v0_6rc1, part2

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uid66289 2003-12-23 20:39:37 +00:00
parent 150597ab0f
commit a55be98487
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Steuerung
* Cursortasten: Scrollen
* Linksklick: Einheit wählen/bewegen
* Rechtsklick: Hauptmenü, Aktion abbrechen
* Mittelklick: Auf Cursorposition zentrieren
* Esc: Spiel verlassen, Menü verlassen
* z: hineinzoomen
* x: herauszoomen
* c: Zoom auf Standardgröße
* u: Letzten Zug rückgängig machen (nur deterministische Züge können zurückgenommen werden)
* r: Zug wiederherstellen
* n: nächste Einheit, die noch bewegt werden kann, auswählen
* 1-7: Zeigen, wie weit die gewählte Einheit in sovielen Zügen bewegt werden kann
* space: Zug der Einheit beenden und nächste Einheit auswählen, die noch bewegt werden kann
* l: Zum Anführer bewegen
* ctrl-f: Umschalten zwischen Vollbild und Fenstermodus
* ctrl-r: Einheit ausbilden
* ctrl-shift-r: Letzte Einheiten-Ausbildung wiederholen
* ctrl-c: Einheit einberufen
* ctrl-a: Beschleunigten Spiel-Modus ein/ausschalten
* d: Gewählte Einheit beschreiben
* ctrl-d: Verteidigungswerte der gewählten Einheit anzeigen
* ctrl-t: Geländeeinfluss auf die gewählte Einheit anzeigen
* ctrl-s: Spiel speichern
Sphären
An der Spitze des Energiebalkens neben jeder Einheit befindet sich eine Sphäre. Diese Sphäre ist:
* grün, wenn du die Einheit steuerst und sie in dieser Runde noch nicht bewegt wurde
* gelb, wenn du die Einheit steuerst und sie in dieser Runde bereits bewegt wurde, aber noch weiter bewegt werden könnte
* rot, wenn du die Einheit steuerst, sie aber bereits alle Bewegungszüge dieser Runde aufgebraucht hat
* blau, wenn die Einheit ein Verbündeter ist, den du nicht steuern kannst
Feindliche Einheiten haben keine Sphären auf ihrem Energiebalken (in alten Versionen < 0.5.2 war eine schwarze Sphäre auf der Spitze des Energiebalkens feindlicher Einheiten)
Beschreibung
Dieses Spiel findet auf einer Reihe von Schlachtfeldern, Szenarios genannt, statt. In jedem Szenario kämpfen deine Truppen gegen die Truppen des Gegners. Jede Seite beginnt mit einem Anführer in ihrem Burgfried.
Gold
Jede Seite startet mit einer bestimmten Menge Gold, und erhält zwei Goldstücke pro Zug, sowie ein weiteres Goldstück für jedes Dorf, das unter ihrer Kontrolle steht.
Jede Einheit verursacht Erhaltungskosten. Die Erhaltungskosten entsprechen im Allgemeinen der Stufe der Einheit (ausgenommen loyale Truppen, siehe unten). Einheiten, die nicht ausgebildet oder einberufen werden - d.h. die sich freiwillig einer Seite anschliessen - verursachen keine Erhaltungskosten. Erhaltungskosten werden nur bezahlt, wenn die Summe der Erhaltungskosten größer ist als die Anzahl der kontrollierten Dörfer. Bezahlt wird die Differenz zwischen der Anzahl der Dürfer und den Erhaltungskosten.
Daher ist die Formel für das Einkommen per Runde:
2 + Dörfer - Maximum(0,Erhaltungskosten - Dörfer)
wobei Erhaltungskosten die Summe der Stufen aller ausgebildeten und einberufenen Einheiten ist.
Ausbilden and Einberufen
Einheiten können zu einem bestimmten Preis ausgebildet werden, sofern der Anführer im Burgfried steht und noch ein Feld in der Burg frei ist. Das Ausbilden geschieht durch Rechtsklick und die Auswahl von 'Ausbilden'.
Wenn ein Szenario durchgespielt wurde, stehen alle überlebenden Einheiten im nächsten Szenario zur Verfügung. Durch Rechtsklick und die Auswahl von 'Einberufen' können Einheiten aus früheren Szenarios reaktiviert werden. Das Einberufen kostet 20 Goldstücke.
Du kannst ein freies Feld der Burg markieren und danach eine Einheit rekrutieren; auf diese Weise wählst du das Feld, in dem die Einheit erscheint. Das funktioniert sowohl beim Ausbilden als auch beim Einberufen.
Eine gerade ausgebildete oder einberufene Einheit kann in der gleichen Runde nicht bewegt werden.
Besondere Eigenschaften der Einheiten
Die besonderen Eigenschaften der Einheiten können mit dem Menüpunkt 'Einheitenbeschreibung' eingesehen werden.
Merkmale
Einheiten haben Merkmale, die Aspekte ihres Charakters reflektieren. Die Merkmale werden bei der Erschaffung der Einheiten zufällig vergeben. Jede Einheit erhält zwei Merkmale. Folgende Merkmale sind möglich:
Loyal: Die Erhaltungskosten der Einheit sind niemals höher als 1.
Stark: Die Einheit verursacht mehr Schaden im Nahkampf und hat etwas mehr Lebenspunkte.
Schnell: Die Einheit hat einen zusätzlichen Bewegungspunkt, dafür etwas weniger Lebenspunkte.
Unverwüstlich: Die Einheit hat mehr Lebenspunkte.
Intelligent: Die Einheit braucht weniger Erfahrungspunkte, um im Rang aufzusteigen.
Bewegung
Wenn eine Einheit durch Mausklick gewählt wird, werden alle Felder beleuchtet, die sie in dieser Runde erreichen kann, während die anderen Felder grau gefärbt werden. Du kannst dann auf das Feld klicken, wohin sich die Einheit bewegen soll. Wenn eine Einheit auf ein Dorf bewegt wird, das neutral ist oder vom Gegner kontrolliert wird, dann übernimmst du die Kontrolle über das Dorf. Wird ein Ziel markiert, das außerhalb des in dieser Runde erreichbaren Gebietes liegt, dann wird sich diese Einheit zu Beginn der nächsten Runde(n) selbständig dorthin begeben. Du kannst Bewegungen einfach am Anfang der Runde zurücknehmen. Die selbständige Bewegung wird unterbrochen, in dem du die Einheit markierst und ein neues Ziel vorgibst.
Du kannst dich nicht durch die sechs Felder um einen Feind herum (das Gebiet unter seiner Kontrolle) bewegen, ohne die Bewegung zu unterbrechen.
Kampf
Wenn du deine Einheit neben eine feindliche Einheit bewegst, kannst du diese angreifen. Klicke auf die eigene Einheit, die neben dem Feind steht, und dann auf die feindliche Einheit, die angegriffen werden soll. Jede Einheit hat eine oder mehrere Waffen, mit denen sie angreifen kann. Manche Waffen, wie z.B. Schwerter, sind Nahkampfwaffen, während andere Waffen, wie z.B. Bögen, Fernkampfwaffen sind.
Wenn du einen Feind mit einer Nahkampfwaffe attakierst, wird er mit seiner Nahkampfwaffe zurückschlagen. Attakierst du mit einer Fernkampfwaffe, wird er mit einer Fernkampfwaffe zurückschlagen, sofern er eine hat.
Verschiedene Angriffsarten verursachen unterschiedlich viel Schaden, und es kann mit jeder Waffe eine bestimmte Anzahl von Schlägen ausgeteilt werden. Zum Beispiel verursacht ein Kampfelf 5 Schaden bei jedem Treffer, und er kann bei jedem Kampf 4 mal zuschlagen. Dies wird allgemein als 5-4 geschrieben.
Die Wahrscheinlichkeit einer Einheit, getroffen zu werden, ist vom Gelände abhängig. Einheiten in Dörfern und Burgen haben eine geringere Wahrscheinlichkeit, getroffen zu werden. Elfen in Wäldern werden ebenfalls nicht so leicht getroffen.
Ausrichtung
Jede Einheit hat eine Ausrichtung: rechtschaffen, neutral oder chaotisch. Diese Ausrichtung bestimmt, wie gut die Einheit zu bestimmten Tageszeiten kämpft. Die folgende Tabelle illustriert die verschiedenen Tageszeiten:
| Zug | Tageszeit |
---------------------
| 1 | Morgen |
| 2 | Tag |
| 3 | Tag |
| 4 | Abend |
| 5 | Nacht |
| 6 | Nacht |
Rechtschaffene Einheiten verursachen am Tag 25% mehr Schaden bei Tag, und 25% weniger Schaden bei Nacht. Chaotische Einheiten verursachen 25% mehr Schaden bei Nacht, und 25% weniger Schaden bei Tag. Neutrale Einheiten werden von der Tageszeit nicht beeinflusst.
Heilung
Verwundete Einheiten in Dörfern erholen sich pro Runde um 8 Lebenspunkte. Verwundete Einheiten, die neben Einheiten stehen, die über eine der Fähigkeiten "Heilung" oder "Behandlung" verfügt, werden ebenfalls geheilt. Einheiten neben einer Einheit mit der Fähigkeit "Heilung" werden um maximal 4 Lebenspunkte pro Runde geheilt, Einheiten neben einer Einheit mit der Fähigkeit "Behandlung" werden um maximal 8 Lebenspunkte pro Runde geheilt. Allerdings nimmt die Heilwirkung pro Einheit ab, je mehr Einheiten um eine Einheit mit Heilfähigkeiten herumstehen.
'Heilung' verhindert die schädliche Wirkung einer Vergiftung, durch 'Behandlung' wird die Vergiftung aufgehoben. Wenn eine Vergiftung behandelt wird, erhält die Einheit in dieser Runde keine Lebenspunkte.
Erfahrung
Einheiten werden durch Kämpfe erfahrener, und sobald sie genug Erfahrungspunkte gesammelt haben, steigen sie eine Stufe im Rang, und werden dadurch stärker.

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195
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@ -0,0 +1,195 @@
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7253
configure vendored Executable file

File diff suppressed because it is too large Load diff

146
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AC_OUTPUT

View file

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ggghhhgggfffhgggggggggfffmmhg
gggghgggffffCCgCCggggggmmghhC
ggggggggffffChggCgggggggftgC2
ggfgfgfggfffgggggggggtggffgCC
ggggftfgggfgggggggggggggffggf
ffggfgfggfggggrggtggggghfgggf
ffffgggfffggggrgggggghhhfgfgf
fffgfgtgfCgggggffggghhhhhgfff
gggggggggCCggggfffgggggggffff
gggggggggggfggrfffggggtggfffg
gggggggggfffgrgffffggggggfffg
ggtggggggfffgrgffmfggmgggggfg
gggggggggfffggggfmmmgmtggggfg
ggggggggggfffggghhmmmmggggggg
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CCghChgggmfhhfgrgghhhhmmggmmg
3Cghhhgggmfffhtgrggghhmmmgmmm
CCggggggggmmmhhgggrrghmmmgtmm
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fhhhffgggghmmhhgggrggghmmmhhm
mmmmmhfggthmmhhggggggghmmhhhm
mhmmmmfgghhmmhhhggrrghhmmmhmm
mmmmmmmgghmmmmhhgggrgghmmhhmm
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20
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@ -0,0 +1,20 @@
uuWWWWuWuuWWuWWWWWW
uWWDWWuWWuWuWuWuWWW
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WWuuuWWuCCCuuuuuuuW
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WWWuWuuWuWWWuWWuuuW
WuuDuuWWWWWWuuWuDuW
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WWuuWWWuWWuuuuuDuuW
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WWuuuuuuuuWWuuuuuuW
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WuuuuuC1uuuCuuuuuWW
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30
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mmmmmmmmmmmmmmmhgggggggggggggfffffffff
mmmmmmmmmmmmmrrrhrgggggrggggggggffffff
hhhhmhmmmmmrrmmmrhrrgtrgrrggggtgggfftf
hhhhhdhhmmmrmmmmmhggrrrgggrrrrgCggffff
ddddddddhhmmrtmmhgggrgggtgggggr2Cggfff
cccccddddhmmmmmmhggrrggggcgcggggrgggff
ccccccddddhhmmmhhrgrgggcccccccggrrgtgg
csssccccddddhhhrrgrggcccccccccgggrgggg
scssscccdddddggrgtggccccsscsccccggrggg
ctcscccccdddgtgrgggccccsssssccccggrggg
cccsccccdddgggggrggccccsssssccccggrgtg
sssccccggggrgrgrrgccccsssssscccccgrrgg
sscccccgtgrgrgrrgcccccccssssscccgtgrgg
sssccggggCCCgggc\\cccccccccssccggggrgg
sssscgtggC1Cgtgccc\\cccgcccccgggggrggf
ssssccggggCggggccccc\ggggggggggggrrfff
ssscccccggggggcccccgggtggggfgffrrfffff
sssccccccccccccccccggggfffffffrfffffff
sccccccccccccsssscgggggfffftffrrfftfff
sscsccccccccssssscgtggfffffffffrffffff
sssssscscsssssssscggggffffffffffrrffff
ssssssssssssssssssccgfftffffftffffrftf
scccssssssssssssssssccfffffgfffgffrrff
sctcssssssscssssssssssccccfgggggggfrff
ssccscssssctcsssssssssssccccgggtgg3Cff
sssccCccsscccsssssssssssssccccggggCgfg
sscCC4CCcccsssssssscccssssccccccgggggc
scccCCCcccccsssccccdcdccscsccccccccccc
ctcscccccccccccccdcddtddcccccccccccccc
cccssssscccccccddgggggggdccccccccccccc

51
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uuuuuWWuuuuuuuWuuuuWuWuuuWuWuWuuuuuuuuuu
uuuuuWuDuWuuuWWuuuuuWWWWWuDuWWuuuuuuuuuu
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uuuuuuuuWuuuWuuuuuuuuuWWuuuuuuDuuuuCuWWu
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uuuuuuuuuuuuuuWuuuuWuuuuuuuuuuuuuuuuuuuu
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uuuuuuuuuuuuuuuuWC1CWuuuuuuuuuuuuuuuuuuu
6uuuuuuuuuuuuuuuWuCuWuuuuuuuuuuuuuuuuuuu

