Change the "Next Scenario" button label to "End Scenario".
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9084fe6ed2
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0abefc6701
2 changed files with 4 additions and 4 deletions
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@ -65,7 +65,7 @@
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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# odd means the corner is on a tile with an odd x value,
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# odd means the corner is on a tile with an odd x value,
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# the tile is the ingame tile not the odd in C++
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corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
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corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
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@ -143,7 +143,7 @@
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[menu]
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id=button-endturn
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title= _ "End Turn"
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title2= _ "Next Scenario"
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title2= _ "End Scenario"
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items=endturn
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ref=bottom-right-panel
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rect="=+17,=+7,+80,+20"
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@ -103,7 +103,7 @@
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corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
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corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
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# odd means the corner is on a tile with an odd x value,
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# odd means the corner is on a tile with an odd x value,
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# the tile is the ingame tile not the odd in C++
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corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
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corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
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@ -159,7 +159,7 @@
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[menu]
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id=button-endturn
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title= _ "End Turn"
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title2= _ "Next Scenario"
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title2= _ "End Scenario"
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image=lite_small
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items=endturn
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ref=bottom-right-panel
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