fixed some duplicate IDs in Blackwater Port
added game_prefix to use in conjunction with game_postfix in internationalization
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3 changed files with 5 additions and 4 deletions
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@ -212,19 +212,19 @@ We heard the news that the orcs were attacking the elvish woods and some of them
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[/message]
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[message]
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id=msg2_10
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id=msg1b_10
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description=Seimus
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message="I could offer you a ship - I sent it to the open sea with the elder and the children, but it should arrive back in port soon."
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[/message]
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[message]
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id=msg2_11
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id=msg1b_11
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description=Konrad
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message="Thank you, sir."
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[/message]
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[message]
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id=msg2_11b
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id=msg1b_11b
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description=Seimus
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message="I only hope that we will do as well the next time the evil Orcs attack us."
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[/message]
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@ -105,6 +105,7 @@ version="Version"
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date_format="%a %b %d %H:%M %Y"
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game_prefix=""
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game_postfix="'s game"
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heir_throne="Heir to the Throne"
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@ -286,7 +286,7 @@ int play_multiplayer(display& disp, game_data& units_data, config cfg,
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//Name Entry
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font::draw_text(&disp,disp.screen_area(),12,font::GOOD_COLOUR,
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"Name of game:",(disp.x()-width)/2+10,(disp.y()-height)/2+38);
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gui::textbox name_entry(disp,width-20,preferences::login() + string_table["game_postfix"]);
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gui::textbox name_entry(disp,width-20,string_table["game_prefix"] + preferences::login() + string_table["game_postfix"]);
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name_entry.set_location((disp.x()-width)/2+10,(disp.y()-height)/2+55);
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//Maps
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