Original Eastern Invasion rework's Shadow Mage/Lord stats were based on undead's 50% arcane vulnerability. With the arcane rebalance, the Mage/Lord's arcane weapon is almost never worth using. This commit adjusts the Lord/Mage's arcane/impact weapons.
In S11, make the first deserter always male so the translations don't need to
worry about gender variants. However, add gender variants to the strings that
talk to that deserter, as they're new in 1.17.
Address a few weird or problematic entries in the glossary. This also makes it use the term "glossary" instead of "dictionary", as that's what it really is.
The replaced first line added facts into canon that didn't need to be there.
Also, that text felt too similar to some real-world racism, which is why I'm
pushing this change during the string freeze.
In discussion during review, the last two lines felt more like the start of
another story than part of WoF itself.
* various minor monster sprite updates
* small fixes to wolf portraits, jumping spider portraits
* NE anims for jumping spider
* adding zombie fish, zombie bug
In UtBS, at the start of the player's turn any units that are next to a
Quenoth Shaman get +1 move (or +2 for some of the L2/L3 shamans).
Without this fix, the buffed units have an orange orb instead of the green
unmoved orb, and don't rest heal next turn (unless the player moves them a
little to make the moves remaining exactly match the max).
The buffed units can move a little and still rest heal; this makes the buff
a little stronger, and the lore explanation is that the shamans can fix the
wounds well enough that a little movement is okay.
Multiline comments need the `po:` prefix on each line, otherwise that
line is ignored. This fixes all occurances of this.
Any lines which have nothing after the `po:` are still ignored, so I
haven't added it to the paragraph-break lines. The resulting .pot file
doesn't have paragraphs.
This is testing experience=yes and experience=no, with the expectation that
some new values for that attribute will be added afterwards.
Adds a new generic macro ASSERT_UNIT_HP_XP. Looking thorugh the ability tests,
ASSERT_UNIT_HP (without the XP) could be a heavily-used macro, but it wouldn't
be used by this particular commit, so I'm not adding it in this commit.
* portrait for elder falcon
* elder falcon attack anims
* fix a couple typos in Falcon attack anim
* elder falcon defense anims
* update copyrights.csv (twice, as per the new policy)
Nowdays ability.value and similar attributes can also contain formulas
(That for example make a heal amount dependent on the remaining hitpointsthe unit has
)
With this the lua ai code should no longer crash in these cases.