DisplaySettings+WindowServer: Add support for display connector devices
This commit is contained in:
parent
e6ebf9e5c1
commit
d9a2706079
Notes:
sideshowbarker
2024-07-18 03:35:30 +09:00
Author: https://github.com/supercomputer7 Commit: https://github.com/SerenityOS/serenity/commit/d9a2706079 Pull-request: https://github.com/SerenityOS/serenity/pull/13845
12 changed files with 308 additions and 38 deletions
Kernel/API
Userland
Applications/DisplaySettings
Libraries/LibC/sys
Services/WindowServer
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@ -18,11 +18,13 @@ ALWAYS_INLINE int fb_get_properties(int fd, FBProperties* info)
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return ioctl(fd, FB_IOCTL_GET_PROPERTIES, info);
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}
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// FIXME: Remove this once framebuffer devices are removed.
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ALWAYS_INLINE int fb_get_head_properties(int fd, FBHeadProperties* info)
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{
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return ioctl(fd, FB_IOCTL_GET_HEAD_PROPERTIES, info);
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}
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// FIXME: Remove this once framebuffer devices are removed.
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ALWAYS_INLINE int fb_get_resolution(int fd, FBHeadResolution* info)
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{
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FBHeadProperties head_properties;
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@ -36,6 +38,7 @@ ALWAYS_INLINE int fb_get_resolution(int fd, FBHeadResolution* info)
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return 0;
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}
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// FIXME: Remove this once framebuffer devices are removed.
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ALWAYS_INLINE int fb_set_resolution(int fd, FBHeadResolution* info)
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{
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return ioctl(fd, FB_IOCTL_SET_HEAD_RESOLUTION, info);
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@ -56,6 +59,31 @@ ALWAYS_INLINE int fb_set_head_vertical_offset_buffer(int fd, FBHeadVerticalOffse
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return ioctl(fd, FB_IOCTL_SET_HEAD_VERTICAL_OFFSET_BUFFER, vertical_offset);
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}
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ALWAYS_INLINE int fb_set_head_mode_setting(int fd, FBHeadModeSetting* mode_setting)
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{
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return ioctl(fd, FB_IOCTL_SET_HEAD_MODE_SETTING, mode_setting);
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}
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ALWAYS_INLINE int fb_get_head_mode_setting(int fd, FBHeadModeSetting* mode_setting)
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{
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FBHeadModeSetting head_mode_setting;
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if (auto rc = ioctl(fd, FB_IOCTL_GET_HEAD_MODE_SETTING, &head_mode_setting); rc < 0)
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return rc;
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mode_setting->horizontal_stride = head_mode_setting.horizontal_stride;
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mode_setting->pixel_clock_in_khz = head_mode_setting.pixel_clock_in_khz;
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mode_setting->horizontal_active = head_mode_setting.horizontal_active;
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mode_setting->horizontal_front_porch_pixels = head_mode_setting.horizontal_front_porch_pixels;
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mode_setting->horizontal_sync_time_pixels = head_mode_setting.horizontal_sync_time_pixels;
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mode_setting->horizontal_blank_pixels = head_mode_setting.horizontal_blank_pixels;
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mode_setting->vertical_active = head_mode_setting.vertical_active;
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mode_setting->vertical_front_porch_lines = head_mode_setting.vertical_front_porch_lines;
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mode_setting->vertical_sync_time_lines = head_mode_setting.vertical_sync_time_lines;
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mode_setting->vertical_blank_lines = head_mode_setting.vertical_blank_lines;
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mode_setting->horizontal_offset = head_mode_setting.horizontal_offset;
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mode_setting->vertical_offset = head_mode_setting.vertical_offset;
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return 0;
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}
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ALWAYS_INLINE int fb_flush_buffers(int fd, int index, FBRect const* rects, unsigned count)
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{
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FBFlushRects fb_flush_rects;
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@ -148,7 +148,8 @@ void MonitorSettingsWidget::load_current_settings()
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size_t virtual_screen_count = 0;
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for (size_t i = 0; i < m_screen_layout.screens.size(); i++) {
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String screen_display_name;
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if (m_screen_layout.screens[i].mode == WindowServer::ScreenLayout::Screen::Mode::Device) {
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if (m_screen_layout.screens[i].mode == WindowServer::ScreenLayout::Screen::Mode::Device
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|| m_screen_layout.screens[i].mode == WindowServer::ScreenLayout::Screen::Mode::DisplayConnectorDevice) {
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if (auto edid = EDID::Parser::from_framebuffer_device(m_screen_layout.screens[i].device.value(), 0); !edid.is_error()) { // TODO: multihead
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screen_display_name = display_name_from_edid(edid.value());
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m_screen_edids.append(edid.release_value());
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@ -26,6 +26,7 @@ struct FBProperties {
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unsigned char refresh_rate_support;
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};
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// FIXME: Remove this once framebuffer devices are removed.
