Dave White
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3e52d44e2b
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added in colour cycling for day/night
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2003-10-05 11:51:01 +00:00 |
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Dave White
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bc2a1705ba
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minor changes to mulitiplayer
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2003-10-05 08:55:03 +00:00 |
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Dave White
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265e902ed5
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added better error handling in network connection code
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2003-10-05 08:09:56 +00:00 |
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Dave White
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d1c8b49df4
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fixed problems in multiplayer
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2003-10-04 23:34:36 +00:00 |
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Dave White
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b93e74f096
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removed some extra diagnostics
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2003-10-04 22:49:39 +00:00 |
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Dave White
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336aaeb746
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fixed segfault in make_translation
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2003-10-04 22:44:41 +00:00 |
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Dave White
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8a8b84b4da
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added basic multiplayer capabilities
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2003-10-04 22:38:42 +00:00 |
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Dave White
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35f11b1cee
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added tooltips for text that cannot fit
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2003-10-04 06:09:11 +00:00 |
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Dave White
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2fad190610
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added configurable day/night scheduler
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2003-10-04 02:58:08 +00:00 |
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Dave White
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e1ee506e48
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made it so footsteps don't display on tile the unit is on
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2003-10-02 11:39:47 +00:00 |
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Dave White
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fc5e669d9d
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added footsteps to intended path
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2003-10-02 10:56:27 +00:00 |
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Dave White
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ab5d40175a
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make fights go faster when accelerated
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2003-10-01 10:03:54 +00:00 |
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Dave White
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afdb6002e6
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added shroud. Tweaked some units, added new scenario
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2003-10-01 09:23:38 +00:00 |
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Dave White
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2be9acb023
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updated version number
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2003-09-30 09:25:06 +00:00 |
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Dave White
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9b9870b00d
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made moving of units faster in accelerated mode
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2003-09-30 09:18:24 +00:00 |
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Dave White
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cc6d450340
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fixed bug #5621
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2003-09-29 21:46:17 +00:00 |
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Dave White
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92864733b0
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fixed mouse flickering reported by zas
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2003-09-29 11:27:30 +00:00 |
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Dave White
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0cd158126f
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Fixed end of turn report to add in number of turns finished early
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2003-09-28 10:23:31 +00:00 |
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Dave White
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148897f5fe
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added assertion
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2003-09-28 07:17:30 +00:00 |
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Dave White
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218d51064e
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attempt to fix bug #5597
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2003-09-28 07:12:54 +00:00 |
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Dave White
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206f3b89a2
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Added some assertions to help diagnose bug #5597. Added Auto-saves
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2003-09-27 22:55:53 +00:00 |
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Dave White
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5568cf8f89
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Stopped dialogs from taking 100% cpu
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2003-09-27 11:39:37 +00:00 |
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zas
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6f58247fa1
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A gcc warning was silenced and ending whitespaces were removed.
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2003-09-26 14:54:56 +00:00 |
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Dave White
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4a271ee0a5
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added in quitting from game if window close button pressed
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2003-09-26 11:52:42 +00:00 |
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Dave White
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5c1b18c70d
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made the game always use software surfaces rather than hardware surfaces...
...under Windows, since Windows seems to have trouble with hardware surfaces
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2003-09-26 10:58:11 +00:00 |
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Dave White
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4e954b84c9
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Fixed bug which caused buttons not to be displayed and game to crash
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2003-09-26 09:16:42 +00:00 |
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Dave White
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c3c0cc50c5
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added in locking/unlocking of surfaces when accessing underlying pixel data
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2003-09-26 03:41:08 +00:00 |
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Dave White
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d0b52226a5
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fixed bug where scenario objectives at start of scenario were always...
...displaying in English (not in local translation)
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2003-09-25 11:06:45 +00:00 |
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Dave White
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6881acfa36
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mailing list test change
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2003-09-25 10:10:36 +00:00 |
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Dave White
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77506335bb
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Added animation for Elvish Fighter attacking from long range
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2003-09-24 12:46:52 +00:00 |
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Dave White
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0736d9a9b1
|
Fixed some of miyo's bugs
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2003-09-24 10:10:13 +00:00 |
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Dave White
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62b4528345
|
Fixed bug with ctrl-s to save inserting an 's' into the textbox.
Made it so that strings will be stripped of whitespace at the ends
when loading config files. Added in Caranha's new unit descriptions.
|
2003-09-23 10:17:25 +00:00 |
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Jordà Polo
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768f113544
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Button font size reduced.
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2003-09-23 10:05:53 +00:00 |
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Dave White
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6a685a40b2
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corrected version
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2003-09-22 09:56:10 +00:00 |
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Dave White
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680f20bacc
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Made it so that -windowed option to game will set preferences to windowed
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2003-09-22 00:54:54 +00:00 |
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Dave White
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c50f5510f5
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Added varying terrains, as suggested by zas
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2003-09-21 13:00:52 +00:00 |
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Dave White
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278b0428dc
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Added in new hotkeys
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2003-09-21 09:59:43 +00:00 |
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Dave White
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335abcdb08
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miyo's changes to units, and added in customizable hotkeys in preferences
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2003-09-21 08:36:40 +00:00 |
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Dave White
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8c687712ac
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Changed to user video hardware surfaces where possible
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2003-09-21 07:26:39 +00:00 |
|
Dave White
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816599ab9f
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ask to save replay at end of scenario
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2003-09-21 06:01:48 +00:00 |
|
Dave White
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2806fffc02
|
Made it so map centers on unit instead of scrolling when a unit moves
|
2003-09-21 05:29:38 +00:00 |
|
Dave White
|
caacb6f2a9
|
Fixed bug 5456
|
2003-09-21 04:42:12 +00:00 |
|
Dave White
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0bb126c559
|
Added diagnostics
|
2003-09-21 03:20:53 +00:00 |
|
Dave White
|
624f77bb7a
|
fixed assertion failure in actions.cpp
|
2003-09-20 22:45:22 +00:00 |
|
Dave White
|
26ef479976
|
added 'xoffset' attribute with attack...
...which allows attacking frames to be displaced in the x-axis
|
2003-09-20 13:25:57 +00:00 |
|
Dave White
|
ef1faef014
|
updated version number
|
2003-09-20 12:49:10 +00:00 |
|
Dave White
|
f3e6bf6d19
|
Fixed problem with resizing window while dialog is displayed
|
2003-09-20 11:12:41 +00:00 |
|
Dave White
|
175282aac9
|
allow window to be dynamically resized
|
2003-09-20 10:43:17 +00:00 |
|
Dave White
|
f0d8fc397f
|
added option to AI to set number of scouts it gets initially
|
2003-09-20 08:10:38 +00:00 |
|
Dave White
|
b6f0f71260
|
Added go-to
|
2003-09-20 07:41:15 +00:00 |
|