9
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#define ELVISH_NAMES
male_names="Tinarariand,Elándil,Mebrin,Tinindil,Deléng,Isirion,Pyldur,Caladrielas,Elebrindel,Unárion,Unadrier,Isorfindir,Urymir,Celóril,Unaril,Horfindel,Amowyn,Háriand,Beliril,Mylith,Giombor,Fer,Roldur,Cithraldur,Elvaramir,Sénd,Cylas,Thrilmandel,Rorfindil,Uradrielas,Sénd,Hil-Garion,Fithraril,Unorfiril,Eäryldur,Eärithrandil,Cithrand,Unálas,Elyrion,Glul,Vebrilas,Lómorfindil,Hithrandel,Gil-Gang,Hilas,Gil-Gandel,Eowarar,Carang,Lómariand,Isilmandel,Uril-Gambor,Hénduil,Unaraldur,Galithrariand,Hirion,Anilmambor,Celadrieriand,Róldur,Eärérion,Calónduil,Anerion,Elvélith,Eliondil,Lómebrind,Isándir,Eowówyn,Belel,Cáldur,Tadriendir,Vunduil,Belólad,Thrélad,Isadrieng,Eowil-Garion,Tinyl,Tinun,Lómémbor,Urálith,Celong,Horfilad,Iselas,Galálad,Norfildor,Thrithran,Unil-Gan,Gloldor,Celarandil,Delánd,Maldur,Celyndel,Ról,Vandir,Glómir,Unadrieldor,Elvandir,Vebril,Unólith,Maraldur,Elvilmaril,Isól,Legaran,Farandir,Nél,Glandil,Galalith,Galálas,Elebrildor,Sóriand,Elvóriand,Pindir,Anán,Amiorion,Amorfimir,Isarandel,Thril-Gamir,Taraldur,Amundil,Unorfildor,Glararil,Sólad,Fáwyn,Tinarambor,Tinil-Ganduil,Padrieriand,Ameldor,Gyl,Unebrind,Celebririon,Corfildur,Canduil,Glámbor,Urul,Elran,Glilmal,Porfildur,Cadrieriand,Delaraldur,Galelas,Hebril,Varalas,Celér,Nóndel,Eladrieng,Elvorfiriand,Delandel,Delorfilad,Méng,Lómowyn,Elélas,Unebrin,Anithranduil,Celáriand,Threbring,Belyrion,Belilmand,Numbor,Vóldur,Tinorfind,Gambor,Thrambor,Táriand,Eäradriendel,Rówyn,Elvémir,Elvorfiril,Calioriand,Delóldor,Tinóriand,Eowaraldor,Vel,Galémbor,Elrithralith,Elánd,Fadriendel,Deláril,Fandel,Cindil,Unalas,Delawyn,Fyrion,Eowylas,Eowithrawyn,Elvombor,Vuldur,Legorfindil,Unombor,Gadrieng,Amilmandir,Elrioldor,Calil-Gawyn,Eäréldor,Glólas,Norfindir,Unorfiwyn,Amind,Sóriand,Isóndel,Caliril,Eowaran,Elolas,Fendel,Tówyn,Hiong,Elvebrindel,Eowar,Vulas,Legémir,Torfildur,Col,Isorfilad,Elilmaldur,Celuwyn,Gymbor,Hundel,Elen,Isarar,Delán,Thrimir,Tinilmand,Tinithrar,Elvioldur,Tendel,Harariand,Rithrandil,Garaldor,Lómarand,Celór,Elvorfimir,Galar,Paraldor,Morfiriand,Celang,Amóldor,Vararion,Belondel,Hywyn,Legiondel,Elyldor,Eärorfiriand,Glarang,Gor,Throlas,Gararil,Norfilith,Deliwyn,Nyldur,Vólas,Isér,Eowanduil,Eowiomir,Belithraldor,Elemir,Amiol,Urálas,Belil-Gandil,Nalith,Thréldur,Gán,Eowimbor,Padrieril,Anorfing,Rebrir,Anilmariand,Rilmandil,Thryriand,Isyndel,Celorion,Isóng,Sadrielas,Pór,Thraral,Miolith,Elil-Garil,Vándel,Cówyn,Unóndel,Uniolith,Legówyn,Vylas,Unulad,Legal,Celelas,Galeldur,Amendel,Amorfir,Elvilmaldur,Eäránduil,Til-Gan,Nilmar,Eäradrier,Celior,Sebrin,Pyldur,Urér,Fioril,Anebrin,Hemir,Thrón,Glal,Mondir,Cénduil,Galur,Glimir,Anior,Tinoldor,Ván,Hilmariand,Lómebrilad,Gyn,Legyn,Vol,Cun,Lómadrieril,Amadrieriand,Eowémir,Belómir,Elrithranduil,Gumbor,Célad,Anebrir,Téwyn,Táriand,Géril,Elreldur,Legil-Gal,Eärebrindel,Elvund,Unil,Pilmalad,Deléng,Tinowyn,Cundir,Gadriendil,Eowariand,Ciong,Morfin,Nadrieldor,Elrorfir,Hymir,Elvebrind,Urambor,Thrund,Anénduil,Anon,Elrilmand,Cithraril,Mithrand,Caraldur,Eowóldur,Glior,Elváwyn,Legithralith,Vólas,Calándel,Caldur,Lómariand,Elebriril,Celundir,Eoworfildor,Celiorion,Elor,Elváwyn,Lómilmaril,Delilmaldor,Amelad,Tion,Unál,Calebrindel,Amilmalith,Eäryriand,Unondir,Isuwyn,Elralith,Belilmang,Eowarar,Sil-Gal,Calil-Gandir,Glon,Deliol,Sebriril,Elémbor,Calebrindir,Celilmalas,Elverion,Cithrandel,Anémbor,Uradrierion,Ganduil,Parariand,Pumbor,Githral,Galoldur,Rorfilad,Tinorfiriand,Vondel,Tinimir,Sorfind,Uróldor,Delithrar,Galurion,Elval,Tinond,Delorion,Taral,Thróng,Madrieril,Isithral,Belarandel,Celendel,Gladriendil,Lómiriand,Legéril,Nán,Vilith,Belén,Elriolith,Delundil,Anilad,Celaral,Ameng,Mérion,Eowarion,Tilmalad,Elvil-Garion,Cithralad,Ryn,Tinén,Elólas,Belandil,Golad,Miomir,Tolas,Urilmalith,Norfindil,Mánduil,Githralad,Legorfirion,Móndir,Hyrion,Anundil,Tinilmawyn,Legyl,Elradrien,Anil-Gawyn,Tinandir,Uneldor,Amulas,Válad,Amulas,Celiondir,Thradrieriand,Réndir,Elvónduil,Urorfildor,Vyldor,Galelith,Caloril,Amáril,Belithrawyn,Cadriembor,Tilmalas,Thril-Gar,Elálith,Vorfin,Eowebrind,Nil-Galas,Eowambor,Morfilas,Thrion,Róldor,Filman,Unioril,Forfilas,Galadrieldor,Elorfilad,Eäraralad,Eäreng,Thril-Gandir,Belán,Gelad,Nil-Galith,Eäromir,Delorfilith,Tylad,Eliomir,Vebrinduil,Pamir,Amilmaldur,Nil-Gar,Vorfindil,Cándir,Eäránduil,Galuldur,Calénduil,Corfil,Beliondil,Anol,Amithrarion,Cálad,Legilad"
female_names="Vil-Gandra,Legaraclya,Tináclya,Elvowien,Delydien,Celilith,Tinil-Gawiel,Niodien,Uniodë,Tinithrathiel,Unorfiwen,Fathien,Urebriclya,Unil-Gadia,Belaraviel,Vódia,Vadriewen,Legadien,Glithiel,Nowen,Elviondra,Cithrania,Isithradien,Legithrandra,Tilmaclya,Galadriethien,Rorfiviel,Thryng,Unindra,Lómeniel,Deliowen,Corfiviel,Eärániel,Eärélia,Feclya,Vorfing,Tinóng,Celith,Celelith,Sadrienia,Deléthien,Uradriedia,Pulia,Lómuthiel,Elvyniel,Réviel,Parandra,Galaraniel,Til-Gandra,Isilindë,Belendra,Galorfiwiel,Mil-Gathien,Lómilindë,Elvithrang,Uránia,Cádë,Eäradriedien,Belarania,Legelith,Lómythien,Legethiel,Godien,Goclya,Elywen,Githrawiel,Galowen,Glilmawiel,Fadrielia,Galedien,Miowen,Tinorfilith,Amuwen,Silmathiel,Hódia,Hiwien,Anilmarith,Sáng,Amionia,Miowiel,Gadrieclya,Celódith,Amorith,Amodë,Thrália,Fil-Gathiel,Eäréwiel,Delil-Ganiel,Unynia,Belithraniel,Caladrieng,Eäriolith,Celarandra,Elorfing,Sothien,Amiwen,Deloviel,Celália,Glália,Anaraclya,Mithradë,Eowylia,Celindë,Legádë,Amiolith,Urilmawiel,Elvil-Gawien,Thrulith,Padriedith,Viowiel,Elrithradith,Elvánia,Violindë,Lómániel,Pong,Mithralindë,Amithrawien,Mil-Gathiel,Celioniel,Uryrith,Soniel,Lómulindë,Eärilmathien,Hódia,Tithrathien,Tówiel,Glowiel,Aniorith,Uniong,Tinorfithien,Madrieclya,Sadrierith,Vówien,Reniel,Legil-Galindë,Amewien,Nithrarith,Vebrithien,Ril-Gawien,Fólindë,Galebrindra,Pilindë,Nithraniel,Gólia,Medien,Munia,Cithralith,Eärithrang,Throng,Eledë,Cithrawen,Thrithradia,Calóniel,Elilmalia,Rindra,Eladriedë,Lómebriniel,Ceclya,Calówien,Hiodë,Calewen,Gebririth,Tinerith,Sarandra,Eowebridith,Eärarawien,Eluviel,Sendra,Héclya,Sálindë,Fódë,Throlith,Varawiel,Elrithiel,Celebriniel,Hythien,Myndra,Urithralindë,Calándra,Delorfilindë,Fil-Galia,Gloviel,Eowidien,Delebrinia,Puthien,Elvádia,Elrilindë,Legadriedë,Vithraniel,Módia,Lómithradë,Elradrierith,Hythiel,Glilmadien,Thradia,Vadrierith,Beliolia,Gil-Gawien,Lómuniel,Milindë,Elóndra,Elvyviel,Glorfilith,Pebridien,Galándra,Fulindë,Galiothiel,Gléndra,Calánia,Eowedith,Elrebridith,Anuthiel,Gioviel,Mywiel,Tinawiel,Hedia,Amebrilindë,Eärewen,Isendra,Lómudia,Tiorith,Lómorfing,Anythien,Eowil-Galindë,Thrithraniel,Amil-Garith,Belowen,Elynia,Elvithrathien,Tinálindë,Helith,Beladriewien,Fáwien,Lómithrarith,Calorfiniel,Galéwiel,Lómebriclya,Lómolith,Anáthien,Módë,Hunia,Tinaraniel,Vithrang,Pil-Gadia,Eluviel,Fáthiel,Elarawiel,Unénia,Sithrang,Celadë,Beladrielith,Elriwen,Meclya,Pádia,Lómóndra,Elvil-Gawien,Tiniolith,Elelith,Thraraviel,Eowarawien,Giowen,Eärorfiwien,Amarang,Newen,Náviel,Amithrawien,Caluclya,Galothiel,Paralindë,Celorfing,Elránia,Mebriwiel,Anebriniel,Tilmaviel,Fadriendra,Unulindë,Haviel,Elilmawien,Celylia,Thrithrandra,Lómiclya,Féthiel,Celália,Eowalia,Huclya,Horfiwien,Elrilmathien,Unionia,Gioniel,Elrilmandra,Delararith,Uraclya,Huthien,Celéng,Isil-Garith,Lómudia,Thrérith,Amadrielindë,Eladrielia,Amuviel,Legadrieclya,Legilmadith,Belebrindra,Lómódë,Uniolia,Gadrieviel,Galilmadia,Filmaclya,Naraniel,Calilmalith,Hil-Gania,Anuthien,Elviniel,Elebrindra,Legadrieniel,Galundra,Anylindë,Celówien,Thridith,Niolia,Falindë,Milith,Anundra,Lómorith,Delararith,Anywien,Saradith,Galédë,Háwien,Celérith,Niothien,Elvilmathiel,Hewen,Isóthien,Hóthiel,Celebriviel,Moniel,Elithradien,Vorficlya,Glebrithien,Golindë,Viwiel,Sethien,Sioclya,Hodia,Taradien,Fadrienia,Githrania,Calil-Galith,Elréthiel,Legithrania,Calewiel,Isebridien,Thredien,Tinudia,Tinadriethien,Galithrathien,Mádia,Isadrieng,Celárith,Isebrinia,Amorfilith,Sédith,Eärudë,Eärenia,Belithrawien,Amil-Gadith,Vadrieviel,Lómilmathiel,Tinebrithiel,Eowilindë,Terith,Calang,Celararith,Glodith,Siorith,Beladriewen,Fioniel,Amulia,Nydith,Lómilmawiel,Gáviel,Belulindë,Legorfidë,Unáthien,Porfindra,Calithraclya,Celorfiwien,Analia,Elithraclya,Delóndra,Unóndra,Nilmadia,Riothien,Guviel,Elrorfidia,Horfinia,Uriolia,Delithrathiel,Legéniel,Calebriwien,Delorfithien,Unebridë,Legeng,Thrinia,Galolindë,Galyniel,Vorfirith,Syniel,Harawiel,Vorfiwiel,Porfiwien,Isithrarith,Maraclya,Amadriendra,Gilia,Fadriedith,Amedë,Celidien,Legolith,Unuviel,Nil-Gang,Celithradith,Pindra,Póviel,Elil-Gang,Galebrilia,Tathiel,Unadrieng,Isithrawiel,Amadrielia,Nawen,Tang,Cydia,Silmaclya,Cadriewen,Threbriniel,Urilmadia,Thruthien,Ureclya,Galólia,Sithrawen,Elródith,Throthiel,Lómedia,Pawen,Legilmawiel,Legebrilia,Urárith,Unilmadia,Morfilindë,Iseviel,Améthien,Gloclya,Cing,Legithralindë,Isáwen,Sothiel,Eowiowien,Uruthien,Amadriewen,Vóng,Róng,Eärilmadë,Anówien,Tuniel,Tarathiel,Lómynia,Celiodë,Pil-Gadien,Belithrawiel,Gathien,Anang,Vorfing,Tinarathien,Fil-Gawien,Amilmadia,Amithraniel,Cethien,Gloclya,Hyclya,Isithradë,Legidia,Celálindë,Galil-Gania,Tinil-Gania,Eowyniel,Cólindë,Belaclya,Narania,Gewen,Elorfithien,Sadrierith,Aning,Tadrierith,Deléthien,Eowathiel,Iséng,Legondra,Celorfilindë"
#enddef
#define HUMAN_NAMES
male_names="Cunry,Bluran,Marcyn,Addraenvan,Gudd,Aetheollyn,Rhenyc,Gyllyn,Dircyn,Owaecyn,Blollyn,Glyran,Vygwyn,Yracyn,Rhaecyn,Rheor,Aethagwyn,Vennyn,Yryrcyn,Glynvan,Ryddry,Saemyr,Dibryn,Owuddry,Gloddyn,Gladoc,Yroddry,Bladoc,Addreonyc,Rheoran,Tiryn,Glynry,Rhaemyr,Gweddyn,Cemyr,Mimyr,Caraennyn,Careorraent,Gwor,Cin,Goc,Glydd,Oweomyr,Carraent,Gubryn,Gannyn,Aethadry,Aethonnyn,Blygwyn,Laellyn,Carudoc,Ladoc,Blercyn,Carocyn,Aetheoc,Rumyr,Gaercyn,Careogwyn,Caryn,Careddry,Owarcyn,Daeddry,Mubryn,Gwymyr,Blaedry,Owaryn,Addreddry,Owaryn,Taedoc,Addraecyn,Morcyn,Vugwyn,Rhenry,Blullyn,Dycyn,Daeddry,Blydd,Seddyn,Teoddyn,Gwaec,Rycyn,Rhobryn,Gwyddry,Tudoc,Roddyn,Oweran,Ceoddyn,Blubryn,Glonry,Sedry,Owecyn,Blydd,Owinyc,Gwuran,Yryllyn,Tunvan,Gwan,Carac,Cebryn,Murcyn,Ronry,Geodry,Midry,Gweogwyn,Aethec,Blinvan,Rhyrraent,Aethaeryn,Seoddry,Caradoc,Aethenvan,Sanyc,Aethaec,Gwumyr,Teorcyn,Lenvan,Rabryn,Yrynyc,Murcyn,Mydoc,Yrannyn,Rhobryn,Oworraent,Owac,Vuddyn,Gwellyn,Glaercyn,Yregwyn,Oweorcyn,Addrenyc,Rhaedoc,Carocyn,Rhonvan,Owercyn,Dadd,Corcyn,Addrocyn,Yreryn,Tinry,Rharcyn,Gweddry,Rar,Addroryn,Tabryn,Blinvan,Addrunvan,Derraent,Leogwyn,Virraent,Gwudoc,Lercyn,Glarraent,Caren,Liryn,Gwegwyn,Ligwyn,Gwybryn,Lin,Veoddyn,Owodd,Cariddry,Glonvan,Gymyr,Aethuc,Careonvan,Aethudry,Addreoddyn,Gweocyn,Vonry,Rhygwyn,Rhyrcyn,Rhur,Deonyc,Veocyn,Siryn,Teobryn,Yraec,Gweodry,Caroran,Caraedry,Vaennyn,Moddry,Vaeddyn,Caredd,Siddry,Aethyr,Aethacyn,Rheorraent,Rhubryn,Addrurcyn,Sodry,Rhunyc,Gweodd,Reoddyn,Vinyc,Glydoc,Sodd,Dyddyn,Dinnyn,Ruddry,Addraryn,Gwollyn,Rurcyn,Glinry,Blyr,Aetharcyn,Blybryn,Addraercyn,Cararyn,Carygwyn,Menvan,Caric,Turraent,Oworcyn,Gwennyn,Meorraent,Ludoc,Aethoddyn,Glyc,Oworan,Simyr,Aethugwyn,Gwynnyn,Glunry,Cynyc,Addregwyn,Maddyn,Gecyn,Deollyn,Gwidoc,Meon,Goc,Sudd,Yredd,Addredry,Caeran,Vobryn,Saellyn,Surcyn,Taercyn,Labryn,Yran,Ceomyr,Caroddyn,Deodd,Glunvan,Gwoddyn,Addrocyn,Aethydry,Carygwyn,Aethynyc,Aetheorcyn,Taec,Rocyn,Laellyn,Tinvan,Owaedry,Teor,Ceonnyn,Rynry,Lunnyn,Myn,Rynnyn,Dac,Owaddyn,Vyc,Bliddry,Gur,Gwumyr,Owinvan,Maennyn,Veogwyn,Blenvan,Owur,Curyn,Gleoddyn,Aethec,Aethanry,Lec,Blanry,Vaddyn,Modd,Gaddry,Yrinvan,Blidd,Rheran,Veomyr,Owadd,Saran,Gullyn,Owollyn,Aethiddry,Gloddry,Carullyn,Secyn,Manyc,Romyr,Vinvan,Careoryn,Gegwyn,Gleddry,Tennyn,Manry,Syran,Gor,Ceoddry,Aethobryn,Yrunvan,Yraryn,Oweor,Daellyn,Mec,Lannyn,Owyran,Lemyr,Rhaedoc,Yrullyn,Syryn,Bludry,Bledoc,Addroran,Caregwyn,Tuddry,Careobryn,Addrenyc,Aethellyn,Veodry,Meonnyn,Myrraent,Addraer,Aethun,Coc,Sarraent,Rheollyn,Reodry,Blucyn,Caedry,Mudoc,Sydd,Carygwyn,Cadry,Gwucyn,Ten,Ron,Lan,Owoddry,Owugwyn,Tarcyn,Owuddyn,Rhenvan,Tanry,Aetheonyc,Caraddry,Blaec,Yrunnyn,Glircyn,Aetherraent,Rheoddyn,Cennyn,Ginvan,Gweoran,Gumyr,Blymyr,Rygwyn,Gagwyn,Addrynvan,Rherraent,Yrymyr,Laran,Rubryn,Ceoc,Gwodd,Gwadoc,Gwenyc,Corcyn,Gaebryn,Gwydoc,Yrumyr,Caregwyn,Rheollyn,Rhollyn,Gliddyn,Owedry,Aethercyn,Caryn,Saec,Vogwyn,Lorraent,Mygwyn,Cac,Mac,Tarcyn,Deoran,Tenvan,Ronry,Gwaec,Seorcyn,Soran,Luddry,Addreran,Yranvan,Gwidoc,Ceonry,Glacyn,Varcyn,Vyrcyn,Terraent,Blillyn,Run,Ligwyn,Rhyllyn,Sercyn,Denvan,Convan,Owogwyn,Gar,Glumyr,Rheodd,Cicyn,Blac,Daedoc,Gweodoc,Addreorcyn,Caercyn,Rhynyc,Lunnyn,Dadoc,Sellyn,Aethaeran,Gydoc,Sodry,Tyddyn,Rhaerraent,Gan,Lunvan,Saercyn,Gaedry,Rhodry,Taenvan,Radd,Caror,Monry,Mugwyn,Meollyn,Glun,Moran,Rybryn,Aethibryn,Gwaec,Addryllyn,Caebryn,Cinry,Ranvan,Blemyr,Addriddyn,Rhugwyn,Gwycyn,Blebryn,Yranvan,Teddyn,Vaedry,Addreoddry,Taedd,Cyryn,Yrirraent,Aethercyn,Middry,Lurraent,Bleollyn,Aethircyn,Ven,Modd,Ceoryn,Carercyn,Lonnyn,Car,Taemyr,Owidry,Geddyn,Aethunry,Yreddyn,Addribryn,Suc,Gleran,Addredry,Cubryn,Veocyn,Caryn,Demyr,Tudd,Romyr,Lenvan,Glillyn,Sennyn,Rhanry,Blennyn,Gwaeddyn,Saenvan,Todd,Tegwyn"
female_names="Jongwen,Dullyra,Alena,Nwryan,Elycla,Sulonna,Bruryan,Caengwen,Nwvyan,Lwcla,Jarka,Rwlla,Alwcla,Breall,Nylyan,Cylyan,Syssa,Jolla,Gwoll,Lynoic,Elwllyra,Clarka,Clwlla,Cira,Lylla,Elavyan,Meroniver,Lwlla,Reacla,Neallyra,Mudda,Brirka,Alyryan,Reangwen,Sorka,Nalyan,Ysilyan,Realla,Lyna,Rwllyra,Elyrka,Nera,Gwwcla,Caella,Jevyan,Gwwvyan,Nuvyan,Sona,Merolla,Nyssa,Sera,Lwryan,Ysell,Elulonna,Raerka,Saell,Dwnoic,Clissa,Medda,Lessa,Rwllyra,Ledda,Jeabrylla,Brera,Meanoic,Lelyan,Clobrylla,Brellyra,Nucla,Jalyan,Dydda,Cyvyan,Revyan,Nyll,Clillyra,Langwen,Jyvyan,Saellyra,Sera,Sara,Rucla,Ryngwen,Cicla,Lolonna,Lycla,Merydda,Naecla,Aleara,Rwlla,Curyan,Lina,Mylla,Rarka,Merubrylla,Clwdda,Gwerka,Saessa,Brungwen,Jonoic,Elalonna,Elwlonna,Lidda,Dyssa,Cassa,Relyan,Gworyan,Dwdda,Alengwen,Lill,Raebrylla,Elwra,Joll,Brerka,Mengwen,Caevyan,Mwnoic,Nivyan,Merina,Rilonna,Gwangwen,Gwussa,Lealonna,Cwdda,Jaerka,Jassa,Sassa,Elerka,Elaedda,Sull,Elyngwen,Mwbrylla,Livyan,Maecla,Cwlonna,Ysodda,Elurka,Clylla,Clilyan,Daenoic,Naell,Brynoic,Syssa,Nulla,Merebrylla,Breabrylla,Call,Jycla,Dulonna,Gwirka,Dollyra,Alybrylla,Elaell,Jura,Dalla,Mereangwen,Cinoic,Naell,Ysyrka,Alearka,Jiryan,Ysonoic,Ysycla,Merilyan,Brorka,Jull,Alwllyra,Cealonna,Gwonoic,Gwobrylla,Brellyra,Curyan,Moniver,Cleall,Elara,Lylyan,Daelyan,Relyan,Sallyra,Cleacla,Alalonna,Elealla,Ysyssa,Clacla,Rilyan,Jeniver,Aleaniver,Meraelyan,Gweacla,Jwll,Elealla,Lirka,Milonna,Lealyan,Messa,Nabrylla,Lollyra,Merona,Meressa,Bravyan,Elaevyan,Ceryan,Mereaniver,Ysaenoic,Gwaessa,Alearka,Myra,Nobrylla,Jona,Jyrka,Cyniver,Lulyan,Rerka,Swlla,Nybrylla,Yswniver,Dangwen,Gwicla,Yseacla,Eleanoic,Mwngwen,Neavyan,Larka,Brealonna,Gwycla,Aluryan,Meacla,Brona,Jyvyan,Brwra,Coryan,Cudda,Elivyan,Nyryan,Alyra,Alilonna,Merana,Merylyan,Cydda,Diniver,Merolyan,Myll,Rwlonna,Gweacla,Ysylla,Alaebrylla,Naebrylla,Clenoic,Daengwen,Reana,Alynoic,Jissa,Myvyan,Brora,Alaryan,Rengwen,Clavyan,Ryna,Jull,Brollyra,Brobrylla,Ysedda,Alingwen,Ysell,Jealla,Liryan,Merurka,Elallyra,Clinoic,Ninoic,Merudda,Gwongwen,Jacla,Nungwen,Clalla,Gwona,Gwaera,Rora,Ninoic,Brycla,Clwvyan,Clurka,Clill,Merella,Ysylyan,Rwdda,Lelonna,Yselonna,Claella,Clallyra,Dassa,Clealyan,Merydda,Cibrylla,Deanoic,Claenoic,Rassa,Gwwvyan,Cucla,Lwnoic,Aluniver,Dwbrylla,Dybrylla,Merissa,Ysealyan,Clydda,Maeniver,Dallyra,Nessa,Gwydda,Merall,Clill,Clungwen,Ysongwen,Cucla,Jora,Elyniver,Meana,Sallyra,Ysinoic,Clara,Meradda,Dwra,Nolla,Nera,Merealonna,Clibrylla,Alaeniver,Nonoic,Jacla,Rara,Cwngwen,Dara,Ysura,Sulonna,Dissa,Clona,Ralonna,Cwvyan,Mulyan,Lungwen,Mwlyan,Meralonna,Lerka,Noryan,Curyan,Mealyan,Nera,Sylyan,Merivyan,Lwnoic,Sanoic,Ysanoic,Cyllyra,Ysyrka,Cleanoic,Bronoic,Devyan,Ysaerka,Rwngwen,Nwllyra,Ysycla,Swngwen,Nyvyan,Cleana,Merylyan,Alwlyan,Lassa,Locla,Meniver,Laenoic,Mullyra,Judda,Mycla,Brassa,Ysacla,Elacla,Muryan,Clollyra,Ysanoic,Senoic,Rwngwen,Merwlla,Brera,Saeniver,Deassa,Meranoic,Bronoic,Aleacla,Mavyan,Alora,Jarka,Elaelonna,Merwryan,Lengwen,Alilonna,Meangwen,Claelyan,Silonna,Ysealyan,Alora,Revyan,Cera,Merwnoic,Dicla,Laeryan,Alubrylla,Lycla,Mavyan,Jull,Syllyra,Swlyan,Elaessa,Caena,Cluvyan,Breryan,Laeniver,Jorka,Raera,Gwedda,Lodda,Brell,Rybrylla,Meanoic,Niryan,Cylla,Bricla,Cudda,Alabrylla,Nealonna,Alolla,Rirka,Jyniver,Elearka,Jaevyan,Melonna,Alengwen,Sura,Cissa,Mossa,Norka,Nangwen,Saerka,Elycla,Della,Merallyra,Elyllyra,Elenoic,Alussa,Elwngwen,Calla,Merina,Jynoic,Ysealonna,Sussa,Sulyan,Mossa,Dissa,Daedda,Merinoic,Searka,Rella,Sira,Clillyra,Alwna,Lulla,Nulyan,Jwlyan,Swnoic,Clongwen,Alalla,Siryan,Braedda,Jealla,Gwwna,Gwullyra,Merengwen,Molyan,Dwna,Lunoic,Brealla,Ruryan,Alabrylla,Deassa,Jovyan,Subrylla,Breana,Ysura,Alolonna,Nealla,Nessa,Swvyan,Cora,Luryan,Jana,Meraecla,Jeanoic,Sena,Alolla,Jaena,Julonna"
#enddef

