Commit graph

33271 commits

Author SHA1 Message Date
Dave White
3e52d44e2b added in colour cycling for day/night 2003-10-05 11:51:01 +00:00
Dave White
bc2a1705ba minor changes to mulitiplayer 2003-10-05 08:55:03 +00:00
Dave White
265e902ed5 added better error handling in network connection code 2003-10-05 08:09:56 +00:00
Dave White
d1c8b49df4 fixed problems in multiplayer 2003-10-04 23:34:36 +00:00
Dave White
b93e74f096 removed some extra diagnostics 2003-10-04 22:49:39 +00:00
Dave White
336aaeb746 fixed segfault in make_translation 2003-10-04 22:44:41 +00:00
Dave White
8a8b84b4da added basic multiplayer capabilities 2003-10-04 22:38:42 +00:00
Dave White
35f11b1cee added tooltips for text that cannot fit 2003-10-04 06:09:11 +00:00
Dave White
2fad190610 added configurable day/night scheduler 2003-10-04 02:58:08 +00:00
Dave White
e1ee506e48 made it so footsteps don't display on tile the unit is on 2003-10-02 11:39:47 +00:00
Dave White
fc5e669d9d added footsteps to intended path 2003-10-02 10:56:27 +00:00
Dave White
ab5d40175a make fights go faster when accelerated 2003-10-01 10:03:54 +00:00
Dave White
afdb6002e6 added shroud. Tweaked some units, added new scenario 2003-10-01 09:23:38 +00:00
Dave White
2be9acb023 updated version number 2003-09-30 09:25:06 +00:00
Dave White
9b9870b00d made moving of units faster in accelerated mode 2003-09-30 09:18:24 +00:00
Dave White
cc6d450340 fixed bug #5621 2003-09-29 21:46:17 +00:00
Dave White
92864733b0 fixed mouse flickering reported by zas 2003-09-29 11:27:30 +00:00
Dave White
0cd158126f Fixed end of turn report to add in number of turns finished early 2003-09-28 10:23:31 +00:00
Dave White
148897f5fe added assertion 2003-09-28 07:17:30 +00:00
Dave White
218d51064e attempt to fix bug #5597 2003-09-28 07:12:54 +00:00
Dave White
206f3b89a2 Added some assertions to help diagnose bug #5597. Added Auto-saves 2003-09-27 22:55:53 +00:00
Dave White
5568cf8f89 Stopped dialogs from taking 100% cpu 2003-09-27 11:39:37 +00:00
zas
6f58247fa1 A gcc warning was silenced and ending whitespaces were removed. 2003-09-26 14:54:56 +00:00
Dave White
4a271ee0a5 added in quitting from game if window close button pressed 2003-09-26 11:52:42 +00:00
Dave White
5c1b18c70d made the game always use software surfaces rather than hardware surfaces...
...under Windows, since Windows seems to have trouble with hardware surfaces
2003-09-26 10:58:11 +00:00
Dave White
4e954b84c9 Fixed bug which caused buttons not to be displayed and game to crash 2003-09-26 09:16:42 +00:00
Dave White
c3c0cc50c5 added in locking/unlocking of surfaces when accessing underlying pixel data 2003-09-26 03:41:08 +00:00
Dave White
d0b52226a5 fixed bug where scenario objectives at start of scenario were always...
...displaying in English (not in local translation)
2003-09-25 11:06:45 +00:00
Dave White
6881acfa36 mailing list test change 2003-09-25 10:10:36 +00:00
Dave White
77506335bb Added animation for Elvish Fighter attacking from long range 2003-09-24 12:46:52 +00:00
Dave White
0736d9a9b1 Fixed some of miyo's bugs 2003-09-24 10:10:13 +00:00
Dave White
62b4528345 Fixed bug with ctrl-s to save inserting an 's' into the textbox.
Made it so that strings will be stripped of whitespace at the ends
when loading config files. Added in Caranha's new unit descriptions.
2003-09-23 10:17:25 +00:00
Jordà Polo
768f113544 Button font size reduced. 2003-09-23 10:05:53 +00:00
Dave White
6a685a40b2 corrected version 2003-09-22 09:56:10 +00:00
Dave White
680f20bacc Made it so that -windowed option to game will set preferences to windowed 2003-09-22 00:54:54 +00:00
Dave White
c50f5510f5 Added varying terrains, as suggested by zas 2003-09-21 13:00:52 +00:00
Dave White
278b0428dc Added in new hotkeys 2003-09-21 09:59:43 +00:00
Dave White
335abcdb08 miyo's changes to units, and added in customizable hotkeys in preferences 2003-09-21 08:36:40 +00:00
Dave White
8c687712ac Changed to user video hardware surfaces where possible 2003-09-21 07:26:39 +00:00
Dave White
816599ab9f ask to save replay at end of scenario 2003-09-21 06:01:48 +00:00
Dave White
2806fffc02 Made it so map centers on unit instead of scrolling when a unit moves 2003-09-21 05:29:38 +00:00
Dave White
caacb6f2a9 Fixed bug 5456 2003-09-21 04:42:12 +00:00
Dave White
0bb126c559 Added diagnostics 2003-09-21 03:20:53 +00:00
Dave White
624f77bb7a fixed assertion failure in actions.cpp 2003-09-20 22:45:22 +00:00
Dave White
26ef479976 added 'xoffset' attribute with attack...
...which allows attacking frames to be displaced in the x-axis
2003-09-20 13:25:57 +00:00
Dave White
ef1faef014 updated version number 2003-09-20 12:49:10 +00:00
Dave White
f3e6bf6d19 Fixed problem with resizing window while dialog is displayed 2003-09-20 11:12:41 +00:00
Dave White
175282aac9 allow window to be dynamically resized 2003-09-20 10:43:17 +00:00
Dave White
f0d8fc397f added option to AI to set number of scouts it gets initially 2003-09-20 08:10:38 +00:00
Dave White
b6f0f71260 Added go-to 2003-09-20 07:41:15 +00:00