DW, scenario 1: avoid zombie spawning if the village from the starting sequence get's recaptured midgame
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2 changed files with 17 additions and 6 deletions
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@ -454,6 +454,17 @@
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[event]
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name=turn 2
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# Because of the manual spawning we have to add this village
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# manually to the list, to avoid the event below working on it again
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[set_variable]
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name=zombified_villages[$number_of_captured_villages].location
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value=35_20
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[/set_variable]
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[set_variable]
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name=number_of_captured_villages
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add=1
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[/set_variable]
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# Pop up a couple zombies when the bad guys capture a village
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# for the first time. (Recapturing doesn't do anything.)
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[event]
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@ -568,11 +579,6 @@
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[/do]
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[/repeat]
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[set_variable]
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name=number_of_captured_villages
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add=1
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[/set_variable]
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# The second time this happens, warn the player that this will
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# keep happening (in case it's not obvious yet):
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[if]
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@ -593,7 +599,11 @@
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[/then]
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[/if]
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#{CLEAR_VARIABLE number_of_zombies}
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[set_variable]
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name=number_of_captured_villages
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add=1
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[/set_variable]
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{CLEAR_VARIABLE zombie_variation}
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{CLEAR_VARIABLE already_zombified}
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{CLEAR_VARIABLE village_location}
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@ -17,4 +17,5 @@
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cost=1
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usage=scout
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hide_help=yes
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do_not_list=yes
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[/unit_type]
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