WoF S01: Improve po hints

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Steve Cotton 2024-01-07 20:49:30 +01:00 committed by Steve Cotton
parent 6ffc6051a6
commit 162c65bedb

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@ -16,7 +16,8 @@
[story]
[part]
#po: In this campaign, the narrator and drake characters speak with the Morogor dialect, which has some unique syntax and terms. Please read story/Morogor_Dialect before translating and refer back to it as needed.
#po: In this campaign, the drake narrator and other drake characters speak with the Morogor dialect, which has some unique syntax and terms.
#po: The file data/campaigns/Winds_of_Fate/story/Morogor_Dialect.txt has details about how these drakes speak in English, as well as a glossary for the campaign.
story= _ "From the skies above, the glider caste felt the Winds of Fate."
[/part]
[part]
@ -28,8 +29,8 @@
[part]
story= _ "One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them."
[/part]
# The sea skimmers referred to here are the human and orc ships in TRoW.
[part]
#po: The sea skimmers referred to here are the human and orc ships in TRoW.
story= _ "It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination."
[/part]
[part]
@ -355,7 +356,7 @@ Luminous as the skyfire of the same."
type=Fire Guardian
image_pos=right
mirror=yes
# This text should appear just slightly too small for the player to read, as if it is being spoken too quietly to be understood.
#po: This text will appear just slightly too small for the player to read, as if it is being spoken too quietly to be understood.
message= _ "<span size='5000' font-style='italic'>Ward thyselves for it has arrived. The grey light that shades the living worlds. The calm wind that snuffs warm souls. The Faerie reached this world.</span>"
[/message]
[message]