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struct FBHeadProperties {
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int head_index;
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@ -52,6 +53,7 @@ struct FBHeadModeSetting {
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int vertical_offset;
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};
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// FIXME: Remove this once framebuffer devices are removed.
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struct FBHeadResolution {
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int head_index;
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int pitch;
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@ -181,6 +183,9 @@ enum IOCtlNumber {
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#define FB_IOCTL_GET_HEAD_VERTICAL_OFFSET_BUFFER FB_IOCTL_GET_HEAD_VERTICAL_OFFSET_BUFFER
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#define FB_IOCTL_FLUSH_HEAD_BUFFERS FB_IOCTL_FLUSH_HEAD_BUFFERS
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#define FB_IOCTL_FLUSH_HEAD FB_IOCTL_FLUSH_HEAD
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#define FB_IOCTL_SET_HEAD_MODE_SETTING FB_IOCTL_SET_HEAD_MODE_SETTING
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#define FB_IOCTL_GET_HEAD_MODE_SETTING FB_IOCTL_GET_HEAD_MODE_SETTING
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#define FB_IOCTL_SET_SAFE_HEAD_MODE_SETTING FB_IOCTL_SET_SAFE_HEAD_MODE_SETTING
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#define KEYBOARD_IOCTL_GET_NUM_LOCK KEYBOARD_IOCTL_GET_NUM_LOCK
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#define KEYBOARD_IOCTL_SET_NUM_LOCK KEYBOARD_IOCTL_SET_NUM_LOCK
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#define KEYBOARD_IOCTL_GET_CAPS_LOCK KEYBOARD_IOCTL_GET_CAPS_LOCK
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@ -721,6 +721,13 @@ void Compositor::flush(Screen& screen)
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// now so that they can be sent to the device.
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screen.flush_display(screen_data.m_buffers_are_flipped ? 1 : 0);
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}
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// Note: We write all contents from the internal buffer of WindowServer Screen
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// to the actual framebuffer with the write() syscall, but after we flush the screen
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// to ensure we are in a "clean state"...
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// FIXME: This write is completely inefficient and needs to be done in chunks
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// only when appropriate...
