units: skeleton rider tree deep water patch (#8142)
these two units can now move in deep water and use submerge
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2 changed files with 14 additions and 0 deletions
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@ -7,6 +7,13 @@
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image="units/undead-skeletal/boneknight.png"
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hitpoints=50
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movement_type=mounted
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# adjust to actually use submerge
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[movement_costs]
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deep_water=5
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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{DEFENSE_ANIM "units/undead-skeletal/boneknight-defend1.png" "units/undead-skeletal/boneknight-defend2.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[movement_anim]
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start_time=0
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@ -26,6 +26,13 @@
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[/standing_anim]
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hitpoints=36
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movement_type=mounted
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# adjust to actually use submerge
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[movement_costs]
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deep_water=5
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[/movement_costs]
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[defense]
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deep_water=90
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[/defense]
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movement=7
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# a cross between the mounted and undeadfoot resistances
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[resistance]
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