data.m_buffers_are_flipped ? 1 : 0);
}
// Note: We write all contents from the internal buffer of WindowServer Screen
// to the actual framebuffer with the write() syscall, but after we flush the screen
// to ensure we are in a "clean state"...
// FIXME: This write is completely inefficient and needs to be done in chunks
// only when appropriate...
screen.write_all_display_contents();
}
void Compositor::invalidate_screen()

View file

@ -17,8 +17,9 @@
namespace WindowServer {
HardwareScreenBackend::HardwareScreenBackend(String device)
HardwareScreenBackend::HardwareScreenBackend(String device, bool display_connector_device_backed)
: m_device(move(device))
, display_connector_device_backed(display_connector_device_backed)
{
}
@ -42,7 +43,10 @@ HardwareScreenBackend::~HardwareScreenBackend()
m_framebuffer_fd = -1;
}
if (m_framebuffer) {
MUST(Core::System::munmap(m_framebuffer, m_size_in_bytes));
if (!display_connector_device_backed)
MUST(Core::System::munmap(m_framebuffer, m_size_in_bytes));
else
free(m_framebuffer);
m_framebuffer = nullptr;
m_size_in_bytes = 0;
@ -51,41 +55,95 @@ HardwareScreenBackend::~HardwareScreenBackend()
ErrorOr<void> HardwareScreenBackend::set_head_resolution(FBHeadResolution resolution)
{
auto rc = fb_set_resolution(m_framebuffer_fd, &resolution);
if (rc != 0)
return Error::from_syscall("fb_set_resolution", rc);
if (!display_connector_device_backed) {
auto rc = fb_set_resolution(m_framebuffer_fd, &resolution);
if (rc != 0)
return Error::from_syscall("fb_set_resolution", rc);
} else {
FBHeadModeSetting mode_setting;
memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
mode_setting.horizontal_active = resolution.width;
mode_setting.vertical_active = resolution.height;
mode_setting.horizontal_stride = resolution.pitch;
auto rc = fb_set_head_mode_setting(m_framebuffer_fd, &mode_setting);
if (rc != 0)
return Error::from_syscall("fb_set_head_mode_setting", rc);
}
return {};
}
ErrorOr<void> HardwareScreenBackend::unmap_framebuffer()
{
if (m_framebuffer) {
size_t previous_size_in_bytes = m_size_in_bytes;
return Core::System::munmap(m_framebuffer, previous_size_in_bytes);
if (!display_connector_device_backed) {
size_t previous_size_in_bytes = m_size_in_bytes;
return Core::System::munmap(m_framebuffer, previous_size_in_bytes);
} else {
free(m_framebuffer);
}
}
return {};
}
ErrorOr<void> HardwareScreenBackend::write_all_contents(Gfx::IntRect const& virtual_rect)
{
if (!display_connector_device_backed)
return {};
lseek(m_framebuffer_fd, 0, SEEK_SET);
write(m_framebuffer_fd, scanline(0, 0), virtual_rect.height() * m_pitch);
if (m_can_set_head_buffer) {
if (lseek(m_framebuffer_fd, virtual_rect.height() * m_pitch, SEEK_SET) < 0) {
VERIFY_NOT_REACHED();
}
if (write(m_framebuffer_fd, scanline(0, 0), virtual_rect.height() * m_pitch) < 0)
VERIFY_NOT_REACHED();
}
return {};
}
ErrorOr<void> HardwareScreenBackend::map_framebuffer()
{
FBHeadProperties properties;
properties.head_index = 0;
int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
if (rc != 0)
return Error::from_syscall("fb_get_head_properties", rc);
m_size_in_bytes = properties.buffer_length;
if (!display_connector_device_backed) {
FBHeadProperties properties;
properties.head_index = 0;
int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
if (rc != 0)
return Error::from_syscall("fb_get_head_properties", rc);
m_size_in_bytes = properties.buffer_length;
m_framebuffer = (Gfx::ARGB32*)TRY(Core::System::mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0));
m_framebuffer = (Gfx::ARGB32*)TRY(Core::System::mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0));
if (m_can_set_head_buffer) {
// Note: fall back to assuming the second buffer starts right after the last line of the first
// Note: for now, this calculation works quite well, so need to defer it to another function
// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
// to set the second buffer at different location than this, we might need to consider bringing
// back a function with ioctl to check this.
m_back_buffer_offset = static_cast<size_t>(properties.pitch) * properties.height;
if (m_can_set_head_buffer) {
// Note: fall back to assuming the second buffer starts right after the last line of the first
// Note: for now, this calculation works quite well, so need to defer it to another function
// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
// to set the second buffer at different location than this, we might need to consider bringing
// back a function with ioctl to check this.
m_back_buffer_offset = static_cast<size_t>(properties.pitch) * properties.height;
} else {
m_back_buffer_offset = 0;
}
} else {
m_back_buffer_offset = 0;
FBHeadModeSetting mode_setting {};
memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
int rc = fb_get_head_mode_setting(m_framebuffer_fd, &mode_setting);
if (rc != 0) {
return Error::from_syscall("fb_get_head_mode_setting", rc);
}
m_size_in_bytes = mode_setting.horizontal_stride * mode_setting.vertical_active * 2;
m_framebuffer = (Gfx::ARGB32*)malloc(m_size_in_bytes);
if (m_can_set_head_buffer) {
// Note: fall back to assuming the second buffer starts right after the last line of the first
// Note: for now, this calculation works quite well, so need to defer it to another function
// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
// to set the second buffer at different location than this, we might need to consider bringing
// back a function with ioctl to check this.
m_back_buffer_offset = static_cast<size_t>(mode_setting.horizontal_stride) * mode_setting.vertical_active;
} else {
m_back_buffer_offset = 0;
}
}
return {};
@ -93,13 +151,34 @@ ErrorOr<void> HardwareScreenBackend::map_framebuffer()
ErrorOr<FBHeadProperties> HardwareScreenBackend::get_head_properties()
{
FBHeadProperties properties;
properties.head_index = 0;
int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
if (rc != 0)
return Error::from_syscall("fb_get_head_properties", rc);
m_pitch = static_cast<int>(properties.pitch);
return properties;
if (!display_connector_device_backed) {
FBHeadProperties properties;
properties.head_index = 0;
int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
if (rc != 0)
return Error::from_syscall("fb_get_head_properties", rc);
m_pitch = static_cast<int>(properties.pitch);
return properties;
} else {
FBHeadModeSetting mode_setting {};
memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
int rc = fb_get_head_mode_setting(m_framebuffer_fd, &mode_setting);
if (rc != 0) {
return Error::from_syscall("fb_get_head_mode_setting", rc);
}
m_pitch = mode_setting.horizontal_stride;
// Note: We translate (for now, until Framebuffer devices are removed) the FBHeadModeSetting
// structure to FBHeadProperties.
FBHeadProperties properties;
properties.head_index = 0;
properties.pitch = mode_setting.horizontal_stride;
properties.width = mode_setting.horizontal_active;
properties.height = mode_setting.vertical_active;
properties.offset = 0;
properties.buffer_length = mode_setting.horizontal_stride * mode_setting.vertical_active * 2;
return properties;
}
VERIFY_NOT_REACHED();
}
void HardwareScreenBackend::set_head_buffer(int head_index)