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screen.write_all_display_contents();
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}
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void Compositor::invalidate_screen()
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@ -17,8 +17,9 @@
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namespace WindowServer {
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HardwareScreenBackend::HardwareScreenBackend(String device)
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HardwareScreenBackend::HardwareScreenBackend(String device, bool display_connector_device_backed)
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: m_device(move(device))
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, display_connector_device_backed(display_connector_device_backed)
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{
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}
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@ -42,7 +43,10 @@ HardwareScreenBackend::~HardwareScreenBackend()
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m_framebuffer_fd = -1;
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}
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if (m_framebuffer) {
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MUST(Core::System::munmap(m_framebuffer, m_size_in_bytes));
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if (!display_connector_device_backed)
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MUST(Core::System::munmap(m_framebuffer, m_size_in_bytes));
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else
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free(m_framebuffer);
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m_framebuffer = nullptr;
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m_size_in_bytes = 0;
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@ -51,41 +55,95 @@ HardwareScreenBackend::~HardwareScreenBackend()
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ErrorOr<void> HardwareScreenBackend::set_head_resolution(FBHeadResolution resolution)
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{
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auto rc = fb_set_resolution(m_framebuffer_fd, &resolution);
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if (rc != 0)
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return Error::from_syscall("fb_set_resolution", rc);
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if (!display_connector_device_backed) {
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auto rc = fb_set_resolution(m_framebuffer_fd, &resolution);
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if (rc != 0)
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return Error::from_syscall("fb_set_resolution", rc);
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} else {
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FBHeadModeSetting mode_setting;
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memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
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mode_setting.horizontal_active = resolution.width;
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mode_setting.vertical_active = resolution.height;
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mode_setting.horizontal_stride = resolution.pitch;
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auto rc = fb_set_head_mode_setting(m_framebuffer_fd, &mode_setting);
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if (rc != 0)
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return Error::from_syscall("fb_set_head_mode_setting", rc);
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}
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return {};
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}
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ErrorOr<void> HardwareScreenBackend::unmap_framebuffer()
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{
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if (m_framebuffer) {
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size_t previous_size_in_bytes = m_size_in_bytes;
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return Core::System::munmap(m_framebuffer, previous_size_in_bytes);
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if (!display_connector_device_backed) {
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size_t previous_size_in_bytes = m_size_in_bytes;
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return Core::System::munmap(m_framebuffer, previous_size_in_bytes);
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} else {
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free(m_framebuffer);
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}
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}
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return {};
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}
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ErrorOr<void> HardwareScreenBackend::write_all_contents(Gfx::IntRect const& virtual_rect)
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{
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if (!display_connector_device_backed)
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return {};
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lseek(m_framebuffer_fd, 0, SEEK_SET);
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write(m_framebuffer_fd, scanline(0, 0), virtual_rect.height() * m_pitch);
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if (m_can_set_head_buffer) {
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if (lseek(m_framebuffer_fd, virtual_rect.height() * m_pitch, SEEK_SET) < 0) {
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VERIFY_NOT_REACHED();
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}
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if (write(m_framebuffer_fd, scanline(0, 0), virtual_rect.height() * m_pitch) < 0)
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VERIFY_NOT_REACHED();
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}
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return {};
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}
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ErrorOr<void> HardwareScreenBackend::map_framebuffer()
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{
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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if (rc != 0)
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return Error::from_syscall("fb_get_head_properties", rc);
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m_size_in_bytes = properties.buffer_length;
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if (!display_connector_device_backed) {
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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if (rc != 0)
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return Error::from_syscall("fb_get_head_properties", rc);
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m_size_in_bytes = properties.buffer_length;
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m_framebuffer = (Gfx::ARGB32*)TRY(Core::System::mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0));
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m_framebuffer = (Gfx::ARGB32*)TRY(Core::System::mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0));
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if (m_can_set_head_buffer) {
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// Note: fall back to assuming the second buffer starts right after the last line of the first
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// Note: for now, this calculation works quite well, so need to defer it to another function
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// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
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// to set the second buffer at different location than this, we might need to consider bringing
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// back a function with ioctl to check this.
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m_back_buffer_offset = static_cast<size_t>(properties.pitch) * properties.height;
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if (m_can_set_head_buffer) {
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// Note: fall back to assuming the second buffer starts right after the last line of the first
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// Note: for now, this calculation works quite well, so need to defer it to another function
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// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
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// to set the second buffer at different location than this, we might need to consider bringing
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// back a function with ioctl to check this.
