Updated terrain-graphics.cfg file.
Now it uses modules in a sub-directory, to reduce the bloat in the main file. Updated castle graphics, improved them not tiling well since they became 72x72. There is still work to be done. Added forest-to-castle transitions.
|
@ -11,586 +11,19 @@
|
|||
# in the given direction (or should not have one). No other one should be
|
||||
# added.
|
||||
|
||||
# Attachs an image to a single terrain tile, with a given probability.
|
||||
# example: {TERRAIN_BASE_PROBABILITY g grassland-rocks 20}
|
||||
# The following precendeces are defined to have a meaning:
|
||||
# 0: normal terrain, normal transitions
|
||||
# 16: castles
|
||||
# 32: decorations over castles
|
||||
|
||||
#define TERRAIN_BASE_PROBABILITY LETTER IMAGE PROBABILITY
|
||||
[terrain_graphics]
|
||||
[tile]
|
||||
x=0
|
||||
y=0
|
||||
type="{LETTER}"
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}
|
||||
[/image]
|
||||
[/tile]
|
||||
|
||||
probability={PROBABILITY}
|
||||
no_flag="terrain-{LETTER}"
|
||||
set_flag="terrain-{LETTER}"
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but with 100% probability
|
||||
# example: {TERRAIN_BASE g grassland}
|
||||
# Should be last on the list: when a terrain has been placed, no other one can.
|
||||
|
||||
#define TERRAIN_BASE LETTER IMAGE
|
||||
{TERRAIN_BASE_PROBABILITY ({LETTER}) {IMAGE} 100}
|
||||
#enddef
|
||||
|
||||
# Defines a terrain that has a transition image of the form: "void-n-ne-se-s.png"
|
||||
# example: {TERRAIN_ADJACENT_4 gt grassland}
|
||||
# This will add 4-tile transitions from terrains of type g or t to terrains of
|
||||
# any other type, using the filename grassland-x-x-x-x.png
|
||||
|
||||
#define TERRAIN_ADJACENT_4 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
|
||||
map="
|
||||
2
|
||||
. 3
|
||||
1
|
||||
. 4
|
||||
5
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R1
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R2
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R3
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R1
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R2
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R3
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0-@R1-@R2-@R3
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R4
|
||||
set_flag=transition-@R4
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R5
|
||||
set_flag=transition-@R5
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=5
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R0
|
||||
set_flag=transition-@R0
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but for 3-tile transitions.
|
||||
|
||||
#define TERRAIN_ADJACENT_3 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. 3
|
||||
1
|
||||
. 4
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R1
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R2
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R1
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R2
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0-@R1-@R2
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R4
|
||||
set_flag=transition-@R4
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R5
|
||||
set_flag=transition-@R5
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but for 2-tile transitions.
|
||||
|
||||
#define TERRAIN_ADJACENT_2 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. 3
|
||||
1
|
||||
. .
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R1
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R1
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0-@R1
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R4
|
||||
set_flag=transition-@R4
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but for 1-tile (simple) transitions.
|
||||
|
||||
#define TERRAIN_ADJACENT_1 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
|
||||
map="
|
||||
2
|
||||
. .
|
||||
1
|
||||
. .
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Defines a terrain that could have 4-tile, 3-tile, 2-tile, or 1-tile
|
||||
# transitions to other terrains. The larger transitions have greater priority
|
||||
# and go first.
|
||||
|
||||
#define TERRAIN_ADJACENT_1234 LETTERS IMAGE
|
||||
{TERRAIN_ADJACENT_4 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_3 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_2 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_1 ({LETTERS}) {IMAGE}}
|
||||
#enddef
|
||||
|
||||
#define TERRAIN_ADJACENT_123 LETTERS IMAGE
|
||||
{TERRAIN_ADJACENT_3 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_2 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_1 ({LETTERS}) {IMAGE}}
|
||||
#enddef
|
||||
|
||||
#define TERRAIN_ADJACENT_12 LETTERS IMAGE
|
||||
{TERRAIN_ADJACENT_2 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_1 ({LETTERS}) {IMAGE}}
|
||||
#enddef
|
||||
|
||||
# Defines a terrain that has 1-tile transitions, but only on its northern side.
|
||||
# The other transitions may be defined below, with a lower priority; this will
|
||||
# ensure the given tile always overlaps to the north.
|
||||
|
||||
#define TERRAIN_ADJACENT_NORTH LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. .
