Dave White
f0df140327
added new 'load' dialog.
...
changed behavior of pressing 'space' to end a unit's turn
2004-06-10 00:35:45 +00:00
Francisco Muñoz
7c941fa370
New grphics for Mage of Light: standing, ranged attack & defend images
2004-06-10 00:32:45 +00:00
Francisco Muñoz
87cfbd0f47
Added standing Paladin image.
2004-06-10 00:08:27 +00:00
Francisco Muñoz
1c297bd3df
Updated icon attack images for Dragronstaff and pistol
2004-06-09 23:51:02 +00:00
Cédric Duval
9bfbc26518
Added encampments.
...
But work still needed for these to play nicely with alternative keeps.
2004-06-09 23:44:06 +00:00
Francisco Muñoz
6f9ee82016
Added grand knight image, minor shyde iamge fix
...
(reused healing frame for ranged attacks until new fhealing frame is
added, then current one will be renamed to range)
2004-06-09 23:11:08 +00:00
Cédric Duval
ea6ea7361d
_really_ fixing. *sigh*
2004-06-09 20:54:10 +00:00
Francisco Muñoz
a058c581cb
Added missing frame to Delfador
2004-06-09 16:56:08 +00:00
Francisco Muñoz
255f07ad29
Added missing defend frame to elvish sharpshooter, ...
...
...minor graphic improvement in all other e.shap. images.
2004-06-09 16:06:02 +00:00
Francisco Muñoz
7cdb1c0a42
Added missing frames for Dwarvish and elvish lords.
...
Fixed image size in Silver mage images.
2004-06-09 15:47:11 +00:00
Francisco Muñoz
3d4eddd205
New images for Arch mage, names for Nagas.
2004-06-09 15:26:48 +00:00
Cédric Duval
a9d146b98a
Fixed level.
2004-06-09 07:03:46 +00:00
Dave White
bb90f34fdd
added 'help strings' feature
2004-06-08 22:36:39 +00:00
Isaac Clerencia Perez
991d42b30f
Typo in description
2004-06-08 22:35:38 +00:00
Dave White
8e79c1abbe
rebalancing, made saved games smaller, right-aligned 'tip of the day'
2004-06-08 18:21:33 +00:00
Mark Michelsen
8d8b0e81d2
Updated French translation (Guillaume)
2004-06-08 15:15:44 +00:00
Dave White
2bab557566
balancing changes
2004-06-08 00:19:38 +00:00
Cédric Duval
19e7927420
As a part of the ongoing "tidying the images tree" effort, ...
...
...moved all projectiles to their own hierarchy.
2004-06-08 00:11:25 +00:00
Philippe Plantier
54393fd46b
Added Gamma Correction in preferences
2004-06-07 21:29:15 +00:00
Dave White
c34a31cfa4
rebalanced 'Valley of Death' and 'Ford of Abez'. Made 'Skip AI Moves' option
2004-06-07 20:19:27 +00:00
Philippe Plantier
6ae2f76219
Adding back castle-to-forest transitions that were removed by error.
2004-06-07 19:39:54 +00:00
Philippe Plantier
90c55b97e3
Added encampment graphics
...
Added the tools I use to build castles, and my XCF source files, in
the "tools" subdirectory
Updated castle graphics
2004-06-07 19:21:04 +00:00
John Muccigrosso
4eee2a21dd
Changed race to lizard.
2004-06-06 22:16:21 +00:00
Dave White
4479dfadcd
added 'Show Haloing Effects' option. Tweaks to Valley of Death
2004-06-06 21:01:27 +00:00
John Muccigrosso
964691db38
[[saurian->lizard]]
2004-06-06 20:08:58 +00:00
Francisco Muñoz
ffb6fac988
Forgotten to add throwing knife to cfg file.
2004-06-06 18:10:37 +00:00
Francisco Muñoz
a4276a303b
Add defend image for Konrad Lord
2004-06-06 18:01:40 +00:00
Cédric Duval
d9f7a62d77
Fixed #endif missing
2004-06-06 17:41:24 +00:00
Francisco Muñoz
9fcc3ce5e8
Added orc assassin throwing knife image.
2004-06-06 17:31:10 +00:00
Cédric Duval
e7a668189a
Added two paths of advancement for Drake Fighter
...
* Drake Warrior
* Drake Guard
* Drake Petit has been given a more classical flying defense
* Balanced some units
* Oh, and... Drakonians are now called Drakes!
2004-06-06 16:32:22 +00:00
Francisco Muñoz
74530fadcd
Added Jethril assassin images
2004-06-06 11:27:51 +00:00
Mark Michelsen
5eb02aadfe
Updated Dutch translation (Pieter V.)
2004-06-06 02:13:29 +00:00
Dave White
ab45847722
made Crossroads easier
2004-06-06 01:32:29 +00:00
Dave White
a0b35a3ea2
made userdata/data/utils loaded in early in game.cfg ...
...
...to allow scenario designers to define utility files
2004-06-05 23:43:06 +00:00
Isaac Clerencia Perez
d947aca4f9
Added missing #endifs
2004-06-05 23:20:11 +00:00
Dave White
daba6d9a51
fixed clashing IDs
2004-06-05 22:59:26 +00:00
John Muccigrosso
6a34372c14
Adjusted for name change of Cavalry to Cavalryman.
2004-06-05 21:09:34 +00:00
John Muccigrosso
8d8d672fc2
Name changes to Goblin Direwolver and Cavalry.
2004-06-05 21:05:58 +00:00
Dave White
570a8a2661
Added some new haloing effects
2004-06-05 00:31:42 +00:00
Dave White
5d3a4f5b3b
implemented 'load game' option
2004-06-04 22:45:36 +00:00
Dave White
ad0a51e494
gave an additional day in crossroads
2004-06-04 20:49:27 +00:00
Dave White
ff620f6ca4
tweaked 'Crossroads' scenario
2004-06-04 20:20:41 +00:00
Francisco Muñoz
dd52d765e5
Added 2nd attack image for assasin.
...
Minor change in Rogue (+1 damage to smooth change from thief to assassin)
2004-06-04 19:26:52 +00:00
Cédric Duval
1d76a328fb
Completed conversion to new AI syntax.
...
Now the support for the old syntax can (should) be dropped.
2004-06-04 02:02:56 +00:00
Dave White
866ad17423
added support for different colour depths
2004-06-03 22:31:53 +00:00
Philippe Plantier
55710fa144
Updated terrain-graphics.cfg file.
...
Now it uses modules in a sub-directory, to reduce the bloat in the main file.
Updated castle graphics, improved them not tiling well since they
became 72x72. There is still work to be done. Added forest-to-castle
transitions.
2004-06-03 19:59:57 +00:00
Dave White
bb1b7a62be
removed teleport from Great Mage and Arch Mage
2004-06-03 17:52:10 +00:00
Dave White
0debf0d593
Added Elvish Shaman's heal animation
2004-06-03 17:09:53 +00:00
Francisco Muñoz
a8409c19d1
Restored Spearman melee damage. Toned down Deathmaster.
2004-06-03 14:28:56 +00:00
John Muccigrosso
5f271b4ada
Better incorporated first-strike into description.
2004-06-03 04:56:58 +00:00