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m_back_buffer_offset = static_cast<size_t>(properties.pitch) * properties.height;
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} else {
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m_back_buffer_offset = 0;
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}
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} else {
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m_back_buffer_offset = 0;
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FBHeadModeSetting mode_setting {};
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memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
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int rc = fb_get_head_mode_setting(m_framebuffer_fd, &mode_setting);
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if (rc != 0) {
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return Error::from_syscall("fb_get_head_mode_setting", rc);
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}
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m_size_in_bytes = mode_setting.horizontal_stride * mode_setting.vertical_active * 2;
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m_framebuffer = (Gfx::ARGB32*)malloc(m_size_in_bytes);
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if (m_can_set_head_buffer) {
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// Note: fall back to assuming the second buffer starts right after the last line of the first
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// Note: for now, this calculation works quite well, so need to defer it to another function
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// that does ioctl to figure out the correct offset. If a Framebuffer device ever happens to
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// to set the second buffer at different location than this, we might need to consider bringing
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// back a function with ioctl to check this.
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m_back_buffer_offset = static_cast<size_t>(mode_setting.horizontal_stride) * mode_setting.vertical_active;
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} else {
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m_back_buffer_offset = 0;
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}
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}
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return {};
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@ -93,13 +151,34 @@ ErrorOr<void> HardwareScreenBackend::map_framebuffer()
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ErrorOr<FBHeadProperties> HardwareScreenBackend::get_head_properties()
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{
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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if (rc != 0)
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return Error::from_syscall("fb_get_head_properties", rc);
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m_pitch = static_cast<int>(properties.pitch);
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return properties;
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if (!display_connector_device_backed) {
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FBHeadProperties properties;
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properties.head_index = 0;
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int rc = fb_get_head_properties(m_framebuffer_fd, &properties);
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if (rc != 0)
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return Error::from_syscall("fb_get_head_properties", rc);
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m_pitch = static_cast<int>(properties.pitch);
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return properties;
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} else {
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FBHeadModeSetting mode_setting {};
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memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
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int rc = fb_get_head_mode_setting(m_framebuffer_fd, &mode_setting);
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if (rc != 0) {
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return Error::from_syscall("fb_get_head_mode_setting", rc);
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}
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m_pitch = mode_setting.horizontal_stride;
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// Note: We translate (for now, until Framebuffer devices are removed) the FBHeadModeSetting
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// structure to FBHeadProperties.
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FBHeadProperties properties;
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properties.head_index = 0;
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properties.pitch = mode_setting.horizontal_stride;
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properties.width = mode_setting.horizontal_active;
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properties.height = mode_setting.vertical_active;
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properties.offset = 0;
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properties.buffer_length = mode_setting.horizontal_stride * mode_setting.vertical_active * 2;
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return properties;
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}
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VERIFY_NOT_REACHED();
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}
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void HardwareScreenBackend::set_head_buffer(int head_index)
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@ -18,7 +18,7 @@ class HardwareScreenBackend : public ScreenBackend {
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public:
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virtual ~HardwareScreenBackend();
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HardwareScreenBackend(String device);
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HardwareScreenBackend(String device, bool display_connector_device_backed);
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virtual ErrorOr<void> open() override;
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@ -32,8 +32,17 @@ public:
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virtual ErrorOr<void> set_head_resolution(FBHeadResolution) override;
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virtual ErrorOr<FBHeadProperties> get_head_properties() override;
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virtual ErrorOr<void> write_all_contents(Gfx::IntRect const&) override;
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String m_device {};
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int m_framebuffer_fd { -1 };
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bool const display_connector_device_backed { false };
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Gfx::ARGB32* scanline(int buffer_index, int y) const
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{
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size_t buffer_offset = buffer_index == 1 ? m_back_buffer_offset : 0;
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return reinterpret_cast<Gfx::ARGB32*>(((u8*)m_framebuffer) + buffer_offset + (y * m_pitch));
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}
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};
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}
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@ -231,7 +231,7 @@ bool Screen::open_device()
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switch (info.mode) {
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case ScreenLayout::Screen::Mode::Device: {
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m_backend = make<HardwareScreenBackend>(info.device.value());
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m_backend = make<HardwareScreenBackend>(info.device.value(), false);
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auto return_value = m_backend->open();
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if (return_value.is_error()) {
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dbgln("Screen #{}: Failed to open backend: {}", index(), return_value.error());
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@ -241,6 +241,17 @@ bool Screen::open_device()
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set_resolution(true);
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return true;
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}
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case ScreenLayout::Screen::Mode::DisplayConnectorDevice: {
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m_backend = make<HardwareScreenBackend>(info.device.value(), true);
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auto return_value = m_backend->open();
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if (return_value.is_error()) {
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dbgln("Screen #{}: Failed to open display connector backend: {}", index(), return_value.error());
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return false;
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}
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set_resolution(true);
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return true;
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}
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case ScreenLayout::Screen::Mode::Virtual: {
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m_backend = make<VirtualScreenBackend>();
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// Virtual device open should never fail.