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type=!{LETTERS}
|
||||
no_flag=transition-s
|
||||
set_flag=transition-s
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}-s
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
no_flag=transition-n
|
||||
set_flag=transition-n
|
||||
pos=1
|
||||
type={LETTERS}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.
|
||||
2 .
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type=!{LETTERS}
|
||||
no_flag=transition-se
|
||||
set_flag=transition-se
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}-se
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
no_flag=transition-nw
|
||||
set_flag=transition-nw
|
||||
pos=1
|
||||
type={LETTERS}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.
|
||||
. 2
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type=!{LETTERS}
|
||||
no_flag=transition-sw
|
||||
set_flag=transition-sw
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}-sw
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
no_flag=transition-ne
|
||||
set_flag=transition-ne
|
||||
pos=1
|
||||
type={LETTERS}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# This utility macro disables standard transitions on a given terrain type. It
|
||||
# is used for castles and keeps, as those have custom transitions.
|
||||
|
||||
#define DISABLE_TRANSITIONS LETTER
|
||||
[terrain_graphics]
|
||||
map="
|
||||
1
|
||||
6 2
|
||||
7
|
||||
5 3
|
||||
4
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
set_flag=transition-s
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
set_flag=transition-sw
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
set_flag=transition-nw
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
set_flag=transition-n
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=5
|
||||
set_flag=transition-ne
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=6
|
||||
set_flag=transition-se
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=7
|
||||
type={LETTER}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Defines the given terrain will behave like the walls of a castle. Two
|
||||
# parameters are given: terrains that are considered to be a castle for this
|
||||
# macro's purpose and terrains that are not.
|
||||
|
||||
#define CASTLE_WALLS CASTLE NOTCASTLE IMAGE
|
||||
{DISABLE_TRANSITIONS {CASTLE}}
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
2
|
||||
1"
|
||||
[tile]
|
||||
pos=1
|
||||
type={NOTCASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{IMAGE}-bg-concave-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{IMAGE}-fg-concave-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
1
|
||||
1
|
||||
2"
|
||||
[tile]
|
||||
pos=1
|
||||
type={NOTCASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{IMAGE}-bg-convex-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{IMAGE}-fg-convex-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Defines the given terrain will behave like the walls of a castles, with added
|
||||
# dynamically-drawn keeps.
|
||||
|
||||
#define CASTLE_AND_KEEP CASTLE KEEP CASTLE_IMAGE KEEP_IMAGE
|
||||
{CASTLE_WALLS {CASTLE} !{CASTLE}{KEEP} {CASTLE_IMAGE}}
|
||||
{DISABLE_TRANSITIONS {KEEP}}
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
2
|
||||
1"
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-inside-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-inside-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
3
|
||||
3
|
||||
1"
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!{CASTLE}{KEEP}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-wall-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-wall-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
3
|
||||
1"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!{CASTLE}{KEEP}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-wall-0-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-wall-0-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
3
|
||||
2
|
||||
1"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!{CASTLE}{KEEP}
|
||||
[/tile]
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-wall-1-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-wall-1-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
{terrain-graphics}
|
||||
|
||||
#
|
||||
# Attachs graphics to each known terrain types
|
||||
#
|
||||
|
||||
{CASTLE_TRANSITION CK f dirt forest-ctrans}
|
||||
|
||||
{TERRAIN_BASE K keep}
|
||||
{TERRAIN_BASE C castle}
|
||||
{TERRAIN_BASE D flag-cave-neutral}
|
||||
|
|
78
data/terrain-graphics/adjacent-north.cfg
Normal file
|
@ -0,0 +1,78 @@
|
|||
|
||||
# Defines a terrain that has 1-tile transitions, but only on its northern side.
|
||||
# The other transitions may be defined below, with a lower priority; this will
|
||||
# ensure the given tile always overlaps to the north.
|
||||
|
||||
#define TERRAIN_ADJACENT_NORTH LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. .
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type=!{LETTERS}
|
||||
no_flag=transition-s
|
||||
set_flag=transition-s
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}-s
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
no_flag=transition-n
|
||||
set_flag=transition-n
|
||||
pos=1
|
||||
type={LETTERS}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.
|
||||
2 .
