DW, scenario 1: set the villiage flag when the unit moves there, not shortly before.
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1 changed files with 8 additions and 19 deletions
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@ -284,26 +284,15 @@
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animate=yes
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id=fiend
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[/unit]
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[hide_unit]
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x=34
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y=23
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[/hide_unit]
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[teleport]
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[filter]
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id=fiend
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[/filter]
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x=35
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y=20
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[/teleport]
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[move_unit_fake]
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type=Skeleton
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x=34, 35
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y=23, 20
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[move_unit]
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id=fiend
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to_x=35
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to_y=20
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[/move_unit]
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[capture_village]
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x,y=35,20
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side=2
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[/move_unit_fake]
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[unhide_unit]
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[/unhide_unit]
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[/capture_village]
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[delay]
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time=300
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[/delay]
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