50
data/ranmap.cfg Normal file
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@ -0,0 +1,50 @@
ccgggggggggggccSSSfftSSSgggggggtgggggcccggggtfftgg
ccgggggggggggccSSfSffSSgggtggggggggggcccgggfffffgg
cgggggggggggccccfgSSSgggggggggggggggcggcgggfcfffff
ccggggggtgggggcfggggggggggggggtggggtccgcccggcctfff
ccccggggggggggCCCggggggggggtgggggggcccccccccgggfff
ccctcgggggggggC2Cfggggggggggggggggmmcccccccggggfff
ccccccgcggggggCCCffgggtggggggggggmmmmmcctccgggggff
ccccccgcctgfgggtgfftggggggggggggmmmmmmmmccggggggff
ccccccggccffggggffffccggggggtggggmmmmmmccgggggffff
cccggcgggccfffgffffffcggggggggggggmgmmmmggggggffff
cccgccccgfffffffffffgtgdgtggggggggggmmgggggmgtffff
ccccddcgffffffffffffgSgddggggggggggggmmgggtmmfffff
cccddddddfffffffffffSSgddcgmmgtgggggggmmggmmfffftf
ccdddftdddfffggggfftggdddccmmgcggggggtggggmfmffffg
ccdddfffftfffgggggcggddddcctmcccggggggggdgmmffffgg
cdtddfffffffcgggggccggdddcmmmccccgggggggdddmffmmgg
dgggggfffddccgggccccgdggccmmmmmmmmmggggddddtffmmgg
ddggggffddtgcggccccctgggcccmmmmmgmmgggdddddddggmmg
ddggggffgggggggcccccfgggccccmmmmgtmmdddddddgggggmm
gdgdggtfgffggfffcccffffggcccmmmmmmmmddddddggggggmg
ggdgdggffffgggftffffffffggctmmmmmggmmdddgggggggggg
gggdgggfffffggfccfffffffgggmmmmtmgggdddggggggggggg
ggdggggfffffgfffcffffdffggccmmmmmggdddddgggggggggg
gdgggggffffffgtfffftgddggcccmmmgmddddmmddggggggggg
ddggcccfffffffgfgggggggdgccccctggdddddmggggggggggg
tdggccccggfffgfggdggggdggcgtccgggggmmmmggggggggggg
ddccccccggffffgggdddddggggggcgggggggmmmggggggggggg
gcgcggcggggggfgggdgdddggggggggggggggmmgddggggggggg
ggtggggggggtgggggggdgggggggggggggggggmdggdgggggggg
ccccggcggggggggggggggggggggggggggmmmdddgdddggggggg
cccccccgggggggggggggggggggggggggggmmdddggddddddggg
cccccgcggggggtgggtggggggggggggggtgmmdddggggddddggg
cccccggcgggggggggggggggmgmgggtgggmgddddggggtmddgtg
cccccgcccggggggggggggggmtmmmgggggggdddddgmmmmmdggg
ccgggccgcggggggggggggggmmmmmggggggggddddhhmmmmmmgh
tcggggggggggggggggtgggmmmmmmmgggggggdddhhhmmmmmmhh
ccggggtgggggggggggggggggmmmmmmggtggddthhhmmmmmmmhg
ggggggggggtggggggggggggmmmmmmggggggggghhhhmgmmghgg
ggggggggggggggggggggggmmmtmmmggggggggghhSmgmgmgghh
fffgggggggggggggtgggggmmmmmmmmgggggggggSCCCgmmghhh
fffgCCChgggffgggggggggmmmmgmmgggggggggggC1Cmgmhhhh
ffggC3ChhhgffgggggggggmmmgtggggggggtggggCCCtghhhhh
fffhCCChhhhftggggtgggggmgggggggggggggggggSgghhhhhh
tffhhhhhhhhhffggggggggggmmmggggtggggggggggghhhhShh
fffhhhhhgghffggggggghggtgmmmggggggggggggggghhthSSS
fffhhhhggggftgggggghhhggmmmmggggggggggggggghhhggSg
ffffhhhgggggfgggghhhggggmmmmgggggggggggggghghhgggg
fffffgggggffgggghhhhhghhmggmgmmgggggggggggghghgggg
ffffffgggfffgggghhhhhhhhggggmmmgggggggggggghhggggg
ffffffffffffgggghhhhhhhggggggmmgggggggggggghgggggg

