Balance for Knalgan Alliance 1.18
This commit is contained in:
parent
2a18d2d986
commit
320c4706a7
21 changed files with 32 additions and 32 deletions
|
@ -14,7 +14,7 @@
|
|||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=46
|
||||
cost=61
|
||||
usage=archer
|
||||
description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors with a single blow."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
hitpoints=38
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=41
|
||||
experience=45
|
||||
level=1
|
||||
alignment=neutral
|
||||
advances_to=Dwarvish Steelclad
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
hitpoints=42
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=47
|
||||
experience=40
|
||||
level=1
|
||||
alignment=neutral
|
||||
advances_to=Dwarvish Stalwart
|
||||
|
@ -38,7 +38,7 @@
|
|||
icon=attacks/javelin-human.png
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
damage=6
|
||||
number=1
|
||||
[/attack]
|
||||
{DEFENSE_ANIM "units/dwarves/guard-defend-2.png" "units/dwarves/guard-defend-1.png" {SOUND_LIST:DWARF_HIT} }
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=50
|
||||
cost=69
|
||||
usage=fighter
|
||||
description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=44
|
||||
cost=63
|
||||
usage=fighter
|
||||
description= _ "Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. Equipped with the strongest of Knalgan armor, these dwarves are masters of the melee and can hold a patch of earth with the single-minded tenacity of an oak."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
|
|
|
@ -6,10 +6,10 @@
|
|||
image="units/dwarves/stalwart.png"
|
||||
small_profile=portraits/dwarves/sentinel.webp~CROP(0,100,400,400)
|
||||
profile=portraits/dwarves/sentinel.webp
|
||||
hitpoints=54
|
||||
hitpoints=59
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=85
|
||||
experience=78
|
||||
level=2
|
||||
alignment=neutral
|
||||
advances_to=Dwarvish Sentinel
|
||||
|
@ -43,7 +43,7 @@
|
|||
icon=attacks/javelin-human.png
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
damage=9
|
||||
number=1
|
||||
[/attack]
|
||||
[standing_anim]
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
hitpoints=57
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=74
|
||||
experience=88
|
||||
level=2
|
||||
alignment=neutral
|
||||
advances_to=Dwarvish Lord
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
hitpoints=34
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=40
|
||||
experience=35
|
||||
level=1
|
||||
alignment=neutral
|
||||
advances_to=Dwarvish Thunderguard
|
||||
|
|
|
@ -9,11 +9,11 @@
|
|||
hitpoints=47
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=95
|
||||
experience=65
|
||||
level=2
|
||||
alignment=neutral
|
||||
advances_to=Dwarvish Dragonguard
|
||||
cost=27
|
||||
cost=24
|
||||
usage=mixed fighter
|
||||
description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=38
|
||||
cost=40
|
||||
usage=scout
|
||||
description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty birds of prey may strike from anywhere."
|
||||
die_sound={SOUND_LIST:GRYPHON_DIE}
|
||||
|
|
|
@ -8,11 +8,11 @@
|
|||
hitpoints=34
|
||||
movement_type=fly
|
||||
movement=8
|
||||
experience=38
|
||||
experience=46
|
||||
level=1
|
||||
alignment=neutral
|
||||
advances_to=Gryphon Master
|
||||
cost=24
|
||||
cost=23
|
||||
usage=scout
|
||||
description= _ "Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
|
||||
die_sound={SOUND_LIST:GRYPHON_DIE}
|
||||
|
|
|
@ -6,14 +6,14 @@
|
|||
gender=male,female
|
||||
image="units/human-outlaws/outlaw.png"
|
||||
profile="portraits/humans/outlaw.webp"
|
||||
hitpoints=42
|
||||
hitpoints=47
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
level=2
|
||||
alignment=chaotic
|
||||
experience=77
|
||||
experience=71
|
||||
advances_to=Fugitive
|
||||
cost=26
|
||||
cost=24
|
||||
usage=mixed fighter
|
||||
description= _ "After some years of service, former ‘footpads’ rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=44
|
||||
cost=46
|
||||
usage=fighter
|
||||
description= _ "The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
hitpoints=30
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=36
|
||||
experience=35
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advances_to=Outlaw
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
gender=male,female
|
||||
image="units/human-outlaws/fugitive.png"
|
||||
profile="portraits/humans/outlaw.webp"
|
||||
hitpoints=62
|
||||
hitpoints=68
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=150
|
||||
|
@ -15,7 +15,7 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=53
|
||||
cost=55
|
||||
usage=mixed fighter
|
||||
description= _ "Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous in their element, though no match for the sheer numbers that law-abiding soldiery can throw at them."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
|
|
|
@ -9,11 +9,11 @@
|
|||
hitpoints=40
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=70
|
||||
experience=80
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advances_to=Assassin
|
||||
cost=24
|
||||
cost=25
|
||||
usage=fighter
|
||||
description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
hitpoints=24
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=28
|
||||
experience=29
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advances_to=Rogue
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=50
|
||||
cost=43
|
||||
usage=archer
|
||||
description= _ "Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
hitpoints=33
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=29
|
||||
experience=28
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advances_to=Trapper
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=52
|
||||
cost=43
|
||||
usage=mixed fighter
|
||||
description= _ "Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. They have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.
|
||||
|
||||
|
|
|
@ -5,12 +5,12 @@
|
|||
race=human
|
||||
image="units/human-outlaws/trapper.png"
|
||||
profile=portraits/humans/trapper.webp
|
||||
hitpoints=45
|
||||
hitpoints=49
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
level=2
|
||||
alignment=chaotic
|
||||
experience=65
|
||||
experience=73
|
||||
advances_to=Huntsman, Ranger
|
||||
cost=21
|
||||
usage=archer
|
||||
|
@ -34,7 +34,7 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
|
|||
icon=attacks/dagger-human.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=4
|
||||
damage=5
|
||||
number=4
|
||||
[/attack]
|
||||
[attack]
|
||||
|
|
Loading…
Add table
Reference in a new issue