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type=!{LETTERS}
|
||||
no_flag=transition-se
|
||||
set_flag=transition-se
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}-se
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
no_flag=transition-nw
|
||||
set_flag=transition-nw
|
||||
pos=1
|
||||
type={LETTERS}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.
|
||||
. 2
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type=!{LETTERS}
|
||||
no_flag=transition-sw
|
||||
set_flag=transition-sw
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}-sw
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
no_flag=transition-ne
|
||||
set_flag=transition-ne
|
||||
pos=1
|
||||
type={LETTERS}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
#enddef
|
252
data/terrain-graphics/adjacent.cfg
Normal file
|
@ -0,0 +1,252 @@
|
|||
|
||||
# Defines a terrain that has a transition image of the form: "void-n-ne-se-s.png"
|
||||
# example: {TERRAIN_ADJACENT_4 gt grassland}
|
||||
# This will add 4-tile transitions from terrains of type g or t to terrains of
|
||||
# any other type, using the filename grassland-x-x-x-x.png
|
||||
|
||||
#define TERRAIN_ADJACENT_4 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
|
||||
map="
|
||||
2
|
||||
. 3
|
||||
1
|
||||
. 4
|
||||
5
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R1
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R2
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R3
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R1
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R2
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R3
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0-@R1-@R2-@R3
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R4
|
||||
set_flag=transition-@R4
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R5
|
||||
set_flag=transition-@R5
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=5
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R0
|
||||
set_flag=transition-@R0
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but for 3-tile transitions.
|
||||
|
||||
#define TERRAIN_ADJACENT_3 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. 3
|
||||
1
|
||||
. 4
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R1
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R2
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R1
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R2
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0-@R1-@R2
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R4
|
||||
set_flag=transition-@R4
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R5
|
||||
set_flag=transition-@R5
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but for 2-tile transitions.
|
||||
|
||||
#define TERRAIN_ADJACENT_2 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. 3
|
||||
1
|
||||
. .
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=transition-@R1
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=transition-@R1
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0-@R1
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R4
|
||||
set_flag=transition-@R4
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but for 1-tile (simple) transitions.
|
||||
|
||||
#define TERRAIN_ADJACENT_1 LETTERS IMAGE
|
||||
[terrain_graphics]
|
||||
|
||||
map="
|
||||
2
|
||||
. .
|
||||
1
|
||||
. .
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
type=!{LETTERS}
|
||||
|
||||
[no_flag]
|
||||
name=transition-@R0
|
||||
[/no_flag]
|
||||
[set_flag]
|
||||
name=transition-@R0
|
||||
[/set_flag]
|
||||
|
||||
[image]
|
||||
z_index=-98
|
||||
name={IMAGE}-@R0
|
||||
[/image]
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={LETTERS}
|
||||
no_flag=transition-@R3
|
||||
set_flag=transition-@R3
|
||||
[/tile]
|
||||
|
||||
rotations=n,ne,se,s,sw,nw
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Defines a terrain that could have 4-tile, 3-tile, 2-tile, or 1-tile
|
||||
# transitions to other terrains. The larger transitions have greater priority
|
||||
# and go first.
|
||||
|
||||
#define TERRAIN_ADJACENT_1234 LETTERS IMAGE
|
||||
{TERRAIN_ADJACENT_4 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_3 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_2 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_1 ({LETTERS}) {IMAGE}}
|
||||
#enddef
|
||||
|
||||
#define TERRAIN_ADJACENT_123 LETTERS IMAGE
|
||||
{TERRAIN_ADJACENT_3 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_2 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_1 ({LETTERS}) {IMAGE}}
|
||||
#enddef
|
||||
|
||||
#define TERRAIN_ADJACENT_12 LETTERS IMAGE
|
||||
{TERRAIN_ADJACENT_2 ({LETTERS}) {IMAGE}}
|
||||
{TERRAIN_ADJACENT_1 ({LETTERS}) {IMAGE}}
|
||||
#enddef
|
||||
|
30
data/terrain-graphics/base.cfg
Normal file
|
@ -0,0 +1,30 @@
|
|||
|
||||
# Attachs an image to a single terrain tile, with a given probability.
|
||||
# example: {TERRAIN_BASE_PROBABILITY g grassland-rocks 20}
|
||||
|
||||
#define TERRAIN_BASE_PROBABILITY LETTER IMAGE PROBABILITY
|
||||
[terrain_graphics]
|
||||
[tile]
|
||||
x=0
|
||||
y=0
|
||||
type="{LETTER}"
|
||||
[image]
|
||||
z_index=-99
|
||||
name={IMAGE}
|
||||
[/image]
|
||||
[/tile]
|
||||
|
||||
probability={PROBABILITY}
|
||||
no_flag="terrain-{LETTER}"
|
||||
set_flag="terrain-{LETTER}"
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Same as above, but with 100% probability
