wesnoth/data/campaigns/Dead_Water/units
2019-04-16 19:31:23 -04:00
..
Brawler.cfg update 2nd stunned event as well with additions from 1.13.2 2018-04-12 20:03:12 -04:00
Child_King.cfg DW: change mermen to merfolk/mer 2019-04-16 19:31:23 -04:00
Citizen.cfg Dead Water: Change "mermen" to "merfolk" (part of #2940) 2018-06-15 21:01:28 +02:00
Dark_Shape.cfg DW, scenario 1: avoid zombie spawning if the village from the starting sequence get's recaptured midgame 2017-01-05 21:29:27 +02:00
Kraken.cfg textdomain changes 2017-02-26 19:49:36 +02:00
Soldier_King.cfg DW: add hit sound to the king 2017-09-30 16:52:56 +02:00
Warrior_King.cfg DW: add hit sound to the king 2017-09-30 16:52:56 +02:00
Young_King.cfg DW: add hit sound to the king 2017-09-30 16:52:56 +02:00