mattsc
a66a87dad6
Healer support MAI test scenario: change event from die to last breath
2014-02-20 20:14:00 -08:00
mattsc
e78462c395
Remove function ai_helper.random()
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This was using the synced RNG which is exactly the wrong thing to do
within the AI evaluation/execution functions.
2014-02-20 11:33:05 -08:00
mattsc
77d258474e
Hang Out MAI: use [ai][avoid] if [micro_ai][avoid] is not given
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The scenario author now has the option to use either the default AI
[avoid] tag or a specialized [avoid] tag inside the [micro_ai] tag. If
neither is given, the default remains all castle terrain.
2014-02-11 14:00:21 -08:00
mattsc
62273f51b3
RCA AI: revert gold saving default back to 'off'
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This was discussed both on the wesnoth-dev mailing list and on the
forums and the overall consensus was that it should be off, although
some scenarios will benefit from it. It should be enabled specifically
in such scenarios as they are identified.
Reference:
https://mail.gna.org/public/wesnoth-dev/2014-01/msg00001.html
and links therein
2014-01-22 06:51:19 -08:00
mattsc
ed4fe91b44
Wolves MAI: add optional parameter attack_only_prey=
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By default, the wolves attack any enemy unit they can reach. If this
key is set, only prey units are attacked.
2014-01-19 12:06:20 -08:00
mattsc
f856cadff6
Coward Micro AI: add optional tag [filter_second]
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This tag determines from which units the coward flees. It defaults to
all enemy units, but can be set to enemy and/or allied units if
specified.
2014-01-03 19:03:06 -08:00
mattsc
c65d8d4ae1
Wolves MAI: fix bug that sometimes kept predators from attacking
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The attacks aspect may only be modified if the avoid_type= key is set
in the [micro_ai] tag, otherwise all attacks get disabled.
2013-12-20 09:00:01 -08:00
Ignacio R. Morelle
cc7afb5d67
Fix a typo in a translatable string
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("handle" -> "handled")
2013-12-06 06:03:11 -03:00
mattsc
21c8c5c860
ai_helper: add functions to get direction indices and strings
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These consist of a number of supplementary functions, plus three
function get_cardinal_directions, get_intercardinal_directions and
get_hex_facing which return strings for the directions (in cartesian or
hex coordinates) between two hexes.
2013-12-02 11:01:44 -08:00
mattsc
623036af16
ai_helper.put_labels: display content of strings rather than 'nan'
2013-12-02 10:58:49 -08:00
mattsc
ffbf2c2891
Simple Attack MAI: add optional parameter 'weapon'
2013-11-25 19:37:20 -08:00
mattsc
ea915d36c2
battle_calcs.attack_rating: bug fix for when AI side has no leader
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Check for AI side's leader's existence before trying to calculate
distance from leader.
2013-11-25 19:37:20 -08:00
mattsc
71f92aa05c
ai_helper.get_dst_src(units): minor code simplification
2013-11-14 20:04:53 -08:00
mattsc
5f39a7d2dc
ai_helper.get_enemy_dst_src: add optional parameter 'enemies'
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If 'enemies' table is given, use it, otherwise use all enemy units.
2013-11-14 20:04:53 -08:00
mattsc
c46d8459d6
Retreat AI eval: poisoned units do not get resting healing bonus
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... in evaluation of best retreat positions.
2013-11-14 20:04:52 -08:00
mattsc
24f10a37ef
ai_helper: improve criterion for impassable terrain
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Rather than checking whether the movement cost is <99, check whether it
is <= max_moves for the unit.
2013-11-14 20:04:52 -08:00
mattsc
c6db6cd8d5
Lua AIs: Remove unnecessary arguments in call to wesnoth.put_unit()
2013-11-14 20:04:52 -08:00
mattsc
9976eac873
Micro AI CA files: replace tabs by spaces
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I had not realized that TextWrangler changes spaces to tabs when
shifting blocks of text to the left, which had been done for all CA
files when converting the engine files.
2013-11-14 10:54:14 -08:00
mattsc
c0ee2c8e87
Add wmllint spelling exceptions for files in data/ai/
2013-11-02 20:20:10 -07:00
mattsc
b340188038
Hunter MAI [micro_ai] tag: add optional [filter] tag
2013-11-01 17:13:06 -07:00
mattsc
08a722e248
All Guardian MAI [micro_ai] tags: add optional [filter] tag
2013-11-01 17:13:05 -07:00
mattsc
0670630ff9
Patrol MAI [micro_ai] tag: add optional [filter] tag
2013-11-01 17:13:05 -07:00
mattsc
cb2a22acd4
ExpAI move_to_enemy CA: fix file path
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Had accidentally copied over the AI-demos path.
