wesnoth/data/core/units/merfolk
2013-10-08 19:31:31 +10:30
..
Diviner.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Enchantress.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Entangler.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Fighter.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Hoplite.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Hunter.cfg Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Initiate.cfg Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"" 2013-08-09 00:13:46 +02:00
Javelineer.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Netcaster.cfg apply patch #3682 by Coffee: 2013-02-16 18:13:39 +00:00
Priestess.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Siren.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Spearman.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Triton.cfg Unit animation WML to use SOUND:HIT_AND_MISS macro throughout. 2013-03-20 20:01:25 +00:00
Warrior.cfg Minor changes to unit attack sound timings in collaboration with Bumbadadabum. 2013-03-22 21:29:38 +00:00