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@ -0,0 +1,356 @@
[scenario]
name=Hasty Alliance
id=Hasty_Alliance
map=hasty-alliance
turns=30
{UNDERGROUND}
next_scenario=Sceptre
music="wesnoth-3.ogg"
objectives="
Victory:
@Defeat enemy leader
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
[bigmap]
image=misc/map.png
[dot]
type=cross
x=127
y=226
[/dot]
[/bigmap]
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief,Gryphon Rider,Dwarvish Fighter,Dwarvish Thunderer
enemy=3
shroud=yes
[/side]
[side]
type=Princess
description=Li'sar
facing=reverse
side=2
canrecruit=1
controller=ai
recruitment_pattern=fighter
recruit=Swordsman,Heavy Infantry,Pikeman
gold=100
enemy=3
[/side]
[side]
type=Troll Warrior
description=Haaf-Garga
side=3
canrecruit=1
controller=ai
recruit=Troll,Troll Warrior,Blood Bat,Ogre,Wolf Rider
gold=150
income=15
enemy=1,2
[/side]
[event]
name=start
#hide Li'sar until she arrives
[command]
[hide_unit]
x=12
y=18
[/hide_unit]
[/command]
[command]
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[message]
description=Konrad
id=hasty_1
message="Where are we? Which way now? I am tired of this darkness!"
[/message]
[message]
description=Delfador
id=hasty_2
message="I am not sure. Let me think for a moment."
[/message]
[/command]
#Li'sar arrives
[command]
[move_unit_fake]
type=Princess
x=15,14,13,12
y=17,18,19,18
[/move_unit_fake]
[/command]
[command]
[unhide_unit]
[/unhide_unit]
[/command]
[command]
[move_unit_fake]
type=Royal Guard
x=15,14,13,12,11
y=18,18,18,17,18
[/move_unit_fake]
[/command]
[command]
[unit]
type=Royal Guard
side=2
x=11
y=18
facing=reverse
[/unit]
[/command]
[command]
[move_unit_fake]
type=Royal Guard
x=15,14,13,12,11
y=18,18,19,18,19
[/move_unit_fake]
[/command]
[command]
[unit]
type=Royal Guard
side=2
x=11
y=19
facing=reverse
[/unit]
[/command]
[command]
[message]
description=Li'sar
id=hasty_3
message="On guard!"
[/message]
[message]
description=Konrad
id=hasty_4
message="What in the world are you doing here?"
[/message]
[message]
description=Li'sar
id=hasty_5
message="Tracking you down of course! You have escaped for the last time!"
[/message]
[message]
description=Delfador
id=hasty_6
message="Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight with us? You will bring us all to our deaths!"
[/message]
[message]
description=Li'sar
id=hasty_7
message="Don't try to trick me! I know why you have come here! But I will end you and your treason here, and then get the Sceptre, and return to see the daylight again!"
[/message]
[/command]
#define HASTY_TROLL X Y
[command]
[unit]
side=3
type=Troll
x={X}
y={Y}
[/unit]
[/command]
#enddef
#alot of enemies arrive
[command]
[move_unit_fake]
type=Troll
x=13,12,11
y=16,16,16
[/move_unit_fake]
[/command]
{HASTY_TROLL 11 16}
[command]
[move_unit_fake]
type=Troll
x=13,13
y=16,17
[/move_unit_fake]
[/command]
{HASTY_TROLL 13 17}
[command]
[move_unit_fake]
type=Troll
x=15,14
y=18,18
[/move_unit_fake]
[/command]
{HASTY_TROLL 14 18}
#define HASTY_GOBLIN_KNIGHT X Y
[command]
[unit]
side=3
type=Goblin Knight
x={X}
y={Y}
[/unit]
[/command]
#enddef
[command]
[move_unit_fake]
type=Goblin Knight
x=4,5,6
y=13,14,14
[/move_unit_fake]
[/command]
{HASTY_GOBLIN_KNIGHT 6 14}
[command]
[move_unit_fake]
type=Goblin Knight
x=3,4,5
y=16,16,16
[/move_unit_fake]
[/command]
{HASTY_GOBLIN_KNIGHT 5 16}
[command]
[move_unit_fake]
type=Goblin Knight
x=8,8
y=21,20
[/move_unit_fake]
[/command]
{HASTY_GOBLIN_KNIGHT 8 20}
[command]
[move_unit_fake]
type=Troll
x=3,4,5
y=14,14,15
[/move_unit_fake]
[/command]
{HASTY_TROLL 5 15}
[command]
[move_unit_fake]
type=Troll
x=5,5,6
y=13,14,15
[/move_unit_fake]
[/command]
{HASTY_TROLL 6 15}
#some more trolls that are behind in the caves
{HASTY_TROLL 3 13}
{HASTY_TROLL 4 9}
{HASTY_TROLL 15 13}
{HASTY_TROLL 17 14}
{HASTY_TROLL 13 10}
[command]
[message]
type=Goblin Knight
message="Surprise! Die you sun-lovers!"
id=hasty_8
[/message]
[message]
description=Kalenz
message="Now we are surrounded! Do you still want to fight us, princess? Surely that would lead to both our dooms!"
id=hasty_9
[/message]
[message]
description=Li'sar
message="I see we have little choice but to help each other. We shall help each other until we reach the surface again, agreed?"
id=hasty_10
[/message]
[message]
description=Konrad
message="Very well, I will ensure you will reach the surface again, or else we shall all perish together, princess."
id=hasty_11
[/message]
[message]
description=Li'sar
message="But once we escape from this hole, I have a score to settle with you!"
id=hasty_12
[/message]
[/command]
[/event] #end of start event
[event]
name=victory
[command]
[message]
description=Konrad
id=hasty_13
message="Well, we have helped each other survive so far princess. Now let us continue together, shall we?"
[/message]
[message]
description=Li'sar
id=hasty_14
message="Yes indeed, we agreed that we would help each other get out of these pits alive, did we not? We will pool our resources. Here is my purse, full of gold."
[/message]
[message]
id=hasty_15
speaker=narrator
message="You receive 500 pieces of gold!"
[/message]
[/command]
[command]
[gold]
side=1
amount=500
[/gold]
[/command]
[command]
[message]
description=Konrad
id=hasty_16
message="Thank you, princess. Come men, let us find the Sceptre!"
[/message]
[/command]
#add Li'sar to the recall list
[unit]
side=1
description=Li'sar
type=Princess
[/unit]
[/event]
{deaths.cfg}
[/scenario]

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@ -0,0 +1,64 @@
[scenario]
name="High King at Sea"
map=kingatsea
turns=36
id=High_King_at_Sea
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
hitpoints=80
recruit=Elvish Fighter,Elvish Archer,Horseman,Elvish Shaman,Thief,Merman
enemy=2,3,4
[/side]
[side]
type=Orcish Warlord
side=2
controller=ai
canrecruit=1
recruit=Troll Whelp,Wolf Rider
gold=40
enemy=1
[/side]
[side]
type=Orcish Warlord
side=3
controller=ai
canrecruit=1
#ifdef EASY
recruit=Orcish Crossbow,Wolf Rider
#else
recruit=Troll,Orcish Crossbow,Wolf Rider
#endif
gold=40
enemy=1
[/side]
[side]
type=Merman Lord
side=4
controller=ai
canrecruit=1
recruit=Merman,Naga,Sea Hag,Sea Orc
gold=250
enemy=1
[unit]
type=Sea Serpent
side=4
x=6
y=28
[/unit]
[/side]
[/scenario]

View file

@ -0,0 +1,32 @@
[multiplayer]
name=Random map
map_data="{ranmap.cfg}"
turns=90
id=ranmap
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
[side]
side=1
enemy=2
canrecruit=1
controller=human
[/side]
[side]
side=2
enemy=1
canrecruit=1
controller=human
[/side]
[side]
side=3
enemy=1
canrecruit=1
controller=human
[/side]
[/multiplayer]

299
data/scenarios/Sceptre.cfg Normal file
View file

@ -0,0 +1,299 @@
[scenario]
name=The Sceptre of Fire
id=Sceptre
map=sceptre
turns=60
{UNDERGROUND}
next_scenario=A_Choice_Must_Be_Made
music="wesnoth-3.ogg"
objectives="
Victory:
@Capture the Sceptre of Fire with Konrad or Li'sar
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
[bigmap]
image=misc/map.png
[dot]
type=cross
x=127
y=226
[/dot]
[/bigmap]
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief,Gryphon Rider,Dwarvish Fighter,Dwarvish Thunderer
enemy=2,3,4,5,6
shroud=yes
[/side]
[side]
type=Orcish Warlord
facing=reverse
side=2
canrecruit=1
controller=ai
leader_value=10
recruit=Goblin Knight,Wolf Rider,Troll,Orcish Warrior,Orcish Crossbow
enemy=1
#ifdef EASY
gold=300
income=10
#endif
#ifdef MEDIUM
gold=400
income=20
#endif
#ifdef HARD
gold=550
income=30
#endif
[/side]
[side]
type=Troll Warrior
side=3
canrecruit=1
controller=ai
leader_value=10
recruitment_pattern=fighter
recruit=Troll,Troll Warrior,Ogre
enemy=1
#ifdef EASY
gold=300
income=10
#endif
#ifdef MEDIUM
gold=400
income=20
#endif
#ifdef HARD
gold=550
income=30
#endif
[/side]
[side]
type=Orcish Warlord
side=4
canrecruit=1
controller=ai
leader_value=10
recruitment_pattern=fighter,fighter,scout
recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf Rider,Troll Whelp
enemy=1
#ifdef EASY
gold=200
income=10
#endif
#ifdef MEDIUM
gold=300
income=20
#endif
#ifdef HARD
gold=450
income=30
#endif
[/side]
[side]
type=Orcish Warlord
side=5
canrecruit=1
controller=ai
leader_value=10
recruitment_pattern=fighter,fighter,scout
recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf Rider,Troll Whelp
enemy=1
#ifdef EASY
gold=200
income=15
#endif
#ifdef MEDIUM
gold=300
income=20
#endif
#ifdef HARD
gold=450
income=30
#endif
[/side]
#dummy enemy that forces finding the Sceptre
[side]
type=Orcish Warlord
side=6
canrecruit=1
controller=ai
recruit=Troll
enemy=1
gold=0
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[recall]
description=Li'sar
[/recall]
[message]
description=Konrad
id=scep1
message="The Sceptre has to be getting close now! Where shall we go?"
[/message]
[message]
description=Delfador
id=scep2
message="Yes, I feel it is near here! We must search for it carefully."
[/message]
[/event]
[item]
x=22
y=32
image=item-sceptreoffire.png
[/item]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=22
y=32
[/filter]
[object]
id=object_sceptre
name=Sceptre of Fire
image=item-sceptreoffire.png
duration=forever
description="This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!"
cannot_use_message="This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!"
[filter]
type=Princess,Commander,Lord
[/filter]
[effect]
apply_to=new_attack
name=sceptre of fire
type=fire
range=long
special=magical
damage=16
number=4
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=fireball.png
image_diagonal=fireball.png
[/missile_frame]
[/effect]
[/object]
[/event]
[event]
name=moveto
[filter]
description=Konrad
x=22
y=32
[/filter]
[set_variable]
name=sceptre
value="Konrad"
[/set_variable]
[message]
description=Konrad
id=sceptre3
message="Here it is at last, I have the Sceptre!"
[/message]
[message]
description=Kalenz
message="So it is in our hands! Now let us leave this stinking pit."
id=sceptre4
[/message]
[message]
description=Li'sar
message="I think that if we travel just a little north, we might be able to get out."
id=sceptre5
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=moveto
[filter]
description=Li'sar
x=22
y=32
[/filter]
[set_variable]
name=sceptre
value="Li'sar"
[/set_variable]
[message]
description=Li'sar
id=sceptre6
message="At last! I have the Sceptre!"
[/message]
[message]
description=Konrad
id=sceptre7
message="Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
[/message]
[message]
description=Li'sar
id=sceptre8
message="Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
[/message]
[message]
description=Delfador
id=sceptre9
message="The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
[/message]
[message]
description=Li'sar
id=sceptre10
message="I think I know what I'm doing. Come, let us go!"
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
{deaths.cfg}
[/scenario]

View file

@ -0,0 +1,415 @@
[scenario]
name="The Liberation Front"
map=LiberationMap
turns=28
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Liberation_Front
next_scenario=Undefined
music="wesnoth-4.ogg"
[bigmap]
image=misc/map.png
[dot]
type=cross
x=187
y=187
[/dot]
[/bigmap]
objectives="
Victory:
@Defeat All three Orc Leaders
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar
#Time runs out"
[item]
x=14
y=3
image=terrain/dwarven-doors.png
[/item]
[item]
x=10
y=26
image=terrain/castle-ruins.png
[/item]
[item]
x=10
y=27
image=terrain/castle-ruins.png
[/item]
[item]
x=11
y=27
image=terrain/castle-ruins.png
[/item]
[item]
x=17
y=21
image=terrain/castle-ruins.png
[/item]
[item]
x=5
y=34
image=terrain/castle-ruins.png
[/item]
[side]
type=Commander
description=Konrad
side=1
canrecruit=1
controller=human
recruit=Elvish Scout,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Merman,Thief,Gryphon Rider, Dwarf,
enemy=2,3,4
[/side]
[side]
type=Orcish Warlord
description=Knafa-Telfar
side=2
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbow,Orcish Assassin,Troll Warrior
#ifdef EASY
gold=250
#endif
#ifdef NORMAL
gold=300
#endif
#ifdef HARD
gold=350
#endif
enemy=1
[/side]
[side]
type=Orcish Warlord
description=Urug-Tan
side=3
canrecruit=1
#ifdef EASY
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Orcish Assassin,Troll
gold=250
#endif
#ifdef NORMAL
recruit=Orcish Grunt,Goblin Knight,Orcish Crossbow,Orcish Assassin,Troll Warrior
gold=300
#endif
#ifdef HARD
recruit=Orcish Warrior,Goblin Knight,Orcish Crossbow,Orcish Assassin,Troll Warrior
gold=350
#endif
enemy=1
[/side]
[side]
race=Orcs3
type=Orcish Warlord
description=Shuuga-Mool
side=4
canrecruit=1
recruit=Orcish Warrior,Wolf Rider,Orcish Crossbow,Troll Warrior,Orcish Slayer
#ifdef EASY
gold=250
#endif
#ifdef NORMAL
gold=300
#endif
#ifdef HARD
gold=350
#endif
enemy=1
[/side]
[side]
race=Orcs3
type=Orcish Warlord
description=Ba-grah'Nook
side=5
canrecruit=0
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[recall]
description=Li'sar
[/recall]
#move The orcs off their keeps so they don't recruit yet
[command]
[kill]
description=Knafa-Telfar
[/kill]
[/command]
[command]
[unit]
side=2
x=29
y=22
description=Knafa-Telfar
type=Orcish Warlord
canrecruit=1
[/unit]
[/command]
[command]
[kill]
description=Urug-Tan
[/kill]
[/command]
[command]
[unit]
side=2
x=1
y=35
description=Urug-Tan
type=Orcish Warlord
canrecruit=1
[/unit]
[/command]
[/event]
[event]
name=turn 1
[message]
description=Konrad
id=msg13_1
message="Alright Delfador, now that I have claimed the Scepter of Fire I am going to hold you to your promise."
[/message]
[message]
description=Delfador
id=msg13_2
message="Which one?"
[/message]
[message]
description=Konrad
id=13_3
message="That we free these lands from the scourge of the orcs!"
[/message]
[message]
description=Delfador
id=msg13_4
message="Very well Konrad. But the orcs must have contacted Asheviere about our trip into the mines, and I doubt she will trust them to take care of the job. So make haste, and dispatch these beasts quickly, lest reinforcements arrive."
[/message]
[message]
description=Shuuga-Mool
message="The human and his friends have returned! I will deal with them myself!"
id=msg13_5
[/message]
[message]
speaker=Knafa-Telfar
id=msg13_6
message="If your sure boss..."
[/message]
[message]
description=Shuuga-Mool
id=msg13_7
message="COURSE I'm sure worm! Do as your told!"
[/message]
[message]
speaker=Knafa-Telfar
id=msg13_8
message="Alright, alright! Sorry boss!"
[/message]
[/event]
[event]
name=die
[filter]
description=Shuuga-Mool
[/filter]
[message]
id=msg13_9
description=Knafa-Telfar
message="They killed the boss!"
[/message]
[message]
id=msg13_10
description=Urug-Tan
message="I knew you should've helped him!"
[/message]
[message]
id=msg13_11
description=Knafa-Telfar
message="So this is my fault!?! Nevermind! Let's just kill them!"
[/message]
[command]
[kill]
description=Knafa-Telfar
[/kill]
[/command]
[command]
[unit]
side=2
x=29
y=21
description=Knafa-Telfar
type=Orcish Warlord
canrecruit=1
[/unit]
[/command]
[command]
[kill]
description=Urug-Tan
[/kill]
[/command]
[command]
[unit]
side=2
x=1
y=35
description=Urug-Tan
type=Orcish Warlord
canrecruit=1
[/unit]
[/command]
[/event]
[event]
name=moveto
[filter]
x=27-29
y=19-23
[/filter]
[command]
[kill]
description=Knafa-Telfar
[/kill]
[/command]
[command]
[unit]
side=2
x=29
y=21
description=Knafa-Telfar
type=Orcish Warlord
canrecruit=1
[/unit]
[/command]
[message]
description=Knafa-Telfar
id=msg13_15
message="They're attacking me boss! I gotta defend myself!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=1-3
y=33-37
[/filter]
[command]
[kill]
description=Urug-Tan
[/kill]
[/command]
[command]
[unit]
side=2
x=29
y=21
description=Urug-Tan
type=Orcish Warlord
canrecruit=1
[/unit]
[/command]
[message]
description=Urug-Tan
id=msg13_16
message="They're attacking me boss! I gotta defend myself!"
[/message]
[/event]
[event]
name=turn 18
[unit]
description=Ba-grah'Nook
type=Orcish Warlord
canrecruit=0
x=20
y=44
side=5
[/unit]
[unit]
description=Grungy
type=Troll Warrior
x=20
y=45
side=5
[/unit]
[unit]
description=Stupid
type=Troll
x=19
y=45
side=5
[/unit]
[unit]
description=Ugly
type=Troll
x=21
y=45
side=5
[/unit]
[unit]
description=Gorba
type=Orcish Slayer
x=19
y=44
side=5
[/unit]
[unit]
description=Bogar
type=Orcish Slayer
x=21
y=44
side=5
[/unit]
[message]
description=Ba-grah'Nook
id=msg13_12
message="Hail! We've come in response to your message, the Queen has given us specific orders to help you deal with these humans once and for all. We're the vanguard that's been sent out from an entire army that's been ordered to deal with these miscreants!"
[/message]
[message]
description=Delfador
id=msg13_13
message="This is a bad turn of events! We must finish them quickly and flee! We are not capable of dealing with an entire army dedicated to wiping us out in our current condition!"
[/message]
[/event]
[event]
name=die
[filter]
description=Knafa-Telfar
description=Urug-Tan
[/filter]
[message]
description=Delfador
id=msg13_14
message="We've slain our opposition! Now let us make haste!"
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
{deaths.cfg}
[/scenario]

