An open source, turn-based strategy game with a high fantasy theme.
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2010-06-30 15:15:50 +00:00
attic Ran wesnoth-optipng: 2010-05-06 01:18:04 +00:00
cmake revised fribidi support: 2009-08-01 18:28:18 +00:00
config Ignore py-compile in config/ 2007-05-10 07:19:49 +00:00
data Fixed the deprecated flower terrain looking like void, 2010-06-30 00:57:16 +00:00
doc pot-update 2010-06-25 09:31:44 +00:00
fonts font update 2010-06-26 15:20:48 +00:00
graphincludes/project Some more unilateral module classification 2005-12-10 00:01:19 +00:00
icons Updated translations for Serbian. 2010-03-15 23:28:37 +00:00
images a couple more frames for improved animation of the ragged flag. 2010-06-30 15:15:50 +00:00
m4 Fixed Boost's version matching failing on some systems. 2010-05-27 07:37:13 +00:00
macproject/Wesnoth.xcodeproj Check in xcode project files and a note about its location in /projectfiles 2010-06-20 22:02:14 +01:00
misc/fortunes Cookie 2010-06-22 20:07:14 +00:00
packaging NSIS script: automatically generate version number for name of userdata dir. 2010-05-07 10:55:25 +00:00
po updated Vietnamese translation 2010-06-30 14:46:51 +00:00
projectfiles Added persist_manager class to handle saving, 2010-06-23 05:01:24 +00:00
resources Added .wav versions of the new wolf sounds. 2010-06-22 11:45:37 +00:00
scons Made string.Template module optional, 2010-03-28 21:02:55 +00:00
sounds A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
src Whiteboard: attempt to ghost unit right before animating... 2010-06-30 07:52:25 +00:00
utils Converted more apostrophes; ran pofix. 2010-06-29 21:26:06 +00:00
website update 28 may 2010-05-28 18:22:36 +00:00
.gitignore svn:ignore some of the files cmake generates, 2009-02-11 17:48:25 +01:00
ABOUT-NLS updated to gettext 0.14.4, merging po/Makefile.in.in 2005-05-22 13:06:21 +00:00
autogen.sh Deal with setups where . is not on $PATH. 2007-05-11 13:33:30 +00:00
changelog adding in more transitions for the grass, and the new 'clean cobbles' road. 2010-06-29 19:56:40 +00:00
CMakeLists.txt Removed explicit disabling of compiler warning, 2010-05-26 20:19:07 +00:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
configure.ac Use silent automake rules when generating with automake 1.11 and later 2010-06-22 07:58:07 +00:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright Mordante's New Year copyright update didn't hit this file as it should 2010-05-21 00:24:42 +00:00
Doxyfile Change doxygen to glob src recursively. 2009-09-21 18:15:59 +00:00
INSTALL Explicitly marked Boost.Serialization as a dependency, 2010-03-21 15:54:44 +00:00
l10n-spec Updated source localized images for French. 2010-05-11 10:10:00 +00:00
l10n-track Updated localized images for French. 2010-05-26 21:31:01 +00:00
Makefile.am Removed dummy locales from autotools. 2009-10-31 19:07:25 +00:00
players_changelog adding in more transitions for the grass, and the new 'clean cobbles' road. 2010-06-29 19:56:40 +00:00
py-compile Factor the macroscope cross-reference generator into a re-usable module... 2007-05-07 14:18:20 +00:00
README correct some values 2008-11-23 11:38:41 +00:00
RELEASE_NOTES Release notes entry about DW 2010-04-07 12:40:02 +00:00
SConstruct Add use_network_ana option to scons. 2010-06-22 00:05:01 +00:00
wesnoth.kdevelop Update Kdevelop project file. 2010-05-20 12:36:37 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>