This actually seems to be a problem in the theme definition, not the
underlying display engine -- the theme defines a fixed-sized report
area that assumes position numbers will always be at most two digits.
We can live with not fixing it, as none of the mainline maps are
anywhere near large enough to trigger this minor glitch.
grzywacz: as this item list is inherited by the 320x240 resolution
theme you may need to define an own list for 320x240 without these
items if they don't fit
maybe this can be removed later when the whole save game mechanism is
cleaned up again, but to have it there before the string freeze blocks
us from adding it ;)
The fundamental problem here is that the meaning of the hourglass
field changes dynamically according to whether you're in SP or MP,
while themes are static; thus, whatever we put in as a static tooltip
in the theme is going to be wrong a lot of the time.
The fast solution is to rip this tooltip out, which is what I've done.
With some C++ klugery analogous to what's done to change the End Turn
button label in linger mode we could do something clever here, but I
don't think the small gain would be worth the extra complexity.
Anyone who disagrees with me is welcome to file a FR, or (better yet)
have at the C++ themselves.
- Use the cursor as center of rotation, if not on map then use "center of mass"
- Use hotkey shift+r, as Gimp. (ctrl+r is reserved by recruit, old hotkey bug)
- copy/paste instead of moving, not sure about that but seems more
useful (if wanted you can overwrite on the current selection and then
cut/paste) Because the main use is probably to help create map like
Hexcake, but rotate after a select-all allow to rotate the whole map
(with cropping of corners)
Include a menu for choosing the point of view: team 1, each team, full
map.
This design is per https://gna.org/bugs/index.php?6946 but doesn't yet
implement the combo box or menu entries for teams other than number 1.
Something like you must provide enough space to fit the inner parts,
(but it seems that if you don't do it, in some cases it will work.
Just to be sure that you don't understand the reason)
* Changing the size of the icons from the odd 15x15 and 24x15 to 16x16 and 24x16
by adding black pixels to right and bottom of the image
* Adapt the default theme to prevent ugly image scaling with this new size
This is normally an invisible change, but the flags icons and other
themes are not changed.
...as other big icons (upkeep and income)
Prevent bad scaling of the current images and allow better visibility
of the playing side
(only changed in default theme)
(Zoom hotkeys not working in editor, also no option for standard zoom)
Use the same default keys for zoom (+,-,0) as the game.
For some reason you need to install to activate this change.