View file

@ -0,0 +1,236 @@
[scenario]
name="The Skull of Agarash"
map=undmap1
turns=28
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{DAWN}
{DAWN}
{MORNING}
{AFTERNOON}
id="Skull_Agarash"
next_scenario=null
music="wesnoth-3.ogg"
objectives="
Victory:
@Take the Skull of Agarash
Defeat:
#Death of Gwiti Ha'atel
#Turns run out"
[side]
type=Dark Apprentice
description=Gwiti Ha'atel
side=1
canrecruit=1
controller=human
recruit=Dark Adept,Ghost,Walking Corpse,Vampire Bat,Skeleton,Skeleton Archer
enemy=2
gold=120
[/side]
[side]
race=Orcs
type=Orcish Warlord
description=Karz Gholum
side=2
canrecruit=1
recruit= Orcish Grunt,Wolf Rider,Orcish Archer,Troll
gold=100
enemy=1
[/side]
[side]
race=Orcs
type=Dark Apprentice
description=Isidal B'Tai
side=3
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
#ifdef HARD
gold=180
#endif
#ifdef MEDIUM
gold=120
#endif
#ifdef EASY
gold=80
#endif
enemy=1,4
[/side]
[side]
race=Orcs
type=Dark Apprentice
description=Nakur Kimoni
side=4
canrecruit=1
recruit=Orcish Grunt,Wolf Rider,Orcish Archer,Troll Whelp
#ifdef HARD
gold=180
#endif
#ifdef MEDIUM
gold=120
#endif
#ifdef EASY
gold=80
#endif
enemy=1,3
[/side]
[event]
name=start
[message]
id=msg2_1
speaker=narrator
message="After Gwiti destroyed his brother, he was planning a march upon Wesnoth. But a Dark Spirit came to him, counselling him..."
[/message]
[message]
id=msg2_2
description=Dark Spirit
message="Gwiitii... Gwiti!"
[/message]
[message]
id=msg2_3
description=Gwiti Ha'atel
message="A Dark Spirit? Surely this is my token of mastery of the undead!"
[/message]
[message]
id=msg2_4
description=Dark Spirit
message="Gwiti, do not yet march upon Wesnoth. First, you shall go north, and there find the Skull of Agarash."
[/message]
[message]
id=msg2_5
description=Gwiti Ha'atel
message="What is the Skull of Agarash? Tell me more."
[/message]
[message]
id=msg2_6
description=Dark Spirit
message="Do you see the three orc clans of this land? Their banners are topped with skulls, as is their custom. But one of these is the Skull of Agarash - which once was mine. Take it and your power will grow greater by far."
[/message]
[/event]
[event]
name=turn 4
[message]
id=msg2_7
description=Konrad
message="Haha, some of the orcish clans are fighting each other!"
[/message]
[/event]
[event]
name=die
[filter]
description=Gwiti Ha'atel
[/filter]
[message]
id=msg2_8
speaker=unit
message="What? I can't die! I've done so already! Noooo!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Karz Gholum
[/filter]
[message]
id=msg2_9
speaker=unit
message="Oh no! They undead hordes have taken my banner!"
[/message]
[message]
id=msg2_10
description=Gwiti Ha'atel
message="It is not your banner, and it never was! That skull marked it mine since long ago."
[/message]
[endlevel]
result=victory
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Nakur Kimoni
[/filter]
[message]
id=msg2_11
description=Gwiti Ha'atel
message="This skull is powerless!"
[/message]
[/event]
[event]
name=die
[filter]
description=Isidal B'tai
[/filter]
[message]
id=msg2_12
description=Gwiti Ha'atel
message="That is not the skull of Agarash!"
[/message]
[/event]
[event]
name=die
[filter]
description=Gwiti Ha'atel
[/filter]
[message]
id=msg2_13
speaker=unit
message="I am dying, and mya rmy is defeated! This is the end...!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=attack
[filter]
description=Gwiti Ha'atel
[/filter]
[message]
id=msg2_14
description=Gwiti Ha'atel
message="I am Gwiti the Mighty, prepare to die!"
[/message]
[/event]
[/scenario]

View file

@ -0,0 +1,54 @@
[unit]
name=Dwarvish Runemaster
race=dwarf
image=dwarf-runemaster.png
image_defensive=dwarf-runemaster-defend.png
hitpoints=75
movement_type=mountainfoot
movement=5
experience=500
level=3
alignment=neutral
advanceto=null
cost=115
usage=fighter
unit_description="The mighty dwarvish runemasters are fearsome and sturdy warriors who have harnessed the secret powers of the dwarven runes. Their beloved and cautiosly crafted hammers creep with magic energy, sending lightning bolts at their enemies when their masters hit the ground."
get_hit_sound=groan.wav
[attack]
name=runic hammer
type=impact
range=short
damage=15
number=3
[frame]
begin=-100
end=100
image=dwarf-runemaster-attack.png
[/frame]
[/attack]
[attack]
name=Lightning bolt
type=fire
range=long
damage=15
number=2
special=magical
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-110
end=15
image=lightning-bolt.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -0,0 +1,51 @@
[unit]
name=Elvish Scout
image=elvish-scout.png
race=elf
hitpoints=28
movement_type=woodland
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=60
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=neutral
advanceto=Elvish Outrider
cost=18
usage=scout
unit_description="Elvish Scouts move swiftly through forest and grassland alike. Their skill on horseback is virtually unmatched, although they do lack power in combat"
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=4
number=3
[frame]
begin=-100
end=100
image=elvish-scout-attack.png
[/frame]
[sound]
time=-100
sound=horse-canter.wav
[/sound]
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=4
number=2
[/attack]
[/unit]

479
depcomp Executable file
View file

@ -0,0 +1,479 @@
#! /bin/sh
# depcomp - compile a program generating dependencies as side-effects
# Copyright 1999, 2000, 2003 Free Software Foundation, Inc.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
# Originally written by Alexandre Oliva <oliva@dcc.unicamp.br>.
if test -z "$depmode" || test -z "$source" || test -z "$object"; then
echo "depcomp: Variables source, object and depmode must be set" 1>&2
exit 1
fi
# `libtool' can also be set to `yes' or `no'.
if test -z "$depfile"; then
base=`echo "$object" | sed -e 's,^.*/,,' -e 's,\.\([^.]*\)$,.P\1,'`
dir=`echo "$object" | sed 's,/.*$,/,'`
if test "$dir" = "$object"; then
dir=
fi
# FIXME: should be _deps on DOS.
depfile="$dir.deps/$base"
fi
tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`}
rm -f "$tmpdepfile"
# Some modes work just like other modes, but use different flags. We
# parameterize here, but still list the modes in the big case below,
# to make depend.m4 easier to write. Note that we *cannot* use a case
# here, because this file can only contain one case statement.
if test "$depmode" = hp; then
# HP compiler uses -M and no extra arg.
gccflag=-M
depmode=gcc
fi
if test "$depmode" = dashXmstdout; then
# This is just like dashmstdout with a different argument.
dashmflag=-xM
depmode=dashmstdout
fi
case "$depmode" in
gcc3)
## gcc 3 implements dependency tracking that does exactly what
## we want. Yay! Note: for some reason libtool 1.4 doesn't like
## it if -MD -MP comes after the -MF stuff. Hmm.
"$@" -MT "$object" -MD -MP -MF "$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
mv "$tmpdepfile" "$depfile"
;;
gcc)
## There are various ways to get dependency output from gcc. Here's
## why we pick this rather obscure method:
## - Don't want to use -MD because we'd like the dependencies to end
## up in a subdir. Having to rename by hand is ugly.
## (We might end up doing this anyway to support other compilers.)
## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like
## -MM, not -M (despite what the docs say).
## - Using -M directly means running the compiler twice (even worse
## than renaming).
if test -z "$gccflag"; then
gccflag=-MD,
fi
"$@" -Wp,"$gccflag$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
echo "$object : \\" > "$depfile"
alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
## The second -e expression handles DOS-style file names with drive letters.
sed -e 's/^[^:]*: / /' \
-e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile"
## This next piece of magic avoids the `deleted header file' problem.
## The problem is that when a header file which appears in a .P file
## is deleted, the dependency causes make to die (because there is
## typically no way to rebuild the header). We avoid this by adding
## dummy dependencies for each header file. Too bad gcc doesn't do
## this for us directly.
tr ' ' '
' < "$tmpdepfile" |
## Some versions of gcc put a space before the `:'. On the theory
## that the space means something, we add a space to the output as
## well.
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
hp)
# This case exists only to let depend.m4 do its work. It works by
# looking at the text of this script. This case will never be run,
# since it is checked for above.
exit 1
;;
sgi)
if test "$libtool" = yes; then
"$@" "-Wp,-MDupdate,$tmpdepfile"
else
"$@" -MDupdate "$tmpdepfile"
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files
echo "$object : \\" > "$depfile"
# Clip off the initial element (the dependent). Don't try to be
# clever and replace this with sed code, as IRIX sed won't handle
# lines with more than a fixed number of characters (4096 in
# IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines;
# the IRIX cc adds comments like `#:fec' to the end of the
# dependency line.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \
tr '
' ' ' >> $depfile
echo >> $depfile
# The second pass generates a dummy entry for each header file.
tr ' ' '
' < "$tmpdepfile" \
| sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \
>> $depfile
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
aix)
# The C for AIX Compiler uses -M and outputs the dependencies
# in a .u file. In older versions, this file always lives in the
# current directory. Also, the AIX compiler puts `$object:' at the
# start of each line; $object doesn't have directory information.
# Version 6 uses the directory in both cases.
stripped=`echo "$object" | sed 's/\(.*\)\..*$/\1/'`
tmpdepfile="$stripped.u"
if test "$libtool" = yes; then
"$@" -Wc,-M
else
"$@" -M
fi
stat=$?
if test -f "$tmpdepfile"; then :
else
stripped=`echo "$stripped" | sed 's,^.*/,,'`
tmpdepfile="$stripped.u"
fi
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
if test -f "$tmpdepfile"; then
outname="$stripped.o"
# Each line is of the form `foo.o: dependent.h'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile"
sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile"
else
# The sourcefile does not contain any dependencies, so just
# store a dummy comment line, to avoid errors with the Makefile
# "include basename.Plo" scheme.
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
icc)
# Intel's C compiler understands `-MD -MF file'. However on
# icc -MD -MF foo.d -c -o sub/foo.o sub/foo.c
# ICC 7.0 will fill foo.d with something like
# foo.o: sub/foo.c
# foo.o: sub/foo.h
# which is wrong. We want:
# sub/foo.o: sub/foo.c
# sub/foo.o: sub/foo.h
# sub/foo.c:
# sub/foo.h:
# ICC 7.1 will output
# foo.o: sub/foo.c sub/foo.h
# and will wrap long lines using \ :
# foo.o: sub/foo.c ... \
# sub/foo.h ... \
# ...
"$@" -MD -MF "$tmpdepfile"
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile"
exit $stat
fi
rm -f "$depfile"
# Each line is of the form `foo.o: dependent.h',
# or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'.
# Do two passes, one to just change these to
# `$object: dependent.h' and one to simply `dependent.h:'.
sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile"
# Some versions of the HPUX 10.20 sed can't process this invocation
# correctly. Breaking it into two sed invocations is a workaround.
sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" |
sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
tru64)
# The Tru64 compiler uses -MD to generate dependencies as a side
# effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'.
# At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put
# dependencies in `foo.d' instead, so we check for that too.
# Subdirectories are respected.
dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
test "x$dir" = "x$object" && dir=
base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
if test "$libtool" = yes; then
tmpdepfile1="$dir.libs/$base.lo.d"
tmpdepfile2="$dir.libs/$base.d"
"$@" -Wc,-MD
else
tmpdepfile1="$dir$base.o.d"
tmpdepfile2="$dir$base.d"
"$@" -MD
fi
stat=$?
if test $stat -eq 0; then :
else
rm -f "$tmpdepfile1" "$tmpdepfile2"
exit $stat
fi
if test -f "$tmpdepfile1"; then
tmpdepfile="$tmpdepfile1"
else
tmpdepfile="$tmpdepfile2"
fi
if test -f "$tmpdepfile"; then
sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile"
# That's a tab and a space in the [].
sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile"
else
echo "#dummy" > "$depfile"
fi
rm -f "$tmpdepfile"
;;
#nosideeffect)
# This comment above is used by automake to tell side-effect
# dependency tracking mechanisms from slower ones.
dashmstdout)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
test -z "$dashmflag" && dashmflag=-M
# Require at least two characters before searching for `:'
# in the target name. This is to cope with DOS-style filenames:
# a dependency such as `c:/foo/bar' could be seen as target `c' otherwise.
"$@" $dashmflag |
sed 's:^[ ]*[^: ][^:][^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
tr ' ' '
' < "$tmpdepfile" | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
dashXmstdout)
# This case only exists to satisfy depend.m4. It is never actually
# run, as this mode is specially recognized in the preamble.
exit 1
;;
makedepend)
"$@" || exit $?
# Remove any Libtool call
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# X makedepend
shift
cleared=no
for arg in "$@"; do
case $cleared in
no)
set ""; shift
cleared=yes ;;
esac
case "$arg" in
-D*|-I*)
set fnord "$@" "$arg"; shift ;;
# Strip any option that makedepend may not understand. Remove
# the object too, otherwise makedepend will parse it as a source file.
-*|$object)
;;
*)
set fnord "$@" "$arg"; shift ;;
esac
done
obj_suffix="`echo $object | sed 's/^.*\././'`"
touch "$tmpdepfile"
${MAKEDEPEND-makedepend} -o"$obj_suffix" -f"$tmpdepfile" "$@"
rm -f "$depfile"
cat < "$tmpdepfile" > "$depfile"
sed '1,2d' "$tmpdepfile" | tr ' ' '
' | \
## Some versions of the HPUX 10.20 sed can't process this invocation
## correctly. Breaking it into two sed invocations is a workaround.
sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
rm -f "$tmpdepfile" "$tmpdepfile".bak
;;
cpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout.
"$@" || exit $?
# Remove the call to Libtool.
if test "$libtool" = yes; then
while test $1 != '--mode=compile'; do
shift
done
shift
fi
# Remove `-o $object'.
IFS=" "
for arg
do
case $arg in
-o)
shift
;;
$object)
shift
;;
*)
set fnord "$@" "$arg"
shift # fnord
shift # $arg
;;
esac
done
"$@" -E |
sed -n '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' |
sed '$ s: \\$::' > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
cat < "$tmpdepfile" >> "$depfile"
sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile"
rm -f "$tmpdepfile"
;;
msvisualcpp)
# Important note: in order to support this mode, a compiler *must*
# always write the preprocessed file to stdout, regardless of -o,
# because we must use -o when running libtool.
"$@" || exit $?
IFS=" "
for arg
do
case "$arg" in
"-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI")
set fnord "$@"
shift
shift
;;
*)
set fnord "$@" "$arg"
shift
shift
;;
esac
done
"$@" -E |
sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile"
rm -f "$depfile"
echo "$object : \\" > "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile"
echo " " >> "$depfile"
. "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile"
rm -f "$tmpdepfile"
;;
none)
exec "$@"
;;
*)
echo "Unknown depmode $depmode" 1>&2
exit 1
;;
esac
exit 0

