Fixed bug which caused buttons not to be displayed and game to crash
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parent
c3c0cc50c5
commit
4e954b84c9
3 changed files with 9 additions and 3 deletions
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@ -358,6 +358,8 @@ void display::draw(bool update,bool force)
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SDL_FreeSurface(image);
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image = new_image;
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sidebarScaling_ = static_cast<double>(image->h)/768.0;
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} else {
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std::cerr << "Could not scale image\n";
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}
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}
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@ -52,8 +52,8 @@ SDL_Surface* scale_surface(SDL_Surface* surface, int w, int h)
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const int dstpad = dstxpad*ydst;
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srclock.pixels()[ydst*w + xdst + dstpad] =
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dstlock.pixels()[ysrcint*surface->w + xsrcint];
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dstlock.pixels()[ydst*w + xdst + dstpad] =
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srclock.pixels()[ysrcint*surface->w + xsrcint];
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}
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}
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@ -19,6 +19,7 @@
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#include "SDL.h"
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#include <cstdlib>
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#include <iostream>
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#include <string>
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struct free_sdl_surface {
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@ -89,14 +90,17 @@ struct surface_lock
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const int res = SDL_LockSurface(surface_);
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if(res == 0) {
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locked_ = true;
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std::cerr << "locked surface\n";
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}
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}
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}
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~surface_lock()
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{
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if(locked_)
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if(locked_) {
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std::cerr << "unlocking surface\n";
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SDL_UnlockSurface(surface_);
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}
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}
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short* pixels() { return reinterpret_cast<short*>(surface_->pixels); }
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