|
||||
# example: {TERRAIN_BASE g grassland}
|
||||
# Should be last on the list: when a terrain has been placed, no other one can.
|
||||
|
||||
#define TERRAIN_BASE LETTER IMAGE
|
||||
{TERRAIN_BASE_PROBABILITY ({LETTER}) {IMAGE} 100}
|
||||
#enddef
|
||||
|
259
data/terrain-graphics/castle-transitions.cfg
Normal file
|
@ -0,0 +1,259 @@
|
|||
# This special transition is used in castle-to-forest, castle-to-mountains,
|
||||
# castle-to-anything graphics. It uses a background image for the forest tile
|
||||
# (generally, dirt), then the castle is drawn (by castle macros, with
|
||||
# precedence 16), then the precedence-32-macros generate the image that are
|
||||
# laid over the castle walls. Those are only on northern sides, and are named
|
||||
# (name)-nw-n-ne, (name)-nw-n, etc, according to the directions on which there
|
||||
# are castle tiles.
|
||||
#
|
||||
# Example:
|
||||
# {CASTLE_TRANSITION CK f dirt forest-special}
|
||||
|
||||
|
||||
#define CASTLE_TRANSITION CASTLE FOREST BACKGROUND FOREGROUND
|
||||
|
||||
# Background tiles of the castle transition
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. .
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
[image]
|
||||
z_index=-99
|
||||
name={BACKGROUND}
|
||||
[/image]
|
||||
set_flag="terrain-{FOREST}"
|
||||
no_flag="terrain-{FOREST}"
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. 1
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
[image]
|
||||
z_index=-99
|
||||
name={BACKGROUND}
|
||||
[/image]
|
||||
|
||||
set_flag="terrain-{FOREST}"
|
||||
no_flag="terrain-{FOREST}"
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
1 .
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
[image]
|
||||
z_index=-99
|
||||
name={BACKGROUND}
|
||||
[/image]
|
||||
set_flag="terrain-{FOREST}"
|
||||
no_flag="terrain-{FOREST}"
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
|
||||
# Actual castle transition tiles
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
2 2
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
[image]
|
||||
z_index=-99
|
||||
name={FOREGROUND}-nw-n-ne
|
||||
[/image]
|
||||
[set_flag]
|
||||
name=castle-transition-nw
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=castle-transition-n
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=castle-transition-ne
|
||||
[/set_flag]
|
||||
[no_flag]
|
||||
name=castle-transition-nw
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=castle-transition-n
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=castle-transition-ne
|
||||
[/no_flag]
|
||||
[/tile]
|
||||
precedence=32 # Just after terrains
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
2 .
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
[image]
|
||||
z_index=-99
|
||||
name={FOREGROUND}-nw-n
|
||||
[/image]
|
||||
[set_flag]
|
||||
name=castle-transition-nw
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=castle-transition-n
|
||||
[/set_flag]
|
||||
[no_flag]
|
||||
name=castle-transition-nw
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=castle-transition-n
|
||||
[/no_flag]
|
||||
[/tile]
|
||||
precedence=32 # Just after terrains
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. 2
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
[image]
|
||||
z_index=-99
|
||||
name={FOREGROUND}-n-ne
|
||||
[/image]
|
||||
[set_flag]
|
||||
name=castle-transition-ne
|
||||
[/set_flag]
|
||||
[set_flag]
|
||||
name=castle-transition-n
|
||||
[/set_flag]
|
||||
[no_flag]
|
||||
name=castle-transition-ne
|
||||
[/no_flag]
|
||||
[no_flag]
|
||||
name=castle-transition-n
|
||||
[/no_flag]
|
||||
[/tile]
|
||||
precedence=32 # Just after terrains
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. .
|
||||
1
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
set_flag=castle-transition-n
|
||||
no_flag=castle-transition-n
|
||||
[image]
|
||||
z_index=-99
|
||||
name={FOREGROUND}-n
|
||||
[/image]
|
||||
[/tile]
|
||||
precedence=32 # Just after terrains
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
. 1
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
set_flag=castle-transition-nw
|
||||
no_flag=castle-transition-nw
|
||||
[image]
|
||||
z_index=-99
|
||||
name={FOREGROUND}-nw
|
||||
[/image]
|
||||
[/tile]
|
||||
precedence=32 # Just after terrains
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
1 .