View file

@ -18,7 +18,7 @@ class HardwareScreenBackend : public ScreenBackend {
public:
virtual ~HardwareScreenBackend();
HardwareScreenBackend(String device);
HardwareScreenBackend(String device, bool display_connector_device_backed);
virtual ErrorOr<void> open() override;
@ -32,8 +32,17 @@ public:
virtual ErrorOr<void> set_head_resolution(FBHeadResolution) override;
virtual ErrorOr<FBHeadProperties> get_head_properties() override;
virtual ErrorOr<void> write_all_contents(Gfx::IntRect const&) override;
String m_device {};
int m_framebuffer_fd { -1 };
bool const display_connector_device_backed { false };
Gfx::ARGB32* scanline(int buffer_index, int y) const
{
size_t buffer_offset = buffer_index == 1 ? m_back_buffer_offset : 0;
return reinterpret_cast<Gfx::ARGB32*>(((u8*)m_framebuffer) + buffer_offset + (y * m_pitch));
}
};
}

View file

@ -231,7 +231,7 @@ bool Screen::open_device()
switch (info.mode) {
case ScreenLayout::Screen::Mode::Device: {
m_backend = make<HardwareScreenBackend>(info.device.value());
m_backend = make<HardwareScreenBackend>(info.device.value(), false);
auto return_value = m_backend->open();
if (return_value.is_error()) {
dbgln("Screen #{}: Failed to open backend: {}", index(), return_value.error());
@ -241,6 +241,17 @@ bool Screen::open_device()
set_resolution(true);
return true;
}
case ScreenLayout::Screen::Mode::DisplayConnectorDevice: {
m_backend = make<HardwareScreenBackend>(info.device.value(), true);
auto return_value = m_backend->open();
if (return_value.is_error()) {
dbgln("Screen #{}: Failed to open display connector backend: {}", index(), return_value.error());
return false;
}
set_resolution(true);
return true;
}
case ScreenLayout::Screen::Mode::Virtual: {
m_backend = make<VirtualScreenBackend>();
// Virtual device open should never fail.
@ -539,6 +550,11 @@ void Screen::flush_display(int buffer_index)
flush_rects.pending_flush_rects.clear_with_capacity();
}
void Screen::write_all_display_contents()
{
MUST(m_backend->write_all_contents(m_virtual_rect));
}
void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect)
{
VERIFY(m_backend->m_can_device_flush_buffers);

View file

@ -174,6 +174,8 @@ public:
CompositorScreenData& compositor_screen_data() { return *m_compositor_screen_data; }
void write_all_display_contents();
private:
Screen(size_t);
bool open_device();

View file

@ -34,6 +34,8 @@ public:
virtual ErrorOr<void> set_head_resolution(FBHeadResolution) = 0;
virtual ErrorOr<FBHeadProperties> get_head_properties() = 0;
virtual ErrorOr<void> write_all_contents(Gfx::IntRect const&) { return {}; }
bool m_can_device_flush_buffers { true };
bool m_can_set_head_buffer { false };

View file

@ -21,6 +21,7 @@ public:
enum class Mode {
Invalid,
Device,
DisplayConnectorDevice,
Virtual,
} mode;
Optional<String> device;
@ -42,6 +43,7 @@ public:
switch (mode) {
__ENUMERATE_MODE_ENUM(Invalid)
__ENUMERATE_MODE_ENUM(Device)
__ENUMERATE_MODE_ENUM(DisplayConnectorDevice)
__ENUMERATE_MODE_ENUM(Virtual)
}
VERIFY_NOT_REACHED();
@ -59,7 +61,9 @@ public:
bool normalize();
bool load_config(Core::ConfigFile const& config_file, String* error_msg = nullptr);
bool save_config(Core::ConfigFile& config_file, bool sync = true) const;
// FIXME: Remove this once framebuffer devices are removed.
bool try_auto_add_framebuffer(String const&);
bool try_auto_add_display_connector(String const&);
// TODO: spaceship operator
bool operator!=(ScreenLayout const& other) const;

View file

