Commit graph

1655 commits

Author SHA1 Message Date
doofus-01
2eeccd98d8
skeletal rider and alternative bear portraits (#8453)
* skeletal rider portrait

* alternative bear portrait
2024-02-25 08:40:47 -08:00
Wedge009
b334f6707b Saurian Prophet/Seer portrait was converted from PNG to WebP.
[ci skip]
2024-02-21 11:11:12 +11:00
Tahsin Jahin Khalid
e506c2a1ff
[Units] Raven unit tree stats update patch
* units/ war harbinger: +3 HP, +2g cost, -50 XP

* units/war harbinger: removed village and forest def

* units/Dark Omen: removed village and forest def

* Units/Raven: removed village and forest def

* add changelog entry file
2024-02-01 01:29:24 +06:00
doofus-01
1ecd4f4d59
1.18 - various minor monster updates (#8195)
* various minor monster sprite updates

* small fixes to wolf portraits, jumping spider portraits

* NE anims for jumping spider

* adding zombie fish, zombie bug
2024-01-15 12:25:38 -08:00
doofus-01
937d5cbd9e
1.18 Peasant animations (#8194)
* add peasant death anim

* N/S directional peasant attack frames

* update copyrights
2024-01-07 12:10:57 -08:00
doofus-01
508c627543
1.18 - Revise new skeleton sprites (#8156)
* replace skeleton rider, bone knight, and death squire sprites

* update squire to use axe

* fix death knight attack icon

* sprite palette cleanup
2023-12-31 08:33:12 -08:00
doofus-01
963029dd7c
1.18 - graphics for elder falcon (#8165)
* portrait for elder falcon

* elder falcon attack anims

* fix a couple typos in Falcon attack anim

* elder falcon defense anims

* update copyrights.csv (twice, as per the new policy)
2023-12-29 05:44:15 -08:00
Tahsin Jahin Khalid
5be939a304
units: skeleton rider tree deep water patch (#8142)
these two units can now move in deep water and use submerge
2023-12-24 18:47:11 +06:00
doofus-01
c5c92c2afd
1.18 - Sprite updates to Ravens and Ants (#8089)
* fix raven SE sprite wings

* revisions to fire ant sprites to make more distinct from each other

* fix flame positioning

* minor soldier ant sprite update

* add IPF arg to MISSILE_FRAME_FIRE_BREATH for use in fire ants

* update copyrights.csv
2023-12-10 18:28:08 -08:00
Jonathan-Kelly
03f7923262 Allow recruited drake units to be female
This will activate the long unused female drake names list and name generator. Since drakes are a reptilian species like the naga, there is no need to create additional sprites to represent both of their sexes.
2023-11-20 09:42:49 -06:00
Jonathan-Kelly
32f6dda5de Add female unit name strings for drake race
As with the naga race, adds a translatable string for female drake units. This is for languages which have no neuter gender applicable to unit names.
2023-11-20 09:42:49 -06:00
doofus-01
50a21a2c6c
1.18 - Some loyalist animation updates (#7999)
* some Swordsman anim updates

* simple breeze anim for Cavalier

* breeze anim for paladin

* dragoon xbow anim

* fixes #7257

* update copyrights.csv
2023-10-29 17:45:09 -07:00
Wedge009
13353f8212 Missed typographic apostrophe.
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
a2f3758291 Missed non-standard spacing. 2023-10-23 09:44:50 +02:00
Wedge009
45e537505f Use 'curly' quotes as per typography standard.
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
4037e2a138 Replace non-standard spacing.
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
94b48615f0 Use em-dash as per typography standard.
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
adfe5e7958 Avoid double-mention of 'pierce' as per @stevecotton's review.
[ci skip]
2023-10-23 09:44:50 +02:00
Wedge009
080a591eca Spelling and punctuation corrections.
[ci skip]
2023-10-23 09:44:50 +02:00
Hejnewar
d8abc5f43f
Fix RiPLB for Saurian Seer
...
2023-10-21 01:34:06 +02:00
doofus-01
c9182b952b
1.17 - Last-minute string cleanups (#7950)
* fix some Raven-related fluff

* small revision to fire ant egg fluff

* replace double-spaces after sentence with single-spaces
2023-10-15 16:08:21 -07:00
Hejnewar
28d6618aa4
Final Balance Patch for 1.18 2023-10-13 21:14:08 +02:00
doofus-01
015c0c3db8
1.17 - Jumping Spider (#7934)
* Jumping Spider added to monsters
2023-10-08 17:32:17 -07:00
MJ
59495148c3
Saurian Augur level-3 upgrades (#6911) 2023-10-06 23:50:21 -05:00
doofus-01
aee30af143
1.17 - Ravens (#7902)
* Add ravens unit line

* Update to Roc
2023-09-30 21:45:40 -07:00
newfrenchy83
a17369597c
give to abilitie support of halo or overlay (#7856)
give abilities support of halo or overlay so that the unit benefits from a second halo or overlay when conditions are matched

One of the things that bothers me is the permanent character of the halos of the Mage of Light and other units with the "illuminates" ability, which forces them to program only a permanent illumination applied only to the possessor of the ability.

Adding the halo attribute to ability does not change anything about the behavior of the unit, but can be used in several cases:

1 allowing the use of ""illuminates" whose activity would be variable, in this case encoding the halo in [illuminates] ability and not in the unit_type allows to modulate the appearance of the halo under the same conditions

2. Applying illumination to adjacent units, I know it's pretty cheesy but a set developer might consider it easier if the hlo display follows the same logic.