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294
install-sh Executable file
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@ -0,0 +1,294 @@
#!/bin/sh
#
# install - install a program, script, or datafile
#
# This originates from X11R5 (mit/util/scripts/install.sh), which was
# later released in X11R6 (xc/config/util/install.sh) with the
# following copyright and license.
#
# Copyright (C) 1994 X Consortium
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC-
# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
# Except as contained in this notice, the name of the X Consortium shall not
# be used in advertising or otherwise to promote the sale, use or other deal-
# ings in this Software without prior written authorization from the X Consor-
# tium.
#
#
# FSF changes to this file are in the public domain.
#
# Calling this script install-sh is preferred over install.sh, to prevent
# `make' implicit rules from creating a file called install from it
# when there is no Makefile.
#
# This script is compatible with the BSD install script, but was written
# from scratch. It can only install one file at a time, a restriction
# shared with many OS's install programs.
# set DOITPROG to echo to test this script
# Don't use :- since 4.3BSD and earlier shells don't like it.
doit="${DOITPROG-}"
# put in absolute paths if you don't have them in your path; or use env. vars.
mvprog="${MVPROG-mv}"
cpprog="${CPPROG-cp}"
chmodprog="${CHMODPROG-chmod}"
chownprog="${CHOWNPROG-chown}"
chgrpprog="${CHGRPPROG-chgrp}"
stripprog="${STRIPPROG-strip}"
rmprog="${RMPROG-rm}"
mkdirprog="${MKDIRPROG-mkdir}"
transformbasename=""
transform_arg=""
instcmd="$mvprog"
chmodcmd="$chmodprog 0755"
chowncmd=""
chgrpcmd=""
stripcmd=""
rmcmd="$rmprog -f"
mvcmd="$mvprog"
src=""
dst=""
dir_arg=""
while [ x"$1" != x ]; do
case $1 in
-c) instcmd=$cpprog
shift
continue;;
-d) dir_arg=true
shift
continue;;
-m) chmodcmd="$chmodprog $2"
shift
shift
continue;;
-o) chowncmd="$chownprog $2"
shift
shift
continue;;
-g) chgrpcmd="$chgrpprog $2"
shift
shift
continue;;
-s) stripcmd=$stripprog
shift
continue;;
-t=*) transformarg=`echo $1 | sed 's/-t=//'`
shift
continue;;
-b=*) transformbasename=`echo $1 | sed 's/-b=//'`
shift
continue;;
*) if [ x"$src" = x ]
then
src=$1
else
# this colon is to work around a 386BSD /bin/sh bug
:
dst=$1
fi
shift
continue;;
esac
done
if [ x"$src" = x ]
then
echo "$0: no input file specified" >&2
exit 1
else
:
fi
if [ x"$dir_arg" != x ]; then
dst=$src
src=""
if [ -d "$dst" ]; then
instcmd=:
chmodcmd=""
else
instcmd=$mkdirprog
fi
else
# Waiting for this to be detected by the "$instcmd $src $dsttmp" command
# might cause directories to be created, which would be especially bad
# if $src (and thus $dsttmp) contains '*'.
if [ -f "$src" ] || [ -d "$src" ]
then
:
else
echo "$0: $src does not exist" >&2
exit 1
fi
if [ x"$dst" = x ]
then
echo "$0: no destination specified" >&2
exit 1
else
:
fi
# If destination is a directory, append the input filename; if your system
# does not like double slashes in filenames, you may need to add some logic
if [ -d "$dst" ]
then
dst=$dst/`basename "$src"`
else
:
fi
fi
## this sed command emulates the dirname command
dstdir=`echo "$dst" | sed -e 's,[^/]*$,,;s,/$,,;s,^$,.,'`
# Make sure that the destination directory exists.
# this part is taken from Noah Friedman's mkinstalldirs script
# Skip lots of stat calls in the usual case.
if [ ! -d "$dstdir" ]; then
defaultIFS='
'
IFS="${IFS-$defaultIFS}"
oIFS=$IFS
# Some sh's can't handle IFS=/ for some reason.
IFS='%'
set - `echo "$dstdir" | sed -e 's@/@%@g' -e 's@^%@/@'`
IFS=$oIFS
pathcomp=''
while [ $# -ne 0 ] ; do
pathcomp=$pathcomp$1
shift
if [ ! -d "$pathcomp" ] ;
then
$mkdirprog "$pathcomp"
else
:
fi
pathcomp=$pathcomp/
done
fi
if [ x"$dir_arg" != x ]
then
$doit $instcmd "$dst" &&
if [ x"$chowncmd" != x ]; then $doit $chowncmd "$dst"; else : ; fi &&
if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd "$dst"; else : ; fi &&
if [ x"$stripcmd" != x ]; then $doit $stripcmd "$dst"; else : ; fi &&
if [ x"$chmodcmd" != x ]; then $doit $chmodcmd "$dst"; else : ; fi
else
# If we're going to rename the final executable, determine the name now.
if [ x"$transformarg" = x ]
then
dstfile=`basename "$dst"`
else
dstfile=`basename "$dst" $transformbasename |
sed $transformarg`$transformbasename
fi
# don't allow the sed command to completely eliminate the filename
if [ x"$dstfile" = x ]
then
dstfile=`basename "$dst"`
else
:
fi
# Make a couple of temp file names in the proper directory.
dsttmp=$dstdir/_inst.$$_
rmtmp=$dstdir/_rm.$$_
# Trap to clean up temp files at exit.
trap 'status=$?; rm -f "$dsttmp" "$rmtmp" && exit $status' 0
trap '(exit $?); exit' 1 2 13 15
# Move or copy the file name to the temp name
$doit $instcmd "$src" "$dsttmp" &&
# and set any options; do chmod last to preserve setuid bits
# If any of these fail, we abort the whole thing. If we want to
# ignore errors from any of these, just make sure not to ignore
# errors from the above "$doit $instcmd $src $dsttmp" command.
if [ x"$chowncmd" != x ]; then $doit $chowncmd "$dsttmp"; else :;fi &&
if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd "$dsttmp"; else :;fi &&
if [ x"$stripcmd" != x ]; then $doit $stripcmd "$dsttmp"; else :;fi &&
if [ x"$chmodcmd" != x ]; then $doit $chmodcmd "$dsttmp"; else :;fi &&
# Now remove or move aside any old file at destination location. We try this
# two ways since rm can't unlink itself on some systems and the destination
# file might be busy for other reasons. In this case, the final cleanup
# might fail but the new file should still install successfully.
{
if [ -f "$dstdir/$dstfile" ]
then
$doit $rmcmd -f "$dstdir/$dstfile" 2>/dev/null ||
$doit $mvcmd -f "$dstdir/$dstfile" "$rmtmp" 2>/dev/null ||
{
echo "$0: cannot unlink or rename $dstdir/$dstfile" >&2
(exit 1); exit
}
else
:
fi
} &&
# Now rename the file to the real destination.
$doit $mvcmd "$dsttmp" "$dstdir/$dstfile"
fi &&
# The final little trick to "correctly" pass the exit status to the exit trap.
{
(exit 0); exit
}

336
missing Executable file
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@ -0,0 +1,336 @@
#! /bin/sh
# Common stub for a few missing GNU programs while installing.
# Copyright (C) 1996, 1997, 1999, 2000, 2002, 2003 Free Software Foundation, Inc.
# Originally by Fran,cois Pinard <pinard@iro.umontreal.ca>, 1996.
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
# As a special exception to the GNU General Public License, if you
# distribute this file as part of a program that contains a
# configuration script generated by Autoconf, you may include it under
# the same distribution terms that you use for the rest of that program.
if test $# -eq 0; then
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
fi
run=:
# In the cases where this matters, `missing' is being run in the
# srcdir already.
if test -f configure.ac; then
configure_ac=configure.ac
else
configure_ac=configure.in
fi
case "$1" in
--run)
# Try to run requested program, and just exit if it succeeds.
run=
shift
"$@" && exit 0
;;
esac
# If it does not exist, or fails to run (possibly an outdated version),
# try to emulate it.
case "$1" in
-h|--h|--he|--hel|--help)
echo "\
$0 [OPTION]... PROGRAM [ARGUMENT]...
Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an
error status if there is no known handling for PROGRAM.
Options:
-h, --help display this help and exit
-v, --version output version information and exit
--run try to run the given command, and emulate it if it fails
Supported PROGRAM values:
aclocal touch file \`aclocal.m4'
autoconf touch file \`configure'
autoheader touch file \`config.h.in'
automake touch all \`Makefile.in' files
bison create \`y.tab.[ch]', if possible, from existing .[ch]
flex create \`lex.yy.c', if possible, from existing .c
help2man touch the output file
lex create \`lex.yy.c', if possible, from existing .c
makeinfo touch the output file
tar try tar, gnutar, gtar, then tar without non-portable flags
yacc create \`y.tab.[ch]', if possible, from existing .[ch]"
;;
-v|--v|--ve|--ver|--vers|--versi|--versio|--version)
echo "missing 0.4 - GNU automake"
;;
-*)
echo 1>&2 "$0: Unknown \`$1' option"
echo 1>&2 "Try \`$0 --help' for more information"
exit 1
;;
aclocal*)
if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
# We have it, but it failed.
exit 1
fi
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`acinclude.m4' or \`${configure_ac}'. You might want
to install the \`Automake' and \`Perl' packages. Grab them from
any GNU archive site."
touch aclocal.m4
;;
autoconf)
if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
# We have it, but it failed.
exit 1
fi
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`${configure_ac}'. You might want to install the
\`Autoconf' and \`GNU m4' packages. Grab them from any GNU
archive site."
touch configure
;;
autoheader)
if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
# We have it, but it failed.
exit 1
fi
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`acconfig.h' or \`${configure_ac}'. You might want
to install the \`Autoconf' and \`GNU m4' packages. Grab them
from any GNU archive site."
files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' ${configure_ac}`
test -z "$files" && files="config.h"
touch_files=
for f in $files; do
case "$f" in
*:*) touch_files="$touch_files "`echo "$f" |
sed -e 's/^[^:]*://' -e 's/:.*//'`;;
*) touch_files="$touch_files $f.in";;
esac
done
touch $touch_files
;;
automake*)
if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
# We have it, but it failed.
exit 1
fi
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified \`Makefile.am', \`acinclude.m4' or \`${configure_ac}'.
You might want to install the \`Automake' and \`Perl' packages.
Grab them from any GNU archive site."
find . -type f -name Makefile.am -print |
sed 's/\.am$/.in/' |
while read f; do touch "$f"; done
;;
autom4te)
if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
# We have it, but it failed.
exit 1
fi
echo 1>&2 "\
WARNING: \`$1' is needed, and you do not seem to have it handy on your
system. You might have modified some files without having the
proper tools for further handling them.
You can get \`$1' as part of \`Autoconf' from any GNU
archive site."
file=`echo "$*" | sed -n 's/.*--output[ =]*\([^ ]*\).*/\1/p'`
test -z "$file" && file=`echo "$*" | sed -n 's/.*-o[ ]*\([^ ]*\).*/\1/p'`
if test -f "$file"; then
touch $file
else
test -z "$file" || exec >$file
echo "#! /bin/sh"
echo "# Created by GNU Automake missing as a replacement of"
echo "# $ $@"
echo "exit 0"
chmod +x $file
exit 1
fi
;;
bison|yacc)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.y' file. You may need the \`Bison' package
in order for those modifications to take effect. You can get
\`Bison' from any GNU archive site."
rm -f y.tab.c y.tab.h
if [ $# -ne 1 ]; then
eval LASTARG="\${$#}"
case "$LASTARG" in
*.y)
SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" y.tab.c
fi
SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" y.tab.h
fi
;;
esac
fi
if [ ! -f y.tab.h ]; then
echo >y.tab.h
fi
if [ ! -f y.tab.c ]; then
echo 'main() { return 0; }' >y.tab.c
fi
;;
lex|flex)
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.l' file. You may need the \`Flex' package
in order for those modifications to take effect. You can get
\`Flex' from any GNU archive site."
rm -f lex.yy.c
if [ $# -ne 1 ]; then
eval LASTARG="\${$#}"
case "$LASTARG" in
*.l)
SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'`
if [ -f "$SRCFILE" ]; then
cp "$SRCFILE" lex.yy.c
fi
;;
esac
fi
if [ ! -f lex.yy.c ]; then
echo 'main() { return 0; }' >lex.yy.c
fi
;;
help2man)
if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
# We have it, but it failed.
exit 1
fi
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a dependency of a manual page. You may need the
\`Help2man' package in order for those modifications to take
effect. You can get \`Help2man' from any GNU archive site."
file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'`
if test -z "$file"; then
file=`echo "$*" | sed -n 's/.*--output=\([^ ]*\).*/\1/p'`
fi
if [ -f "$file" ]; then
touch $file
else
test -z "$file" || exec >$file
echo ".ab help2man is required to generate this page"
exit 1
fi
;;
makeinfo)
if test -z "$run" && (makeinfo --version) > /dev/null 2>&1; then
# We have makeinfo, but it failed.
exit 1
fi
echo 1>&2 "\
WARNING: \`$1' is missing on your system. You should only need it if
you modified a \`.texi' or \`.texinfo' file, or any other file
indirectly affecting the aspect of the manual. The spurious
call might also be the consequence of using a buggy \`make' (AIX,
DU, IRIX). You might want to install the \`Texinfo' package or
the \`GNU make' package. Grab either from any GNU archive site."
file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'`
if test -z "$file"; then
file=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'`
file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $file`
fi
touch $file
;;
tar)
shift
if test -n "$run"; then
echo 1>&2 "ERROR: \`tar' requires --run"
exit 1
fi
# We have already tried tar in the generic part.
# Look for gnutar/gtar before invocation to avoid ugly error
# messages.
if (gnutar --version > /dev/null 2>&1); then
gnutar "$@" && exit 0
fi
if (gtar --version > /dev/null 2>&1); then
gtar "$@" && exit 0
fi
firstarg="$1"
if shift; then
case "$firstarg" in
*o*)
firstarg=`echo "$firstarg" | sed s/o//`
tar "$firstarg" "$@" && exit 0
;;
esac
case "$firstarg" in
*h*)
firstarg=`echo "$firstarg" | sed s/h//`
tar "$firstarg" "$@" && exit 0
;;
esac
fi
echo 1>&2 "\
WARNING: I can't seem to be able to run \`tar' with the given arguments.
You may want to install GNU tar or Free paxutils, or check the
command line arguments."
exit 1
;;
*)
echo 1>&2 "\
WARNING: \`$1' is needed, and you do not seem to have it handy on your
system. You might have modified some files without having the
proper tools for further handling them. Check the \`README' file,
it often tells you about the needed prerequisites for installing
this package. You may also peek at any GNU archive site, in case
some other package would contain this missing \`$1' program."
exit 1
;;
esac
exit 0

