Recruiting MAI test scenario: add Rush Recruitment MAI for Side 2
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1 changed files with 8 additions and 3 deletions
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@ -67,6 +67,11 @@
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skip_low_gold_recruiting=yes
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[/micro_ai]
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[micro_ai]
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side=2
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ai_type=recruit_rushers
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action=add
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[/micro_ai]
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[/event]
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[event]
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@ -78,11 +83,11 @@
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{MESSAGE Langzhar "" "" _"Just watch the recruiting of both sides and see if it is what you would expect. The recruitment lists cover level 0 to level 2 units, in order to make differences more obvious."}
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# wmllint: unbalanced-on
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{MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything, Side 1 uses the Random Recruiting AI, with swordsmen and peasants having been given higher probability than the other units. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI.
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{MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything in the scenario code, Side 1 uses the Random Recruitment Micro AI, with swordsmen and peasants having been given higher probability than the other units. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI.
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Side 2 uses Wesnoth' default recruiting.
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Side 2 uses the Rush Recruitment Micro AI (which is also used in the Experimental AI).
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Also note that several Recruiting AIs are available as Micro AIs. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."}
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A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."}
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# wmllint: unbalanced-off
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[/event]
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