I missed a case of <header>

[ci skip]
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Charles Dang 2018-04-02 15:31:54 +11:00
parent c12cbaa116
commit fb2c76d301

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@ -290,7 +290,7 @@ Every unit has a chance of being hit, based on the <i>terrain</i> it is in. This
There are two exceptions to this rule: <ref>dst='weaponspecial_magical' text='magical attacks'</ref> and <ref>dst='weaponspecial_marksman' text='marksmen'</ref>. Magical attacks always have a 70% chance to hit, regardless of terrain, and, when used offensively, marksmen always have at least a 60% chance to hit, regardless of terrain." + _ "
<header>text=Damage</header>" + _ "
<big>Damage</big>" + _ "
Each strike which hits causes a base amount of damage depending on the attack type. For instance, an elvish fighter with a 5×4 attack does 5 base damage. This is usually modified by two things: <ref>dst='damage_types_and_resistance' text='resistance'</ref> and <ref>dst='time_of_day' text='time of day'</ref>. To see how base damage is modified by the circumstances, select <b>Damage Calculations</b> in the attack selection menu." + _ "