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@ -539,6 +550,11 @@ void Screen::flush_display(int buffer_index)
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flush_rects.pending_flush_rects.clear_with_capacity();
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}
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void Screen::write_all_display_contents()
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{
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MUST(m_backend->write_all_contents(m_virtual_rect));
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}
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void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect)
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{
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VERIFY(m_backend->m_can_device_flush_buffers);
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@ -174,6 +174,8 @@ public:
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CompositorScreenData& compositor_screen_data() { return *m_compositor_screen_data; }
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void write_all_display_contents();
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private:
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Screen(size_t);
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bool open_device();
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@ -34,6 +34,8 @@ public:
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virtual ErrorOr<void> set_head_resolution(FBHeadResolution) = 0;
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virtual ErrorOr<FBHeadProperties> get_head_properties() = 0;
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virtual ErrorOr<void> write_all_contents(Gfx::IntRect const&) { return {}; }
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bool m_can_device_flush_buffers { true };
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bool m_can_set_head_buffer { false };
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@ -21,6 +21,7 @@ public:
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enum class Mode {
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Invalid,
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Device,
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DisplayConnectorDevice,
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Virtual,
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} mode;
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Optional<String> device;
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@ -42,6 +43,7 @@ public:
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switch (mode) {
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__ENUMERATE_MODE_ENUM(Invalid)
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__ENUMERATE_MODE_ENUM(Device)
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__ENUMERATE_MODE_ENUM(DisplayConnectorDevice)
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__ENUMERATE_MODE_ENUM(Virtual)
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}
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VERIFY_NOT_REACHED();
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@ -59,7 +61,9 @@ public:
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bool normalize();
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bool load_config(Core::ConfigFile const& config_file, String* error_msg = nullptr);
|
||||
bool save_config(Core::ConfigFile& config_file, bool sync = true) const;
|
||||
// FIXME: Remove this once framebuffer devices are removed.
|
||||
bool try_auto_add_framebuffer(String const&);
|
||||
bool try_auto_add_display_connector(String const&);
|
||||
|
||||
// TODO: spaceship operator
|
||||
bool operator!=(ScreenLayout const& other) const;
|
||||
|
|
|
@ -236,8 +236,15 @@ bool ScreenLayout::load_config(const Core::ConfigFile& config_file, String* erro
|
|||
if (!config_file.has_group(group_name))