3 The halo used to illustrate the possession in the unit of a special weapon used as leadership, the halo would be used to raise the possessor of the ability.

for overlay, same logic for illustrate possession of a special weapon used as leadership, or influence on student

with the "halo_image" attribute, it is now possible to give Sun Sylph units an illumination ability with an activity depending on the incarnate sun attack instead of giving the ability and the halo via obect and therefore allowing the player to have access to the description of the ability even when it is inactive.
2023-09-25 11:06:41 -05:00
nemaara
ec5bb96d1b Add wolf unit descriptions 2023-09-19 12:56:51 -07:00
Wedge009
9ed20fbe82 Replace non-standard spacing.
[ci skip]
2023-09-18 14:11:26 +10:00
Hejnewar
36822eca3f
Miscellaneous units changes (mostly) 2023-09-16 19:55:28 +02:00
nemaara
6c031223e7
Eastern Invasion: add Dalas's version to mainline (#7815)
* EI: revise entire campaign

* Fix indentation

* More indentation fix

* Remove unused projectiles

* Revert "More indentation fix"

This reverts commit b7794ee73d1672b65665015ef50e96d90457f312.

* Rename wesnoth lua pack to items

* Another round of fixes

* wowwee another round of edits

* Address some CI errors

* CI fix attempt no 2

* here comes more

* CI slowly getting fixed

* Fix terrain codes

* So many things to do

* small patch

* more more

* oops

* Split keys onto separate lines

* MORE MORE MORE

* Resolve licensing

* I like to write

* Add blood gore warning

* licensing licensing licensing

* asdkfjasliefjal

* draw draw draw draw pixels pixels

* Update data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humours.cfg

Co-authored-by: Luis Miguel Iglesias Sánchez <Luis_koopa@hotmail.com>

* Resolve some more licensing issues

* license

---------

Co-authored-by: Luis Miguel Iglesias Sánchez <Luis_koopa@hotmail.com>
2023-09-15 10:43:55 -07:00
Gunter Labes
eb4e4ef4f9
Fix double spaces in translatable strings 2023-09-12 19:24:00 +02:00
doofus-01
f5fec569ab
1.17 - Ant Queen (#7879)
* giant ant queen

* ant  eggs

* fire ant queen

* ant zombie and soulless

* empty ant egg item image
2023-09-10 21:10:12 -07:00
doofus-01
20b031949f
1.17 various troll sprite updates (#7844)
* remove bones from troll zombie sprites

* great troll defense frames

* some wounded bobbing work

* whelp die anim

* sprite palette cleanup
2023-09-04 18:09:53 -07:00
Hejnewar
07a64d4603
Arcane Resistances Rework
The basis for this rework is lowering the extremes in acrance resistances between units and factions. That allows for more free usage of arcane damage and helps with balance of games in which high levels are way more frequent than in standard default 1v1 or 2v2.
2023-08-17 14:25:59 +02:00
Pentarctagon
9721ae4d23 Add unit movement changes from Hejnewar.
Also update the pathfinding test answers.
2023-07-17 09:11:38 -05:00
Hejnewar
091b094685
Balance for Rebels 1.18 2023-07-16 00:26:02 +02:00
Hejnewar
ea914fce79
Balance for Drakes 1.18 2023-07-16 00:21:22 +02:00
Hejnewar
ef9c53b4a6
Balance for Dunefolk 1.18 2023-07-16 00:21:04 +02:00
Hejnewar
320c4706a7
Balance for Knalgan Alliance 1.18 2023-07-16 00:20:46 +02:00
Hejnewar
2a18d2d986
Balance for Northerners 1.18 2023-07-16 00:20:28 +02:00
Hejnewar
51bb130919
Balance for Loyalists 1.18 2023-07-16 00:20:12 +02:00
Hejnewar
bbe26527c8
Balance for Undead 1.18 2023-07-16 00:19:19 +02:00
doofus-01
ab4759cb6b
1.17 Elf fighter sprite updates (#7730)
* revised base and melee frames for elvish fighter

* bow anim frames and 2nd attack anim 

* update running frames

* ran palette cleanup, optipng

* upload sprite palette
2023-07-02 17:03:24 -07:00
doofus-01
fc7a612b43
1.17 elf scout animations (#7759)
* elf scout melee anim

* bow base and defend frames

* scout bow attack anim
2023-07-02 17:02:04 -07:00
Severin Glöckner
ceeb6121ed fix shadow’s north-facing animation
[ci skip]
2023-06-25 14:29:28 +02:00
doofus-01
3e494faaeb
1.17 Updated Elf Fighter sprite (#7651)
* Updated Fighter sprite with Vyncyn running anim
2023-06-18 09:33:19 -07:00
doofus-01
f894b8cee5
add primary key to some unit animations that needed it (#7725) 2023-06-18 09:32:22 -07:00
doofus-01
e000d1de3f
make engine-bobbing sprites use the correct primary frame (#7562) 2023-04-23 20:53:27 -07:00
Severin Glöckner
1bedcf8bfe change textdomain & image path of mainline merfolk units 2023-04-13 06:10:28 +02:00
Tahsin Jahin Khalid
13750eebc5
Units/Nibbler: set resistances to be same as level ups (#7517)
Closes #7516
2023-04-10 13:45:35 +08:00