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These are incorporated into the objectives dialog automatically. They lack a deprecation
notice, but they should be given level 3 status on the 1.14 branch.
This reverts commit fb866c6d13.
This fix is specific to master and translators aren't supposed to be
touching master at this time. There is no point to its existence.
These are only the ones were it's sufficiently unambiguous that the
description is referring to the merfolk race at whole. There are a few
instances I didn't touch were it's possible that the text refers
exclusively to mermen fighters (e.g. "the mermen armies").
See issue #2940.
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This happened incidentally with the current help implementation, but that no longer happens
with my in-progress refactor. We still want these sections sorted, though.
The removal of the "sort_sections=generated" key from the Eras section is a forward-port of
6b20ccdb62 from 1.14.
- Fix the rabbit AI
- Enable invoke_synced_command to also call (some) built-in commands
and give an error message in the case of an unknown command
- Remove some unnecessary implementation details
- Grant Marauder the mountain movement+defense of the Raider
- Reduce Raider hills defense to match the Marauder
(avoiding reduction on level-up)
- Adjust Marauder resistances
fixes#1649 . ai.synced_command could easily be used to implement all types of
undeteced cheats so it was removed. As a replacement this commit adds a
[custom_command] synced command that just calls
wesnoth.game_events.on_synced_command which calls a lua handler that
must first be set.
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Fixes map borders drawing over certain editor overlays. Not sure why UMC editor overlays
weren't affected...
Should also preempt other such issues, since we always want borders to draw on top of
everything.
Changed the default probability from 25 to 100, because it looks like a bug when only part of villages of the same kind are lit at night. Restored the original probabilities for elven and coast villages, and fixed column alignment for village macro calls.
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