Commit graph

29470 commits

Author SHA1 Message Date
doofus-01
7377ce724e
crumbling stone stairs for Isa elevation borders (#7045) 2022-10-09 21:18:23 -07:00
doofus-01
14c09e8c28
1.17 Saurian palette cleanup (#7044)
* remove swoosh alpha

* saurian sprite palette clean-up - part of #6417
2022-10-08 22:01:56 -07:00
doofus-01
bbdb6c57ef
Change terrain codes for stone and wooden floors (#7042)
* revise I-type terrain codes so they can be filtered with wildcard

* update the few MP maps using these I-type codes

* update the few campaigm maps using these I-type codes
2022-10-08 16:04:18 -07:00
Tahsin Jahin Khalid
6cb968d6c2
Units: add sand_scorpion variation to Walking Corpse and Soulless
Units: add sand_scorpion variation to Walking Corpse and Soulless
2022-10-06 00:29:55 +08:00
doofus-01
880183774c
1.17 elevated terrain work (#7014)
* stone border revision

* corner case transitions

* add MP example scenario/map for elevated terrain

* simplify the floodfill

* change ravine from ^Qhx to ^Qhux, for better filtering

* reorganize images
2022-10-02 20:28:03 -07:00
Tahsin Jahin Khalid
3364f82150
Units: Wyvern Rider XP set to 200
Units: Wyvern Rider XP set to 200
2022-09-29 23:02:39 +08:00
Tahsin Jahin Khalid
20cac6ab10 Units: add new corpse variation
This accommodates the variation of the Giant Scorpion, the Sand Scuttler.
2022-09-27 23:59:56 +08:00
Tahsin Jahin Khalid
841f1afb9e Units: Wyvern Rider XP set to 200
Level 4 unit so by convention should be 200
2022-09-27 23:32:49 +08:00
Pentarctagon
08e79f4e36 Add filter for bot-hosted games.
Bot-hosted games are now shown in a separate tab from player-hosted games, based on the new auto_hosted attribute on the game creation WML. This is not something that's available to be selected during game creation since it's assumed it will instead be set by the bot implementation. Note that this isn't *really* putting games into two separate tabs, it just looks that way for UI/UX reasons.

Resolves #6939
2022-09-26 09:01:11 -05:00
Pentarctagon
1e3f53156f Make the 4th player speak in map 1. 2022-09-23 16:39:11 -05:00
Pentarctagon
7cf8ab0275 Auto-generate hero list when neccessary. 2022-09-23 16:39:11 -05:00
Pentarctagon
490434bc3c 1.17.8+dev 2022-09-18 23:20:45 -05:00
Pentarctagon
3b2cf63779 1.17.8 2022-09-18 23:19:48 -05:00
Pentarctagon
910eedeb61 pot-update and regenerate doc files 2022-09-18 23:15:06 -05:00
Tahsin Jahin Khalid
63c3252a20
Units: apply max-XP conventions in some units
[Units] Fix XP conventions oversight in some monster/horse Units
2022-09-18 13:32:10 +08:00
Wedge009
1cfb982a3c
DiD S8: Handle situations where factions have not yet appeared (#7006)
* DiD S8: Handle situations where factions have not yet appeared (resolves #7005).
* Convert 'arrived' flags to booleans.
* DiD S8: po hint to clarify 'Dela's men'.
* Accommodate feedback by getting rid of all the new work and just removing any reference to paladins or Dela altogether. Conversion of flag to boolean remains, however.
2022-09-14 15:04:52 +10:00
Wedge009
ad02e381f2 WoF: Correct apostrophes
[ci skip]
2022-09-13 06:57:34 +10:00
doofus-01
e9ec7c4108
1.17 alternate high/low terrain levels (#7007)
* alternate high/low levels (so five total : -2, -1, base, +1, +2)

* fix some transitions

* improve terrain level spreading through border-type hexes (bluff/gulches, for now)
2022-09-11 21:01:28 -07:00
Wedge009
40ab9a38b8 WoF: Spelling corrections
[ci skip]
2022-09-11 12:37:40 +10:00
doofus-01
dc820341c5
1.17 raised terrain (#6975)
* floodfill high/low terrain

* stone and wooden transitions
2022-09-05 19:41:07 -07:00
Nils Kneuper
0523a5b2fe updated Chinese (Simplified) translation 2022-09-03 15:17:27 +02:00
Pentarctagon
0e85fac29c
Have /report show a dialog for entering information. (#6969)
Resolves #5056
2022-09-02 21:18:03 -05:00
Alexander Lacson
e2b1295ac6
[UtBS] S4 extra dialog to acknowledge effect of finding the map in S3 (#6963)
Nym has additional dialog as a cue to let the player know the effect of having found the map from the previous scenario.
2022-09-02 19:44:38 +08:00
mattsc
507aa62e83 Lua AI: speed up battle_calcs.battle_outcome in extreme cases
The method used in the battle_outcome() function is somewhat simplified compared to the default engine calculation and faster in the vast majority of cases, but it can become extremely slow when the combined number of strikes of the attacker and defender is very large.
2022-08-31 12:42:10 -07:00
Steve Cotton
a2747cc651 wmllint: stop adding wesnoth-icon.png to messages
We're had at least two people look at the "good first issue" list, pick up
the wmllint warnings, open a PR, and then get a response that these .pngs
shouldn't be added by default. That's not a welcoming introduction.

