Balance for Knalgan Alliance 1.18

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Hejnewar 2023-07-16 00:20:46 +02:00 committed by GitHub
parent 2a18d2d986
commit 320c4706a7
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21 changed files with 32 additions and 32 deletions

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@ -14,7 +14,7 @@
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=46
cost=61
usage=archer
description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors with a single blow."
die_sound={SOUND_LIST:DWARF_DIE}

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@ -8,7 +8,7 @@
hitpoints=38
movement_type=dwarvishfoot
movement=4
experience=41
experience=45
level=1
alignment=neutral
advances_to=Dwarvish Steelclad

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@ -8,7 +8,7 @@
hitpoints=42
movement_type=dwarvishfoot
movement=4
experience=47
experience=40
level=1
alignment=neutral
advances_to=Dwarvish Stalwart
@ -38,7 +38,7 @@
icon=attacks/javelin-human.png
type=pierce
range=ranged
damage=5
damage=6
number=1
[/attack]
{DEFENSE_ANIM "units/dwarves/guard-defend-2.png" "units/dwarves/guard-defend-1.png" {SOUND_LIST:DWARF_HIT} }

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@ -13,7 +13,7 @@
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=50
cost=69
usage=fighter
description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
die_sound={SOUND_LIST:DWARF_DIE}

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@ -14,7 +14,7 @@
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=44
cost=63
usage=fighter
description= _ "Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. Equipped with the strongest of Knalgan armor, these dwarves are masters of the melee and can hold a patch of earth with the single-minded tenacity of an oak."
die_sound={SOUND_LIST:DWARF_DIE}

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@ -6,10 +6,10 @@
image="units/dwarves/stalwart.png"
small_profile=portraits/dwarves/sentinel.webp~CROP(0,100,400,400)
profile=portraits/dwarves/sentinel.webp
hitpoints=54
hitpoints=59
movement_type=dwarvishfoot
movement=4
experience=85
experience=78
level=2
alignment=neutral
advances_to=Dwarvish Sentinel
@ -43,7 +43,7 @@
icon=attacks/javelin-human.png
type=pierce
range=ranged
damage=8
damage=9
number=1
[/attack]
[standing_anim]

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@ -9,7 +9,7 @@
hitpoints=57
movement_type=dwarvishfoot
movement=4
experience=74
experience=88
level=2
alignment=neutral
advances_to=Dwarvish Lord

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@ -8,7 +8,7 @@
hitpoints=34
movement_type=dwarvishfoot
movement=4
experience=40
experience=35
level=1
alignment=neutral
advances_to=Dwarvish Thunderguard

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@ -9,11 +9,11 @@
hitpoints=47
movement_type=dwarvishfoot
movement=4
experience=95
experience=65
level=2
alignment=neutral
advances_to=Dwarvish Dragonguard
cost=27
cost=24
usage=mixed fighter
description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.

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@ -13,7 +13,7 @@
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=38
cost=40
usage=scout
description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty birds of prey may strike from anywhere."
die_sound={SOUND_LIST:GRYPHON_DIE}

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@ -8,11 +8,11 @@
hitpoints=34
movement_type=fly
movement=8
experience=38
experience=46
level=1
alignment=neutral
advances_to=Gryphon Master
cost=24
cost=23
usage=scout
description= _ "Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
die_sound={SOUND_LIST:GRYPHON_DIE}

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@ -6,14 +6,14 @@
gender=male,female
image="units/human-outlaws/outlaw.png"
profile="portraits/humans/outlaw.webp"
hitpoints=42
hitpoints=47
movement_type=elusivefoot
movement=7
level=2
alignment=chaotic
experience=77
experience=71
advances_to=Fugitive
cost=26
cost=24
usage=mixed fighter
description= _ "After some years of service, former footpads rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -14,7 +14,7 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=44
cost=46
usage=fighter
description= _ "The greatest of thieves are sometimes tasked to take far more than their victims belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun."
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -10,7 +10,7 @@
hitpoints=30
movement_type=elusivefoot
movement=7
experience=36
experience=35
level=1
alignment=chaotic
advances_to=Outlaw

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@ -7,7 +7,7 @@
gender=male,female
image="units/human-outlaws/fugitive.png"
profile="portraits/humans/outlaw.webp"
hitpoints=62
hitpoints=68
movement_type=elusivefoot
movement=7
experience=150
@ -15,7 +15,7 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=53
cost=55
usage=mixed fighter
description= _ "Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous in their element, though no match for the sheer numbers that law-abiding soldiery can throw at them."
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -9,11 +9,11 @@
hitpoints=40
movement_type=elusivefoot
movement=6
experience=70
experience=80
level=2
alignment=chaotic
advances_to=Assassin
cost=24
cost=25
usage=fighter
description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark."
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -9,7 +9,7 @@
hitpoints=24
movement_type=elusivefoot
movement=6
experience=28
experience=29
level=1
alignment=chaotic
advances_to=Rogue

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@ -14,7 +14,7 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=50
cost=43
usage=archer
description= _ "Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.

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@ -8,7 +8,7 @@
hitpoints=33
movement_type=smallfoot
movement=5
experience=29
experience=28
level=1
alignment=chaotic
advances_to=Trapper

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@ -14,7 +14,7 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=52
cost=43
usage=mixed fighter
description= _ "Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. They have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.

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@ -5,12 +5,12 @@
race=human
image="units/human-outlaws/trapper.png"
profile=portraits/humans/trapper.webp
hitpoints=45
hitpoints=49
movement_type=smallfoot
movement=5
level=2
alignment=chaotic
experience=65
experience=73
advances_to=Huntsman, Ranger
cost=21
usage=archer
@ -34,7 +34,7 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
icon=attacks/dagger-human.png
type=blade
range=melee
damage=4
damage=5
number=4
[/attack]
[attack]