111
mkinstalldirs Executable file
View file

@ -0,0 +1,111 @@
#! /bin/sh
# mkinstalldirs --- make directory hierarchy
# Author: Noah Friedman <friedman@prep.ai.mit.edu>
# Created: 1993-05-16
# Public domain
errstatus=0
dirmode=""
usage="\
Usage: mkinstalldirs [-h] [--help] [-m mode] dir ..."
# process command line arguments
while test $# -gt 0 ; do
case $1 in
-h | --help | --h*) # -h for help
echo "$usage" 1>&2
exit 0
;;
-m) # -m PERM arg
shift
test $# -eq 0 && { echo "$usage" 1>&2; exit 1; }
dirmode=$1
shift
;;
--) # stop option processing
shift
break
;;
-*) # unknown option
echo "$usage" 1>&2
exit 1
;;
*) # first non-opt arg
break
;;
esac
done
for file
do
if test -d "$file"; then
shift
else
break
fi
done
case $# in
0) exit 0 ;;
esac
case $dirmode in
'')
if mkdir -p -- . 2>/dev/null; then
echo "mkdir -p -- $*"
exec mkdir -p -- "$@"
fi
;;
*)
if mkdir -m "$dirmode" -p -- . 2>/dev/null; then
echo "mkdir -m $dirmode -p -- $*"
exec mkdir -m "$dirmode" -p -- "$@"
fi
;;
esac
for file
do
set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'`
shift
pathcomp=
for d
do
pathcomp="$pathcomp$d"
case $pathcomp in
-*) pathcomp=./$pathcomp ;;
esac
if test ! -d "$pathcomp"; then
echo "mkdir $pathcomp"
mkdir "$pathcomp" || lasterr=$?
if test ! -d "$pathcomp"; then
errstatus=$lasterr
else
if test ! -z "$dirmode"; then
echo "chmod $dirmode $pathcomp"
lasterr=""
chmod "$dirmode" "$pathcomp" || lasterr=$?
if test ! -z "$lasterr"; then
errstatus=$lasterr
fi
fi
fi
fi
pathcomp="$pathcomp/"
done
done
exit $errstatus
# Local Variables:
# mode: shell-script
# sh-indentation: 2
# End:
# mkinstalldirs ends here

206
src/Makefile.am Normal file
View file

@ -0,0 +1,206 @@
if SERVER
SSUBDIRS = server
endif
if TOOLS
TSUBDIRS = tools
endif
if EDITOR
EPROGRAMS = wesnoth_editor
endif
SUBDIRS = . $(SSUBDIRS) $(TSUBDIRS)
bin_PROGRAMS = wesnoth $(EPROGRAMS)
AM_CXXFLAGS = @SDL_CFLAGS@ -DWESNOTH_PATH=\"$(pkgdatadir)\"
AM_LDFLAGS = @SDL_LIBS@ @SDL_IMAGE_LIBS@ @SDL_MIXER_LIBS@ @SDL_NET_LIBS@ @SDL_TTF_LIBS@
#############################################################################
# Wesnoth #
#############################################################################
wesnoth_SOURCES = about.cpp \
actions.cpp \
ai.cpp \
ai_attack.cpp \
ai_move.cpp \
config.cpp \
dialogs.cpp \
display.cpp \
events.cpp \
filesystem.cpp \
font.cpp \
game.cpp \
game_config.cpp \
game_events.cpp \
gamestatus.cpp \
hotkeys.cpp \
image.cpp \
intro.cpp \
key.cpp \
language.cpp \
log.cpp \
map.cpp \
mouse.cpp \
multiplayer.cpp \
multiplayer_client.cpp \
multiplayer_lobby.cpp \
network.cpp \
pathfind.cpp \
playlevel.cpp \
playturn.cpp \
preferences.cpp \
race.cpp \
replay.cpp \
sdl_utils.cpp \
show_dialog.cpp \
sound.cpp \
team.cpp \
terrain.cpp \
tooltips.cpp \
unit.cpp \
unit_types.cpp \
video.cpp \
widgets/button.cpp \
widgets/combo.cpp \
widgets/menu.cpp \
widgets/slider.cpp \
widgets/textbox.cpp \
about.hpp \
actions.hpp \
ai.hpp \
ai_attack.hpp \
ai_move.hpp \
config.hpp \
dialogs.hpp \
display.hpp \
events.hpp \
filesystem.hpp \
font.hpp \
game.hpp \
game_config.hpp \
game_events.hpp \
gamestatus.hpp \
hotkeys.hpp \
image.hpp \
intro.hpp \
key.hpp \
language.hpp \
log.hpp \
map.hpp \
mouse.hpp \
multiplayer.hpp \
multiplayer_client.hpp \
multiplayer_lobby.hpp \
network.hpp \
pathfind.hpp \
playlevel.hpp \
playturn.hpp \
preferences.hpp \
race.hpp \
replay.hpp \
scoped_resource.hpp \
sdl_utils.hpp \
show_dialog.hpp \
sound.hpp \
team.hpp \
terrain.hpp \
tooltips.hpp \
unit.hpp \
unit_types.hpp \
util.hpp \
video.hpp \
widgets/button.hpp \
widgets/combo.hpp \
widgets/menu.hpp \
widgets/slider.hpp \
widgets/textbox.hpp
#############################################################################
# Editor #
#############################################################################
wesnoth_editor_SOURCES = editor/editor.cpp \
actions.cpp \
ai.cpp \
ai_attack.cpp \
ai_move.cpp \
config.cpp \
dialogs.cpp \
display.cpp \
events.cpp \
filesystem.cpp \
font.cpp \
game_config.cpp \
game_events.cpp \
gamestatus.cpp \
hotkeys.cpp \
image.cpp \
intro.cpp \
key.cpp \
language.cpp \
log.cpp \
map.cpp \
mouse.cpp \
network.cpp \
pathfind.cpp \
playlevel.cpp \
playturn.cpp \
preferences.cpp \
race.cpp \
replay.cpp \
sdl_utils.cpp \
show_dialog.cpp \
sound.cpp \
team.cpp \
terrain.cpp \
tooltips.cpp \
unit.cpp \
unit_types.cpp \
video.cpp \
widgets/button.cpp \
widgets/menu.cpp \
widgets/textbox.cpp \
widgets/slider.cpp \
actions.hpp \
ai.hpp \
ai_attack.hpp \
ai_move.hpp \
config.hpp \
dialogs.hpp \
display.hpp \
events.hpp \
filesystem.hpp \
font.hpp \
game_config.hpp \
game_events.hpp \
gamestatus.hpp \
hotkeys.hpp \
image.hpp \
intro.hpp \
key.hpp \
language.hpp \
log.hpp \
map.hpp \
mouse.hpp \
network.hpp \
pathfind.hpp \
playlevel.hpp \
playturn.hpp \
preferences.hpp \
race.hpp \
replay.hpp \
sdl_utils.hpp \
show_dialog.hpp \
sound.hpp \
team.hpp \
terrain.hpp \
tooltips.hpp \
unit.hpp \
unit_types.hpp \
video.hpp \
widgets/button.hpp \
widgets/menu.hpp \
widgets/textbox.hpp \
widgets/slider.hpp

949
src/Makefile.in Normal file
View file

@ -0,0 +1,949 @@
# Makefile.in generated by automake 1.7.9 from Makefile.am.
# @configure_input@
# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003
# Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = ..
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = @INSTALL@
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
ACLOCAL = @ACLOCAL@
AMDEP_FALSE = @AMDEP_FALSE@
AMDEP_TRUE = @AMDEP_TRUE@
AMTAR = @AMTAR@
AUTOCONF = @AUTOCONF@
AUTOHEADER = @AUTOHEADER@
AUTOMAKE = @AUTOMAKE@
AWK = @AWK@
CC = @CC@
CCDEPMODE = @CCDEPMODE@
CFLAGS = @CFLAGS@
CPP = @CPP@
CPPFLAGS = @CPPFLAGS@
CXX = @CXX@
CXXDEPMODE = @CXXDEPMODE@
CXXFLAGS = @CXXFLAGS@
CYGPATH_W = @CYGPATH_W@
DATA_FILES = @DATA_FILES@
DEFS = @DEFS@
DEPDIR = @DEPDIR@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
ECHO_T = @ECHO_T@
EDITOR_FALSE = @EDITOR_FALSE@
EDITOR_TRUE = @EDITOR_TRUE@
EGREP = @EGREP@
EXEEXT = @EXEEXT@
FONT_FILES = @FONT_FILES@
IMAGE_FILES = @IMAGE_FILES@
INSTALL_DATA = @INSTALL_DATA@
INSTALL_PROGRAM = @INSTALL_PROGRAM@
INSTALL_SCRIPT = @INSTALL_SCRIPT@
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
LDFLAGS = @LDFLAGS@
LIBOBJS = @LIBOBJS@
LIBS = @LIBS@
LTLIBOBJS = @LTLIBOBJS@
MAKEINFO = @MAKEINFO@
MANUAL_FILES = @MANUAL_FILES@
MUSIC_FILES = @MUSIC_FILES@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
PACKAGE_NAME = @PACKAGE_NAME@
PACKAGE_STRING = @PACKAGE_STRING@
PACKAGE_TARNAME = @PACKAGE_TARNAME@
PACKAGE_VERSION = @PACKAGE_VERSION@
PATH_SEPARATOR = @PATH_SEPARATOR@
SDL_CFLAGS = @SDL_CFLAGS@
SDL_CONFIG = @SDL_CONFIG@
SDL_IMAGE_LIBS = @SDL_IMAGE_LIBS@
SDL_LIBS = @SDL_LIBS@
SDL_MIXER_LIBS = @SDL_MIXER_LIBS@
SDL_NET_LIBS = @SDL_NET_LIBS@
SDL_TTF_LIBS = @SDL_TTF_LIBS@
SERVER_FALSE = @SERVER_FALSE@
SERVER_TRUE = @SERVER_TRUE@
SET_MAKE = @SET_MAKE@
SHELL = @SHELL@
SOUND_FILES = @SOUND_FILES@
STRIP = @STRIP@
TOOLS_FALSE = @TOOLS_FALSE@
TOOLS_TRUE = @TOOLS_TRUE@
UTIL_FILES = @UTIL_FILES@
VERSION = @VERSION@
ac_ct_CC = @ac_ct_CC@
ac_ct_CXX = @ac_ct_CXX@
ac_ct_STRIP = @ac_ct_STRIP@
am__fastdepCC_FALSE = @am__fastdepCC_FALSE@
am__fastdepCC_TRUE = @am__fastdepCC_TRUE@
am__fastdepCXX_FALSE = @am__fastdepCXX_FALSE@
am__fastdepCXX_TRUE = @am__fastdepCXX_TRUE@
am__include = @am__include@
am__leading_dot = @am__leading_dot@
am__quote = @am__quote@
bindir = @bindir@
build_alias = @build_alias@
datadir = @datadir@
exec_prefix = @exec_prefix@
host_alias = @host_alias@
includedir = @includedir@
infodir = @infodir@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
localstatedir = @localstatedir@
mandir = @mandir@
oldincludedir = @oldincludedir@
prefix = @prefix@
program_transform_name = @program_transform_name@
sbindir = @sbindir@
sharedstatedir = @sharedstatedir@
sysconfdir = @sysconfdir@
target_alias = @target_alias@
@SERVER_TRUE@SSUBDIRS = server
@TOOLS_TRUE@TSUBDIRS = tools
@EDITOR_TRUE@EPROGRAMS = wesnoth_editor
SUBDIRS = . $(SSUBDIRS) $(TSUBDIRS)
bin_PROGRAMS = wesnoth $(EPROGRAMS)
AM_CXXFLAGS = @SDL_CFLAGS@ -DWESNOTH_PATH=\"$(pkgdatadir)\"
AM_LDFLAGS = @SDL_LIBS@ @SDL_IMAGE_LIBS@ @SDL_MIXER_LIBS@ @SDL_NET_LIBS@ @SDL_TTF_LIBS@
#############################################################################
# Wesnoth #
#############################################################################
wesnoth_SOURCES = about.cpp \
actions.cpp \
ai.cpp \
ai_attack.cpp \
ai_move.cpp \
config.cpp \
dialogs.cpp \
display.cpp \
events.cpp \
filesystem.cpp \
font.cpp \
game.cpp \
game_config.cpp \
game_events.cpp \
gamestatus.cpp \
hotkeys.cpp \
image.cpp \
intro.cpp \
key.cpp \
language.cpp \
log.cpp \
map.cpp \
mouse.cpp \
multiplayer.cpp \
multiplayer_client.cpp \
multiplayer_lobby.cpp \
network.cpp \
pathfind.cpp \
playlevel.cpp \
playturn.cpp \
preferences.cpp \
race.cpp \
replay.cpp \
sdl_utils.cpp \
show_dialog.cpp \
sound.cpp \
team.cpp \
terrain.cpp \
tooltips.cpp \
unit.cpp \
unit_types.cpp \
video.cpp \
widgets/button.cpp \
widgets/combo.cpp \
widgets/menu.cpp \
widgets/slider.cpp \
widgets/textbox.cpp \
about.hpp \
actions.hpp \
ai.hpp \
ai_attack.hpp \
ai_move.hpp \
config.hpp \
dialogs.hpp \
display.hpp \
events.hpp \
filesystem.hpp \
font.hpp \
game.hpp \
game_config.hpp \
game_events.hpp \
gamestatus.hpp \
hotkeys.hpp \
image.hpp \
intro.hpp \
key.hpp \
language.hpp \
log.hpp \
map.hpp \
mouse.hpp \
multiplayer.hpp \
multiplayer_client.hpp \
multiplayer_lobby.hpp \
network.hpp \
pathfind.hpp \
playlevel.hpp \
playturn.hpp \
preferences.hpp \
race.hpp \
replay.hpp \
scoped_resource.hpp \
sdl_utils.hpp \
show_dialog.hpp \
sound.hpp \
team.hpp \
terrain.hpp \
tooltips.hpp \
unit.hpp \
unit_types.hpp \
util.hpp \
video.hpp \
widgets/button.hpp \
widgets/combo.hpp \
widgets/menu.hpp \
widgets/slider.hpp \
widgets/textbox.hpp
#############################################################################
# Editor #
#############################################################################
wesnoth_editor_SOURCES = editor/editor.cpp \
actions.cpp \
ai.cpp \
ai_attack.cpp \
ai_move.cpp \
config.cpp \
dialogs.cpp \
display.cpp \
events.cpp \
filesystem.cpp \
font.cpp \
game_config.cpp \
game_events.cpp \
gamestatus.cpp \
hotkeys.cpp \
image.cpp \
intro.cpp \
key.cpp \
language.cpp \
log.cpp \
map.cpp \
mouse.cpp \
network.cpp \
pathfind.cpp \
playlevel.cpp \
playturn.cpp \
preferences.cpp \
race.cpp \
replay.cpp \
sdl_utils.cpp \
show_dialog.cpp \
sound.cpp \
team.cpp \
terrain.cpp \
tooltips.cpp \
unit.cpp \
unit_types.cpp \
video.cpp \
widgets/button.cpp \
widgets/menu.cpp \
widgets/textbox.cpp \
widgets/slider.cpp \
actions.hpp \
ai.hpp \
ai_attack.hpp \
ai_move.hpp \
config.hpp \
dialogs.hpp \
display.hpp \
events.hpp \
filesystem.hpp \
font.hpp \
game_config.hpp \
game_events.hpp \
gamestatus.hpp \
hotkeys.hpp \
image.hpp \
intro.hpp \
key.hpp \
language.hpp \
log.hpp \
map.hpp \
mouse.hpp \
network.hpp \
pathfind.hpp \
playlevel.hpp \
playturn.hpp \
preferences.hpp \
race.hpp \
replay.hpp \
sdl_utils.hpp \
show_dialog.hpp \
sound.hpp \
team.hpp \
terrain.hpp \
tooltips.hpp \
unit.hpp \
unit_types.hpp \
video.hpp \
widgets/button.hpp \
widgets/menu.hpp \
widgets/textbox.hpp \
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/* $Id$ */
/*
Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "events.hpp"
#include "font.hpp"
#include "image.hpp"
#include "key.hpp"
#include "language.hpp"
#include "display.hpp"
#include "show_dialog.hpp"
#include "sdl_utils.hpp"
#include "widgets/button.hpp"
#include <sstream>
#include <string>
namespace about
{
void show_about(display& disp)
{
SDL_Rect rect = {0, 0, disp.x(), disp.y()};
const surface_restorer restorer(disp.video().getSurface(), rect);
// Clear the screen
gui::draw_solid_tinted_rectangle(0,0,disp.x()-1,disp.y()-1,
0,0,0,1.0,disp.video().getSurface());
update_whole_screen();
SDL_Surface* const map_image = image::get_image("misc/map.png",image::UNSCALED);
SDL_Rect map_rect;
map_rect.x = disp.x()/2 - map_image->w/2;
map_rect.y = disp.y()/2 - map_image->h/2;
map_rect.w = map_image->w;
map_rect.h = map_image->h;
gui::button close(disp,string_table["close_button"]);
close.set_xy((disp.x()/2)-(close.width()/2), map_rect.y+map_rect.h+15);
std::vector<std::string> text;
text.push_back(" ");
text.push_back("- ");
text.push_back(" ");
text.push_back("- ");
text.push_back(" ");
text.push_back("- ");
text.push_back(" ");
text.push_back("- ");
text.push_back(" ");
text.push_back("- ");
text.push_back(" ");
text.push_back("- ");
text.push_back("+Core Developers");
text.push_back("- ");
text.push_back("David White (Sirp)");
text.push_back("-main developer");
text.push_back("-scenario designer");
text.push_back("Francisco Muñoz (fmunoz)");
text.push_back("-artwork and graphics designer");
text.push_back("- ");
text.push_back("- ");
text.push_back("- ");
text.push_back("+Active Contributors");
text.push_back("- ");
text.push_back("Alfredo Beaumont (ziberpunk)");
text.push_back("-developer");
text.push_back("Arndt Muehlenfeld (Arndt)");
text.push_back("-translator");
text.push_back("Crossbow (miyo)");
text.push_back("-wesnoth general purpose administrator");
text.push_back("Cyril Bouthors (CyrilB)");
text.push_back("-packager");
text.push_back("-developer");
text.push_back("Federico Tomassetti");
text.push_back("-translator");
text.push_back("Guillaume Duwelz-Rebert");
text.push_back("-translator");
text.push_back("-developer");
text.push_back("Jaramir");
text.push_back("-web developer");
text.push_back("Johanna Manninen (lohari)");
text.push_back("-artwork and graphics designer");
text.push_back("Jordà Polo (ettin)");
text.push_back("-web developer");
text.push_back("-artwork and graphics designer");
text.push_back("Joseph Toscano (zhaymusic.com)");
text.push_back("-music and sound designer");
text.push_back("Justin Zaun (jzaun)");
text.push_back("-developer");
text.push_back("-scenario designer");
text.push_back("J.R. Blain (Cowboy)");
text.push_back("-developer");
text.push_back("Marcus Phillips (Sithrandel)");
text.push_back("-packager");
text.push_back("Mark Joakim Bekker Michelsen (skovbaer)");
text.push_back("-internationalization manager");
text.push_back("-translator");
text.push_back("Pau Congost");
text.push_back("-music and sound designer");
text.push_back("Slainte");
text.push_back("-artwork and graphics designer");
text.push_back("Zas");
text.push_back("-translator");
text.push_back("-developer");
text.push_back("- ");
text.push_back("- ");
text.push_back("- ");
text.push_back("+Past Contributors");
text.push_back("- ");
text.push_back("Jan Zvánovec (jaz)");
text.push_back("-developer");
text.push_back("Jay Hopping");
text.push_back("-artwork and graphics designer");
int startline = 0;
int timer = 0;
for(;;) {
events::pump();
int mousex, mousey;
const int mouse_flags = SDL_GetMouseState(&mousex,&mousey);
const bool left_button = mouse_flags&SDL_BUTTON_LMASK;
SDL_BlitSurface(map_image,NULL,disp.video().getSurface(),&map_rect);
update_rect(map_rect);
int height = map_rect.y + 60;
int line = startline;
for(int cur_line=0;cur_line<12;cur_line++)
{
if(line>text.size()-1)
line=0;
SDL_Rect tr = font::draw_text(&disp,disp.screen_area(),24,font::BLACK_COLOUR,
text[line], -1,height);
line++;
height += tr.h + 5;
}
timer++;
if(timer == 20)
{
timer = 0;
startline++;
}
if(startline == text.size())
startline = 0;
if(close.process(mousex,mousey,left_button)) {
return;
}
disp.video().flip();
SDL_Delay(20);
}
}
}

