Whiteboard: attempt to ghost unit right before animating...
...a move definition, but it doesn't work. Needs investigation by graphics devs.
This commit is contained in:
parent
35e45bf5ad
commit
509d7589db
1 changed files with 1 additions and 0 deletions
|
@ -229,6 +229,7 @@ void manager::save_temp_move()
|
|||
|
||||
assert(!has_planned_unit_map());
|
||||
|
||||
selected_unit_->set_ghosted(false); //FIXME: doesn't take effect until after the move animation, boucman: help!
|
||||
unit_display::move_unit(route_, *fake_unit_, *resources::teams, true);
|
||||
|
||||
get_current_side_actions()->queue_move(*selected_unit_, route_.front(), route_.back(), move_arrow_, fake_unit_);
|
||||
|
|
Loading…
Add table
Reference in a new issue