NR05a: Vary dialogue to better suit the speaker (#8830)

I changed some of the lines in NR The Pursuit to fit better with the different characters. Tallin, Abhai, Krash, etc.
I did not do it for every dialogue.
Addresses issues #8319 and #8772

More PR review feedback addressed by Wedge.

---------

Co-authored-by: Wedge009 <wedge009@wedge009.net>
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@ -1027,10 +1027,24 @@
# I'm not checking for existence of Camerin since the
# dialog still looks decent without his lines.
[message]
speaker=unit
message= _ "Holy cow! What did I just let out of that cage? Look out everyone!"
[/message]
[if]
[variable]
name=unit.id
equals="Abhai"
[/variable]
[then]
[message]
speaker=Abhai
message= _ "Be careful companions! There was a drake in this cage!"
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "Holy cow! What did I just let out of that cage? Look out everyone!"
[/message]
[/else]
[/if]
[message]
speaker=Camerin
@ -1044,7 +1058,7 @@
[message]
speaker=unit
message= _ "Bright Gods, such a fierce creature whimpering! What the heck have they done to it?"
message= _ "Bright Gods, such a fierce creature whimpering! What in the world have they done to it?"
[/message]
[message]
@ -1070,10 +1084,24 @@
[/then]
[/if]
[message]
speaker=unit
message= _ "Hey, big guy. We arent gonna hurt you. We wanna be your friends."
[/message]
[if]
[variable]
name=unit.id
equals="Abhai"
[/variable]
[then]
[message]
speaker=Abhai
message= _ "Have no fear, drake. We have no intentions to hurt you."
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "Hey, big guy. We arent gonna hurt you. We wanna be your friends."
[/message]
[/else]
[/if]
[message]
speaker=Krash
@ -1092,7 +1120,7 @@
[message]
speaker=unit
message= _ "Hush, I am trying to talk to him. Nope, well never hurt you. But if you want to you can hurt some skeletons."
message= _ "Hush, I am trying to talk to him. Nope, well never hurt you. But if you want to, you can hurt some skeletons."
[/message]
[message]
@ -2013,10 +2041,25 @@
y=22-25
[/filter]
[message]
speaker=unit
message= _ "Hey, an underground lake."
[/message]
[if]
[variable]
name=unit.id
equals="Krash"
[/variable]
[then]
[message]
speaker="Krash"
# po: Krash has landed in one of the hexes of a small underground lake
message= _ "Wet."
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "An underground lake."
[/message]
[/else]
[/if]
# We don't have tentacled monsters as such but we do have a single tentacle unit
{NOTRAIT_UNIT 8 "Tentacle of the Deep" 35 23}
@ -2030,10 +2073,24 @@
#endif
#endif
[message]
speaker=unit
message= _ "Ack! What are those things!"
[/message]
[if]
[variable]
name=unit.id
equals="Krash"
[/variable]
[then]
[message]
speaker="Krash"
message= _ "Monster! Kill!"
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "Ack! What are those things!"
[/message]
[/else]
[/if]
[if]
[have_unit]
@ -2098,20 +2155,34 @@
message= _ "Who are you that dares to venture down these tunnels?"
[/message]
[message]
speaker=unit
message= _ "I... I am one of Tallins men..."
[/message]
[if]
[variable]
name=unit.id
equals="Tallin"
[/variable]
[then]
[message]
speaker=Tallin
message= _ "I am Tallin."
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "I... I am one of Tallins men..."
[/message]
[message]
speaker=Abhai
message= _ "Who is this Tallin?"
[/message]
[message]
speaker=Abhai
message= _ "Who is this Tallin?"
[/message]
[message]
speaker=Tallin
message= _ "That would be me."
[/message]
[message]
speaker=Tallin
message= _ "That would be me."
[/message]
[/else]
[/if]
[message]
speaker=Abhai
@ -2192,12 +2263,29 @@
[filter]
side=1
x,y=36,20
[not]
id=Abhai
[/not]
[/filter]
[message]
speaker=unit
message= _ "Ugh, a corpse. And it — (<i>gags</i>) — reeks!"
[/message]
[if]
[variable]
name=unit.id
equals="Krash"
[/variable]
[then]
[message]
speaker="Krash"
message= _ "Corpse here... It stinks."
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "Ugh, a corpse. And it — (<i>gags</i>) — reeks!"
[/message]
[/else]
[/if]
[/event]
[event]
@ -2207,10 +2295,38 @@
x,y=35,15
[/filter]
[message]
speaker=unit
message= _ "Gee, whats with these bodies floating around? Is this river some sort of body disposal?"
[/message]
[if]
[variable]
name=unit.id
equals="Abhai"
[/variable]
[then]
[message]
speaker=Abhai
message= _ "Yet more bodies... Ive noticed them drifting down the river as of late."
[/message]
[/then]
[else]
[if]
[variable]
name=unit.id
equals="Krash"
[/variable]
[then]
[message]
speaker="Krash"
message= _ "More bodies. Float down river?"
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "Gee, whats with these bodies floating around? Is this river some sort of body disposal?"
[/message]
[/else]
[/if]
[/else]
[/if]
[/event]
# A dead end
@ -2221,10 +2337,38 @@
x,y=40,22
[/filter]
[message]
speaker=unit
message= _ "Just great, I am cold, wet, and tired and what have we here? Another dead body. This place is starting to get on my nerves!"
[/message]
[if]
[variable]
name=unit.id
equals="Abhai"
[/variable]
[then]
[message]
speaker=Abhai
message= _ "There doesnt seem to be anything this way other than another body."
[/message]
[/then]
[else]
[if]
[variable]
name=unit.id
equals="Krash"
[/variable]
[then]
[message]
speaker="Krash"
message= _ "Grrr... Cold. Wet. Mad."
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "Just great, I am cold, wet, and tired and what have we here? Another dead body. This place is starting to get on my nerves!"
[/message]
[/else]
[/if]
[/else]
[/if]
[/event]
# Eventually you'll always find some bad guy sidekicks. Just waiting to get mauled...