2013-11-01 09:44:45 -07:00
mattsc
a45cf2ac58
ExpAI: capture more villages if we can't recruit any more this turn
2013-11-01 09:27:38 -07:00
mattsc
241fd529e0
ExpAI: ignore unreachable enemy leaders when selecting keep
2013-11-01 09:24:05 -07:00
mattsc
d8c35a75c8
ExpAI: capture villages with injured units if no enemy can reach
2013-11-01 09:19:54 -07:00
mattsc
948147550a
ExpAI: Encourage forward advancement when capturing villages
2013-11-01 09:14:55 -07:00
mattsc
9c86a71ef7
ExpAI retreat code: also return enemy attack map
2013-11-01 08:51:21 -07:00
mattsc
1fa06a6811
Exp AI retreat code: make function min_hp() externally accessible
2013-11-01 08:51:21 -07:00
mattsc
938b2e6520
ExpAI retreat: count amount of hp healed when choosing retreat location
2013-11-01 08:51:21 -07:00
mattsc
456f60a9ee
ExpAI: make sure injured regenerating units are not stranded if ...
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... no non-regenerating units can get to safe locations.
2013-11-01 08:51:20 -07:00
mattsc
76e22a3d6a
Experimental AI: add a simple move to enemy CA
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Set up to run if nothing else is available.
In a separate file for use as a stand-alone CA in an AI
2013-10-31 21:19:44 -07:00
mattsc
4cdedc11ee
Remove () for wesnoth.require for consistency with surrounding lines
2013-10-31 21:08:13 -07:00
mattsc
3e6e7caa74
Put 'done_eval_messages()' behind 'if print_eval()' condition
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... so that they only get printed when this sort of debug output is
selected.
2013-10-31 20:54:00 -07:00
mattsc
96d17690bd
Clean up time stamps and debug output code
2013-10-31 20:40:18 -07:00
mattsc
d355adbacb
Clean up time stamps and debug output code
2013-10-31 20:31:37 -07:00
Alarantalara
c859d0d17b
Keep villages unreachable by recruited unit
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If the recruited unit cannot reach the target village, try again later
2013-10-31 23:14:36 -04:00
Alarantalara
33c1e493b2
Handle more damage specials for Lua recruiting
2013-10-31 23:14:35 -04:00
mattsc
46bf12a523
Old AIs in ai/dev/: change descriptions displayed in MP selection menu
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These are the AIs that are only visible in debug mode. They were very
ambiguous and two of them were even exactly the same.
2013-10-31 15:32:21 -07:00
mattsc
9b553b86b5
Fix the old 'Default AI with poisoning formula' development AI
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None of the RCA AI CAs were included, which means this was effectively
an idle AI.
2013-10-31 14:46:53 -07:00
mattsc
554a95749a
battle_calcs.best_defense_map(): add parameter ignore_these_units
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This is a table of enemy units whose ZoC is to be ignored for route
finding. It is useful for determing where the enemy can move while
ignoring own units (enemies of the enemy) that have not moved yet.
2013-10-31 08:22:15 -07:00
mattsc
526debf3e9
battle_calcs.lua: remove some debug code
2013-10-31 08:17:47 -07:00
mattsc
8689543d9a
Lua dummy engine: do not load debug_ai functions
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Besides them being unnecessary, a warning message is otherwise also
displayed when external CAs are used and the game is not in debug mode.
2013-10-30 18:23:48 -07:00
mattsc
e18378369b
ai_helper: remove unused function ai_helper.got_1_11()
2013-10-30 13:02:09 -07:00
mattsc
1d488a2c35
Rename ai/micro_ais/ais/ to ai/micro_ais/engines/
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... in order to distinguish between AI files containing full engines
and those containing individual CA eval/exec functions
2013-10-30 12:55:08 -07:00
mattsc
e469df1d50
Move and rename [micro_ai] tag setup file
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... to a more logical location given the recent reorganization.
2013-10-30 12:55:08 -07:00
mattsc
3989b4e140
Experimental AI: make Healer Placement CA work with new external CAs
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Healer Placement is a Micro AI whose syntax was changed in the switch
to using external AIs. This change adapts how this CA is called in the
Experimental AI (gerneric rush AI) to these changes.
2013-10-30 09:51:10 -07:00
mattsc
4e68b4eaa2
Recruiting MAI test scenario: add Rush Recruitment MAI for Side 2
2013-10-30 09:47:41 -07:00
mattsc
b826e5ead5
Micro AIs: make recruit_rushers work with new external CA method
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The previous code did not allow to get the ai table to the execution
function.
2013-10-30 09:42:41 -07:00
mattsc
3a30675d2f
Micro AIs: remove all references to AI-demos add-on
2013-10-28 17:27:14 -07:00