|
||||
.
|
||||
"
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=1
|
||||
type={FOREST}
|
||||
set_flag=castle-transition-ne
|
||||
no_flag=castle-transition-ne
|
||||
[image]
|
||||
z_index=-99
|
||||
name={FOREGROUND}-ne
|
||||
[/image]
|
||||
[/tile]
|
||||
precedence=32 # Just after terrains
|
||||
[/terrain_graphics]
|
||||
#enddef
|
182
data/terrain-graphics/castles.cfg
Normal file
|
@ -0,0 +1,182 @@
|
|||
# Defines the given terrain will behave like the walls of a castle. Two
|
||||
# parameters are given: terrains that are considered to be a castle for this
|
||||
# macro's purpose and terrains that are not.
|
||||
|
||||
#define CASTLE_WALLS CASTLE NOTCASTLE IMAGE
|
||||
{DISABLE_TRANSITIONS {CASTLE}}
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
2
|
||||
1"
|
||||
[tile]
|
||||
pos=1
|
||||
type={NOTCASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{IMAGE}-bg-concave-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{IMAGE}-fg-concave-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
precedence=16
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
1
|
||||
1
|
||||
2"
|
||||
[tile]
|
||||
pos=1
|
||||
type={NOTCASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{IMAGE}-bg-convex-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{IMAGE}-fg-convex-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
precedence=16
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
# Defines the given terrain will behave like the walls of a castles, with added
|
||||
# dynamically-drawn keeps.
|
||||
|
||||
#define CASTLE_AND_KEEP CASTLE KEEP CASTLE_IMAGE KEEP_IMAGE
|
||||
{CASTLE_WALLS {CASTLE} !{CASTLE}{KEEP} {CASTLE_IMAGE}}
|
||||
{DISABLE_TRANSITIONS {KEEP}}
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
2
|
||||
1"
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-inside-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-inside-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
precedence=16
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
3
|
||||
3
|
||||
1"
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!{CASTLE}{KEEP}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-wall-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-wall-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
precedence=16
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
2
|
||||
3
|
||||
1"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!{CASTLE}{KEEP}
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-wall-0-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-wall-0-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
precedence=16
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
3
|
||||
2
|
||||
1"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={KEEP}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={CASTLE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!{CASTLE}{KEEP}
|
||||
[/tile]
|
||||
[image]
|
||||
z_index=-1
|
||||
name="{KEEP_IMAGE}-bg-wall-1-@R0"
|
||||
[/image]
|
||||
[image]
|
||||
z_index=1
|
||||
name="{KEEP_IMAGE}-fg-wall-1-@R0"
|
||||
[/image]
|
||||
rotations=ne,e,se,sw,w,nw
|
||||
precedence=16
|
||||
[/terrain_graphics]
|
||||
|
||||
#enddef
|
||||
|
45
data/terrain-graphics/util.cfg
Normal file
|
@ -0,0 +1,45 @@
|
|||
|
||||
# This utility macro disables standard transitions on a given terrain type. It
|
||||
# is used for castles and keeps, as those have custom transitions.
|
||||
|
||||
#define DISABLE_TRANSITIONS LETTER
|
||||
[terrain_graphics]
|
||||
map="
|
||||
1
|
||||
6 2
|
||||
7
|
||||
5 3
|
||||
4
|
||||
"
|
||||
[tile]
|
||||
pos=1
|
||||
set_flag=transition-s
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
set_flag=transition-sw
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
set_flag=transition-nw
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
set_flag=transition-n
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=5
|
||||
set_flag=transition-ne
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=6
|
||||
set_flag=transition-se
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=7
|
||||
type={LETTER}
|
||||
[/tile]
|
||||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 954 B After Width: | Height: | Size: 965 B |
Before Width: | Height: | Size: 987 B After Width: | Height: | Size: 994 B |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 924 B After Width: | Height: | Size: 941 B |
Before Width: | Height: | Size: 1,008 B After Width: | Height: | Size: 1,019 B |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
BIN
images/terrain/forest-ctrans-n-ne.png
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
images/terrain/forest-ctrans-n.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
images/terrain/forest-ctrans-ne.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
images/terrain/forest-ctrans-nw-n-ne.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
images/terrain/forest-ctrans-nw-n.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
images/terrain/forest-ctrans-nw.png
Normal file
After Width: | Height: | Size: 7 KiB |