fixed some duplicate IDs in Blackwater Port

added game_prefix to use in conjunction with game_postfix in
internationalization
This commit is contained in:
Dave White 2003-12-03 14:21:53 +00:00
parent 0fd54f98e8
commit 901d910ec9
3 changed files with 5 additions and 4 deletions

View file

@ -212,19 +212,19 @@ We heard the news that the orcs were attacking the elvish woods and some of them
[/message]
[message]
id=msg2_10
id=msg1b_10
description=Seimus
message="I could offer you a ship - I sent it to the open sea with the elder and the children, but it should arrive back in port soon."
[/message]
[message]
id=msg2_11
id=msg1b_11
description=Konrad
message="Thank you, sir."
[/message]
[message]
id=msg2_11b
id=msg1b_11b
description=Seimus
message="I only hope that we will do as well the next time the evil Orcs attack us."
[/message]

View file

@ -105,6 +105,7 @@ version="Version"
date_format="%a %b %d %H:%M %Y"
game_prefix=""
game_postfix="'s game"
heir_throne="Heir to the Throne"

View file

@ -286,7 +286,7 @@ int play_multiplayer(display& disp, game_data& units_data, config cfg,
//Name Entry
font::draw_text(&disp,disp.screen_area(),12,font::GOOD_COLOUR,
"Name of game:",(disp.x()-width)/2+10,(disp.y()-height)/2+38);
gui::textbox name_entry(disp,width-20,preferences::login() + string_table["game_postfix"]);
gui::textbox name_entry(disp,width-20,string_table["game_prefix"] + preferences::login() + string_table["game_postfix"]);
name_entry.set_location((disp.x()-width)/2+10,(disp.y()-height)/2+55);
//Maps