units: skeleton rider tree deep water patch (#8142)

these two units can now move in deep water and use submerge
This commit is contained in:
Tahsin Jahin Khalid 2023-12-24 18:47:11 +06:00 committed by GitHub
parent e08676d6a8
commit 5be939a304
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2 changed files with 14 additions and 0 deletions

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@ -7,6 +7,13 @@
image="units/undead-skeletal/boneknight.png"
hitpoints=50
movement_type=mounted
# adjust to actually use submerge
[movement_costs]
deep_water=5
[/movement_costs]
[defense]
deep_water=90
[/defense]
{DEFENSE_ANIM "units/undead-skeletal/boneknight-defend1.png" "units/undead-skeletal/boneknight-defend2.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[movement_anim]
start_time=0

View file

@ -26,6 +26,13 @@
[/standing_anim]
hitpoints=36
movement_type=mounted
# adjust to actually use submerge
[movement_costs]
deep_water=5
[/movement_costs]
[defense]
deep_water=90
[/defense]
movement=7
# a cross between the mounted and undeadfoot resistances
[resistance]