NR05a: Vary dialogue to better suit the speaker (#8830)
I changed some of the lines in NR The Pursuit to fit better with the different characters. Tallin, Abhai, Krash, etc. I did not do it for every dialogue. Addresses issues #8319 and #8772 More PR review feedback addressed by Wedge. --------- Co-authored-by: Wedge009 <wedge009@wedge009.net>
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1 changed files with 186 additions and 42 deletions
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@ -1027,10 +1027,24 @@
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# I'm not checking for existence of Camerin since the
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# dialog still looks decent without his lines.
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[message]
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speaker=unit
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message= _ "Holy cow! What did I just let out of that cage? Look out everyone!"
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Abhai"
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[/variable]
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[then]
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[message]
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speaker=Abhai
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message= _ "Be careful companions! There was a drake in this cage!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "Holy cow! What did I just let out of that cage? Look out everyone!"
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[/message]
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[/else]
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[/if]
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[message]
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speaker=Camerin
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@ -1044,7 +1058,7 @@
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[message]
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speaker=unit
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message= _ "Bright Gods, such a fierce creature whimpering! What the heck have they done to it?"
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message= _ "Bright Gods, such a fierce creature whimpering! What in the world have they done to it?"
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[/message]
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[message]
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@ -1070,10 +1084,24 @@
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[/then]
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[/if]
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[message]
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speaker=unit
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message= _ "Hey, big guy. We aren’t gonna hurt you. We wanna be your friends."
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Abhai"
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[/variable]
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[then]
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[message]
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speaker=Abhai
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message= _ "Have no fear, drake. We have no intentions to hurt you."
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "Hey, big guy. We aren’t gonna hurt you. We wanna be your friends."
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[/message]
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[/else]
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[/if]
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[message]
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speaker=Krash
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@ -1092,7 +1120,7 @@
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[message]
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speaker=unit
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message= _ "Hush, I am trying to talk to him. Nope, we’ll never hurt you. But if you want to you can hurt some skeletons."
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message= _ "Hush, I am trying to talk to him. Nope, we’ll never hurt you. But if you want to, you can hurt some skeletons."
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[/message]
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[message]
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@ -2013,10 +2041,25 @@
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y=22-25
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[/filter]
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[message]
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speaker=unit
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message= _ "Hey, an underground lake."
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Krash"
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[/variable]
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[then]
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[message]
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speaker="Krash"
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# po: Krash has landed in one of the hexes of a small underground lake
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message= _ "Wet."
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "An underground lake."
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[/message]
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[/else]
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[/if]
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# We don't have tentacled monsters as such but we do have a single tentacle unit
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{NOTRAIT_UNIT 8 "Tentacle of the Deep" 35 23}
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@ -2030,10 +2073,24 @@
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#endif
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#endif
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[message]
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speaker=unit
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message= _ "Ack! What are those things!"
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Krash"
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[/variable]
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[then]
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[message]
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speaker="Krash"
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message= _ "Monster! Kill!"
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "Ack! What are those things!"
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[/message]
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[/else]
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[/if]
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[if]
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[have_unit]
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@ -2098,20 +2155,34 @@
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message= _ "Who are you that dares to venture down these tunnels?"
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[/message]
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[message]
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speaker=unit
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message= _ "I... I am one of Tallin’s men..."
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Tallin"
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[/variable]
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[then]
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[message]
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speaker=Tallin
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message= _ "I am Tallin."
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "I... I am one of Tallin’s men..."
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[/message]
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[message]
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speaker=Abhai
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message= _ "Who is this ‘Tallin’?"
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[/message]
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[message]
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speaker=Abhai
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message= _ "Who is this ‘Tallin’?"
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[/message]
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[message]
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speaker=Tallin
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message= _ "That would be me."
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[/message]
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[message]
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speaker=Tallin
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message= _ "That would be me."
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[/message]
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[/else]
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[/if]
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[message]
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speaker=Abhai
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@ -2192,12 +2263,29 @@
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[filter]
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side=1
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x,y=36,20
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[not]
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id=Abhai
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[/not]
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[/filter]
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[message]
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speaker=unit
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message= _ "Ugh, a corpse. And it — (<i>gags</i>) — reeks!"
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Krash"
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[/variable]
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[then]
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[message]
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speaker="Krash"
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message= _ "Corpse here... It stinks."
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "Ugh, a corpse. And it — (<i>gags</i>) — reeks!"
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[/message]
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[/else]
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[/if]
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[/event]
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[event]
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@ -2207,10 +2295,38 @@
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x,y=35,15
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[/filter]
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[message]
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speaker=unit
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message= _ "Gee, what’s with these bodies floating around? Is this river some sort of body disposal?"
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Abhai"
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[/variable]
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[then]
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[message]
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speaker=Abhai
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message= _ "Yet more bodies... I’ve noticed them drifting down the river as of late."
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[/message]
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[/then]
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[else]
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[if]
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[variable]
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name=unit.id
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equals="Krash"
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[/variable]
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[then]
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[message]
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speaker="Krash"
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message= _ "More bodies. Float down river?"
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "Gee, what’s with these bodies floating around? Is this river some sort of body disposal?"
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[/message]
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[/else]
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[/if]
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[/else]
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[/if]
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[/event]
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# A dead end
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@ -2221,10 +2337,38 @@
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x,y=40,22
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[/filter]
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[message]
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speaker=unit
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message= _ "Just great, I am cold, wet, and tired and what have we here? Another dead body. This place is starting to get on my nerves!"
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[/message]
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[if]
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[variable]
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name=unit.id
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equals="Abhai"
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[/variable]
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[then]
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[message]
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speaker=Abhai
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message= _ "There doesn’t seem to be anything this way other than another body."
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[/message]
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[/then]
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[else]
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[if]
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[variable]
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name=unit.id
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equals="Krash"
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[/variable]
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[then]
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[message]
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speaker="Krash"
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message= _ "Grrr... Cold. Wet. Mad."
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "Just great, I am cold, wet, and tired and what have we here? Another dead body. This place is starting to get on my nerves!"
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[/message]
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[/else]
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[/if]
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[/else]
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[/if]
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[/event]
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# Eventually you'll always find some bad guy sidekicks. Just waiting to get mauled...
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