uid66289
|
228b860cde
|
added replay.[ch]pp and units.[ch]pp in Makefile.am and ran autoreconf
|
2003-12-25 16:32:29 +00:00 |
|
uid66289
|
bd6159b912
|
fixed game_events.(c|h)pp in src/server/Makefile.am
|
2003-12-25 15:53:53 +00:00 |
|
uid66289
|
c2c25a4e51
|
autoreconf
|
2003-12-25 15:31:13 +00:00 |
|
uid66289
|
3e9ec62250
|
added game_events.(c|h)pp to Makefile.am
|
2003-12-25 15:30:12 +00:00 |
|
uid68803
|
67a6e34861
|
made images use proper transparency, ...
...instead of using black as transperant colour (this change will
probably break a few things, which will be fixed in due course)
|
2003-12-24 23:19:28 +00:00 |
|
uid68803
|
b35f847147
|
added new time of day images from Nathan Nielson
|
2003-12-24 16:05:49 +00:00 |
|
uid68803
|
07887c2e04
|
added 'dart' sound.
Fixed bug where scenario objectives in loaded games would sometimes
have weird boxes on the end
|
2003-12-24 15:58:14 +00:00 |
|
uid68803
|
e72286e28b
|
added new attack sounds for some units
|
2003-12-24 15:50:11 +00:00 |
|
uid66289
|
f2d6c80910
|
updated changelog
|
2003-12-24 09:11:10 +00:00 |
|
uid68803
|
5e0386f996
|
attempt to fix problem with units having goto orders...
...at the beginning of scenarios
|
2003-12-24 04:35:06 +00:00 |
|
uid66289
|
69d3a87788
|
autoreconf
|
2003-12-24 00:52:26 +00:00 |
|
uid68803
|
b8169c7f72
|
removed unused code
|
2003-12-23 23:33:12 +00:00 |
|
uid68803
|
fc36818917
|
fixed black rectangle appearing at top-left of screen...
...when dialogs are displayed (CVS internal)
|
2003-12-23 23:25:33 +00:00 |
|
uid66289
|
23d7f784ea
|
updated changelog
|
2003-12-23 23:04:32 +00:00 |
|
uid66289
|
f83231f317
|
imported mapeditor/
|
2003-12-23 22:55:22 +00:00 |
|
uid66289
|
b1c76bcb5b
|
importing devsrv CVS to Savannah CVS
|
2003-12-23 22:45:30 +00:00 |
|
uid66289
|
15574b6539
|
v0.6.1
|
2003-12-23 21:55:07 +00:00 |
|
uid66289
|
7299c63e74
|
v0.6.1rc1
|
2003-12-23 21:42:56 +00:00 |
|
uid66289
|
9b8c265f6f
|
v0.6
|
2003-12-23 21:12:41 +00:00 |
|
uid66289
|
5c890a420f
|
v0.6rc3
|
2003-12-23 21:04:20 +00:00 |
|
uid66289
|
27a1a5d41f
|
v0.6rc2, part3
|
2003-12-23 20:51:50 +00:00 |
|
uid66289
|
49f6373669
|
v0.6rc2, part2
|
2003-12-23 20:49:33 +00:00 |
|
uid66289
|
32f66ee7ca
|
v0.6rc2
|
2003-12-23 20:48:23 +00:00 |
|
uid66289
|
a55be98487
|
v0_6rc1, part2
|
2003-12-23 20:39:37 +00:00 |
|
uid66289
|
150597ab0f
|
v0.6rc1
|
2003-12-23 20:16:21 +00:00 |
|
Dave White
|
d8517c5a6b
|
fixed internationalization problems
|
2003-12-03 20:51:52 +00:00 |
|
Dave White
|
cc83a55d3c
|
made it so that the player always starts with a minimum of 100 gold
|
2003-12-03 19:11:18 +00:00 |
|
Dave White
|
a00c1b7e3b
|
added human village from Slainte
|
2003-12-03 19:00:54 +00:00 |
|
Dave White
|
21a3213c59
|
made valley of death easier on easy level
|
2003-12-03 18:01:38 +00:00 |
|
Dave White
|
e062a3fd13
|
made it so that loyal level 0 units have 0 upkeep
|
2003-12-03 17:32:29 +00:00 |
|
Dave White
|
04fef03108
|
committed ziberpunk's patch...
...to make detecting if something is a directory use stat on
non-Windows systems
|
2003-12-03 17:27:43 +00:00 |
|
Dave White
|
a03bea0350
|
made it so that saved games are sorted by creation time instead of access time
|
2003-12-03 17:15:26 +00:00 |
|
Dave White
|
a36816b827
|
made it so that invisibility is regained at the beginning of the unit's turn
|
2003-12-03 17:11:24 +00:00 |
|
Jordà Polo
|
9827d1568c
|
Game prefix added
|
2003-12-03 14:46:43 +00:00 |
|
Dave White
|
751c7d4b09
|
made it so that quoted strings in WML will not have whitespace stripped
|
2003-12-03 14:34:28 +00:00 |
|
Dave White
|
901d910ec9
|
fixed some duplicate IDs in Blackwater Port
added game_prefix to use in conjunction with game_postfix in
internationalization
|
2003-12-03 14:21:53 +00:00 |
|
Justin Zaun
|
0fd54f98e8
|
New scenario
|
2003-12-03 09:22:48 +00:00 |
|
Justin Zaun
|
f33a5940d2
|
minor map changes based on use feedback
|
2003-12-03 06:07:48 +00:00 |
|
Justin Zaun
|
ed6eff13c0
|
Added the swamp water terrain type, changed the Swamp Of Dread waters to swamp
|
2003-12-03 04:10:59 +00:00 |
|
Francisco Muñoz
|
d58c84c918
|
Added snow bits and swamp water
|
2003-12-03 03:20:32 +00:00 |
|
Justin Zaun
|
33d1a69ea3
|
- Fixed the flaming sword item
|
2003-12-02 03:38:51 +00:00 |
|
Francisco Muñoz
|
8d4186660d
|
Changed map
|
2003-12-01 22:49:17 +00:00 |
|
Mark Michelsen
|
7f6af3a8be
|
Updated Danish manual to reflect last changes
|
2003-12-01 18:51:00 +00:00 |
|
Mark Michelsen
|
a9645bc686
|
Updated Hungarian translation with latest cvs (Khiraly)
|
2003-12-01 17:01:41 +00:00 |
|
Francisco Muñoz
|
950b7f05bb
|
Fixed some typos added some diffuclty settings.
|
2003-12-01 12:22:09 +00:00 |
|
Francisco Muñoz
|
07ad3a37a9
|
Fixed "sward" typo
|
2003-12-01 11:37:40 +00:00 |
|
Justin Zaun
|
a67a3789a1
|
Tweaks after a good bit of play testing
|
2003-12-01 08:02:57 +00:00 |
|
Justin Zaun
|
5886fa7d42
|
Tweaked the AI
|
2003-12-01 05:36:37 +00:00 |
|
Justin Zaun
|
bc7e78accc
|
New item Flaming Sword
3 new scenarios
|
2003-12-01 03:47:29 +00:00 |
|
Francisco Muñoz
|
f53cf59257
|
Added Ghoul, and a bunch of images
|
2003-12-01 02:45:46 +00:00 |
|