|
||||
break;
|
||||
auto str_mode = config_file.read_entry(group_name, "Mode");
|
||||
auto mode = str_mode == "Device" ? Screen::Mode::Device : str_mode == "Virtual" ? Screen::Mode::Virtual
|
||||
: Screen::Mode::Invalid;
|
||||
Screen::Mode mode { Screen::Mode::Invalid };
|
||||
if (str_mode == "Device") {
|
||||
mode = Screen::Mode::Device;
|
||||
} else if (str_mode == "DisplayConnectorDevice") {
|
||||
mode = Screen::Mode::DisplayConnectorDevice;
|
||||
} else if (str_mode == "Virtual") {
|
||||
mode = Screen::Mode::Virtual;
|
||||
}
|
||||
|
||||
if (mode == Screen::Mode::Invalid) {
|
||||
*error_msg = String::formatted("Invalid screen mode '{}'", str_mode);
|
||||
*this = {};
|
||||
|
@ -302,6 +309,90 @@ bool ScreenLayout::operator!=(const ScreenLayout& other) const
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ScreenLayout::try_auto_add_display_connector(String const& device_path)
|
||||
{
|
||||
int display_connector_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
|
||||
if (display_connector_fd < 0) {
|
||||
int err = errno;
|
||||
dbgln("Error ({}) opening display connector device {}", err, device_path);
|
||||
return false;
|
||||
}
|
||||
ScopeGuard fd_guard([&] {
|
||||
close(display_connector_fd);
|
||||
});
|
||||
|
||||
FBHeadModeSetting mode_setting {};
|
||||
memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
|
||||
if (fb_get_head_mode_setting(display_connector_fd, &mode_setting) < 0) {
|
||||
int err = errno;
|
||||
dbgln("Error ({}) querying resolution from display connector device {}", err, device_path);
|
||||
return false;
|
||||
}
|
||||
if (mode_setting.horizontal_active == 0 || mode_setting.vertical_active == 0) {
|
||||
// Looks like the display is not turned on. Since we don't know what the desired
|
||||
// resolution should be, use the main display as reference.
|
||||
if (screens.is_empty())
|
||||
return false;
|
||||
auto& main_screen = screens[main_screen_index];
|
||||
mode_setting.horizontal_active = main_screen.resolution.width();
|
||||
mode_setting.vertical_active = main_screen.resolution.height();
|
||||
}
|
||||
|
||||
auto append_screen = [&](Gfx::IntRect const& new_screen_rect) {
|
||||
screens.append({ .mode = Screen::Mode::DisplayConnectorDevice,
|
||||
.device = device_path,
|
||||
.location = new_screen_rect.location(),
|
||||
.resolution = new_screen_rect.size(),
|
||||
.scale_factor = 1 });
|
||||
};
|
||||
|
||||
if (screens.is_empty()) {
|
||||
append_screen({ 0, 0, mode_setting.horizontal_active, mode_setting.vertical_active });
|
||||
return true;
|
||||
}
|
||||
|
||||
auto original_screens = move(screens);
|
||||
screens = original_screens;
|
||||
ArmedScopeGuard screens_guard([&] {
|
||||
screens = move(original_screens);
|
||||
});
|
||||
|
||||
// Now that we know the current resolution, try to find a location that we can add onto
|
||||
// TODO: make this a little more sophisticated in case a more complex layout is already configured
|
||||
for (auto& screen : screens) {
|
||||
auto screen_rect = screen.virtual_rect();
|
||||
Gfx::IntRect new_screen_rect {
|
||||
screen_rect.right() + 1,
|
||||
screen_rect.top(),
|
||||
(int)mode_setting.horizontal_active,
|
||||
(int)mode_setting.vertical_active
|
||||
};
|
||||
|
||||
bool collision = false;
|
||||
for (auto& other_screen : screens) {
|
||||
if (&screen == &other_screen)
|
||||
continue;
|
||||
if (other_screen.virtual_rect().intersects(new_screen_rect)) {
|
||||
collision = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!collision) {
|
||||
append_screen(new_screen_rect);
|
||||
if (is_valid()) {
|
||||
// We got lucky!
|
||||
screens_guard.disarm();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dbgln("Failed to add display connector device {} with resolution {}x{} to screen layout", device_path, mode_setting.horizontal_active, mode_setting.vertical_active);
|
||||
return false;
|
||||
}
|
||||
|
||||
// FIXME: Remove this once framebuffer devices are removed.