IIRC we didn't get full consensus that these should never be added, but I
think it's time to open a "just drop that code, no options" PR. If someone
wants it back in a subset of circumstances, they can always create a PR to
readd it along with adding an option to enable it.
2022-08-31 21:27:15 +02:00
Pentarctagon
48a10d9f7f Make cache directory configurable too. 2022-08-28 17:59:48 -05:00
Tahsin Jahin Khalid
314f6f7c78
WoF/Units: Adjust XP value oversights in the campaign units.
Outrigger XP set to 100
Stymphalian XP set to 50
Wyrm XP set to 50
To conform to AMLA-XP conventions
2022-08-28 10:40:44 +08:00
Pentarctagon
d399324677 Revert "Changed and added hotkeys (#3157)"
This reverts commit efafebb1df due to negative feedback.

Resolves #6982
Resolves #6972
2022-08-26 11:24:26 -05:00
Tahsin Jahin Khalid
08488013c8 Units: Great Seahorse max XP is now 50
AMLA XP conventions
2022-08-26 15:20:38 +08:00
Tahsin Jahin Khalid
e67f80d3bf Units: Horned Scarab max XP is now 50
AMLA XP conventions
2022-08-26 15:20:05 +08:00
Tahsin Jahin Khalid
1f4e7136e8 Units: Great Horse max XP is now 100 2022-08-26 15:19:50 +08:00
Tahsin Jahin Khalid
76aac00e20 Units: Black Horse max XP is now 100
AMLA XP conventions
2022-08-26 15:19:34 +08:00
Tahsin Jahin Khalid
1dcc3ef890 Units: White Horse max XP is now 50
AMLA XP conventions
2022-08-26 15:18:48 +08:00
Tahsin Jahin Khalid
0802275929 Units: Fire Wraith max XP is now 100
AMLA XP conventions
2022-08-26 15:18:21 +08:00
Tahsin Jahin Khalid
75c8370870 Units: Hunter Caribe max XP is now 100
AMLA XP conventions
2022-08-26 15:17:59 +08:00
Tahsin Jahin Khalid
aa9fc5f426 WoF/Units: Wyrm XP set to 50
It's a level 1 unit and has no level 2 advancement. XP should be at 50 and have AMLA_DEFAULT
2022-08-26 15:05:43 +08:00
Tahsin Jahin Khalid
82c17dbb61 WoF/Units: Stymphalian XP set to 50
It's a level 1 and has no level 2 advancement. XP should be at 50 and have AMLA_DEFAULT
2022-08-26 15:04:53 +08:00
Tahsin Jahin Khalid
8864afe24e WoF/Units: Outrigger max XP is now 100
It is a level 2 unit with no level 3 advancement, so should be experience=100 with AMLA_Default.
2022-08-26 15:03:32 +08:00
Jonathan-Kelly
9cffb67988 WoF S4: fix message not firing
the first of four sea serpent spawn messages was not firing
2022-08-24 18:50:26 +02:00
Pentarctagon
5549900c96 1.17.7+dev 2022-08-20 19:55:18 -05:00
Pentarctagon
8a4ff22985 1.17.7 2022-08-20 19:55:18 -05:00
Pentarctagon
4d76d9a2e3 pot-update and regenerate doc files 2022-08-20 19:55:18 -05:00
Jonathan-Kelly
6a2d638c4f
Winds of Fate: misc improvements and text clarity
From [this post](https://forums.wesnoth.org/viewtopic.php?p=675918#p675918)
Simplify speech style
Simplify objectives
Lore books give experience to their discoverer
Cuttlefish advance to Krakens
Add Storm Daemon
Rebalanced Normal difficulty mode to be easier
Rebalanced Difficult difficulty mode to be harder
Rebalanced Nightmare difficulty mode to be more self consistent
Intendants now have normal loyal trait

S1: Add a further dialogue hint that oases heal
S4: Dialogue hints for strategic weaknesses of each mermish commander
S6: Give player a couple level 2 clashers
S9: Critical fixes for bugs that could make this scenario unwinnable
S10: Fix bug preventing gryphons from spawning after dwarf tunnels collapsed
2022-08-19 08:07:16 +08:00
Pentarctagon
8bc084bc0b Add tests for pre_attack event. 2022-08-10 09:07:30 -05:00
spixi
0f763cfdd6 Add pre attack event #4075 2022-08-10 09:07:30 -05:00
doofus-01
d77a16f415
1.17 Lower terrain (#6927)
* two terrain types: unwalkable "^Qhx" and base "^Qhu"

* water variation

* snow variation
2022-08-07 20:10:36 -07:00
Tommy
54fedb4d6a HttT:24: Use screen_fade for effects during "last breath" event 2022-08-07 23:11:21 +12:00
Tommy
090d6e6a4a EI:17b: Use screen_fade for flash effect when enough liches die 2022-08-07 23:11:21 +12:00
Tommy
d0557e505a DW:10: Update effect when Caladon dies to use screen_fade
The basic fade algorithm is the same, but it flows more smoothly.
2022-08-07 23:11:21 +12:00
Tommy
37a084af37 SoF:09: Update final fade out effect to use screen_fade
* Changed FADE_TO_BLACK to SCREEN_FADE_OUT
* Updated the red [color_adjust] to [screen_fade]. Also tweaked the
  timing to make it flow smoothly.
* Removed the now-unnecessary kill tag used to hide units before
  the fade.
2022-08-07 23:11:21 +12:00