@ -236,8 +236,15 @@ bool ScreenLayout::load_config(const Core::ConfigFile& config_file, String* erro
if (!config_file.has_group(group_name))
break;
auto str_mode = config_file.read_entry(group_name, "Mode");
auto mode = str_mode == "Device" ? Screen::Mode::Device : str_mode == "Virtual" ? Screen::Mode::Virtual
: Screen::Mode::Invalid;
Screen::Mode mode { Screen::Mode::Invalid };
if (str_mode == "Device") {
mode = Screen::Mode::Device;
} else if (str_mode == "DisplayConnectorDevice") {
mode = Screen::Mode::DisplayConnectorDevice;
} else if (str_mode == "Virtual") {
mode = Screen::Mode::Virtual;
}
if (mode == Screen::Mode::Invalid) {
*error_msg = String::formatted("Invalid screen mode '{}'", str_mode);
*this = {};
@ -302,6 +309,90 @@ bool ScreenLayout::operator!=(const ScreenLayout& other) const
return false;
}
bool ScreenLayout::try_auto_add_display_connector(String const& device_path)
{
int display_connector_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
if (display_connector_fd < 0) {
int err = errno;
dbgln("Error ({}) opening display connector device {}", err, device_path);
return false;
}
ScopeGuard fd_guard([&] {
close(display_connector_fd);
});
FBHeadModeSetting mode_setting {};
memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
if (fb_get_head_mode_setting(display_connector_fd, &mode_setting) < 0) {
int err = errno;
dbgln("Error ({}) querying resolution from display connector device {}", err, device_path);
return false;
}
if (mode_setting.horizontal_active == 0 || mode_setting.vertical_active == 0) {
// Looks like the display is not turned on. Since we don't know what the desired
// resolution should be, use the main display as reference.
if (screens.is_empty())
return false;
auto& main_screen = screens[main_screen_index];
mode_setting.horizontal_active = main_screen.resolution.width();
mode_setting.vertical_active = main_screen.resolution.height();
}
auto append_screen = [&](Gfx::IntRect const& new_screen_rect) {
screens.append({ .mode = Screen::Mode::DisplayConnectorDevice,
.device = device_path,
.location = new_screen_rect.location(),
.resolution = new_screen_rect.size(),
.scale_factor = 1 });
};
if (screens.is_empty()) {
append_screen({ 0, 0, mode_setting.horizontal_active, mode_setting.vertical_active });
return true;
}
auto original_screens = move(screens);
screens = original_screens;
ArmedScopeGuard screens_guard([&] {
screens = move(original_screens);
});
// Now that we know the current resolution, try to find a location that we can add onto
// TODO: make this a little more sophisticated in case a more complex layout is already configured
for (auto& screen : screens) {
auto screen_rect = screen.virtual_rect();
Gfx::IntRect new_screen_rect {
screen_rect.right() + 1,
screen_rect.top(),
(int)mode_setting.horizontal_active,
(int)mode_setting.vertical_active
};
bool collision = false;
for (auto& other_screen : screens) {
if (&screen == &other_screen)
continue;
if (other_screen.virtual_rect().intersects(new_screen_rect)) {
collision = true;
break;
}
}
if (!collision) {
append_screen(new_screen_rect);
if (is_valid()) {
// We got lucky!
screens_guard.disarm();
return true;
}
}
}
dbgln("Failed to add display connector device {} with resolution {}x{} to screen layout", device_path, mode_setting.horizontal_active, mode_setting.vertical_active);
return false;
}
// FIXME: Remove this once framebuffer devices are removed.
bool ScreenLayout::try_auto_add_framebuffer(String const& device_path)
{
int framebuffer_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);