|
||||
bool ScreenLayout::try_auto_add_framebuffer(String const& device_path)
|
||||
{
|
||||
int framebuffer_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
|
||||
|
|
|
@ -68,7 +68,8 @@ ErrorOr<int> serenity_main(Main::Arguments)
|
|||
WindowServer::ScreenLayout screen_layout;
|
||||
String error_msg;
|
||||
|
||||
auto add_unconfigured_devices = [&]() {
|
||||
// FIXME: Remove this once framebuffer devices are removed.
|
||||
auto add_unconfigured_framebuffer_devices = [&]() {
|
||||
// Enumerate the /dev/fbX devices and try to set up any ones we find that we haven't already used
|
||||
Core::DirIterator di("/dev", Core::DirIterator::SkipParentAndBaseDir);
|
||||
while (di.has_next()) {
|
||||
|
@ -76,6 +77,7 @@ ErrorOr<int> serenity_main(Main::Arguments)
|
|||
if (!path.starts_with("fb"))
|
||||
continue;
|
||||
auto full_path = String::formatted("/dev/{}", path);
|
||||
dbgln("{} :", full_path);
|
||||
if (!Core::File::is_device(full_path))
|
||||
continue;
|
||||
if (fb_devices_configured.find(full_path) != fb_devices_configured.end())
|
||||
|
@ -85,10 +87,31 @@ ErrorOr<int> serenity_main(Main::Arguments)
|
|||
}
|
||||
};
|
||||
|
||||
auto add_unconfigured_display_connector_devices = [&]() {
|
||||
// Enumerate the /dev/fbX devices and try to set up any ones we find that we haven't already used
|
||||
Core::DirIterator di("/dev/gpu", Core::DirIterator::SkipParentAndBaseDir);
|
||||
while (di.has_next()) {
|
||||
auto path = di.next_path();
|
||||
if (!path.starts_with("connector"))
|
||||
continue;
|
||||
auto full_path = String::formatted("/dev/gpu/{}", path);
|
||||
if (!Core::File::is_device(full_path))
|
||||
continue;
|
||||
if (fb_devices_configured.find(full_path) != fb_devices_configured.end())
|
||||
continue;
|
||||
if (!screen_layout.try_auto_add_display_connector(full_path))
|
||||
dbgln("Could not auto-add framebuffer device {} to screen layout", full_path);
|
||||
}
|
||||
};
|
||||
|
||||
auto apply_and_generate_generic_screen_layout = [&]() {
|
||||
screen_layout = {};
|
||||
fb_devices_configured = {};
|
||||
add_unconfigured_devices();
|
||||
|
||||
// FIXME: Remove this once framebuffer devices are removed.
|
||||
add_unconfigured_framebuffer_devices();
|
||||
|
||||
add_unconfigured_display_connector_devices();
|
||||
if (!WindowServer::Screen::apply_layout(move(screen_layout), error_msg)) {
|
||||
dbgln("Failed to apply generated fallback screen layout: {}", error_msg);
|
||||
return false;
|
||||
|
@ -100,10 +123,13 @@ ErrorOr<int> serenity_main(Main::Arguments)
|
|||
|
||||
if (screen_layout.load_config(*wm_config, &error_msg)) {
|
||||
for (auto& screen_info : screen_layout.screens)
|
||||
if (screen_info.mode == WindowServer::ScreenLayout::Screen::Mode::Device)
|
||||
if (screen_info.mode == WindowServer::ScreenLayout::Screen::Mode::Device || screen_info.mode == WindowServer::ScreenLayout::Screen::Mode::DisplayConnectorDevice)
|
||||
fb_devices_configured.set(screen_info.device.value());
|
||||
|
||||
add_unconfigured_devices();
|
||||
// FIXME: Remove this once framebuffer devices are removed.
|
||||
add_unconfigured_framebuffer_devices();
|
||||
|
||||
add_unconfigured_display_connector_devices();
|
||||
|
||||
if (!WindowServer::Screen::apply_layout(move(screen_layout), error_msg)) {
|
||||
dbgln("Error applying screen layout: {}", error_msg);
|
||||
|
|
Loading…
Add table
Reference in a new issue