Cut extra icon and lua code for 'stun' weapon special.
An identical copy was already moved to core by #7323 and stun in UtBS was removed long ago anyway.
I changed some of the lines in NR The Pursuit to fit better with the different characters. Tallin, Abhai, Krash, etc.
I did not do it for every dialogue.
Addresses issues #8319 and #8772
More PR review feedback addressed by Wedge.
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Co-authored-by: Wedge009 <wedge009@wedge009.net>
- give side 1 starting villages near the orc base
- move Kapou'e to his keep at start
Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
* SOTBE-S3: make allied AI smarter
- they wont attack from poor defense anymore
- will only attack from hills where they have better defense
* SOTBE-S3: fix bad code in side AI
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Co-authored-by: Tahsin Jahin Khalid <5283677+knyghtmare@users.noreply.github.com>
* Eastern Invasion
* fixed Gweddry having the wrong HP values
* fixed the king being neutral instead of lawful
* fixed "Dark Shape" being neutral instead of chaotic
* the king can no longer wield the plague staff
* the king and generals can no longer recall undead veterans
In EI S11, the player encounters an orcish warlord named Dra-Nak. If not killed in S11, he continues pursuing the player in S12, but the current S12 gives him different traits and a different portrait. This PR fixes the issue.
EI's S17b has a gold refund mechanic, allowing enemies to build up large gold reserves in certain situations.
When gold gets high, enemies are supposed to start recruiting higher-level units so they can spend it faster. The former implementation had some inconsistent issues; this should restore the intended behavior.
In EI's S99, you gain gold from defeating and capturing hostile drakes. The drakes are physically moved to prison cells in the middle of the map.
Previously, the player could continue capturing drakes even if the prison cells were captured by enemies. This made it a strong strategy to abandon the center and turtle up in a corner of the map. Additionally, the prison cells stayed locked with prisoners inside.
This PR fixes this issue. This also adds 2 new strings; I'm planning to backport to 1.18.2, as this is arguably a bugfix.
EI's S11 and S99 have prison cells, one of which has an unintended backdoor entrance via an unwalkable deep water river. Flying units are involved in these scenarios, and can possibly fly into the cells through this unintended backdoor.
This PR changes the map hexes from unwalkable to impassable.
Owaec has a crown but little other indicator that he's a leader, and this scenario requires him to be used to recruit. Make it more obvious to the player.