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/* $Id$ */
/*
Copyright (C) 2003 by David White <davidnwhite@optusnet.com.au>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#ifndef ABOUT_H_INCLUDED
#define ABOUT_H_INCLUDED
#include "display.hpp"
namespace about
{
void show_about(display& disp);
}
#endif

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#include "race.hpp"
#include <cstdlib>
namespace {
void add_prefixes(const std::string& str, size_t length, markov_prefix_map& res)
{
for(size_t i = 0; i <= str.size(); ++i) {
const size_t start = i > length ? i - length : 0;
const std::string key = str.substr(start,i-start);
const char c = i != str.size() ? str[i] : 0;
res[key].push_back(c);
}
}
markov_prefix_map markov_prefixes(const std::vector<std::string>& items, size_t length)
{
markov_prefix_map res;
for(std::vector<std::string>::const_iterator i = items.begin(); i != items.end(); ++i) {
add_prefixes(*i,length,res);
}
return res;
}
std::string markov_generate_name(const markov_prefix_map& prefixes, size_t chain_size, size_t max_len)
{
if(chain_size == 0)
return "";
std::string prefix, res;
while(res.size() < max_len) {
const markov_prefix_map::const_iterator i = prefixes.find(prefix);
if(i == prefixes.end() || i->second.empty())
return res;
const char c = i->second[rand()%i->second.size()];
if(c == 0) {
return res;
}
res.resize(res.size()+1);
res[res.size()-1] = c;
prefix.resize(prefix.size()+1);
prefix[prefix.size()-1] = c;
while(prefix.size() > chain_size) {
prefix.erase(prefix.begin());
}
}
return res;
}
}
unit_race::unit_race() : ntraits_(0), chain_size_(0), not_living_(false)
{
}
unit_race::unit_race(const config& cfg) : name_(cfg["name"]), ntraits_(atoi(cfg["num_traits"].c_str())),
not_living_(cfg["not_living"] == "yes")
{
names_[MALE] = config::split(cfg["male_names"]);
names_[FEMALE] = config::split(cfg["female_names"]);
chain_size_ = atoi(cfg["markov_chain_size"].c_str());
if(chain_size_ <= 0)
chain_size_ = 2;
next_[MALE] = markov_prefixes(names_[MALE],chain_size_);
next_[FEMALE] = markov_prefixes(names_[FEMALE],chain_size_);
}
const std::string& unit_race::name() const { return name_; }
std::string unit_race::generate_name(unit_race::GENDER gender) const
{
return markov_generate_name(next_[gender],chain_size_,12);
}
int unit_race::num_traits() const { return ntraits_; }
bool unit_race::not_living() const { return not_living_; }

40
src/race.hpp Normal file
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@ -0,0 +1,40 @@
#ifndef RACE_HPP_INCLUDED
#define RACE_HPP_INCLUDED
#include <map>
#include <string>
#include <vector>
#include "config.hpp"
typedef std::map<std::string,std::vector<char> > markov_prefix_map;
class unit_race
{
public:
enum GENDER { MALE, FEMALE, NUM_GENDERS };
unit_race();
unit_race(const config& cfg);
const std::string& name() const;
std::string generate_name(GENDER gender) const;
int num_traits() const;
bool not_living() const;
private:
std::string name_;
int ntraits_;
std::vector<std::string> names_[NUM_GENDERS];
markov_prefix_map next_[NUM_GENDERS];
int chain_size_;
bool not_living_;
};
typedef std::map<std::string,unit_race> race_map;
#endif

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tags: TAGS
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list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
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END { for (i in files) print i; }'`; \
mkid -fID $$unique
TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
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tags=; \
here=`pwd`; \
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tags=; \
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## $Id$
# default installation directories
DESTDIR=/usr/local
DATADIR=/usr/local
SERVDIR=/usr/local
CC=g++
CXXFLAGS=-g -O2 -Wall -DWESNOTH_PATH=\"$(DESTDIR)/share/games/wesnoth-data\"
SDL_CFLAGS=`sdl-config --cflags` `freetype-config --cflags`
SDL_LIBS=`sdl-config --libs` `freetype-config --libs` -lSDL_mixer -lSDL_ttf -lSDL_image -lSDL_net
LIBS=${SDL_LIBS} -lstdc++
INCLUDES=-I. -Isrc -Isrc/tools -Isrc/widgets
OBJS=src/actions.o src/ai.o src/ai_attack.o src/ai_move.o src/config.o src/dialogs.o src/display.o src/events.o src/filesystem.o src/font.o src/game.o src/game_config.o src/game_events.o src/gamestatus.o src/hotkeys.o src/image.o src/intro.o src/key.o src/language.o src/log.o src/map.o src/mouse.o src/multiplayer.o src/multiplayer_client.o src/multiplayer_lobby.o src/network.o src/pathfind.o src/playlevel.o src/playturn.o src/preferences.o src/race.o src/replay.o src/sdl_utils.o src/show_dialog.o src/sound.o src/team.o src/terrain.o src/tooltips.o src/unit.o src/unit_types.o src/video.o src/widgets/button.o src/widgets/menu.o src/widgets/slider.o src/widgets/textbox.o src/widgets/combo.o
MAKE_TRANS_OBJS=src/tools/make_translation.o src/config.o src/filesystem.o src/game_config.o src/log.o
MERGE_TRANS_OBJS=src/tools/merge_translations.o src/config.o src/filesystem.o src/game_config.o src/log.o
all: wesnoth src/server/wesnothd;
wesnoth: $(OBJS)
${CC} ${CXXFLAGS} ${INCLUDES} ${SDL_CFLAGS} -o $@ ${OBJS} ${LIBS}
src/server/wesnothd:;
$(MAKE) -C $(@D)
make_translation: $(MAKE_TRANS_OBJS)
${CC} ${CXXFLAGS} ${INCLUDES} -o $@ ${MAKE_TRANS_OBJS} ${LIBS}
merge_translations: $(MERGE_TRANS_OBJS)
${CC} ${CXXFLAGS} ${INCLUDES} -o $@ ${MERGE_TRANS_OBJS} ${LIBS}
.cpp.o:
${CC} ${CXXFLAGS} ${INCLUDES} ${SDL_CFLAGS} -c $< -o $*.o
.PHONY: clean
clean:
-rm -f ${OBJS} ${MAKE_TRANS_OBJS} ${MERGE_TRANS_OBJS} wesnoth make_translation merge_translations
$(MAKE) -C src/server clean
install:
# main
mkdir -p $(DESTDIR)/games
cp -p wesnoth $(DESTDIR)/games
# mkdir -p $(DESTDIR)/share/man/man6
# cp -p doc/man/wesnoth.6 $(DESTDIR)/share/man/man6
mkdir -p $(DESTDIR)/share/pixmaps
# data
mkdir -p $(DATADIR)/share/games/wesnoth-data
cp -pr data fonts images music sounds $(DATADIR)/share/games/wesnoth-data
# server
mkdir -p $(SERVDIR)/games
cp -p src/server/wesnothd $(SERVDIR)/games
mkdir -p $(SERVDIR)/share/man/man6
cp -p doc/man/wesnothd.6 $(SERVDIR)/share/man/man6

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Makefile and Makefile.nodebug are from wesnoth/
Makefile.server is from wesnoth/src/server/
Makefile.editor is from wesntoh/src/editor/

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SDL_CFLAGS = `sdl-config --cflags` `freetype-config --cflags`
SDL_LIBS = `sdl-config --libs` -lSDL_ttf -lSDL_mixer -lSDL_image -lSDL_net `freetype-config --libs`
OBJS= editor.o ../actions.o ../ai.o ../ai_attack.o ../ai_move.o ../config.o ../dialogs.o ../display.o ../events.o ../filesystem.o ../font.o ../game_config.o ../game_events.o ../gamestatus.o ../hotkeys.o ../image.o ../intro.o ../key.o ../language.o ../log.o ../map.o ../show_dialog.o ../mouse.o ../network.o ../pathfind.o ../playlevel.o ../playturn.o ../preferences.o ../race.o ../replay.o ../sdl_utils.o ../sound.o ../team.o ../terrain.o ../tooltips.o ../unit.o ../unit_types.o ../video.o ../widgets/button.o ../widgets/menu.o ../widgets/textbox.o ../widgets/slider.o
editor: $(OBJS)
gcc -lstdc++ ${SDL_CFLAGS} -o $@ ${OBJS} ${SDL_LIBS}
.cpp.o:
gcc ${SDL_CFLAGS} -c $< -o $*.o
clean:
-rm -f *.o ../*.o editor

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# default installation directories
DESTDIR=/usr/local
DATADIR=/usr/local
SERVDIR=/usr/local
CC=g++
CXXFLAGS=-O2 -Wall -DWESNOTH_PATH=\"$(DESTDIR)/share/games/wesnoth-data\"
SDL_CFLAGS=`sdl-config --cflags` `freetype-config --cflags`
SDL_LIBS=`sdl-config --libs` `freetype-config --libs` -lSDL_mixer -lSDL_ttf -lSDL_image -lSDL_net
LIBS=${SDL_LIBS} -lstdc++
INCLUDES=-I. -Isrc -Isrc/tools -Isrc/widgets
OBJS=src/actions.o src/ai.o src/ai_attack.o src/ai_move.o src/config.o src/dialogs.o src/display.o src/events.o src/filesystem.o src/font.o src/game.o src/game_config.o src/game_events.o src/gamestatus.o src/hotkeys.o src/image.o src/intro.o src/key.o src/language.o src/log.o src/map.o src/mouse.o src/multiplayer.o src/multiplayer_client.o src/multiplayer_lobby.o src/network.o src/pathfind.o src/playlevel.o src/playturn.o src/preferences.o src/replay.o src/sdl_utils.o src/show_dialog.o src/sound.o src/team.o src/terrain.o src/tooltips.o src/unit.o src/unit_types.o src/video.o src/widgets/button.o src/widgets/menu.o src/widgets/slider.o src/widgets/textbox.o src/widgets/combo.o
MAKE_TRANS_OBJS=src/tools/make_translation.o src/config.o src/filesystem.o src/game_config.o src/log.o
MERGE_TRANS_OBJS=src/tools/merge_translations.o src/config.o src/filesystem.o src/game_config.o src/log.o
all: wesnoth src/server/wesnothd;
wesnoth: $(OBJS)
${CC} ${CXXFLAGS} ${INCLUDES} ${SDL_CFLAGS} -o $@ ${OBJS} ${LIBS}
src/server/wesnothd:;
$(MAKE) -C $(@D)
make_translation: $(MAKE_TRANS_OBJS)
${CC} ${CXXFLAGS} ${INCLUDES} -o $@ ${MAKE_TRANS_OBJS} ${LIBS}
merge_translations: $(MERGE_TRANS_OBJS)
${CC} ${CXXFLAGS} ${INCLUDES} -o $@ ${MERGE_TRANS_OBJS} ${LIBS}
.cpp.o:
${CC} ${CXXFLAGS} ${INCLUDES} ${SDL_CFLAGS} -c $< -o $*.o
.PHONY: clean
clean:
-rm -f ${OBJS} ${MAKE_TRANS_OBJS} ${MERGE_TRANS_OBJS} wesnoth make_translation merge_translations
$(MAKE) -C src/server clean
install:
# main
mkdir -p $(DESTDIR)/games
cp -p wesnoth $(DESTDIR)/games
mkdir -p $(DESTDIR)/share/man/man6
cp -p doc/man/wesnoth.6 $(DESTDIR)/share/man/man6
mkdir -p $(DESTDIR)/share/pixmaps
# data
mkdir -p $(DATADIR)/share/games/wesnoth-data
cp -pr data fonts images music sounds $(DATADIR)/share/games/wesnoth-data
# server
mkdir -p $(SERVDIR)/games
cp -p src/server/wesnothd $(SERVDIR)/games
mkdir -p $(SERVDIR)/share/man/man6
cp -p doc/man/wesnothd.6 $(SERVDIR)/share/man/man6

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SDL_CFLAGS = `sdl-config --cflags`
SDL_LIBS = `sdl-config --libs` -lSDL_net
OBJS= game.o player.o server.o ../config.o ../filesystem.o ../game_config.o ../log.o ../network.o
server: $(OBJS)
# gcc -lstdc++ ${SDL_CFLAGS} -o $@ ${OBJS} ${SDL_LIBS}
gcc -lstdc++ ${SDL_CFLAGS} -o wesnothd ${OBJS} ${SDL_LIBS}
wesnothd: $(OBJS)
gcc -lstdc++ ${SDL_CFLAGS} -o $@ ${OBJS} ${SDL_LIBS}
.cpp.o:
gcc ${SDL_CFLAGS} -c $< -o $*.o
clean:
-rm -f *.o ../*.o wesnothd