DW, scenario 1: set the villiage flag when the unit moves there, not shortly before.

This commit is contained in:
Severin Glöckner 2016-12-10 21:08:13 +01:00 committed by Lari Nieminen
parent cbcc4f1c29
commit b4ee041f2e

View file

@ -284,26 +284,15 @@
animate=yes
id=fiend
[/unit]
[hide_unit]
x=34
y=23
[/hide_unit]
[teleport]
[filter]
id=fiend
[/filter]
x=35
y=20
[/teleport]
[move_unit_fake]
type=Skeleton
x=34, 35
y=23, 20
[move_unit]
id=fiend
to_x=35
to_y=20
[/move_unit]
[capture_village]
x,y=35,20
side=2
[/move_unit_fake]
[unhide_unit]
[/unhide_unit]
[/capture_village]
[delay]
time=300
[/delay]