View file

@ -68,7 +68,8 @@ ErrorOr<int> serenity_main(Main::Arguments)
WindowServer::ScreenLayout screen_layout;
String error_msg;
auto add_unconfigured_devices = [&]() {
// FIXME: Remove this once framebuffer devices are removed.
auto add_unconfigured_framebuffer_devices = [&]() {
// Enumerate the /dev/fbX devices and try to set up any ones we find that we haven't already used
Core::DirIterator di("/dev", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
@ -76,6 +77,7 @@ ErrorOr<int> serenity_main(Main::Arguments)
if (!path.starts_with("fb"))
continue;
auto full_path = String::formatted("/dev/{}", path);
dbgln("{} :", full_path);
if (!Core::File::is_device(full_path))
continue;
if (fb_devices_configured.find(full_path) != fb_devices_configured.end())
@ -85,10 +87,31 @@ ErrorOr<int> serenity_main(Main::Arguments)
}
};
auto add_unconfigured_display_connector_devices = [&]() {
// Enumerate the /dev/fbX devices and try to set up any ones we find that we haven't already used
Core::DirIterator di("/dev/gpu", Core::DirIterator::SkipParentAndBaseDir);
while (di.has_next()) {
auto path = di.next_path();
if (!path.starts_with("connector"))
continue;
auto full_path = String::formatted("/dev/gpu/{}", path);
if (!Core::File::is_device(full_path))
continue;
if (fb_devices_configured.find(full_path) != fb_devices_configured.end())
continue;
if (!screen_layout.try_auto_add_display_connector(full_path))
dbgln("Could not auto-add framebuffer device {} to screen layout", full_path);
}
};
auto apply_and_generate_generic_screen_layout = [&]() {
screen_layout = {};
fb_devices_configured = {};
add_unconfigured_devices();
// FIXME: Remove this once framebuffer devices are removed.
add_unconfigured_framebuffer_devices();
add_unconfigured_display_connector_devices();
if (!WindowServer::Screen::apply_layout(move(screen_layout), error_msg)) {
dbgln("Failed to apply generated fallback screen layout: {}", error_msg);
return false;
@ -100,10 +123,13 @@ ErrorOr<int> serenity_main(Main::Arguments)
if (screen_layout.load_config(*wm_config, &error_msg)) {
for (auto& screen_info : screen_layout.screens)
if (screen_info.mode == WindowServer::ScreenLayout::Screen::Mode::Device)
if (screen_info.mode == WindowServer::ScreenLayout::Screen::Mode::Device || screen_info.mode == WindowServer::ScreenLayout::Screen::Mode::DisplayConnectorDevice)
fb_devices_configured.set(screen_info.device.value());
add_unconfigured_devices();
// FIXME: Remove this once framebuffer devices are removed.
add_unconfigured_framebuffer_devices();
add_unconfigured_display_connector_devices();
if (!WindowServer::Screen::apply_layout(move(screen_layout), error_msg)) {
dbgln("Error applying screen layout: {}", error_msg);