Micro AIs: remove all references to AI-demos add-on
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3 changed files with 1 additions and 8 deletions
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@ -144,12 +144,6 @@ function ca_healer_move:evaluation(ai, cfg, self)
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end
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function ca_healer_move:execution(ai, cfg, self)
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-- Only show this message in the healer_support scenario in AI-Demos
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local scenario = wesnoth.get_variable("scenario_name")
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if (scenario == 'healer_support') then
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W.message { speaker = self.data.HS_unit.id, message = 'Moving in to back injured and/or threatened units' }
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end
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AH.movefull_outofway_stopunit(ai, self.data.HS_unit, self.data.HS_hex)
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self.data.HS_unit, self.data.HS_hex = nil, nil
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end
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@ -1,5 +1,4 @@
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local AH = wesnoth.require("ai/lua/ai_helper.lua")
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local DBG = wesnoth.require "~/add-ons/AI-demos/lua/debug.lua"
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local ca_recruit_rushers = {}
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@ -328,7 +328,7 @@
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[event]
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name=start
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{MESSAGE narrator "wesnoth-icon.png" "Important Note" _"<span color='#A00000'>Important:</span> The animal Micro AIs in this scenario are written for a number of animal unit types that do not exist in Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test scenario, theses units have been replaced by mainline units. If you want to get the ""full experience"" with the original animal unit types, check out the 'Animals' scenario in the 'AI Modification Demos' add-on."}
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{MESSAGE narrator "wesnoth-icon.png" "Important Note" _"<span color='#A00000'>Important:</span> The animal Micro AIs in this scenario are written for a number of animal unit types that do not exist in Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test scenario, these units have been replaced by mainline units."}
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# wmlindent: start ignoring
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{MESSAGE narrator "wesnoth-icon.png" "" _"This is a fun little scenario with a bunch of different animal AIs, mostly for watching only. The animal AIs behave as follows:
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